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Synthesised item

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A Synthesised Siege Axe.

Synthesised items could be created with the Synthesiser in the Memory Nexus using three fractured items. The resulting item was a new item base with special implicit mods based on the mods of the items used.

After the Synthesis leagues ended, the Synthesiser was not added to the core game. As a result, Synthesised rare items are no longer obtainable. However, certain unique items will still drop as Synthesised items. Existing Synthesised rare items remain in the permanent leagues.

Mechanics

  • Synthesised items were special item bases with one to three implicit mods.
  • Adding a Labyrinth Enchantment would not override the synthesised implicit. The item would have both the synthesised implicits and the Enchantment.
  • Synthesised items could not be turned into a unique item using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    .
  • Since fractured items could not drop as a Shaper or Elder item, it was impossible to create Shaper or Elder synthesised items.
  • A Gilded Fossil did not not replace any implicits, instead it simply added Item sells for much more to Vendors. This way a synthesised item could have up to four (visible) implicits.

Synthesis process

To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.

  • The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
  • The item level of the base will the equal to the highest item level of the fractured items.
  • Total quality of the synthesised item will be the average of all three fractured items.

Synthesized implicits can be targeted:

  • The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
    • Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
    • Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
  • Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
  • Multiple tiers of thresholds result in different implicit outcomes and item base type.
    • Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
  • Identical synthesised mods from different sources exlcude each other. This can be used to generate a garantueed implicit from purely non-fractured mod sources.
    • Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.

Synthesis modifiers

Normal items

Classes possible Modifiers Threshold on input items
AbyssJewel +(21-35) to Accuracy Rating +600 to Accuracy Rating
AbyssJewel +(21-35) to Accuracy Rating 70% increased Accuracy Rating if you haven't Killed Recently
AbyssJewel +(36-50) to Accuracy Rating +2000 to Accuracy Rating
AbyssJewel +(36-50) to Accuracy Rating 150% increased Accuracy Rating if you haven't Killed Recently
AbyssJewel Regenerate (0.5-0.7) Mana per Second while Dual Wielding Adds 0 to 80 Cold Damage to Spells while Dual Wielding
AbyssJewel Regenerate (0.8-1) Mana per Second while Dual Wielding Adds 0 to 200 Cold Damage to Spells while Dual Wielding
AbyssJewel Regenerate (0.5-0.7) Mana per Second while holding a Shield Adds 0 to 80 Cold Damage to Spells while holding a Shield
AbyssJewel Regenerate (0.8-1) Mana per Second while holding a Shield Adds 0 to 200 Cold Damage to Spells while holding a Shield
AbyssJewel Regenerate (0.5-0.7) Mana per second while wielding a Staff Adds 0 to 80 Cold Damage to Spells while wielding a Two Handed Weapon
AbyssJewel Regenerate (0.8-1) Mana per second while wielding a Staff Adds 0 to 200 Cold Damage to Spells while wielding a Two Handed Weapon
AbyssJewel 2% increased Damage 100% increased Damage against Abyssal Monsters
AbyssJewel 2% increased Damage 50% increased Damage if you've Killed Recently
AbyssJewel (3-4)% increased Damage 100% increased Damage if you've Killed Recently
AbyssJewel (3-4)% increased Damage 200% increased Damage against Abyssal Monsters
AbyssJewel (2-3)% increased Attack and Cast Speed during Onslaught 20% chance to gain Onslaught for 4 seconds on Kill
AbyssJewel (4-5)% increased Attack and Cast Speed during Onslaught 50% chance to gain Onslaught for 4 seconds on Kill
AbyssJewel 1% increased Attack Speed 20% increased Attack Speed if you've dealt a Critical Strike Recently
AbyssJewel 2% increased Attack Speed 50% increased Attack Speed if you've dealt a Critical Strike Recently
AbyssJewel (3-5)% chance to avoid Bleeding 50% chance to avoid Bleeding
AbyssJewel (3-5)% chance to Avoid being Frozen 50% chance to Avoid being Frozen
AbyssJewel (3-5)% chance to Avoid being Ignited 50% chance to Avoid being Ignited
AbyssJewel (3-5)% chance to Avoid being Poisoned 50% chance to Avoid being Poisoned
AbyssJewel (3-5)% chance to Avoid being Shocked 50% chance to Avoid being Shocked
AbyssJewel (5-7)% chance to Avoid Elemental Ailments 10% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently
AbyssJewel (3-5)% chance to Avoid being Stunned Cannot be Stunned
AbyssJewel (2-3)% increased Accuracy Rating with Axes Adds 0 to 102 Cold Damage to Axe Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Axes Adds 0 to 500 Cold Damage to Axe Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Axes Adds 0 to 114 Fire Damage to Axe Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Axes Adds 0 to 500 Fire Damage to Axe Attacks
AbyssJewel (1-2)% increased Attack Speed with Axes Adds 0 to 183 Lightning Damage to Axe Attacks
AbyssJewel 3% increased Attack Speed with Axes Adds 0 to 500 Lightning Damage to Axe Attacks
AbyssJewel (3-4)% increased Physical Damage with Axes Adds 0 to 27 Physical Damage to Axe Attacks
AbyssJewel (5-6)% increased Physical Damage with Axes Adds 0 to 100 Physical Damage to Axe Attacks
AbyssJewel (1-2)% chance to Blind Enemies on Hit with Attacks 15% chance to Blind Enemies on Hit with Attacks
AbyssJewel (3-4)% chance to Blind Enemies on Hit with Attacks 50% chance to Blind Enemies on Hit with Attacks
AbyssJewel (2-3)% increased Accuracy Rating with Bows Adds 0 to 102 Cold Damage to Bow Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Bows Adds 0 to 500 Cold Damage to Bow Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Bows Adds 0 to 114 Fire Damage to Bow Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Bows Adds 0 to 500 Fire Damage to Bow Attacks
AbyssJewel (1-2)% increased Attack Speed with Bows Adds 0 to 183 Lightning Damage to Bow Attacks
AbyssJewel 3% increased Attack Speed with Bows Adds 0 to 500 Lightning Damage to Bow Attacks
AbyssJewel (3-4)% increased Physical Damage with Bows Adds 0 to 27 Physical Damage to Bow Attacks
AbyssJewel (5-6)% increased Physical Damage with Bows Adds 0 to 100 Physical Damage to Bow Attacks
AbyssJewel 1% increased Cast Speed 18% increased Cast Speed if you've dealt a Critical Strike Recently
AbyssJewel 2% increased Cast Speed 50% increased Cast Speed if you've dealt a Critical Strike Recently
AbyssJewel (1-2)% increased Cast Speed while Dual Wielding Adds 0 to 130 Lightning Damage to Spells while Dual Wielding
AbyssJewel 3% increased Cast Speed while Dual Wielding Adds 0 to 200 Lightning Damage to Spells while Dual Wielding
AbyssJewel (1-2)% increased Cast Speed while holding a Shield Adds 0 to 130 Lightning Damage to Spells while holding a Shield
AbyssJewel 3% increased Cast Speed while holding a Shield Adds 0 to 200 Lightning Damage to Spells while holding a Shield
AbyssJewel (1-2)% increased Cast Speed while wielding a Staff Adds 0 to 130 Lightning Damage to Spells while wielding a Two Handed Weapon
AbyssJewel 3% increased Cast Speed while wielding a Staff Adds 0 to 200 Lightning Damage to Spells while wielding a Two Handed Weapon
AbyssJewel (3-4)% increased Chaos Damage with Attack Skills Adds 0 to 16 Chaos Damage to Attacks
AbyssJewel (5-6)% increased Chaos Damage with Attack Skills Adds 0 to 100 Chaos Damage to Attacks
