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Map pack mods?

Why all mod give 0% map pack? Is it lack of info cause of it or ... is randomize? Vironlawck (talk) 20:18, 18 July 2015 (GMT)

If I understand the comment here correctly, you're asking about map mods that don't have pack size on them as well? As of 2.0, the only map mods that give pack size are those that affect something on the player, such as cursing the player, lowering their max resists, lowering their life and mana regen, and so on. Since we've got that documented now, this comment should be safe to close. I've also edited it to have its own comment part instead of being at the top. —Domo (talk) 04:19, 6 September 2016 (UTC)

Individual map pages

I'm thinking it wouldn't be worthwhile to create an individual page for each map, rather only the unique quality maps. Thoughts? Danny (talk) 20:34, 26 July 2012 (UTC)

I could really go either way, but considering they're so new, they're likely to change quite a bit. As such, I'd say hold back on putting anything together and for now just make a collection page like Quests explaining what they are, what they're named, and stuff like that. Aezlo (talk) 21:12, 26 July 2012 (UTC)
Considering the age of this comment and the fact that individual maps do have their own pages now (and even legacy variants incoming), it seemed prudent to pull this comment from the top and out of the way, along with its own Content line so people can see how the game has progressed. —Domo (talk) 04:19, 6 September 2016 (UTC)

map drop limits updated

I found a 68 dune map in the library in merc. I'm just posting this information because the page currently says you can only find 66 maps in non-map areas which isn't true as of 7/28/15


I think, its better for survey to keep each map separately, similar to the world zones. So information about each map can be added (screenshot, area, maybe level range if they are not all = 60 for white maps, enemiy list, boss name...) without overloading a single page with all that. As long its very minor information, we could collect them in this page anyway... using the navbox for the maps like my next suggestion supports this.

Another thing: I prefer to keep the list short, so I stayed by a navbox format instead of the simple list at the german page, maybe give it a look? --Mr.Cee (talk) 08:15, 27 July 2012 (UTC)

I'll definitely be improving the layout for the maps page at some point. I will probably organize them by level

Can we get a list of affixes and their effect on IIQ?

For example: Twinned generates a second unique on the map, and increases item quantity by 8%. Torinir (talk) 00:04, 20 December 2012 (UTC)

Map Images

I have images for all the maps ready to upload. I have one small problem though. There are six maps that I can't identify. I'd like to ask the community's help by taking a look at this image and matching up the map names with the correct images. Thanks! --FaceLicker (talk) 19:30, 17 March 2013 (UTC)

maps by level

The recent change to this section looks terrible, especially when viewing on a smartphone. In its current state the section is rather incoherent in my opinion. 1 map can be upgraded to the map below? A unique map can be upgraded to a base map of the next level? How does one upgrade? There is no sense made. Being a 2 year veteran of PoE, I understand how things work but a newcomer would be very confused. I suggest reverting and finding a different method to convey this info. - FaceLicker (talk) 17:10, 19 December 2013 (UTC) And why would someone put in unlisted map areas that are not in the game yet(if ever). Please use some common sense. Just because info was found through data mining, does not mean it must needs be displayed on the wiki. - FaceLicker (talk) 17:13, 19 December 2013 (UTC)

I agree, this new layout looks awful. Nothing lines up and is really difficult to find a a specific map by name as it's hard to skim your eyes over the section. I don't think the vendor recipe upgrades are important enough to anybody for the grid to look like this. Nickoladze (talk) 22:40, 25 December 2013 (UTC)

You know what? Fuck this. Revert it. I don't care any more. I'm done. --Evil4Zerggin (talk) 05:10, 27 December 2013 (UTC)

Your intentions were fine, there just should have been a discussion before you changed it. Nickoladze (talk) 19:50, 28 December 2013 (UTC)
I was a bit harsh earlier but replacing the original table with just the vendor progression was a bad idea, imo, and should have been discussed first. I really do appreciate what you were trying to do as it is valuable to have that kind of reference table. I think we should have both, but maybe there's a better a way to present the recipe progression. - FaceLicker (talk) 01:11, 31 December 2013 (UTC)

