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How is damage calculated when...?[]

So, say you have Glacial Hammer with Cold to Fire.

Original Damage 100 Physical
+Glacial Hammer(level 1) 50 Physical + 50 Cold
+Cold to Fire(level 1) 50 Physical + 30 Cold + 20 Fire

How would +100% Cold and Fire damage from passives be applied?

  • 50 Physical + (2 * (30 Cold + 2*20 Fire)) = 50P + 60C + 80F
  • 50 Physical + (2*30 Cold) + (2*20 Fire) = 50P + 60C + 40F
  • something else?

-AnnanFay (talk) 14:09, 8 February 2013 (UTC)

I just wrote an article explaining Damage conversion, take a look, it should answer your question. — Malice (talk) 02:50, 9 February 2013 (UTC)

Version history incomplete[]

I don't know how to look it up myself, but the last version edit listed shows the quality being reduced to .35% from .7%, whereas it is currently set at .5%. If someone could find that out and fix that entry that would be great. -NinjaNick95 (talk) 22:16, 29 June 2013 (UTC)

I've searched through every patch note and couldn't find an entry, that's why it's not mentioned. I'll add something to reduce confusion. --GoliathOffline (talk) 08:28, 30 June 2013 (UTC)
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