AbyssJewel (3-4)% increased Chaos Damage with Spell Skills Adds 0 to 45 Chaos Damage to Spells
AbyssJewel (5-6)% increased Chaos Damage with Spell Skills Adds 0 to 100 Chaos Damage to Spells
AbyssJewel (2-3)% increased Chill Duration on Enemies 26% increased Effect of Chill
AbyssJewel (4-5)% increased Chill Duration on Enemies 50% increased Effect of Chill
AbyssJewel (2-3)% increased Effect of Chill 50% increased Effect of Chill
AbyssJewel (2-3)% increased Accuracy Rating with Claws Adds 0 to 102 Cold Damage to Claw Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Claws Adds 0 to 500 Cold Damage to Claw Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Claws Adds 0 to 114 Fire Damage to Claw Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Claws Adds 0 to 500 Fire Damage to Claw Attacks
AbyssJewel (1-2)% increased Attack Speed with Claws Adds 0 to 183 Lightning Damage to Claw Attacks
AbyssJewel 3% increased Attack Speed with Claws Adds 0 to 500 Lightning Damage to Claw Attacks
AbyssJewel (3-4)% increased Physical Damage with Claws Adds 0 to 27 Physical Damage to Claw Attacks
AbyssJewel (5-6)% increased Physical Damage with Claws Adds 0 to 100 Physical Damage to Claw Attacks
AbyssJewel (3-4)% increased Cold Damage with Attack Skills Adds 0 to 95 Cold Damage to Attacks
AbyssJewel (5-6)% increased Cold Damage with Attack Skills Adds 0 to 200 Cold Damage to Attacks
AbyssJewel (3-4)% increased Cold Damage with Spell Skills Adds 0 to 70 Cold Damage to Spells
AbyssJewel (5-6)% increased Cold Damage with Spell Skills Adds 0 to 200 Cold Damage to Spells
AbyssJewel +2% to Global Critical Strike Multiplier +36% to Critical Strike Multiplier if you've Killed Recently
AbyssJewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier if you've Killed Recently
AbyssJewel (2-3)% increased Accuracy Rating with Daggers Adds 0 to 102 Cold Damage to Dagger Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Daggers Adds 0 to 500 Cold Damage to Dagger Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Daggers Adds 0 to 114 Fire Damage to Dagger Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Daggers Adds 0 to 500 Fire Damage to Dagger Attacks
AbyssJewel (1-2)% increased Attack Speed with Daggers Adds 0 to 183 Lightning Damage to Dagger Attacks
AbyssJewel 3% increased Attack Speed with Daggers Adds 0 to 500 Lightning Damage to Dagger Attacks
AbyssJewel (3-4)% increased Physical Damage with Daggers Adds 0 to 100 Physical Damage to Dagger Attacks
AbyssJewel (3-4)% increased Physical Damage with Daggers Adds 0 to 27 Physical Damage to Dagger Attacks
AbyssJewel (2-3)% increased Damage over Time 35% increased Damage over Time while Dual Wielding
AbyssJewel (2-3)% increased Damage over Time 35% increased Damage over Time while holding a Shield
AbyssJewel (2-3)% increased Damage over Time 35% increased Damage over Time while wielding a Two Handed Weapon
AbyssJewel (4-5)% increased Damage over Time 100% increased Damage over Time while Dual Wielding
AbyssJewel (4-5)% increased Damage over Time 100% increased Damage over Time while holding a Shield
AbyssJewel (4-5)% increased Damage over Time 100% increased Damage over Time while wielding a Two Handed Weapon
AbyssJewel (2-3)% increased Elemental Damage Damage Penetrates 4% Elemental Resistance if you haven't Killed Recently
AbyssJewel (4-5)% increased Elemental Damage Damage Penetrates 10% Elemental Resistance if you haven't Killed Recently
AbyssJewel +(3-4) to maximum Energy Shield +135 to maximum Energy Shield
AbyssJewel +(3-4) to maximum Energy Shield 30 Energy Shield Regenerated per second
AbyssJewel +(5-6) to maximum Energy Shield +500 to maximum Energy Shield
AbyssJewel Regenerate 0.2% of Energy Shield per second 100 Energy Shield Regenerated per second
AbyssJewel (3-4)% increased Fire Damage with Attack Skills Adds 0 to 100 Fire Damage to Attacks
AbyssJewel (5-6)% increased Fire Damage with Attack Skills Adds 0 to 200 Fire Damage to Attacks
AbyssJewel (2-3)% increased Fire Damage Gain 10% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
AbyssJewel (4-5)% increased Fire Damage Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
AbyssJewel (3-4)% increased Fire Damage with Spell Skills Adds 0 to 70 Fire Damage to Spells
AbyssJewel (5-6)% increased Fire Damage with Spell Skills Adds 0 to 200 Fire Damage to Spells
AbyssJewel +(4-6) Life gained when you Block +10% Chance to Block Attack Damage if you were Damaged by a Hit Recently
AbyssJewel +(3-5) Mana gained when you Block +10% Chance to Block Spell Damage if you were Damaged by a Hit Recently
AbyssJewel (3-4)% increased Armour +450 to Armour
AbyssJewel (3-4)% increased Armour 80% increased Armour if you haven't Killed Recently
AbyssJewel (5-6)% increased Armour +1000 to Armour
AbyssJewel (5-6)% increased Armour 150% increased Armour if you haven't Killed Recently
AbyssJewel 2% increased Global Critical Strike Chance 80% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
AbyssJewel (3-4)% increased Global Critical Strike Chance 200% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
AbyssJewel (3-4)% increased Evasion Rating +450 to Evasion Rating
AbyssJewel (3-4)% increased Evasion Rating 100% increased Evasion Rating while moving
AbyssJewel (3-4)% increased Evasion Rating 4% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently
AbyssJewel (5-6)% increased Evasion Rating +1000 to Evasion Rating
AbyssJewel (5-6)% increased Evasion Rating 500% increased Evasion Rating while moving
AbyssJewel (1-2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
AbyssJewel (3-4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
AbyssJewel +(3-4) to maximum Life +130 to maximum Life
AbyssJewel +(3-4) to maximum Life 1.7% of Life Regenerated per second while moving
AbyssJewel +(3-4) to maximum Life 27 Life Regenerated per second
AbyssJewel +(5-6) to maximum Life +500 to maximum Life
AbyssJewel (3-4)% increased Lightning Damage with Attack Skills Adds 0 to 160 Lightning Damage to Attacks
AbyssJewel (5-6)% increased Lightning Damage with Attack Skills Adds 0 to 300 Lightning Damage to Attacks
AbyssJewel (3-4)% increased Lightning Damage with Spell Skills Adds 0 to 100 Lightning Damage to Spells
AbyssJewel (5-6)% increased Lightning Damage with Spell Skills Adds 0 to 300 Lightning Damage to Spells
AbyssJewel (2-3)% increased Accuracy Rating with Maces and Sceptres Adds 0 to 102 Cold Damage to Mace Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Maces and Sceptres Adds 0 to 500 Cold Damage to Mace Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Maces and Sceptres Adds 0 to 114 Fire Damage to Mace Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Maces and Sceptres Adds 0 to 500 Fire Damage to Mace Attacks
AbyssJewel (1-2)% increased Attack Speed with Maces and Sceptres Adds 0 to 183 Lightning Damage to Mace Attacks
AbyssJewel 3% increased Attack Speed with Maces and Sceptres Adds 0 to 500 Lightning Damage to Mace Attacks
AbyssJewel (3-4)% increased Physical Damage with Maces and Sceptres Adds 0 to 27 Physical Damage to Mace Attacks
AbyssJewel (5-6)% increased Physical Damage with Maces and Sceptres Adds 0 to 100 Physical Damage to Mace Attacks
AbyssJewel +(2-3) to maximum Mana +130 to maximum Mana
AbyssJewel +(2-3) to maximum Mana 60% increased Mana Regeneration Rate while moving
AbyssJewel +(2-3) to maximum Mana 7 Mana Regenerated per second
AbyssJewel +(4-5) to maximum Mana +500 to maximum Mana
AbyssJewel (5-7)% increased Mana Regeneration Rate 100% increased Mana Regeneration Rate while moving
AbyssJewel (5-7)% increased Mana Regeneration Rate 16.7 Mana Regenerated per second
AbyssJewel 2% increased Minion Accuracy Rating Minions deal 0 to 85 additional Lightning Damage
AbyssJewel 2% increased Minion Accuracy Rating Minions have 15% chance to Blind on Hit with Attacks
