A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include
upgraded_from_disabled=true if they are not eligible for the system.
Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.
There is a templated ask list of skills comparing crit, so perhaps a templated ask list comparing damage effectiveness might be useful to add? One of the problems with that though is many skills don't have damage effectiveness listed since they're simply 100%. Adding the damage effectiveness line to applicable skills that don't have it doesn't seem like a good idea since it might confuse visitors who notice the difference between the wiki and the game. Or can we hide that sort of thing? Perhaps a separate list of skills with 100% effectiveness would work? At first glance it seems it would need to be manually updated, but until some sort of parameters to accurately find all the 100% effectiveness skills is put in and addable to the main ask template, that second table should be an acceptable compromise. Thoughts? Domo (talk) 19:40, 9 June 2016 (UTC)
- Seems like an interesting addition. Adding a column for this can be done in module:Item2 somewhere under 'core.result.skill_gem'. Adding 100% to the gems without Property:Has damage effectiveness makes this a bit trickier than ordinary, and for that I recommend that you contact user:OmegaK2 who is the most familiar with the code. --Illviljan (talk) 00:00, 11 June 2016 (UTC)
You're definitely right to have reverted my edit. What's confusing is that GGG still call it damage effectiveness when relating to skills in patch notes, like the change to Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
(10-29)% increased Effect of Chill
+(2-4) to Melee range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. in Version 1.2.0. Iamacyborg (talk) 14:53, 16 April 2015 (UTC)
- Yeah, noticed it a few times too, they probably still call it that way internally. Fortunately, ingame terminology has been consistent. Raicss (talk) 15:02, 16 April 2015 (UTC)
- Thought about it, but that part is probably explained clear enough on damage calculation page. Internally it's the same thing, but after they decided to display base damage on skill gem with the calculation already applied, it's not the same anymore from the user point of view. Raicss (talk) 15:20, 16 April 2015 (UTC)