Definitely miss the old layout of the maps and how they upgrade. Perhaps have both? The current one is....meh. Eswans2000 (talk) 12:35, 29 December 2013‎ (UTC)

Eswans200 try to remember to use ~~~~ to leave a name and time stamp at then end of a post on talk pages (I just pasted the info in from the history page). On the topic of whether or not the vendor recipe progression of the maps should be in the map by level section... why are the vendor recipes for the maps not on the vendor recipe page?, or should only the template go on there and not what each one turns into? If so then the resulting recipes should be listed either on the vendor recipe page or somewhere in a section on the map page. Ebonmourn (talk) 03:34, 30 December 2013 (UTC)
They're on the individual map pages at least. A section specifically for upgrades would fit on this page just fine as well, it might be too much content to add to the Vendor Recipies page. I don't, however, think that making the main map listing be centered around their vendor upgrade paths is a good idea (as said). Vendoring maps for ugprades isn't something that is done often enough to warrant it. Nickoladze (talk) 05:18, 30 December 2013 (UTC)
I think the basic 3x maps = 1x map of the next level recipe suffices on the vendor recipe page, although it can't hurt to be thorough and add the exact recipes. I think Evil4Zerggin's table would be a good fit there. As for the Map page itself, it would probably be beneficial to have to both maps by level as well as the vendor progression not simply replace one with the other. Perhaps a solution would be to add Evil4Zerggin's table but simplify it by removing the uniques and making the table smaller and easier to read. - FaceLicker (talk) 01:11, 31 December 2013 (UTC)
Is this considered easier to read? Chriskang (talk) 15:58, 31 December 2013 (UTC)
Looks fine for me, but i think this should not be an image, since one could not Ctrl+F for a specific map. XuuLang (talk) 11:35, 1 January 2014 (UTC)
Level Maps
66 Crypt Dried Lake Grotto Tropical Island Dunes Dungeon Orchard Overgrown Ruin
67 Cemetery Thicket Mountain Ledge Arcade Wharf Arsenal Sewer
68 Reef Spider Lair Museum Ghetto Vaal Pyramid Springs Mud Geyser
69 Promenade Spider Forest Catacombs Tunnel Overgrown Shrine Shore
70 Villa Graveyard Pier Underground Sea Bog Coves
71 Dry Woods Arachnid Nest Temple Strand Colonnade
72 Jungle Valley Torture Chamber Waste Pool Mine Labyrinth
73 Dry Peninsula Canyon Cells Dark Forest
74 Maze Gorge Underground River Residence
75 Necropolis Bazaar Plateau
76 Precinct Academy Crematorium
77 Shipyard Shrine
78 Palace Courtyard

Is the above table sufficient for everyone? It's the same table Evil4Zerggin made just with all the extra stuff taken out. If we use the item hovers the table ends up about 15% wider. - FaceLicker (talk) 13:21, 1 January 2014 (UTC)

I didn't check the discussion first before I replaced the table, but I replaced the single "Maps by Level" table (which wasn't terribly useful) with a "Maps by Level and Upgrade Path" (similar to Evil4Zerggin's table?) and a "Unique Maps by Level" table. Asterisks on the former table denote which maps have unique counterparts. The latter table also has a column for base maps. I don't know if Precinct upgrades to anything because that map's page says that Precinct produces "???" Quite frankly, I was tired of coming to this page and then having to click on each map to find out how to turn x map into y map. Adraeus (talk) 13:14, 6 February 2014 (UTC)

