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The Dark Seer

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The Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer inventory icon.png
Acquisition
League(s): Beyond
Purchase Costs
Unique5x Chaos Orb
Sell Price
12x Alchemy Shard
Weapon DPS
Physical: 54.8

Phys+Chaos: 54.8

Total: 54.8

The Dark Seer is a unique Shadow SceptreShadow SceptreSceptres
Physical Damage: 2944
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage
.

Vendor: 12Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.

Drop restrictions

The Dark Seer was exclusive to the Beyond league. It is currently only obtainable by trading or through Zana's map device.

Divination cards

  • A set of 6 The CallingThe Calling6Beyond ItemBlood flows not just through veins, but through worlds. can be exchanged for a random unique item from the Beyond league.
  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.
  • A set of 10 Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten. can be exchanged for a random unique league-specific item.

Legacy variants

The Dark Seer has a legacy variant.

Version Discontinued Modifiers
3.0.0
22% increased Elemental Damage(30 to 50)% increased Damage
7% Global chance to Blind enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
+1 Maximum Life per level
+1 Maximum Mana per level
+1 Maximum Energy Shield per level
2.3.0
15% increased Elemental Damage(30 to 50)% increased Damage
7% Global chance to Blind enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
+1 Maximum Life per level
+1 Maximum Mana per level
+1 Maximum Energy Shield per level

Gallery

Version history

Version Changes
3.0.0
  • No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
2.6.0
  • Base type damage increased to 29-44 (up from 25-37).
  • Base type critical strike chance reduced to 6.5% (down from 6.2%).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
1.2.0
  • Introduced to the game.