AbyssJewel 2% increased Minion Accuracy Rating Minions have 20% chance to Taunt on Hit with Attacks
AbyssJewel (3-4)% increased Minion Accuracy Rating Minions deal 0 to 150 additional Lightning Damage
AbyssJewel (3-4)% increased Minion Accuracy Rating Minions have 50% chance to Blind on Hit with Attacks
AbyssJewel (3-4)% increased Minion Accuracy Rating Minions have 50% chance to Taunt on Hit with Attacks
AbyssJewel Minions have (1-2)% increased Attack Speed Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently
AbyssJewel Minions have 3% increased Attack Speed Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently
AbyssJewel Minions have (1-2)% increased Cast Speed Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently
AbyssJewel Minions have 3% increased Cast Speed Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently
AbyssJewel Minions deal (2-3)% increased Damage 45% increased Minion Damage if you've used a Minion Skill Recently
AbyssJewel Minions deal (2-3)% increased Damage Minions deal 0 to 55 additional Fire Damage
AbyssJewel Minions deal (2-3)% increased Damage Minions deal 100% increased Damage against Abyssal Monsters
AbyssJewel Minions deal (2-3)% increased Damage Minions Leech 1.2% of Damage as Life
AbyssJewel Minions deal (4-5)% increased Damage 100% increased Minion Damage if you've used a Minion Skill Recently
AbyssJewel Minions deal (4-5)% increased Damage Minions deal 0 to 100 additional Fire Damage
AbyssJewel Minions deal (4-5)% increased Damage Minions deal 200% increased Damage against Abyssal Monsters
AbyssJewel Minions deal (4-5)% increased Damage Minions Leech 5% of Damage as Life
AbyssJewel Minions have (2-3)% increased maximum Life Minions deal 0 to 55 additional Cold Damage
AbyssJewel Minions have (2-3)% increased maximum Life Minions have 30% increased maximum Life
AbyssJewel Minions have (2-3)% increased maximum Life Minions Regenerate 2% Life per second
AbyssJewel Minions have (2-3)% increased maximum Life Minions Regenerate 30 Life per second
AbyssJewel Minions have (4-5)% increased maximum Life Minions deal 0 to 100 additional Cold Damage
AbyssJewel Minions have (4-5)% increased maximum Life Minions have 100% increased maximum Life
AbyssJewel Minions have (4-5)% increased maximum Life Minions Regenerate 100 Life per second
AbyssJewel Minions have (4-5)% increased maximum Life Minions Regenerate 8.3% Life per second
AbyssJewel Minions have (1-2)% increased Movement Speed Minions deal 0 to 55 additional Physical Damage
AbyssJewel Minions have (1-2)% increased Movement Speed Minions have 24% increased Movement Speed
AbyssJewel Minions have 3% increased Movement Speed Minions deal 0 to 100 additional Physical Damage
AbyssJewel Minions have 3% increased Movement Speed Minions have 100% increased Movement Speed
AbyssJewel Minions have +3% to all Elemental Resistances Minions deal 0 to 55 additional Chaos Damage
AbyssJewel Minions have +3% to all Elemental Resistances Minions have +27% to Chaos Resistance
AbyssJewel Minions have +3% to all Elemental Resistances Minions have 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
AbyssJewel Minions have +(4-5)% to all Elemental Resistances Minions deal 0 to 100 additional Chaos Damage
AbyssJewel Minions have +(4-5)% to all Elemental Resistances Minions have +100% to Chaos Resistance
AbyssJewel Minions have +(4-5)% to all Elemental Resistances Minions have 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
AbyssJewel 2% increased Movement Speed while Phasing 20% chance to gain Phasing for 4 seconds on Kill
AbyssJewel 3% increased Movement Speed while Phasing 50% chance to gain Phasing for 4 seconds on Kill
AbyssJewel 1% increased Movement Speed 10% increased Movement Speed if you haven't taken Damage Recently
AbyssJewel 1% increased Movement Speed 10% increased Movement Speed if you've Killed Recently
AbyssJewel 2% increased Movement Speed 20% increased Movement Speed if you haven't taken Damage Recently
AbyssJewel 2% increased Movement Speed 20% increased Movement Speed if you've Killed Recently
AbyssJewel Regenerate 0.2% of Life per second 8.3% of Life Regenerated per second while moving
AbyssJewel Regenerate 0.2% of Life per second 83.3 Life Regenerated per second
AbyssJewel -(7-5) Physical Damage taken from Attack Hits 15% additional Physical Damage Reduction against Abyssal Monsters
AbyssJewel -(7-5) Physical Damage taken from Attack Hits 4% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
AbyssJewel -(10-8) Physical Damage taken from Attack Hits 10% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
AbyssJewel -(10-8) Physical Damage taken from Attack Hits 50% additional Physical Damage Reduction against Abyssal Monsters
AbyssJewel 3% of Physical Damage Converted to Fire Damage Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
AbyssJewel (3-4)% increased Physical Damage with Attack Skills Adds 0 to 16 Physical Damage to Attacks
AbyssJewel (5-6)% increased Physical Damage with Attack Skills Adds 0 to 100 Physical Damage to Attacks
AbyssJewel (3-4)% increased Physical Damage with Spell Skills Adds 0 to 45 Physical Damage to Spells
AbyssJewel (5-6)% increased Physical Damage with Spell Skills Adds 0 to 100 Physical Damage to Spells
AbyssJewel (6-8)% increased Physical Damage while you have Unholy Might 12% chance to Gain Unholy Might for 4 seconds on Melee Kill
AbyssJewel (9-10)% increased Physical Damage while you have Unholy Might 50% chance to Gain Unholy Might for 4 seconds on Melee Kill
AbyssJewel (5-7)% reduced Elemental Ailment Duration on you 24% chance to Avoid being Frozen
AbyssJewel (5-7)% reduced Elemental Ailment Duration on you 24% chance to Avoid being Ignited
AbyssJewel (5-7)% reduced Elemental Ailment Duration on you 24% chance to Avoid being Poisoned
AbyssJewel (5-7)% reduced Elemental Ailment Duration on you 24% chance to Avoid being Shocked
AbyssJewel (5-7)% reduced Elemental Ailment Duration on you 24% chance to avoid Bleeding
AbyssJewel (2-3)% increased Shock Duration on Enemies 26% increased Effect of Shock
AbyssJewel (4-5)% increased Shock Duration on Enemies 50% increased Effect of Shock
AbyssJewel (2-3)% increased Effect of Shock 50% increased Effect of Shock
AbyssJewel (2-3)% increased Critical Strike Chance for Spells while Dual Wielding Adds 0 to 60 Chaos Damage to Spells while Dual Wielding
AbyssJewel (4-5)% increased Critical Strike Chance for Spells while Dual Wielding Adds 0 to 200 Chaos Damage to Spells while Dual Wielding
AbyssJewel (2-3)% increased Critical Strike Chance for Spells while holding a Shield Adds 0 to 60 Chaos Damage to Spells while holding a Shield
AbyssJewel (4-5)% increased Critical Strike Chance for Spells while holding a Shield Adds 0 to 200 Chaos Damage to Spells while holding a Shield
AbyssJewel (2-3)% increased Critical Strike Chance for Spells while wielding a Staff Adds 0 to 60 Chaos Damage to Spells while wielding a Two Handed Weapon
AbyssJewel (4-5)% increased Critical Strike Chance for Spells while wielding a Staff Adds 0 to 200 Chaos Damage to Spells while wielding a Two Handed Weapon
AbyssJewel +(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding Adds 0 to 80 Fire Damage to Spells while Dual Wielding
AbyssJewel +(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding Adds 0 to 200 Fire Damage to Spells while Dual Wielding
AbyssJewel +(2-3)% to Critical Strike Multiplier for Spells while holding a Shield Adds 0 to 80 Fire Damage to Spells while holding a Shield
AbyssJewel +(4-5)% to Critical Strike Multiplier for Spells while holding a Shield Adds 0 to 200 Fire Damage to Spells while holding a Shield
AbyssJewel +(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff Adds 0 to 80 Fire Damage to Spells while wielding a Two Handed Weapon