I've reverted your edits, I see what you're trying to do but the table layout didn't make any sense. Iamacyborg (talk) 13:31, 6 February 2014 (UTC)
If you can't read a table, maybe you shouldn't be editing one. Adraeus (talk) 13:34, 6 February 2014 (UTC)
There's no need for that kind of shitty attitude. The table does not make sense, there's no explanation on the page about how to read it, it is NOT clear. I agree that the page needs to be improved, but your edit is not it. Iamacyborg (talk) 13:36, 6 February 2014 (UTC)
Adraeus' proposition is actually the same as Evil4Zerggin's one. It just has longer labels and fails to show that Precinct upgrades to Shipyard. I prefer the table without the word "Map" in each cell, as in Evil4Zerggin's proposition. It's easier to read and everyone knows what we're talking about. Actually, I think that I wouldn't mind having 2 sections:
  • One sortable table with 4 columns (Map name, Level, Tileset, Boss)
  • And below it, a "map upgrade" section with the table from Evil4Zerggin / Adraeus
Chriskang (talk) 22:59, 6 February 2014 (UTC)
I'm not convinced that the table in it's current form is very easy to read, but I agree with both your points (though the table needs work to be easily readable). I really like what's being done here to show crafting progression, although it's much more linear. Iamacyborg (talk) 23:21, 6 February 2014 (UTC)
Receiving a lot of flak regarding the reverted edit, are people happy to just have that table on the page in it's current state? Iamacyborg (talk) 15:49, 16 February 2014 (UTC)
I think it's absolutely absymal now. 1800px+ tall which involves a LOT of scrolling with absolutely zero horizontal space used. I can't think of a worse way to display this table. Nickoladze (talk) 05:08, 9 March 2014 (UTC)

alphabetical ordered list of maps

I'm missing an alphabetical ordered table/list of maps (additional to that one grouping the maps by level), which makes it easier/more convenient (for me) to find a map? Or is this just too much? XuuLang (talk) 11:39, 1 January 2014 (UTC)

You can simply look at the Category:Maps page if that helps. - FaceLicker (talk) 13:21, 1 January 2014 (UTC)
You are right, appreciated. XuuLang (talk) 13:49, 1 January 2014 (UTC)

Map Bosses table

I think map bosses deserve some more attention on this wiki, so I have made this. Is it useful to have a table like that? It's obviously not finished yet but I'll continue to work on it if I know it can be used somewhere. Any thoughts? Maybe an extra column about notes/differences between map boss and the original unique. We could make a seperate page called Map Bosses then. - Climmels (talk) 13:21, 7 January 2014 (UTC)

Is there even a reason why they don't have their own pages? I could probably extract most of the data from the game file. Let me have a look. Chriskang (talk) 13:54, 7 January 2014 (UTC)
Ended up with this. Is it satisfying? Chriskang (talk) 23:52, 7 January 2014 (UTC)
I feel like your table is a bit cluttered. Is it really necessary to have four tables of related monsters? Right now it's pretty messy, also because we only have a page for maybe a third of the monsters. Imo, the table should just be an overview of all the bosses, the specifics can be found on the corresponding map page, or on a specific page for each boss (later). I think for now, we should stick with a more basic table. What do you think? Also, sorry for late response (had exams). - Climmels (talk) 11:55, 27 January 2014 (UTC)
Actually, I don't like it that much either. I guess it was more intended as a draft to add missing information on the wiki and to fix errors:
  • Some pages like Gorge Map or Plateau Map are missing the boss name
  • Some like Promenade Map have the name but miss the reference (Blackguard Avenger is based on Captain Arteri)
  • Some monster pages, like Brood Princess fail to point the stronger version (in this case, Lady of the Brood, from Tunnel Map)
  • Also I don't like to see that Shock and Horror, the boss of Torture Chamber Map is "based on Amarissa" when they actually have different models AND different skills.
Hopefully, it'll still bring you a little help for your own table? Chriskang (talk) 12:54, 27 January 2014 (UTC)

Map-only drops

The small list of map-only uniques we currently have dates back from october, and is likely incomplete now. Multiple new uniques now probably belong in that list as well (Crown of Eyes? Bino's Kitchen Knife? Windripper?) but we have no info on their drop rates. Could those be found in the game files some way? Or should we ask GGG to post an updated list of map-ony uniques? - Climmels (talk) 13:43, 30 March 2014 (UTC)

I was never able to identify drop rates for unique items in the client ggpk. I suspect they're 100% server side. I'm sorry but you'll have to do some research on your own or ask GGG. Chriskang (talk) 08:42, 31 March 2014 (UTC)

Map HelpText change

The HelpText of all maps have been changed since 1.2.0. It now reads:

Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.

