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Template talk:Navbox World

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I propose we order the maps by the order they appear in the game (or by level, considering act 2 has multiple paths) instead of by name --7Soul (talk) 01:37, 4 August 2012 (UTC)

It's easier to go alphabetically for the navbox. Act 2 has too many branching paths -- ordering them by level would be confusing to someone who just wants to look up a zone quickly. If you need to see them in order, that's what the Act 1 and Act 2 pages are for. --Danny (talk) 09:59, 4 August 2012 (UTC)

Waaaaaaaaaaay toooooooo wiiiiiiiiiiiiide

Someone needs to change the CSS definitions and remove:

   .hlist dd, .hlist dt, .hlist li {
       display: inline;
       margin: 0;
       white-space: nowrap; <-- that
   }

kthxbye--AnnanFay (talk) 10:03, 27 January 2013 (UTC)

Done, how's it looking now? Iamacyborg (talk) 11:11, 27 January 2013 (UTC)
Awesome! :D --AnnanFay (talk) 11:43, 27 January 2013 (UTC)
Sweet, thanks for identifying the culprit. I seriously need to start checking things out on a wider screen, only using a little laptop atm. Iamacyborg (talk) 12:01, 27 January 2013 (UTC)
I knew the css was the culprit but I was too lazy to go looking through it. Well done! —Vinifera7 (talk) 11:59, 27 January 2013 (UTC)

that 4th section

Are unique maps really important enough to justify being in this navbox, when the list of map types is not? I think the 4th section should be an "other" section and instead have links to: Map, List of unique maps, Hideout, Corrupted areas a page for "list of descent areas", and any other pages along the same lines. --Qetuth-(talk) 06:50, 12 September 2014 (UTC)

Yes, those changes sound good to me. I guess adding unique maps made sense when Vaults of Atziri was the only one in the game, but now it is not relevant anymore. - Climmels (talk) 12:51, 12 September 2014 (UTC)