Game data updates to the wiki have been started.
A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include
upgraded_from_disabled=true if they are not eligible for the system.
Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.
Order of application
Regarding the "Order of application" section, numbered list item 2: I changed "local percentage stats" to "local additive and multiplicative stats" to improve consistency in terminology usage and therefore comprehensibility. There is not a single source citation on this entire page, let alone this section, and I am not certain that the original author actually intended "percentage stats" to mean additive and multiplicative stats. I made that assumption based on the term definitions in the preceding "Flat, additive and multiplicative stats" section.
I have three followup items: two questions and one request.
- In the order of stat application, did "local percentage stats" in fact mean "local additive and multiplicative stats" as per the definitions in the preceding section?
- In what order are local additive and local multiplicative stats applied? Maybe it's the same as with global and skill stats where additive are applied before multiplicative.
- For gods' sakes somebody please give us some source citations. This page pertains to relatively low-level mechanical details which absolutely require citations. If all of this information is based solely on original research without reliable sources, then it should be removed.
In Method B: Conversion first and by proxy Method A we are given this calculation:
- Branch 2 (Lightning)
- 200-200 Physical Damage * 0.5 (i.e. 50% converted damage)
- 100-100 Lightning Damage * 3 (100% increased Physical + 100% increased Lighting -> 200%)
- 300-300 Lightning Damage
I may be misunderstanding how these multipliers work, but in step two, why does lightning damage get the additive damage modifier for "100% Increased Physical Damage"? It seems counter-intuitive that physical damage modifiers also increase elemental damage. --Jiuthaimike (talk) 21:53, 11 July 2018 (UTC)
- Because the damage was converted from physical to lightning it will also benefit from whatever stats the physical part had previously, in this case "100% increased physical". --Illviljan (talk) 16:57, 27 June 2018 (UTC)