Is there a way to change all the map pages at once or do we need to edit each one individually? - Climmels (talk) 15:14, 1 October 2014 (UTC)

I can write a bot to do this. —Vini (t|c) 15:19, 1 October 2014 (UTC)

Help me identify these maps

I have uploaded all the new icons for the existing maps but for the 14 new maps I have no idea what icon belongs to what map. Maybe beta players can help me with this? --Climmels aka SirProblematique (talk) 22:34, 9 July 2015 (UTC)

I've moved them to their correct page based on the data from the game files --OmegaK2 (talk) 00:02, 10 July 2015 (UTC)
Awesome, thanks. --Climmels aka SirProblematique (talk) 11:46, 10 July 2015 (UTC)

CSS for printing

Ever tried to print this list? Guess nobody did. There is 30 KB of PURE AND UTTER CSS GARBAGE - who the hell did this? Why would anyone print black background with white text color? --DaBzzz (talk) 15:15, 15 November 2015 (UTC)

Sorry about that, printing just isn't a priority for us compared to other things. Would you be able to help optimise pages for the wiki? Iamacyborg (talk) 17:46, 15 November 2015 (UTC)
I had a A4 cheat sheet for maps (and other things) in 1.x, and instead of just updating the spreadsheet, I decided to put it in here so that everybody can profit. Actually, it took me longer to get it to a printable format than to add the information (I partially do PHP/SQL coding for a living...). The CSS is hopeless, throw it all over, start again. But not only the CSS, just look at the complete header of the page with all the load*.php crap. Pure overengineered JS-SEO-Ad evil. Will. Not. Touch. Not even for cash. Thanks...--DaBzzz (talk) 01:00, 16 November 2015 (UTC)

Map page layout

Currently, the map pages lack seriously in cohesion. Mostly, they vary between two different templates (eg. Ghetto and Arcade with Sewer as an inbetween) and have no fixed order of sections or whether something or other should be separated into a section on its own.
I would be delighted to edit all map pages to look and read as similar as possible, but i would need a recommendation on what template and order to use. I think vendor should get its own section, but making a table for bosses only... Either way, map pages need a cohesive structure. --Varivalge (talk) 19:21, 1 January 2016 (UTC)