AbyssJewel +(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff Adds 0 to 200 Fire Damage to Spells while wielding a Two Handed Weapon
AbyssJewel (3-4)% increased Spell Damage while Dual Wielding Adds 0 to 60 Physical Damage to Spells while Dual Wielding
AbyssJewel (5-6)% increased Spell Damage while Dual Wielding Adds 0 to 200 Physical Damage to Spells while Dual Wielding
AbyssJewel (3-4)% increased Spell Damage while holding a Shield Adds 0 to 60 Physical Damage to Spells while holding a Shield
AbyssJewel (5-6)% increased Spell Damage while holding a Shield Adds 0 to 200 Physical Damage to Spells while holding a Shield
AbyssJewel (3-4)% increased Spell Damage while wielding a Staff Adds 0 to 60 Physical Damage to Spells while wielding a Two Handed Weapon
AbyssJewel (5-6)% increased Spell Damage while wielding a Staff Adds 0 to 200 Physical Damage to Spells while wielding a Two Handed Weapon
AbyssJewel (2-3)% increased Accuracy Rating with Staves Adds 0 to 102 Cold Damage to Staff Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Staves Adds 0 to 500 Cold Damage to Staff Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Staves Adds 0 to 114 Fire Damage to Staff Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Staves Adds 0 to 500 Fire Damage to Staff Attacks
AbyssJewel (1-2)% increased Attack Speed with Staves Adds 0 to 183 Lightning Damage to Staff Attacks
AbyssJewel 3% increased Attack Speed with Staves Adds 0 to 500 Lightning Damage to Staff Attacks
AbyssJewel (3-4)% increased Physical Damage with Staves Adds 0 to 27 Physical Damage to Staff Attacks
AbyssJewel (5-6)% increased Physical Damage with Staves Adds 0 to 100 Physical Damage to Staff Attacks
AbyssJewel (6-7)% increased Stun and Block Recovery +4% Chance to Block Attack Damage if you were Damaged by a Hit Recently
AbyssJewel (6-7)% increased Stun and Block Recovery +4% Chance to Block Spell Damage if you were Damaged by a Hit Recently
AbyssJewel (6-7)% increased Stun and Block Recovery 25% chance to Avoid being Stunned
AbyssJewel (2-3)% increased Accuracy Rating with Swords Adds 0 to 102 Cold Damage to Sword Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Swords Adds 0 to 500 Cold Damage to Sword Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Swords Adds 0 to 114 Fire Damage to Sword Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Swords Adds 0 to 500 Fire Damage to Sword Attacks
AbyssJewel (1-2)% increased Attack Speed with Swords Adds 0 to 183 Lightning Damage to Sword Attacks
AbyssJewel 3% increased Attack Speed with Swords Adds 0 to 500 Lightning Damage to Sword Attacks
AbyssJewel (3-4)% increased Physical Damage with Swords Adds 0 to 27 Physical Damage to Sword Attacks
AbyssJewel (5-6)% increased Physical Damage with Swords Adds 0 to 100 Physical Damage to Sword Attacks
AbyssJewel (1-2)% chance to Taunt Enemies on Hit with Attacks 20% chance to Taunt Enemies on Hit with Attacks
AbyssJewel (3-4)% chance to Taunt Enemies on Hit with Attacks 50% chance to Taunt Enemies on Hit with Attacks
AbyssJewel (2-3)% increased Accuracy Rating with Wands Adds 0 to 102 Cold Damage to Wand Attacks
AbyssJewel (4-5)% increased Accuracy Rating with Wands Adds 0 to 500 Cold Damage to Wand Attacks
AbyssJewel +(2-3)% to Critical Strike Multiplier with Wands Adds 0 to 114 Fire Damage to Wand Attacks
AbyssJewel +(4-5)% to Critical Strike Multiplier with Wands Adds 0 to 500 Fire Damage to Wand Attacks
AbyssJewel (1-2)% increased Attack Speed with Wands Adds 0 to 183 Lightning Damage to Wand Attacks
AbyssJewel 3% increased Attack Speed with Wands Adds 0 to 500 Lightning Damage to Wand Attacks
AbyssJewel (3-4)% increased Physical Damage with Wands Adds 0 to 27 Physical Damage to Wand Attacks
AbyssJewel (5-6)% increased Physical Damage with Wands Adds 0 to 100 Physical Damage to Wand Attacks
Amulet Regenerate (2-2.5) Mana per second 11% chance to Recover 10% of Maximum Mana when you use a Skill
Amulet Regenerate (2-2.5) Mana per second 75% increased Mana Regeneration Rate
Amulet Regenerate (2.5-3) Mana per second 150% increased Mana Regeneration Rate
Amulet Regenerate (2.5-3) Mana per second 22% chance to Recover 10% of Maximum Mana when you use a Skill
Amulet Regenerate (3-4) Mana per second 190% increased Mana Regeneration Rate
Amulet Regenerate (3-4) Mana per second 50% chance to Recover 10% of Maximum Mana when you use a Skill
Amulet Regenerate (3-4) Mana per second 500% increased Mana Regeneration Rate
Amulet (15-16)% increased Damage with Ailments 200% increased Damage with Ailments
Amulet (10-12)% increased Area Damage 20% increased Area Damage
Amulet (13-15)% increased Area Damage 40% increased Area Damage
Amulet (9-10)% increased Area of Effect 100% increased Area Damage
Amulet +250 to Armour and Evasion Rating while you have Fortify 20% increased Effect of Fortify on you
Amulet +500 to Armour and Evasion Rating while you have Fortify 40% increased Effect of Fortify on you
Amulet +800 to Armour and Evasion Rating while you have Fortify 100% increased Effect of Fortify on you
Amulet (14-16)% chance to Avoid being Chilled Cannot be Chilled or Frozen while moving
Amulet (18-21)% chance to Avoid being Chilled Cannot be Chilled or Frozen while moving
Amulet (22-25)% chance to Avoid being Chilled Cannot be Chilled or Frozen while moving
Amulet (13-14)% chance to Avoid being Frozen Cannot be Chilled or Frozen while moving
Amulet (15-17)% chance to Avoid being Frozen Cannot be Chilled or Frozen while moving
Amulet (18-20)% chance to Avoid being Frozen Cannot be Chilled or Frozen while moving
Amulet Regenerate 0.5% of Mana per second 100% increased Mana Recovery rate
Amulet Regenerate 0.5% of Mana per second 50% chance to Recover 10% of Maximum Mana when you use a Skill
Amulet Regenerate 0.5% of Mana per second 500% increased Mana Regeneration Rate
Amulet 3% increased Cast Speed 20% increased Cast Speed
Amulet 4% increased Cast Speed 35% increased Cast Speed
Amulet 5% increased Cast Speed 100% increased Cast Speed
Amulet (11-12)% increased Chaos Damage 0.6% of Chaos Damage Leeched as Life
Amulet (13-14)% increased Chaos Damage 1.2% of Chaos Damage Leeched as Life
Amulet (15-16)% increased Chaos Damage 2% of Chaos Damage Leeched as Life
Amulet (15-16)% increased Chaos Damage 200% increased Chaos Damage
Amulet 0.5% of Chaos Damage Leeched as Life 2% of Chaos Damage Leeched as Life
Amulet 0.5% of Chaos Damage Leeched as Life You have Vaal Pact while Focussed
Amulet +(9-10)% to Chaos Resistance +120% to Chaos Resistance
Amulet (15-16)% increased Cold Damage 200% increased Cold Damage
Amulet (15-16)% increased Cold Damage Adds 0 to 105 Cold Damage to Attacks
Amulet 0.5% of Cold Damage Leeched as Life Adds 0 to 105 Cold Damage to Attacks
Amulet 0.5% of Cold Damage Leeched as Life You have Vaal Pact while Focussed
Amulet Damage Penetrates (3-5)% Cold Resistance 200% increased Cold Damage
Amulet +(11-12)% to Cold Resistance +15% to all Elemental Resistances
Amulet +(13-14)% to Cold Resistance +30% to all Elemental Resistances
Amulet +(15-16)% to Cold Resistance +100% to all Elemental Resistances
Amulet +(15-16)% to Cold Resistance +150% to Cold Resistance
Amulet +(15-16)% to Cold Resistance +45% to all Elemental Resistances
Amulet 1% increased Damage per 15 Dexterity +200 to Dexterity
Amulet (3-4)% increased Damage per Endurance Charge +5 to Minimum Endurance Charges
Amulet (4-5)% increased Damage per Endurance Charge +200 to all Attributes
Amulet (3-4)% increased Damage per Frenzy Charge +5 to Minimum Frenzy Charges
Amulet (4-5)% increased Damage per Frenzy Charge +200 to all Attributes
Amulet 1% increased Damage per 15 Intelligence +200 to Intelligence
Amulet (3-4)% increased Damage per Power Charge +5 to Minimum Power Charges
Amulet (4-5)% increased Damage per Power Charge +200 to all Attributes
