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Talisman

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2D art rendition of a Monkey Paw Talisman

A talisman is a type of amulet. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Talismans were a prominent part of the league mechanics in Talisman league. After the league ended, talismans were not added to the core game. As a result, talismans can only be obtained in the permanent leagues by trading with other players. Talismans are scheduled to make a return in Legacy league.[1]

Obtaining a talisman

A Bone Rhoa possessed by a Talisman

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Lua error: callParserFunction: function "#ask" was not found. and Lua error: callParserFunction: function "#ask" was not found. talismans can only spawn in the standard version of Talisman League. The Lua error: callParserFunction: function "#ask" was not found. and Lua error: callParserFunction: function "#ask" was not found. talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.[2]

Talismans obtained from stone altars are an average of the talismans used,[3] where

  • The highest-level talisman is counted three times,  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} H
    .
  • The middle three talismans are counted twice,  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} [M_1, M_2, M_3]
    .
  • The lowest-level talisman is counted once,  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} L
    .

The obtained item level can be expressed as:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} R = {3H + 2(M_1 + M_2 + M_3) + L \over 10}

 

 

 

 

(1)


Example: Talismans with multiple highest/lowest item levels

The talismans has the following item levels:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} ilvl = [78, 78, 45, 31, 31]


Find the highest-level talisman:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} H = 78


Find the lowest-level talisman:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} L = 31

The talismans in the middle of these extremes are:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
M_1 = 78 \\
M_2 = 45 \\
M_3 = 31 \\
\end{align}


The resulting ilvl from the possessed monster using equation (1) becomes:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
R & = {3 \times 78 + 2 \times (78 + 45 + 31) + 31 \over 10} \\
  & = 57.3 \\
\end{align}


The value will be rounded up or down to nearest integer. In this case it is rounded down to 57.

Talisman base types

Tier 1

Talisman Possession Effect
Lua error: callParserFunction: function "#ask" was not found. Possessed monster summons raging spirits
Lua error: callParserFunction: function "#ask" was not found. Possessed monster consumes corpses and summons skeletons when a corpse is consumed.
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns patches of spiking ground that deals damage over time. It also inflicts Bone Roil: a stacking damage over time effect (similar to bleeding, but cant be removed by flasks)
Lua error: callParserFunction: function "#ask" was not found. Possessed monster emits shockwaves (similar to a shockwave totem) which cause knockback and deals physical damage(?)
Lua error: callParserFunction: function "#ask" was not found. Possessed monster casts either Icestorm, Firestorm or Storm Call.
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns leeches when being damaged, which explode after a short delay on death, dealing chaos damage. Monster itself also explodes on death, dealing chaos damage.
Lua error: callParserFunction: function "#ask" was not found. Ice storm calls randomly strike around the possessed monster.
Lua error: callParserFunction: function "#ask" was not found. Lightning strikes randomly around the possessed monster (similar to storm call)
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns moving curse zones that inflict temporal chains to players and moving zones that apply speed aura to monsters.
Lua error: callParserFunction: function "#ask" was not found. Doesn't do anything special to possessed monsters.
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns desecrated ground and summons zombies
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns moving curse zones that inflict Vulnerability, and curse zones that has Added Fire, Cold, and Lightning damage for enemies

Tier 2

Talisman Possession Effect
Lua error: callParserFunction: function "#ask" was not found. 6 Variants Possession effect differs depending on a variant of a talisman. Possessed monster summons two Fiery/Frozen/Thundering Locustcallers that cast small and slowly moving in random directions Fire/Cold/Lightning Swarms that deal stackable (from different swarms) damage corresponding to their element.
Lua error: callParserFunction: function "#ask" was not found. Possessed monster summons Totems that cast Essence Drain in a nova, alike Sire of Shards
Lua error: callParserFunction: function "#ask" was not found. Possessed monster summons Regenerative Golem and Protective Golem
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns areas of Blade Vortexes and Ethereal Knives nova traps
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawn multiple Siege Ballistas
Lua error: callParserFunction: function "#ask" was not found. Possessed monster summons multiple Meteor Golems that use a magma orb like skill and die after 5 seconds
Lua error: callParserFunction: function "#ask" was not found. Possessed monster casts Storm Calls and summons Static Eyes that use lightning tendrils
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns moving curse zones that inflict enfeeble, chilled, and galvanic frost which deals cold damage over time

Tier 3

Talisman Possession Effect
Lua error: callParserFunction: function "#ask" was not found. Possessed monster cast Proximity Shield and shoot physical projectiles at random direction.
Lua error: callParserFunction: function "#ask" was not found. 3 Variants Possessed monster raises Relentless Rhoas that explodes on death
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawn two unique version of Apes, that's Soul of Summer and Soul of Winter
Lua error: callParserFunction: function "#ask" was not found. Possessed monster creates a green cloud that continually shrinks player characters, resulting in less damage dealt (and increased taken?)
Lua error: callParserFunction: function "#ask" was not found. Possessed monster spawns small invincible Voidbearers that don't move or rotate and constantly use Incinerate for 20 seconds. Also spawns for 2 seconds raging-spirit-like heads that don't move but attack in close range
Lua error: callParserFunction: function "#ask" was not found. Possessed monster creates exploding orbs which is similar to the Flame/Frost/Stormbearer Bloodline mod
Lua error: callParserFunction: function "#ask" was not found. Possessed monster summons Plague Totem that create Poisonous Rat. Those rat does poison on hit

Tier 4

Talisman Possession Effect
Lua error: callParserFunction: function "#ask" was not found. None. (Monster doesn't pick it up/possess)

Unique talismans

Lua error: callParserFunction: function "#ask" was not found.

References

  1. Chris (February 16, 2017). "The Legacy Challenge League". Official Path of Exile Forums. Retrieved February 23, 2017.
  2. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  3. Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.

External links