Fully agree, the map pages need an overhaul. We should think about what information we want to present on them, for example I think the 'map type' (outdoors or indoors) is not very useful information. I also don't think a map boss' abilities and skills should be displayed on the map page, and should be moved to a seperate boss page instead. Most map bosses don't have their own pages yet, though. The other essential stuff are the vendor recipes, divination cards and a youtube video of the map (boss). --Climmels aka SirProblematique (talk) 20:54, 1 January 2016 (UTC)
Yeah, i'm thinking sth like right below the title the tileset should be mentioned and perhaps also the layout? Made this page for template building, edit and comment as you see fit. --Varivalge (talk) 21:47, 1 January 2016 (UTC)
Strongly agree. I thought about it for few weeks now and the best we can do is to create a template similar to divination cards one. So we can simply make a list which automaticly transforms to a table with all information being fetched from map pages. — Freeeeez aka TheFrz – 22:05, 1 January 2016 (UTC)
Good point, now we only have to figure out what goes into that template:D Also, can any of you tell me on what basis the map bosses were rated? P.S. I'm in the middle of adding and editing all the divcard sections on respective reward, map and world area pages, but will not be home for most of tomorrow (the next 19-20h or so starting from now), so a great number of my edits will be left open in tabs. I should be finished by the end of Sunday. --Varivalge (talk) 22:32, 1 January 2016 (UTC)
I think there should be almost all information: level, tier, boss, layout, vendor recipes, tileset, div cards and so on. Bosses are rated by different users and mostly reflect crowd opinion — Freeeeez aka TheFrz – 22:38, 1 January 2016 (UTC)
Not sure if the level/tier should be included in the article when it's already in the box on the right. I quickly put something together: User:Climmels/Map. The idea was to group the sections about the map as an area first (map boss and divination cards) and then the sections about the map as an item (vendor recipes and unique version). I think including layout and boss ratings is a good idea but I'd rather have them more descriptive instead of a single word or letter code. I also feel like we should drop the whole "based on" thing altogether when talking about map bosses. Some bosses have a similar 3D model as a storyline unique monster but use very different skills. Where do you draw the line? --Climmels aka SirProblematique (talk) 00:39, 2 January 2016 (UTC)
I'm actually talking about map template. Like divination cards have "Drop" parameter, which is being used in list of divination cards table. This way should be added all possible information so we can easly create different lists but update information only once — Freeeeez aka TheFrz – 01:05, 2 January 2016 (UTC)
I like the layouts in Climmels and Varivalge user space. I'd agree with putting cards lower. A brief layout description could also be in a layout section (maybe with boss location there not in boss section, or could be part of the intro blurb). Another bit of info missing is the set monsters that always appear in each map - doesn't each map have at least one? --Qetuth-(talk) 03:37, 2 January 2016 (UTC)
That is why the tileset should be mentioned, because that page includes (or should) the list of common monsters. Or maybe the template could be used to fetch that info from the tileset page.--Varivalge (talk) 07:33, 2 January 2016 (UTC)
As I understood it, each map base has one (or sometimes two) specific monster that is always present, usually from the types native to that tileset, and all other monsters are random each time, nothing to do with tileset. So the tileset page can't have that info. --Qetuth-(talk) 07:45, 2 January 2016 (UTC)
Since the new Atlas of Worlds 2.4 expansion is significantly changing around maps, this would be a good time to ensure the map pages are standardized. Right now the map pages are not in line with each other. Compare Wharf, Desert, and Temple for example. Some map pages have good info on the boss and layout, others have basically nothing. So perhaps here's a list of things to go in the Contents box (in no particular order):
Divination cards; Map boss description and strategy (maybe add the boss's difficulty from the main map page); Layout type with a general overview and also the layout type from the main page; Vendor, if that still exists in the new system; Quest reward, if the map is a reward; Video walkthroughs, if any; Uniques, if the map has a unique; Map-only items such as the teased Bone Helmet only dropping in certain maps; and of course last is Version History. —Domo (talk) 09:52, 13 August 2016 (UTC)
Agree with Domo in a sense that the map pages need a rehaul to ensure cohesion. I'm not against the current bolded lists version, but it is only applicable if there is no need for further information/explanation. For example, some maps and especially unique ones have/should have separate sections describing the mechanics/strategies for bosses and/or map in general, so some kind of structure improvement is needed, definitely. Also, regarding boss videos, should they be embedded as a separate section, just be a link after the boss mention or something completely different? tldr;things need structure, should do it with divcards, myself. Varivalge (talk) 11:59, 17 August 2016 (UTC)

Which bosses are in their own areas?

I think it would be useful to note which bosses are in their own areas in the Maps by Level table. For example, the boss of the Dungeon map is behind a opening that you specifically have to walk through, while the boss of the Desert map is just chilling in the main area waiting to kill you. Because of this, running the Dungeon map and skipping the boss fight works better than trying that in the Desert map. (Maybe just bother to fill this in for the 4/5 bosses?) Whengreg (talk) 02:57, 8 February 2016 (UTC)

I like this idea. My own excel map list has this info (but is incomplete) - I have 5 categories:
  • Room - a seperate level to be entered (eg Villa, Museum)
  • Trap - a room which seals until boss is dead (eg Dungeon, Graveyard)
  • Stage - an obviously different looking region you can recognise (eg Temple, Tunnel)
  • End - at the end of a long straight map (eg Tropical Island, Phantasmagoria)
  • Open - unpredictable, or a stage you can't see until you're under attack (eg Bog, Dry Woods)
Does that sound like a reasonable split, or does anyone want to suggest better names? --Qetuth-(talk) 04:34, 8 February 2016 (UTC)

Bonus unique monsters (such as Rogue Exiles) can not drop maps

This headline is quoted from the 2.0 Patch notes. It suggests that Unique monsters from the Anarchic and Otherworldly (and possibly Twinned) prefixes as well as from various Zana crafting effects (Anarchy, Beyond etc.) do not drop maps. However, I think Beyond monsters from Otherwordly and Beyond maps do not drop maps in general, regardless of the monsters' rarity (i.e. not just Uniques as suggested by the patch notes). Additional Rogue Exiles do not drop maps, while additional Bosses can drop maps (i.e. both Twinned Bosses).