Amulet 1% increased Damage per 15 Strength +200 to Strength
Amulet (10-12)% increased Damage while Leeching You have Vaal Pact while Focussed
Amulet (13-15)% increased Damage while Leeching You have Vaal Pact while Focussed
Amulet 3% reduced Damage taken from Damage Over Time +120% to Chaos Resistance
Amulet Damage Penetrates (3-5)% Elemental Resistances 200% increased Elemental Damage with Attack Skills
Amulet (8-9)% increased Energy Shield Recharge Rate 20% increased maximum Energy Shield
Amulet (10-11)% increased Energy Shield Recharge Rate 40% increased maximum Energy Shield
Amulet (12-15)% increased Energy Shield Recharge Rate 100% increased maximum Energy Shield
Amulet (12-15)% increased Energy Shield Recharge Rate 55% increased maximum Energy Shield
Amulet (15-16)% increased Fire Damage 200% increased Fire Damage
Amulet (15-16)% increased Fire Damage Adds 0 to 200 Fire Damage to Attacks
Amulet 0.5% of Fire Damage Leeched as Life Adds 0 to 200 Fire Damage to Attacks
Amulet 0.5% of Fire Damage Leeched as Life You have Vaal Pact while Focussed
Amulet Damage Penetrates (3-5)% Fire Resistance 200% increased Fire Damage
Amulet +(11-12)% to Fire Resistance +15% to all Elemental Resistances
Amulet +(13-14)% to Fire Resistance +30% to all Elemental Resistances
Amulet +(15-16)% to Fire Resistance +100% to all Elemental Resistances
Amulet +(15-16)% to Fire Resistance +150% to Fire Resistance
Amulet +(15-16)% to Fire Resistance +45% to all Elemental Resistances
Amulet (7-9)% increased Armour 20% increased Armour
Amulet (10-12)% increased Armour 40% increased Armour
Amulet (13-15)% increased Armour 100% increased Armour
Amulet (13-15)% increased Armour 55% increased Armour
Amulet (14-15)% increased Global Critical Strike Chance 40% increased Global Critical Strike Chance
Amulet (16-17)% increased Global Critical Strike Chance 70% increased Global Critical Strike Chance
Amulet (18-20)% increased Global Critical Strike Chance 90% increased Global Critical Strike Chance
Amulet (21-23)% increased Global Critical Strike Chance 105% increased Global Critical Strike Chance
Amulet (24-26)% increased Global Critical Strike Chance 300% increased Global Critical Strike Chance
Amulet (8-10)% increased maximum Energy Shield +500 to maximum Energy Shield
Amulet (7-9)% increased Evasion Rating 20% increased Evasion Rating
Amulet (10-12)% increased Evasion Rating 40% increased Evasion Rating
Amulet (13-15)% increased Evasion Rating 100% increased Evasion Rating
Amulet (13-15)% increased Evasion Rating 55% increased Evasion Rating
Amulet Regenerate (80-100) Life per second 200% increased Life Recovery from Flasks
Amulet Regenerate (80-100) Life per second 83.3 Life Regenerated per second
Amulet (8-10)% increased maximum Energy Shield if Corrupted 200% increased Vaal Skill Effect Duration
Amulet (6-8)% increased maximum Life if Corrupted 200% increased Vaal Skill Effect Duration
Amulet (8-10)% increased total Recovery per second from Life Leech 50% increased total Recovery per second from Life Leech
Amulet (11-13)% increased total Recovery per second from Life Leech 100% increased total Recovery per second from Life Leech
Amulet (14-16)% increased total Recovery per second from Life Leech 200% increased total Recovery per second from Life Leech
Amulet +(9-15) Life gained for each Enemy hit by your Attacks +15 Life gained for each Enemy hit by your Attacks
Amulet (15-16)% increased Lightning Damage 200% increased Lightning Damage
Amulet (15-16)% increased Lightning Damage Adds 0 to 300 Lightning Damage to Attacks
Amulet 0.5% of Lightning Damage Leeched as Life Adds 0 to 300 Lightning Damage to Attacks
Amulet 0.5% of Lightning Damage Leeched as Life You have Vaal Pact while Focussed
Amulet Damage Penetrates (3-5)% Lightning Resistance 200% increased Lightning Damage
Amulet +(11-12)% to Lightning Resistance +15% to all Elemental Resistances
Amulet +(13-14)% to Lightning Resistance +30% to all Elemental Resistances
Amulet +(15-16)% to Lightning Resistance +100% to all Elemental Resistances
Amulet +(15-16)% to Lightning Resistance +150% to Lightning Resistance
Amulet +(15-16)% to Lightning Resistance +45% to all Elemental Resistances
Amulet (28-30)% increased Mana Regeneration Rate 100% increased Mana Recovery rate
Amulet +(1-2)% to maximum Chance to Block Attack Damage 100% increased Armour
Amulet +(1-2)% to maximum Chance to Dodge Attack Hits 100% increased Evasion Rating
Amulet 10% increased Maximum total Recovery per second from Energy Shield Leech +500 to maximum Energy Shield
Amulet 10% increased Maximum total Recovery per second from Life Leech 200% increased total Recovery per second from Life Leech
Amulet +1% to all maximum Resistances +100% to all Elemental Resistances
Amulet +(1-2)% to maximum Chance to Block Spell Damage 100% increased Armour
Amulet +(1-2)% to maximum Chance to Dodge Spell Hits 100% increased Evasion Rating
Amulet (10-12)% increased Melee Damage 20% increased Melee Damage
Amulet (13-15)% increased Melee Damage 40% increased Melee Damage
Amulet Minions deal (11-12)% increased Damage 11% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
Amulet Minions deal (13-14)% increased Damage 22% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
Amulet Minions deal (15-16)% increased Damage 50% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
Amulet +12% to Global Critical Strike Multiplier +40% to Global Critical Strike Multiplier
Amulet +(13-14)% to Global Critical Strike Multiplier +70% to Global Critical Strike Multiplier
Amulet +(15-16)% to Global Critical Strike Multiplier +90% to Global Critical Strike Multiplier
Amulet +(17-18)% to Global Critical Strike Multiplier +105% to Global Critical Strike Multiplier
Amulet +(19-20)% to Global Critical Strike Multiplier +300% to Global Critical Strike Multiplier
Amulet 4% increased Dexterity +30 to all Attributes
Amulet 5% increased Dexterity +60 to all Attributes
Amulet 6% increased Dexterity +200 to all Attributes
Amulet 6% increased Dexterity +95 to all Attributes
Amulet (13-15)% increased Dexterity +200 to Dexterity
Amulet 4% increased Intelligence +30 to all Attributes
Amulet 5% increased Intelligence +60 to all Attributes
Amulet 6% increased Intelligence +200 to all Attributes
Amulet 6% increased Intelligence +95 to all Attributes
Amulet (13-15)% increased Intelligence +200 to Intelligence
Amulet Regenerate (0.6-0.7)% of Life per second 25 Life Regenerated per second
Amulet Regenerate (0.8-0.93)% of Life per second 41.7 Life Regenerated per second
Amulet Regenerate 1% of Life per second 58.3 Life Regenerated per second
Amulet Regenerate 1% of Life per second 83.3 Life Regenerated per second
Amulet (7-8)% increased maximum Life 200% increased Life Recovery from Flasks
Amulet 4% increased Strength +30 to all Attributes
Amulet 5% increased Strength +60 to all Attributes
Amulet 6% increased Strength +200 to all Attributes
Amulet 6% increased Strength +95 to all Attributes
Amulet (13-15)% increased Strength +200 to Strength
Amulet 8% increased Global Physical Damage 20% increased Global Physical Damage
Amulet (9-10)% increased Global Physical Damage 40% increased Global Physical Damage
Amulet (11-12)% increased Global Physical Damage 60% increased Global Physical Damage
Amulet (13-14)% increased Global Physical Damage 80% increased Global Physical Damage
Amulet (15-16)% increased Global Physical Damage 200% increased Global Physical Damage
Amulet (15-16)% increased Global Physical Damage Adds 0 to 100 Physical Damage to Attacks
Amulet (15-16)% increased Global Physical Damage Adds 0 to 70 Physical Damage to Attacks
Amulet 0.5% of Physical Damage Leeched as Life Adds 0 to 100 Physical Damage to Attacks
Amulet 0.5% of Physical Damage Leeched as Life You have Vaal Pact while Focussed
