Synthesised item

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Synthesised items were introduced in the Synthesis league. In the Synthesis league, Synthesised items could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.

Currently, the only way to acquire Synthesised items in temporary leagues, are from bosses in Synthesis Unique Maps that drop unique Synthesised items. Heist from the current Heist league also drop Synthesised rare item as well.

Mechanics

A Highborn BowHighborn BowBow
Physical Damage: 1767
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 120
Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills
with one Synthesis implicit
  • Synthesised items are special item bases with one to three Synthesis implicit mods. Except the implicit , Synthesised basetype has the same Defences, aps or damage values as the normal base, as well as Attribute requirements. They also have "Synthesised" as a prefix of their name, as well as an icon in front and at the back of their name (Synthesised-item-symbol.png).
  • Synthesised items can be enchanted. Enchantment and implicit occupied their own slots. However, corruption implicit can replace Synthesis implicit if corrupting the item.
  • Synthesised base could not be turned into a unique item using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    . Synthesised unique item are dropped from Synthesis unique maps only. Normal unique item did not have Synthesised variant.
  • Since fractured items did not drop as an influenced item, it was impossible to create influenced synthesised items. Also, player cannot use Conquerors' Exalted Orb on the item.
  • Synthesised item cannot have fractured mod. This is due to the drop mechanics of the unique item, or the Synthesis process in Synthesis and Harvest leagues, disabled to do so.

Synthesis process


To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.

  • The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
  • The item level of the base will the equal to the highest item level of the fractured items.
  • Total quality of the synthesised item will be the average of all three fractured items.

Synthesized implicits can be targeted:

  • The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
    • Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
    • Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
  • Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
  • Multiple tiers of thresholds result in different implicit outcomes and item base type.
    • Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
  • Identical synthesised mods from different sources exlcude each other. This can be used to generate a garantueed implicit from purely non-fractured mod sources.
    • Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.

Harvest league

From a Vivid ScalefruitVivid ScalefruitStack Size: 100
Seed Tier: 4
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Vivid Lifeforce when Harvested
Can be Harvested after 15 Growth Cycles
Consumes (25%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Vivid Seeds of at least Tier 3 to Grow
Allows you to give an item a Synthesised implicit modifier when HarvestedShift click to unstack.
craft, transforms the item base into a Synthesised item with random Synthesis implicit(s). Synthesised items cannot have influences.

List of Synthesis modifiers

For a list of modifiers for synthesised items, see List of synthesis implicit modifiers and List of corrupted synthesis modifiers.

Unique synthesised items

ItemStats
Mask of the TribunalMask of the Tribunal
Magistrate Crown
Quality: +20%
Armour: (432-512)
Energy Shield: (83-99)
Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total Attributes
The judge determines worthiness by comparison to the paragon: himself.
<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total Attributes
PerepiteiaPerepiteia
Ezomyte Spiked Shield
Quality: +20%
Chance to Block: 25%
Evasion: (760-941)
Energy Shield: (147-182)
Movement Speed: -3%
Requires Level 62, 85 Dex, 85 Int2% chance to Dodge Spell Hits
<One to three random synthesis implicit modifiers>
+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
Something within the machine never stops moving,
but Oriathan scholars dare not open it to find out why.
2% chance to Dodge Spell Hits
<One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
Circle of NostalgiaCircle of Nostalgia
Amethyst Ring
Requires Level 52+(9-13)% to Chaos Resistance
<One to three random Synthesis implicit modifiers>
+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
I was a happy child, before the cruel truth was revealed to me.
I fight so that the children may remain ignorant.
+(9-13)% to Chaos Resistance
<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
(40-60)% increased Chaos Damage while affected by Herald of Agony
+(31-43)% to Chaos Resistance while affected by Herald of Agony
Herald of Agony has (40-60)% increased Buff Effect
Agony Crawler deals (70-100)% increased Damage
Herald of Agony has (20-15)% reduced Mana Reservation
Circle of GuiltCircle of Guilt
Iron Ring
Requires Level 52Adds 1 to 4 Physical Damage to Attacks
<One to three random Synthesis implicit modifiers>
+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Adds 1 to 4 Physical Damage to Attacks
<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Herald of Purity has (40-60)% increased Buff Effect
Sentinels of Purity deal (70-100)% increased Damage
(40-60)% increased Physical Damage while affected by Herald of Purity
4% additional Physical Damage Reduction while affected by Herald of Purity
Herald of Purity has (20-15)% reduced Mana Reservation
Circle of FearCircle of Fear
Sapphire Ring
Requires Level 52+(20-30)% to Cold Resistance
<One to three random Synthesis implicit modifiers>
+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains.
+(20-30)% to Cold Resistance
<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
+(50-60)% to Cold Resistance while affected by Herald of Ice
(40-60)% increased Cold Damage while affected by Herald of Ice
Herald of Ice has (40-60)% increased Buff Effect
Herald of Ice has (20-15)% reduced Mana Reservation
+1% to maximum Cold Resistance while affected by Herald of Ice
Circle of RegretCircle of Regret
Topaz Ring
Requires Level 52+(20-30)% to Lightning Resistance
<One to three random Synthesis implicit modifiers>
+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus
+(20-30)% to Lightning Resistance
<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
Herald of Thunder has (40-60)% increased Buff Effect
(40-60)% increased Lightning Damage while affected by Herald of Thunder
+(50-60)% to Lightning Resistance while affected by Herald of Thunder
+1% to maximum Lightning Resistance while affected by Herald of Thunder
Herald of Thunder has (20-15)% reduced Mana Reservation
Circle of AnguishCircle of Anguish
Ruby Ring
Requires Level 52+(20-30)% to Fire Resistance
<One to three random Synthesis implicit modifiers>
+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.
My only choice is to strive harder.
+(20-30)% to Fire Resistance
<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
Herald of Ash has (40-60)% increased Buff Effect
(40-60)% increased Fire Damage while affected by Herald of Ash
+1% to maximum Fire Resistance while affected by Herald of Ash
Herald of Ash has (20-15)% reduced Mana Reservation
+(50-60)% to Fire Resistance while affected by Herald of Ash
Garb of the EphemeralGarb of the Ephemeral
Savant's Robe
Quality: +20%
Energy Shield: (327-381)
Movement Speed: -3%
Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.
<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Offering to the SerpentOffering to the Serpent
Legion Gloves
Quality: +20%
Armour: (278-329)
Energy Shield: (54-64)
Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed at Full Life
"You covet the strength of your peers, mortal?
Perhaps it can be yours, if you are willing to make an offering of their blood..."
- Vaal Myth of the Third Snake
<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed at Full Life
NebulisNebulis
Void Sceptre
Sceptre
Quality: +20%
Physical Damage: 6091.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage
<One to three random synthesis implicit modifiers>
(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%
The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them.
40% increased Elemental Damage
<One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%
Storm's GiftStorm's Gift
Assassin's Mitts
Quality: +20%
Evasion: (384-436)
Energy Shield: (74-84)
Requires Level 58, 45 Dex, 45 Int<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
The power of lightning is a power best shared.
<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15

References