Could someone who knows for sure add this information, in particular to the relevant prefixes in the List_of_map_prefix_mods and Zana's article?

2.0.0 Patch Notes

--Sin45 (talk) 21:42, 18 February 2016 (UTC)

Div cards in map table

I disagree with divination cards being added to the maps table. Divination cards already need to be documented four different times; twice on the div card page, once on the area page and once on the page of the resulting item. It's a nightmare to keep up-to-date right now, and I think this table will make it even worse and quickly become outdated. If players want to search div cards by map, they can do so on the list of divination cards. --Climmels aka SirProblematique (talk) 08:33, 25 February 2016 (UTC)

It also seems like an arbitrary addition to that particular table. If people want to maintain a separate page with a list of divination cards by area (or whatever), then who am I to gainsay them? I don't think this article is the best place for that information though. I'm also currently satisfied by the list of divination cards, since it's fairly efficient to keep up to date and it serves the majority use case for looking up which areas a particular card can drop in. —Vini (t|c) 09:01, 25 February 2016 (UTC)
I absolutely agree, adding more information to the map table makes it unneccessarily cluttered, regardless if it's divination cards or signature monster types (which would be more fitting but I'd still not like to see on this page). twitticles (talk) 10:54, 25 February 2016 (UTC)

Map progression design

The spreadsheet here displays the map progression quite impressively. Maybe this is something this page could take inspiration from? --Illviljan (talk) 21:02, 27 July 2016 (UTC)

Considering the new Atlas content and map revisions, it would seem this patch is the perfect opportunity to add similar information. —Domo (talk) 07:36, 5 September 2016 (UTC)

Vinktar Square Missing

The Vinktar Square is not in the list. Entranced (talk) 07:01, 30 August 2016 (UTC)

The Vinktar Square map got added on 30 August in this revision: Case closed. —Domo (talk) 07:36, 5 September 2016 (UTC)

Regarding Pre-2.4 legacy maps

Do we want to support information for the legacy maps as well as current ones, or are we going to overhaul that information and only keep the changes from Atlas of Worlds? If we are supporting legacy maps, how much of that information should be kept and for how long? Should we make a different page titled something like "Legacy maps" for such content? —Domo (talk) 07:36, 5 September 2016 (UTC)

I suggest we just add a legacy variant to each individual map page, like we did with 2.0.0. But on the map lists I'd only use the new levels and tiers. --Climmels aka SirProblematique (talk) 07:54, 5 September 2016 (UTC)
I have been discussing this with OmegaK2. He wants to have each legacy map represented by its own article, since the old maps are technically different items from the new ones. I'm sure he can represent his argument for this better than I can though. —Vini (t|c) 08:21, 5 September 2016 (UTC)
I believe having legacy pages is better (and have it linked from this page). We have 2x legacy maps now, both with own set of modifiers that can roll on them as well and maps at various different tiers. I have made sure the old maps have their own page when I added the new ones, but I think I forgot to add removal_version parameter to the double legacy (pre 2.0) maps. Based on the removal parameter we can create lists for the old maps rather easily as well. There are so many legacy maps around in standard that it makes sense to keep it around.
There are a currently a lot of extra info on the map we have in wiki, such as layout and boss information. I've thought it might be a good idea to add this to the individual map pages in the item template; the old info here is not accurate anymore since a lot of maps did get boss and layout overhauls, but should still be accurate for the single legacy (pre 2.4) maps. Layout, boss difficulty is very subjective and needs to be added manually, I believe I can export map bosses however (I need to check).
There might also be sections from Atlas of Worlds that should be transcluded into this page, since AoW is now a part of the mapping system.--OmegaK2 (t|c) 08:28, 5 September 2016 (UTC)
2.0-2.4 legacy maps have the same new bosses and layouts as their new 2.4+ versions due to how GGG redid the maps. I'm not sure what the pre-2.0 versions are like since I have never run such a map. 2.0 and 2.4 versions of the same map will thus both have the same layout and boss. —Domo (talk) 15:03, 9 September 2016 (UTC)