Amulet (10-12)% increased Projectile Damage 20% increased Projectile Damage
Amulet (13-15)% increased Projectile Damage 40% increased Projectile Damage
Amulet (18-20)% increased Projectile Speed 100% increased Projectile Damage
Amulet Purity of Fire has (40-30)% reduced Mana Reservation +150% to Fire Resistance
Amulet Purity of Ice has (40-30)% reduced Mana Reservation +150% to Cold Resistance
Amulet Purity of Lightning has (40-30)% reduced Mana Reservation +150% to Lightning Resistance
Amulet 2% reduced Mana Cost of Skills Skills Cost no Mana while Focussed
Amulet 3% reduced Mana Cost of Skills Skills Cost no Mana while Focussed
Amulet (5-3)% reduced Mana Reserved 100% increased maximum Energy Shield
Amulet -1 to Total Mana Cost of Skills Skills Cost no Mana while Focussed
Amulet -2 to Total Mana Cost of Skills Skills Cost no Mana while Focussed
Amulet (5-8)% increased Vaal Skill Effect Duration 35% increased Vaal Skill Effect Duration
Amulet (9-12)% increased Vaal Skill Effect Duration 70% increased Vaal Skill Effect Duration
Amulet (22-24)% increased Elemental Damage with Attack Skills 200% increased Elemental Damage with Attack Skills
Amulet +1 to Melee Weapon and Unarmed Attack range 100% increased Melee Damage
Amulet (19-22)% increased Spell Damage 50% increased Spell Damage
Amulet (23-26)% increased Spell Damage 70% increased Spell Damage
Amulet (27-30)% increased Spell Damage 150% increased Spell Damage
Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(4-5) Life gained for each Enemy hit by your Attacks +4 Life gained for each Enemy hit by your Attacks
Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(6-8) Life gained for each Enemy hit by your Attacks +7 Life gained for each Enemy hit by your Attacks
Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-15) Life gained for each Enemy hit by your Attacks +10 Life gained for each Enemy hit by your Attacks
Amulet Quiver (17-19)% increased Elemental Damage Damage Penetrates 6% Elemental Resistances
Amulet Quiver (20-22)% increased Elemental Damage Damage Penetrates 12% Elemental Resistances
Amulet Quiver (23-26)% increased Elemental Damage Damage Penetrates 50% Elemental Resistances
Amulet Ring 8% increased Cold Damage 20% increased Cold Damage
Amulet Ring (9-10)% increased Cold Damage 40% increased Cold Damage
Amulet Ring (11-12)% increased Cold Damage 60% increased Cold Damage
Amulet Ring (13-14)% increased Cold Damage 80% increased Cold Damage
Amulet Ring 8% increased Fire Damage 20% increased Fire Damage
Amulet Ring (9-10)% increased Fire Damage 40% increased Fire Damage
Amulet Ring (11-12)% increased Fire Damage 60% increased Fire Damage
Amulet Ring (13-14)% increased Fire Damage 80% increased Fire Damage
Amulet Ring (4-5)% increased maximum Energy Shield +50 to maximum Energy Shield
Amulet Ring (6-7)% increased maximum Energy Shield +100 to maximum Energy Shield
Amulet Ring (8-10)% increased maximum Energy Shield +130 to maximum Energy Shield
Amulet Ring 8% increased Lightning Damage 20% increased Lightning Damage
Amulet Ring (9-10)% increased Lightning Damage 40% increased Lightning Damage
Amulet Ring (11-12)% increased Lightning Damage 60% increased Lightning Damage
Amulet Ring (13-14)% increased Lightning Damage 80% increased Lightning Damage
Amulet Ring (5-6)% increased maximum Life +230 to maximum Life
Amulet Ring (7-8)% increased maximum Life +1000 to maximum Life
Amulet Ring 6% increased maximum Mana +100 to maximum Mana
Amulet Ring (7-8)% increased maximum Mana +200 to maximum Mana
Amulet Ring (9-10)% increased maximum Mana +500 to maximum Mana
Amulet Ring Quiver Minions have (4-5)% increased Movement Speed Minions have 40% increased Movement Speed
Amulet Ring Quiver Minions have (6-7)% increased Movement Speed Minions have 75% increased Movement Speed
Amulet Ring Quiver Minions have (8-10)% increased Movement Speed Minions have 200% increased Movement Speed
Belt (15-16)% increased Damage with Ailments 200% increased Damage with Ailments
Belt 3% increased Attack and Cast Speed 25% chance to gain Onslaught when you use a Flask
Belt 4% increased Attack and Cast Speed 50% chance to gain Onslaught when you use a Flask
Belt 5% increased Attack and Cast Speed 100% chance to gain Onslaught when you use a Flask
Belt (16-25)% chance to Avoid Elemental Ailments +10% chance to Evade Attacks
Belt (10-11)% chance to Avoid being Stunned 50% increased Stun and Block Recovery
Belt (12-13)% chance to Avoid being Stunned 80% increased Stun and Block Recovery
Belt (14-15)% chance to Avoid being Stunned 150% increased Stun and Block Recovery
Belt (9-10)% increased Chaos Damage 20% increased Chaos Damage
Belt (11-12)% increased Chaos Damage 40% increased Chaos Damage
Belt (13-14)% increased Chaos Damage 60% increased Chaos Damage
Belt (15-16)% increased Chaos Damage 80% increased Chaos Damage
Belt (17-20)% increased Chaos Damage 200% increased Chaos Damage
Belt +(5-6)% to Chaos Resistance +60% to Chaos Resistance during any Flask Effect
Belt +(7-8)% to Chaos Resistance +120% to Chaos Resistance during any Flask Effect
Belt +(9-10)% to Chaos Resistance +120% to Chaos Resistance
Belt +(9-10)% to Chaos Resistance +500% to Chaos Resistance during any Flask Effect
Belt (9-10)% increased Cold Damage 20% increased Cold Damage
Belt (11-12)% increased Cold Damage 40% increased Cold Damage
Belt (13-14)% increased Cold Damage 60% increased Cold Damage
Belt (15-16)% increased Cold Damage 80% increased Cold Damage
Belt (17-20)% increased Cold Damage 200% increased Cold Damage
Belt Damage with Weapons Penetrates (4-6)% Cold Resistance 200% increased Elemental Damage with Attack Skills
Belt +(15-16)% to Cold Resistance +150% to Cold Resistance
Belt (4-6)% additional Physical Damage Reduction while affected by Determination +2000 to Armour
Belt Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline +500 to maximum Energy Shield
Belt (11-12)% increased Elemental Damage Damage Penetrates 6% Elemental Resistances during any Flask Effect
Belt (13-14)% increased Elemental Damage Damage Penetrates 12% Elemental Resistances during any Flask Effect
Belt (15-16)% increased Elemental Damage 200% increased Elemental Damage
Belt (15-16)% increased Elemental Damage Damage Penetrates 50% Elemental Resistances during any Flask Effect
Belt (12-15)% increased Energy Shield Recharge Rate 100% increased Energy Shield from Body Armour
Belt (10-15)% increased Energy Shield Recovery rate 100% increased Energy Shield from Body Armour
Belt 6% increased Evasion Rating per Frenzy Charge +200 to Dexterity
Belt (9-10)% increased Fire Damage 20% increased Fire Damage
Belt (11-12)% increased Fire Damage 40% increased Fire Damage
Belt (13-14)% increased Fire Damage 60% increased Fire Damage
Belt (15-16)% increased Fire Damage 80% increased Fire Damage
Belt (17-20)% increased Fire Damage 200% increased Fire Damage
Belt Damage with Weapons Penetrates (4-6)% Fire Resistance 200% increased Elemental Damage with Attack Skills
Belt +(15-16)% to Fire Resistance +150% to Fire Resistance
Belt (10-11)% increased Flask Charges gained 30% increased Flask Charges gained
Belt (12-13)% increased Flask Charges gained 60% increased Flask Charges gained
Belt (14-15)% increased Flask Charges gained 150% increased Flask Charges gained
Belt (14-15)% increased Flask Charges gained 80% increased Flask Charges gained
Belt (10-11)% increased Flask Effect Duration 20% increased Effect of Flasks on you
Belt (10-11)% increased Flask Effect Duration 20% increased Flask Effect Duration
Belt (12-13)% increased Flask Effect Duration 35% increased Effect of Flasks on you
Belt (12-13)% increased Flask Effect Duration 40% increased Flask Effect Duration
Belt (14-15)% increased Flask Effect Duration 100% increased Effect of Flasks on you
