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Talk:Increased Critical Strikes Support

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"Linking Increased Critical Strikes to a skill that creates a minion, totem, trap, or mine will affect that summoned ally's chance to crit, assuming the skill the ally is using can crit."

Can minions normally score critical strikes? I mean Zombies and Skeletons, since Spectres will depend on what the monster originally was. If so, what is the crit chance?

Related thread -AnnanFay (talk) 09:38, 14 February 2013 (UTC)

Yes, minions can crit. An easy way to confirm this for yourself is to give them some cold damage with something like HatredHatredAura, Spell, AoE, Cold
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
or Added Cold Damage SupportAdded Cold Damage SupportCold, Support
Icon: C
Mana Multiplier: 130%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Cold Damage
Supported Skills have (4-169) to (6-254) added Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- you will then see them freeze and shatter enemies from time to time. I can't say with 100% certainty what each type of minion's base crit chance is, but it's safe to assume that it will be the default crit chance of 5% in most cases. If a monster uses a player skill (eg cold snap elementals), it's pretty safe to assume that the crit chance of the skill wil be the same as the player skill.
Some magic and rare monsters will have crit chance modifiers from affixes but will still be working off the base 5% crit, so if this gem is linked to one of the conversion skills, it should stack normally with the monster's modifiers. Spectres are always the same as a normal monster of the type that is raised, so you don't have to worry about the monster's modifiers in the case of spectres, since they won't have any.
There may be some monster types with a different base crit chance, I don't know.
With the line about "assuming the skill the ally is using can crit" I meant the gem will still be useless if applied to say, a totem that casts a curse. If you can think of a better way of wording that, go ahead and change it. — Malice (talk) 11:49, 14 February 2013 (UTC)
Thanks, useful to know :) Reworded it a bit -AnnanFay (talk) 16:33, 14 February 2013 (UTC)