Issue with pre-2.4 map pages not being turned into legacy

It appears that instead of changing all the maps that became legacy into legacy-marked pages, what instead has happened is entirely new pages were made for the legacy maps, meaning we need to transfer all the information that might only apply to the legacy map to the actual legacy map's page. Will all of the maps have to be changed manually now, or is there a way for a bot to go through those and fix things? —Domo (talk) 01:24, 8 September 2016 (UTC)

It's probably best to do it manually. For a bot do it, you need some way to identify what is supposed to go the other pages and what isn't, this is best human suited. Unless you have an idea how to identify said information --OmegaK2 (t|c) 15:05, 8 September 2016 (UTC)
I'm unsure of what's feasible for a bot to do on this since I'm not familiar enough with them, hence me asking. The thought I had was it might have been a lighter load to change the names of the newly-legacy maps to add in the 2.4 legacy part, then have a bot make new pages for the 2.4+ versions of the maps and be able to ensure a consistent template layout with sections for map layout, boss mechanics, divination cards, and so on. The timing for that has likely passed though, so I'll get to work on manually going through the maps and updating the layouts, etc.
We're also going to need to add some info for the map item template such as the flavour text the Shaper says upon entering the map for the first time.
Do we have a way for the map pages to query for their divination cards instead of manually adding each of them onto each of the pages? —Domo (talk) 20:37, 8 September 2016 (UTC)
1.Well bots can add skeleton pages rather well, it's just fairly difficult to analyse text (say, matching and finding stuff is doable, but understanding it like a human would is not). In retro spec it might have been easier to simply move the old pages to the naming and simply add the atlas maps you're correct, but anyway I can still add skeletons to pages where there aren't any.
2.Not sure that is really needed inside the of the map template, but I could add it. It might be exportable anyway, but I don't know for sure yet. I assume the text might be a property of the area, not the actual map (like map level, which is a property of the area, not the map, but only in the template because the work for Area data templates has not been done yet on the wiki), that goes for a bunch of other properties too like layout.
3.Not yet, this is something I'll get to when I'll be updating the new item template for divination cards and prior to that do some of the area stuff. --OmegaK2 (t|c) 15:29, 9 September 2016 (UTC)

Pushing for standardized map page layout. Feedback please?

Since I've taken it upon myself to update the various map pages, I felt it was a good time for all map pages to have the same template. So far I have done the standardized layout for,,, and Could other editors please provide feedback on the updated layout so that we can home in on a set standard for all map pages? —Domo (talk) 15:08, 9 September 2016 (UTC) out. Edit: What ab

I am learning semantic mediawiki to update the Map page but a lot of informations will be missing. So far I only have the map name, the area level and the tier. I think we should add some properties such as map boss(es), layout... A property Is unique would also be useful if we want to keep the actual table layout Shaped Maps? Do we add them to the list or in another area? Noi2coco (talk) 17:24, 30 September 2016 (UTC)
Unique items have [[Has rarity::Unique]] while base items have [[Has rarity::Normal]]. You can distinguish them that way.
Map bosses are in the game data, so they can be added to the exports. However this is pretty low priority due to general work on the item template and updating...
As for the "layout"/map difficulty, I believe all of this can be added, however the real question is what system to use here. The current system uses a tiered rating I don't think this really the best way to describe the map. It would probably be better to rate certain aspects of the layout (say have ratings for "backtracking required", type of layout (i.e. linear, circular, open area), separate boss room(s), etc; though as for the bosses, it would be a property of the boss itself, not so much of map.
Overall there needs to be some more input on this for this to happen as part of the item template. --OmegaK2 (t|c) 22:32, 30 September 2016 (UTC)
If you're going to standardize the pages anyway, I suggest making a template intended for substitution. That way you can just use #subst: to get something there.
Also please add a {{citation needed}} behind the div card drop locations (perhaps with an commented out example ref usage and the references section at bottom). Since the drops may change (like just now) I believe it is important to keep references around so people can check when the information was correct and/or if it is substantiated at all. Also to combat vandalism in regards to rare cards. --OmegaK2 (t|c) 22:32, 30 September 2016 (UTC)
I'm not familiar with the substitution stuff, though I am looking at the manual at for it. Is there a page that currently uses it so I can get an idea of how it works there?
Regarding div cards, do we want discussion and/or confirmation of where they drop only on the div card's talk page, or will the map's talk page also work for some of that? —Domo (t|c) 06:33, 7 October 2016 (UTC)
Is there any progress regarding cohesive map page layouts? --Varivalge (talk) 03:30, 29 November 2016 (UTC)

