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The Coward's Trial

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The Coward's Trial
Cursed Crypt Map
Map Level: 69
Map Tier: 2
Guild Character: Å
Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>
Area contains additional waves of Ghosts
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Phantasms
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Ravager Maws
Area contains additional waves of Zombies
For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
The Coward's Trial inventory icon.png
Purchase Costs
Unique10x Chaos Orb
Sell Price
12x Alchemy Shard
Miscellaneous
Item class: Maps
The Coward's Trial
Map area, Unique Map area
No Waypoint
IdMapWorldsCursedCryptUnique
Act11
Area level77
BossesInfector of Dreams
Area type tagsdungeon
Tagsindoors_area, unique_map, map, limited_tempests, no_monster_packs, no_strongboxes, cowards_trial, anarchy_leaguestone, torment_leaguestone, warbands_leaguestone, ambush_leaguestone, domination_leaguestone, talisman_leaguestone, perandus_leaguestone, prophecy_leaguestone, essence_leaguestone, breach_leaguestone, crypt_area
For his sins

he was hunted in his sleep, judgement wrought of twisted nightmare. The Coward bound his dreams to stone, awaiting another to walk

the path of true atonement.
Maps loading screen.png
Area does not contain Rogue Exiles (Hidden)

The Coward's Trial is a unique Cursed Crypt MapCursed Crypt MapMap Level: 69
Map Tier: 2
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Mechanics

Except the mods Contains waves of Monsters and Contains additional waves of Undead Monsters, the rest of the mods are "optional" which can be reroll by Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
to switch it "on" or "off" (1 or 0), or dropped naturally as "on" or "off". Thus, the map can have zero additional waves except the base waves of Monsters and waves of Undead Monsters, or have all 7 optional waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively). There are 2^7 = 128 combinations of map mods. The chance to have zero optional waves or all 7 optional waves, were 1/128 respectively, assuming equal chance to roll the mod value as 0 and roll as 1.

Layout

This map contains 4 floors with 6 waves[confirmation needed because of 3.7.0 change] of monster spawning per floor. The initial wave consists of 35 monsters and increases by 2 monsters per wave up to a possible maximum of 83 monsters on wave 25.[confirmation needed because of 3.7.0 change] The map is guaranteed to drop at least one unique item,[1] regardless of map area level.[2] It always drop as item level 100 from the map boss.

The Monster types of each wave are randomly picked from a pre-defined list of wave-types; The final wave is the exception to this, where Infector of Dreams is accompanied by monster types that can only appear during the final wave. While the monster level stays the same, magic and rare monsters increase with every wave. Additionally, at the end of every wave a rare Necromancer[3] spawns.[confirmation needed because of 3.7.0 change]

Several flavour/hint messages appear in the chat window during the map:

  • When a new wave begins: "The darkness looms forebodingly..."
  • When the current room has been fully cleared: "The room grows still and quiet..."
  • When the last room has been fully cleared: "The oppressive atmosphere slowly dissipates..."


Boss

  • Infector of Dreams (unique Necromancer)
    • Casts Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse
      Radius: 22
      Mana Cost: (16-33)
      Cast Time: 0.50 sec
      Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
      Cursed enemies have -0.25% to Elemental Resistances
      Base duration is (9-10.9) seconds
      Cursed enemies have -(20-39)% to Elemental Resistances
      +(0-10) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Elemental Weakness skill icon.png
      Curse[confirmation needed because of 3.7.0 change]
    • Raises Undead
    • Allies deal increased Elemental Damage


In the last sub-area, the map contains several Abyss themed monsters:

Other monster of the map:

Note that only the last sub-area contain monster that leave corpse:


Items found in this area

ItemLvl.
No TracesNo Traces930x Orb of ScouringThere is no mistake so great that it cannot be undone.1
Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
1
MonochromeMonochrome310x Sextant"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection."
- Kyra, renegade thaumaturgist
1

Item acquisition
Questionmark.png

This item is drop disabled.

Legacy variants

The Coward's Trial has legacy variants.

