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Talk:Rogue exile

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Here's some info I gathered: There are 2 Rogue Exiles of each Character class except for Ranger which has 3 rogues. I'm looking around to see what else I can find.--FaceLicker (talk) 00:25, 9 June 2013 (UTC)

Someone on Reddit is suggestion that RE's found in different difficulties use a different number of skills, that'd be one worth confirming. Iamacyborg (talk) 08:12, 9 June 2013 (UTC)

Added Arc to Minara Anemima, Source. Petden (talk) 16:19, 10 June 2013 (UTC)

Added LMP and RoA to Orra Greengate, Source Petden (talk) 17:48, 11 June 2013 (UTC)
Awesome, these vids are really helpful, thank you. Iamacyborg (talk) 18:15, 11 June 2013 (UTC)
Added Enduring Cry to Jonah Unchained, Source (he does it at 0:04). Petden (talk) 13:42, 15 June 2013 (UTC)
Ive faced Jonah twice on Normal and never saw him use Enduring Cry. I wonder if its just a rare skill for him to use or if the rogue exiles gain abilities as the game progresses through the difficulties.--FaceLicker (talk) 16:29, 15 June 2013 (UTC)
More food for thought.. we can clearly see Jonah using what looks to be Enduring Cry in the video. However, he gains no charges despite the player being within range. Additionally, Enduring Cry is not listed as an Exile ability in the data files as listed below
    • ExileArc
    • ExileArcticArmour
    • ExileBearTrap
    • ExileCleave
    • ExileColdSnap
    • ExileDiscipline
    • ExileDualStrike
    • ExileEtherealKnives
    • ExileFireball
    • ExileFirestorm
    • ExileFlickerStrike
    • ExileFrenzy
    • ExileIceShot
    • ExileImmortalCall
    • ExileLightningArrow
    • ExilePuncture
    • ExileRainOfArrows
    • ExileRaiseZombie
    • ExileRighteousFire
    • ExileShieldCharge
    • ExileSpark
    • ExileSummonSkeletons
    • ExileSweep
    • ExileViperStrike
    • ExileVitality
    • ExileWhirlingBlades
    • ExileFootprintsAcid
    • ExileFootprintsBlood
    • ExileFootprintsCold
    • ExileFootprintsDark
    • ExileFootprintsFire
    • ExileFootprintsHoly
    • ExileFootprintsLightning
    • ExileFootprintsVampiric
    • ExileMovementVelocityPerTenLevels - which is 5% btw
    • ExileRegenerateEnergyShieldInsteadOfLife

--FaceLicker (talk) 16:40, 18 June 2013 (UTC)

Added new exile, Antalie Napora, here's the video. I'm not sure about the microtransaction effects, if you want to, you can watch the video, and correct me, if I'm wrong about them. Petden (talk) 19:19, 26 June 2013 (UTC)
That all looks correct to me. Iamacyborg (talk) 20:42, 26 June 2013 (UTC)
They just added Necrotic Footprints to the store, so I modified Ion Darkshroud's Acid Footprint to Necrotic Footprints. Petden (talk) 19:47, 26 June 2013 (UTC)


Having all of the RE sections collapsed by default makes the page hard to use in the manner that I believe most of us use.

Right now, when I come to the page, it's to find out "The RE that just kicked my ass from afar, the one with with Poison Arrow - who is it, and what are his/her weaknesses?"

However, I can't just scan the page for "Poison Arrow" now, because all of the sections are collapsed by default. Could you at least add an "Expand All" button to the top?


SonOfSmak (talk)

Done. Chriskang (talk) 23:57, 8 February 2014 (UTC)
Thanks! -- SonOfSmak (talk) 02:21, 9 February 2014 (UTC)

New Request

Just thought I'd share this discovery, please try to confirm and add to the official wiki: I think Minera Anemina has Minion Instability on her minions. This means that they not only have skills, but also keystone passives. If this is correct, it's a very vital piece of information. —The preceding unsigned comment was added by Thrwaway12345 (talkcontribs) 14:46, 3 June 2014 (UTC)

Pretty much confirmed. At the very least, her minions seem to explode in a similar fashion to Minion Instability. —Vini (t|c) 18:21, 3 June 2014 (UTC)

How to easily edit resistances?