Belt (14-15)% increased Flask Effect Duration 100% increased Flask Effect Duration
Belt (14-15)% increased Flask Effect Duration 50% increased Flask Effect Duration
Belt (7-9)% increased Armour +500 to Armour
Belt (10-12)% increased Armour +1000 to Armour
Belt (13-15)% increased Armour +1500 to Armour
Belt (13-15)% increased Armour +2000 to Armour
Belt (13-15)% increased Armour 100% chance when Hit for double Armour effect
Belt (14-15)% increased Global Critical Strike Chance Your Critical Strike Chance is Lucky while Focussed
Belt (16-17)% increased Global Critical Strike Chance Your Critical Strike Chance is Lucky while Focussed
Belt (18-20)% increased Global Critical Strike Chance Your Critical Strike Chance is Lucky while Focussed
Belt (7-9)% increased maximum Energy Shield +50 to maximum Energy Shield
Belt (10-13)% increased maximum Energy Shield +100 to maximum Energy Shield
Belt (14-16)% increased maximum Energy Shield +130 to maximum Energy Shield
Belt (14-16)% increased maximum Energy Shield +500 to maximum Energy Shield
Belt (13-15)% increased Evasion Rating +10% chance to Evade Attacks
Belt (13-15)% increased Evasion Rating +1000 to Evasion Rating
Belt +(4-6)% chance to Evade Attacks while affected by Grace +1000 to Evasion Rating
Belt Bleeding cannot be inflicted on you 150% increased Stun and Block Recovery
Belt Cannot be Frozen +150% to Cold Resistance
Belt Cannot be Ignited +150% to Fire Resistance
Belt Cannot be Poisoned +120% to Chaos Resistance
Belt Cannot be Shocked +150% to Lightning Resistance
Belt (10-15)% increased Life Recovery rate 150% increased Flask Life Recovery rate
Belt (10-15)% increased Life Recovery rate 200% increased Life Recovery from Flasks
Belt Regenerate (5-7) Life per second 25% increased Flask Life Recovery rate
Belt Regenerate (7-11.7) Life per second 50% increased Flask Life Recovery rate
Belt Regenerate (11.7-18.3) Life per second 150% increased Flask Life Recovery rate
Belt Regenerate (11.7-18.3) Life per second 75% increased Flask Life Recovery rate
Belt Regenerate 0.3% of Life per second per Endurance Charge +200 to Strength
Belt (9-10)% increased Lightning Damage 20% increased Lightning Damage
Belt (11-12)% increased Lightning Damage 40% increased Lightning Damage
Belt (13-14)% increased Lightning Damage 60% increased Lightning Damage
Belt (15-16)% increased Lightning Damage 80% increased Lightning Damage
Belt (17-20)% increased Lightning Damage 200% increased Lightning Damage
Belt Damage with Weapons Penetrates (4-6)% Lightning Resistance 200% increased Elemental Damage with Attack Skills
Belt +(15-16)% to Lightning Resistance +150% to Lightning Resistance
Belt (10-15)% increased Mana Recovery rate 100% increased Flask Mana Recovery rate
Belt (10-15)% increased Mana Recovery rate 100% increased Mana Recovery rate
Belt (16-18)% increased Mana Regeneration Rate 25% increased Flask Mana Recovery rate
Belt (19-21)% increased Mana Regeneration Rate 50% increased Flask Mana Recovery rate
Belt (22-24)% increased Mana Regeneration Rate 100% increased Flask Mana Recovery rate
Belt (22-24)% increased Mana Regeneration Rate 70% increased Flask Mana Recovery rate
Belt (28-30)% increased Mana Regeneration Rate 100% increased Mana Recovery rate
Belt 4% increased Movement Speed 11% increased Movement Speed during any Flask Effect
Belt (5-6)% increased Movement Speed 25% increased Movement Speed during any Flask Effect
Belt (7-8)% increased Movement Speed 50% increased Movement Speed during any Flask Effect
Belt (5-8)% chance to gain Onslaught for 4 seconds on Kill 100% chance to gain Onslaught when you use a Flask
Belt (13-15)% increased Dexterity +200 to Dexterity
Belt (13-15)% increased Intelligence +200 to Intelligence
Belt Regenerate (0.6-0.7)% of Life per second 2.5% of Life Regenerated per second during any Flask Effect
Belt Regenerate (0.8-0.93)% of Life per second 5% of Life Regenerated per second during any Flask Effect
Belt Regenerate 1% of Life per second 8.3% of Life Regenerated per second during any Flask Effect
Belt (7-8)% increased maximum Life 200% increased Life Recovery from Flasks
Belt (13-15)% increased Strength +200 to Strength
Belt -(15-11) Physical Damage taken from Attack Hits 6% additional Physical Damage Reduction during any Flask Effect
Belt -(20-16) Physical Damage taken from Attack Hits 12% additional Physical Damage Reduction during any Flask Effect
Belt -(25-21) Physical Damage taken from Attack Hits 50% additional Physical Damage Reduction during any Flask Effect
Belt (9-10)% increased Global Physical Damage 20% increased Global Physical Damage
Belt (11-12)% increased Global Physical Damage 40% increased Global Physical Damage
Belt (13-14)% increased Global Physical Damage 60% increased Global Physical Damage
Belt (15-16)% increased Global Physical Damage 80% increased Global Physical Damage
Belt (17-20)% increased Global Physical Damage 200% increased Global Physical Damage
Belt You take (15-25)% reduced Extra Damage from Critical Strikes 100% chance when Hit for double Armour effect
Belt (11-10)% reduced Flask Charges used 10% chance for your Flasks to not consume Charges
Belt (11-10)% reduced Flask Charges used 20% reduced Flask Charges used
Belt (13-12)% reduced Flask Charges used 20% chance for your Flasks to not consume Charges
Belt (13-12)% reduced Flask Charges used 40% reduced Flask Charges used
Belt (15-14)% reduced Flask Charges used 100% reduced Flask Charges used
Belt (15-14)% reduced Flask Charges used 50% chance for your Flasks to not consume Charges
Belt (15-14)% reduced Flask Charges used 50% reduced Flask Charges used
Belt Remove Chill and Freeze when you use a Flask 100% reduced Flask Charges used
Belt Remove Ignite and Burning when you use a Flask 150% increased Flask Charges gained
Belt Remove Shock when you use a Flask 100% increased Flask Effect Duration
Belt 6% increased Spell Damage per Power Charge +200 to Intelligence
Belt Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills Vaal Skills deal 200% increased Damage
Belt (22-24)% increased Elemental Damage with Attack Skills 200% increased Elemental Damage with Attack Skills
Belt Amulet +(9-10)% to Chaos Resistance +100% to Chaos Resistance
Belt Amulet +(11-12)% to Cold Resistance +50% to Cold Resistance
Belt Amulet +(13-14)% to Cold Resistance +100% to Cold Resistance
Belt Amulet +(15-16)% to Cold Resistance +140% to Cold Resistance
Belt Amulet +(11-12)% to Fire Resistance +50% to Fire Resistance
Belt Amulet +(13-14)% to Fire Resistance +100% to Fire Resistance
Belt Amulet +(15-16)% to Fire Resistance +140% to Fire Resistance
Belt Amulet +(11-12)% to Lightning Resistance +50% to Lightning Resistance
Belt Amulet +(13-14)% to Lightning Resistance +100% to Lightning Resistance
Belt Amulet +(15-16)% to Lightning Resistance +140% to Lightning Resistance
Belt Amulet (22-24)% increased Mana Regeneration Rate 15% increased Mana Recovery rate
Belt Amulet (25-27)% increased Mana Regeneration Rate 30% increased Mana Recovery rate
Belt Amulet (7-9)% increased Dexterity +100 to Dexterity
Belt Amulet (10-12)% increased Dexterity +130 to Dexterity
Belt Amulet (13-15)% increased Dexterity +160 to Dexterity
Belt Amulet (7-9)% increased Intelligence +100 to Intelligence
Belt Amulet (10-12)% increased Intelligence +130 to Intelligence
Belt Amulet (13-15)% increased Intelligence +160 to Intelligence
Belt Amulet (7-9)% increased Strength +100 to Strength
Belt Amulet (10-12)% increased Strength +130 to Strength
Belt Amulet (13-15)% increased Strength +160 to Strength
Belt Amulet (2-3)% increased Trap Throwing Speed 30% increased Trap Throwing Speed
Belt Amulet (4-5)% increased Trap Throwing Speed 100% increased Trap Throwing Speed
Belt One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff (5-6)% reduced Enemy Stun Threshold 30% reduced Enemy Stun Threshold
