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Talk:Vaal Orb

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Skill gem corruption effect note

As of this writing one of the items in the skill gem corruption effect list is: "Add or subtract one level. Max level gems can exceed their normal maximum this way. A corrupted gem at the normal maximum will not continue to gain experience." As I understand it, corrupted gems of any level cannot gain experience. If that is true, then the last sentence is misleading and should be removed. If you can confirm that a corrupted skill gem cannot gain experience regardless of its level, then please replace the last sentence in that effect description with a more generalized statement to the effect that corrupted skill gems cannot gain experience regardless of level. —Adalace (T|C) 22:39, 20 December 2015 (UTC)

Unique corrupted jewel clarification

The Effects of Vaal Orbs -> Jewels section states that one possible outcome is: "Turn it into a rare or a (different) unique jewel." Would somebody who knows how corrupted unique jewels may be crafted please edit that section to specify what conditions are required for a Vaal Orb to generate a unique corrupted jewel? It is unclear whether the original jewel must be unique in order for a Vaal Orb to change it into one of the special corrupted unique jewels. I imagine there may be other requirements like base jewel type or possibly ilvl. Sorry I don't know enough to do this myself—I came here to learn how exactly I could craft a special unique corrupted jewel, and this section did not help me.

Imprints

Someone please realign the "This includes restoring imprints from an Eternal Orb Eternal Orb Stack Size: 10 Creates an imprint of an item for later restoration Right click this item then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state. .[1] In " text underneath the first sentence. —The preceding unsigned comment was added by 1BLOOBERRY (talkcontribs) 13:53, 5 August 2014

Think it's related to clear being set to right instead of left, need to check other pages first to make sure it doesn't break anything though. Iamacyborg (talk) 17:10, 5 August 2014 (UTC)

Table display

Is it worth changing the red colour of the plus sign to green? The red is a bit confusing as it can be read to mean the opposite of what we're trying to go for. Iamacyborg (talk) 17:10, 5 August 2014 (UTC)

We already have Template:Yes available to us, if that would be appropriate. —Vini (t|c) 17:28, 5 August 2014 (UTC)
Yup, I think that'd be best. Iamacyborg (talk) 17:47, 5 August 2014 (UTC)
Much clearer now. Iamacyborg (talk) 17:49, 5 August 2014 (UTC)
Wow the green checks looks really nice! I am glad I was a part of something that made it possible. Now, the residual aesthetic concern I have for it right now is the icons at the top. Can we change them into text and fit it all in? Or at the very least separate weapons and armours. I was thinking along the lines of 1H Axe, 2H Axe, 1H Sword, 2H Sword, Dagger, Wand, Staff etc... --1BLOOBERRY (talk) 02:26, 6 August 2014 (UTC)
Yeah, go for it. —Vini (t|c) 02:40, 6 August 2014 (UTC)