When I was comparing to the datamined information on I noticed that the resistances are currently not the same. Changing all the resistances looked like a daunting task though so to ease the editing I thought why not use the SMW generic stat table, something like this:

{{SMW generic stat table
| end_index    = 3
| stat1_id     = normal_elemental_damage_resistance_%
| stat1_value  = 10
| stat1_text   = 10% to all elemental resistances in Normal difficulty 
| stat2_id     = cruel_elemental_damage_resistance_%
| stat2_value  = 23
| stat2_text   = 23% to all elemental resistances in Cruel difficulty 
| stat3_id     = merciless_elemental_damage_resistance_%
| stat3_value  = 37
| stat3_text   = 37% to all elemental resistances in Merciless difficulty 

{{abbr|{{c|diffnormal|{{#ask: [[-Has subobject::{{FULLPAGENAME}}]] [[Has stat id::~*normal_elemental_damage_resistance_%]]|?Has stat value=|mainlabel=-}} }}
|{{#ask:[[-Has subobject::{{FULLPAGENAME}}]] [[Has stat id::~*normal_elemental_damage_resistance_%]] |?Has stat text= |mainlabel=-}} }}
{{abbr|{{c|diffcruel|{{#ask: [[-Has subobject::{{FULLPAGENAME}}]] [[Has stat id::~*cruel_elemental_damage_resistance_%]]|?Has stat value=|mainlabel=-}} }}
|{{#ask:[[-Has subobject::{{FULLPAGENAME}}]] [[Has stat id::~*cruel_elemental_damage_resistance_%]] |?Has stat text= |mainlabel=-}} }}
{{abbr|{{c|diffmerciless|{{#ask: [[-Has subobject::{{FULLPAGENAME}}]] [[Has stat id::~*merciless_elemental_damage_resistance_%]]|?Has stat value=|mainlabel=-}} }}
|{{#ask:[[-Has subobject::{{FULLPAGENAME}}]] [[Has stat id::~*merciless_elemental_damage_resistance_%]] |?Has stat text= |mainlabel=-}} }}

Not sure whether or not this is easier than "find and replace" just putting it out there.--Illviljan (talk) 18:29, 28 December 2015 (UTC)

Please avoid using that template unless it's actually a stat that is defined by the game. Monsters have a link to a handful of entires in MonsterResistances.dat and to reflect this in the wiki properly, pages/templates for the monster types, varieties and resistances would have to be created. It would be better to simply replace the values for now. Edit: if you want to use properties in general you might just want to look at semantic media wiki directly. --OmegaK2 (t|c) 20:10, 28 December 2015 (UTC)

Why this page is in "Bosses" category?

Well I don't really get how exiles are bosses. Probably because they are not. Bosses are unique monsters, that are always at the same act/zone/place. Usually you have to kill them to continue your adventure in this world because they are targets of quests, they've got unique boss fights and so on. These are act bosses (merveil, vaal, dominius, malachai) and mid-act bosses (e.g. brutus, piety, ...).

Apart of this are exiles who spawn completely randomly, also you are able to summon them with strongbox mod or map mod. I created Category:Rogue Exiles and I think this page should be placed there.

Vini, can I hear your opinion about this page particulary and the whole unique monsters category overall? Because I personally feel it's very inconsistent and unfinished. — Freeeeez aka TheFrz – 12:34, 31 December 2015 (UTC)

The reason I reverted your edit is not because I consider rogue exiles to be bosses, but because you removed the only category that the page had. I agree with using a new category, although I would lowercase it: Category:Rogue exiles. I can't expound much about the categorization of monsters. I've never really had much of a hand in that. —Vini (t|c) 21:43, 31 December 2015 (UTC)
Yes, it should indeed have been in Unique monsters category not in bosses, as it now is. When I was trying to clean up the monster categories to make some sense, I left the rogues alone (with no category 'cause just one page) as a future project because they really need pages of their own (possibly transcluded into the main page). The current Rogue page I really don't like, and anchored redirects do not work on it, among other things. --Qetuth-(talk) 02:32, 1 January 2016 (UTC)

Zacharie Desmarius

I'm relatively new to PoE and encountered Zacharie Desmarius, I'm not sure what a lot of the things he is using are. Here's a picture of what he looks like if anyone is able to identify any more information for his section. --Renarii (talk) 09:19, 19 December 2016 (UTC) Zacharie.png