Thicket is t6

Thicket map (Tier 6) is in the wrong line/row. SoilnRock (talk) 13:10, 17 October 2016 (UTC)

Fixed. --Illviljan (talk) 13:39, 17 October 2016 (UTC)

Map Upgrade Tree

I've edited the map tree to make it neater and lower it's width to fit better on the page.

Being a SSF player, I often refer to it to see how I should procede through the tiers, which layouts I should get before moving on and on which the vendor recipe can be used. So it definitely has use for different playstyles and I can't imagine that I'm the only one that likes a fast overview without having to click through several pages just to see how the upgrade paths works.

If you feel like, move the upgrade tree to the end of the page or create a new one, but please, don't just outright remove it. Really a nasty surprise when it was just gone. ^^

--LordArgentum (talk) 19:46, 31 August 2017 (UTC)

I'd like to propose this layout. Are there any major display issues for anyone? --aRTyficial (talk) 04:56, 1 September 2017 (UTC)
I think it looks better than the current tree, but you need a screen width of around 1500px or more to display it without a horizontal scrollbar. —Vini (t|c) 05:34, 1 September 2017 (UTC)
That was the case for the older tree aswell I think. I could put it in four seperate columns so that they can float down when the horizontal space is too small. --aRTyficial (talk) 15:23, 1 September 2017 (UTC)
The one that got removed was far bigger because the name was in the same line as the icon and had the additional suffix "Map" to all of them. Your layout looks nice, I support to replace it with the current one.--LordArgentum (talk) 19:06, 1 September 2017 (UTC)
I've rearranged the main branches and split it into two pieces that usually float next to each other, so it looks like one overview. If the horizontal space is too small the second half breaks below the first. --aRTyficial (talk) 02:41, 2 September 2017 (UTC)
It doesn't go below in all modern browsers but only adds a scrollbar to the right block. — thefrz — 09:36, 2 September 2017 (UTC)
What the... − when I developed it yesterday in firefox, it was fine. Might be my edit afterwards that screwed something up without me noticing. I'll check. --aRTyficial (talk) 15:25, 2 September 2017 (UTC)
Yep, the margin messed it up. Should be fine now. --aRTyficial (talk) 15:29, 2 September 2017 (UTC)
It keeps changing between two versions for me when I load the article. One works, one doesn't. Purging didn't help. Is that some other caching issue? Does anyone else experience the same? --aRTyficial (talk) 15:59, 2 September 2017 (UTC)
Previewing the section was another issue. Did some more adjustments. The map article as a whole works fine for me now. --aRTyficial (talk) 16:09, 2 September 2017 (UTC)

Get rid of boss difficulties for now?

So the whole Atlas has just been overhauled, but it seems there are already/still (?) difficulty levels written for all bosses, some of them clearly very bizarre (Pen boss 2 difficulty? Tier 2 boss that can rip 4k HP characters to shreds and spams hounds with a huge health pool?).

Since I doubt there is any consensus yet or will be anytime soon, I guess it would make sense to just get rid of them altogether for now, and have some discussion how to reintroduce them and under what criteria? Practical tips can just be added to each map's/boss's page as we go.

I'm thinking this section makes sense primarily for less experienced players, and having it like this will just be misleading. --VincentBlackwood (talk) 23:05, 2 January 2018 (UTC)

Map Table as JSON

I parsed through the table of maps on the page and compiled it into the JSON format. I read that the data may not be up-to-date anymore, so keep that in mind when you use it. (crawled on 18. Apr 18) --Freemanium (talk) 23:23, 17 April 2018 (UTC)


As a new player, it seems a bit confusing understanding how one acquires maps. I'm guessing they're random drops. Our Wiki doesn't really clarify this either. Thoughts? --Landomatic (talk) 07:33, 10 October 2018 (UTC)