Version Discontinued Base Item Modifiers
3.11.0 Cursed Crypt MapCursed Crypt MapMap Level: 69
Map Tier: 2
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 69/73/76/78/81
N/A
3.10.0 Cursed Crypt MapCursed Crypt MapMap Level: 69
Map Tier: 2
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 69/73/76/78/81
N/A
3.9.0 Cursed Crypt MapCursed Crypt MapMap Level: 71
Map Tier: 4
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 71
N/A
3.8.0 Cursed Crypt MapCursed Crypt MapMap Level: 71
Map Tier: 4
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 71
N/A
3.7.0 Cursed Crypt MapCursed Crypt MapMap Level: 68
Map Tier: 1
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 68
N/A
3.6.0 Cursed Crypt MapCursed Crypt MapMap Level: 70
Map Tier: 3
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 70
N/A
3.5.0 Cursed Crypt MapCursed Crypt MapMap Level: 77
Map Tier: 10
Guild Character: }
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 77
N/A
3.1.0 Cursed Crypt MapCursed Crypt MapMap Level: 76
Map Tier: 9
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 76
N/A
2.4.0 Cursed Crypt MapCursed Crypt MapMap Level: 68
Map Tier: 1
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 68
N/A
2.0.0 Cursed Crypt MapCursed Crypt MapMap Level: 66
Map Tier: 1
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 66
N/A

Pre-3.7.0 legacy variants use the mods WaveTimeUndeadSiegeWaveTimeUndeadSiege
Unique
Contains additional waves of Undead Monsters
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Ravager Maws
and NumWavesUndeadSiegeNumWavesUndeadSiege
Unique
Contains waves of Monsters
Area contains additional waves of Ghosts
Area contains additional waves of Phantasms
Area contains additional waves of Zombies
instead. They function the same as the current variant if using Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
to reroll the item. The additional "optional" waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively) are default as "off" ("0") in the legacy variant, however.

The legacy version has hidden values in the mods: (30-50) for Contains additional waves of Undead Monsters and (22-25) for Contains waves of Monsters, while the new version of the mods, DisplayCowardsTrialWavesOfMonstersDisplayCowardsTrialWavesOfMonsters
Unique
Contains waves of Monsters
and DisplayCowardsTrialWavesOfUndeadMonstersDisplayCowardsTrialWavesOfUndeadMonsters
Unique
Contains additional waves of Undead Monsters
, does not have numeric value other than 1. It is purely a cosmetic, as the value (30-50) which was used to be for Area has (30-50) seconds between monster waves and the value (22-25) was used to be for Area has (22-25) waves of monsters, which both mod texts (and stat id behind) were converted to match new version due to 3.7.0 change, but the numeric value were retained.

Player can sell the legacy item to a NPC in exchange for a new "The Coward's Trial" map from the current map series, but retain the aforementioned legacy mods.

Supporter attribution

The Coward's Trial was created by supporter OverUsedChewToy.[1]


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.7.0
  • The entirety of The Coward's Trial map has been redone. If you're lucky enough to get one, make sure you use it!
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.11.2
  • Further fixes have been made to monster count, to cover rare cases of inaccurate counts related to Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Mana Cost: 8
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (165%-190%)
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
    Minions deal 1% increased Damage
    Deals (165-190)% of Base Attack Damage
    Base duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    and The Coward's Trial map.
0.10.8c
0.10.8b
  • Fixed a bug where if you used Dominating Blow on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open.
0.10.6
  • Introduced to the game.


References

  1. 1.0 1.1 OverUsedChewToy (April 12, 2013). "Re: Unique Items List". Official Path of Exile Forums. Retrieved April 16, 2013.
  2. Rhys (August 20, 2013). "Re: The Coward's Trial - Unique map garbage". Official Path of Exile Forums. Retrieved August 20, 2013.
  3. OverUsedChewToy (April 12, 2013). "Re: New Unique map: The Coward's Trial, Crypt Map". Official Path of Exile subreddit. Retrieved April 12, 2013.