Talk:Drillneck

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Legacy variants

I think no such legacy variant existed as the implicit replacement affect all version, which no such no implicit legacy variant. Neokowloon (talk) 15:59, 12 May 2019 (UTC)

That's not correct. The legacy variant lacks an implicit because the old implicit on existing items was removed, not replaced. DrillnecksDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
and other Penetrating Arrow QuiversPenetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target with no implicit exist on Standard league. —Vini (t|c) 22:20, 12 May 2019 (UTC)
https://www.pathofexile.com/forum/view-thread/1937938. Nope, it rather a visual legacy variant. Neokowloon (talk) 06:46, 13 May 2019 (UTC)
http://dl3.joxi.net/drive/2019/05/13/0003/0405/197013/13/15e5297e6a.png - I try to check such controversial issues on the official trade. If there is such a version on the trade, then it is legacy.--Ruba159753 (talk) 07:46, 13 May 2019 (UTC)
Will be good to buy a "legacy" rare with same basetype and check it did grant Pierce or not. If it just a visual issue, may be just state it is a visual issue. Neokowloon (talk) 16:30, 13 May 2019 (UTC)
Ok, bought a legacy Drillneck (which "no" implicit) to test, in the "character screen" (the screen by pressing C ) it display i can pierce 1 additional target when equipping the quiver. I also have a few vaaled Drillneck , which their implicit were replaced by corruption mod, i don't have pierce instead when equipping those vaaled Drillneck . Thus, it seem the change has made the old legacy Drillneck has a hidden implicit. Neokowloon (talk) 18:37, 12 April 2020 (UTC)
Based on the wording of the legacy implicit Modifier:ArrowPierceImplicitQuiver12 seem reinforce it is not only a visual +1 in "character screen", but have real effect in combat. It just became hidden implicit mod. Neokowloon (talk) 22:07, 12 April 2020 (UTC)