Belt One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff (7-8)% reduced Enemy Stun Threshold 35% reduced Enemy Stun Threshold
Belt One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff (9-10)% reduced Enemy Stun Threshold 200% reduced Enemy Stun Threshold
Belt Quiver (7-9)% increased Armour +350 to Armour and Evasion Rating
Belt Quiver (10-12)% increased Armour +700 to Armour and Evasion Rating
Belt Quiver (13-15)% increased Armour +1500 to Armour and Evasion Rating
Belt Quiver (7-9)% increased Evasion Rating +350 to Armour and Evasion Rating
Belt Quiver (10-12)% increased Evasion Rating +700 to Armour and Evasion Rating
Belt Quiver (13-15)% increased Evasion Rating +1500 to Armour and Evasion Rating
Belt Ring (10-11)% increased Damage 25% increased Damage
Belt Ring (12-13)% increased Damage 55% increased Damage
Belt Ring (14-15)% increased Damage 100% increased Damage
Belt Ring Amulet (8-9)% increased Energy Shield Recharge Rate 20% increased Energy Shield from Body Armour
Belt Ring Amulet (10-11)% increased Energy Shield Recharge Rate 40% increased Energy Shield from Body Armour
Belt Ring Amulet (7-9)% increased Armour 25% chance when Hit for double Armour effect
Belt Ring Amulet (10-12)% increased Armour 50% chance when Hit for double Armour effect
Belt Ring Amulet 4% increased maximum Life 40% increased Life Recovery from Flasks
Belt Ring Amulet (5-6)% increased maximum Life 80% increased Life Recovery from Flasks
Belt Ring Amulet Quiver (7-9)% increased Evasion Rating +3% chance to Evade Attacks
Belt Ring Amulet Quiver (10-12)% increased Evasion Rating +5% chance to Evade Attacks
Body Armour Attacks have +(0.5-1)% to Critical Strike Chance Reflects 1000 Physical Damage to Melee Attackers
Body Armour Spells have +(0.5-1)% to Critical Strike Chance Reflects 1000 Physical Damage to Melee Attackers
Body Armour 2% additional Physical Damage Reduction 5% additional Physical Damage Reduction
Body Armour 3% additional Physical Damage Reduction 9% additional Physical Damage Reduction
Body Armour 4% additional Physical Damage Reduction 50% additional Physical Damage Reduction
Body Armour +(3-4)% to all Elemental Resistances 20% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
Body Armour +(5-6)% to all Elemental Resistances 50% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
Body Armour +15% to Animated Guardian Elemental Resistances Item drops on Death if Equipped by an Animated Guardian
Body Armour (5-6)% increased Area of Effect 11% increased Area of Effect
Body Armour (7-8)% increased Area of Effect 21% increased Area of Effect
Body Armour (9-10)% increased Area of Effect 50% increased Area of Effect
Body Armour 3% increased Attack and Cast Speed 25% chance to gain a Frenzy Charge when Hit
Body Armour 4% increased Attack and Cast Speed 50% chance to gain a Frenzy Charge when Hit
Body Armour 5% increased Attack and Cast Speed 100% chance to gain a Frenzy Charge when Hit
Body Armour (10-12)% increased Attack and Cast Speed during Onslaught 500% chance to gain Onslaught for 3 seconds when Hit
Body Armour 2% Chance to Block Attack Damage 19% Chance to Block Attack Damage
Body Armour (4-5)% Chance to Block Attack Damage 50% Chance to Block Attack Damage
Body Armour (12-13)% increased Attack Damage Socketed Gems are Supported by Level 1 Maim
Body Armour (14-16)% increased Attack Damage Socketed Gems are Supported by Level 2 Maim
Body Armour (17-20)% increased Attack Damage Socketed Gems are Supported by Level 5 Maim
Body Armour Reflects (10-15) Physical Damage to Melee Attackers Reflects 300 Physical Damage to Melee Attackers
Body Armour Reflects (16-40) Physical Damage to Melee Attackers Reflects 450 Physical Damage to Melee Attackers
Body Armour Reflects (41-80) Physical Damage to Melee Attackers Reflects 1000 Physical Damage to Melee Attackers
Body Armour Reflects (41-80) Physical Damage to Melee Attackers Reflects 550 Physical Damage to Melee Attackers
Body Armour (10-15)% Global chance to Blind Enemies on hit 1000% increased Armour and Evasion
Body Armour (10-15)% Global chance to Blind Enemies on hit 1000% increased Armour, Evasion and Energy Shield
Body Armour (10-15)% Global chance to Blind Enemies on hit 1000% increased Evasion and Energy Shield
Body Armour (10-15)% Global chance to Blind Enemies on hit 1000% increased Evasion Rating
Body Armour (15-20)% chance when Hit for double Armour effect 1000% increased Armour
Body Armour (15-20)% chance when Hit for double Armour effect 1000% increased Armour and Energy Shield
Body Armour (15-20)% chance when Hit for double Armour effect 1000% increased Armour and Evasion
Body Armour (15-20)% chance when Hit for double Armour effect 1000% increased Armour, Evasion and Energy Shield
Body Armour +(5-6)% to Chaos Resistance 30% reduced Chaos Damage taken over time
Body Armour +(7-8)% to Chaos Resistance 60% reduced Chaos Damage taken over time
Body Armour +(9-10)% to Chaos Resistance +120% to Chaos Resistance
Body Armour +(9-10)% to Chaos Resistance 100% reduced Chaos Damage taken over time
Body Armour +(11-12)% to Cold Resistance 16% of Physical Damage from Hits taken as Cold Damage
Body Armour +(13-14)% to Cold Resistance 32% of Physical Damage from Hits taken as Cold Damage
Body Armour +(15-16)% to Cold Resistance +150% to Cold Resistance
Body Armour +(15-16)% to Cold Resistance 100% of Physical Damage from Hits taken as Cold Damage
Body Armour +(15-16)% to Cold Resistance 50% chance to Avoid Cold Damage when Hit
Body Armour Curse Skills have (10-15)% increased Skill Effect Duration You can apply an additional Curse
Body Armour Curse Skills have (16-20)% increased Skill Effect Duration You can apply 2 additional Curses
Body Armour (6-10)% increased Effect of your Curses You can apply 5 additional Curses
Body Armour 5% reduced Damage taken if Corrupted 50% chance to gain an additional Vaal Soul on Kill
Body Armour 1% reduced Damage taken per 250 Dexterity 100% reduced Attribute Requirements
Body Armour 1% reduced Damage taken per 250 Intelligence 100% reduced Attribute Requirements
Body Armour 1% reduced Damage taken per 250 Strength 100% reduced Attribute Requirements
Body Armour Determination has (15-20)% increased Aura Effect 100% increased Effect of Auras on you
Body Armour Determination has 10% reduced Mana Reservation 65% increased Effect of Auras on you
Body Armour +(18-20) to Dexterity +200 to Dexterity
Body Armour Discipline has (15-20)% increased Aura Effect 100% increased Effect of Auras on you
Body Armour Discipline has 10% reduced Mana Reservation 65% increased Effect of Auras on you
Body Armour Gain an Endurance Charge every second if you've been Hit Recently +200 to Strength
Body Armour (8-9)% increased Energy Shield Recharge Rate Recover 85% of Mana and Energy Shield when you Focus
Body Armour (10-11)% increased Energy Shield Recharge Rate Recover 150% of Mana and Energy Shield when you Focus
Body Armour (10-15)% increased Energy Shield Recovery rate 1000% increased Armour and Energy Shield
Body Armour (10-15)% increased Energy Shield Recovery rate 1000% increased Armour, Evasion and Energy Shield
Body Armour (10-15)% increased Energy Shield Recovery rate 1000% increased Energy Shield
Body Armour (10-15)% increased Energy Shield Recovery rate 1000% increased Evasion and Energy Shield
Body Armour Regenerate (0.6-0.7)% of Energy Shield per second 1.3% of Energy Shield Regenerated per second
Body Armour Regenerate (0.8-0.9)% of Energy Shield per second 2% of Energy Shield Regenerated per second
Body Armour Regenerate 1% of Energy Shield per second 8.3% of Energy Shield Regenerated per second
Body Armour +(15-16)% to Fire Resistance +150% to Fire Resistance
Body Armour +(15-16)% to Fire Resistance 50% chance to Avoid Fire Damage when Hit
Body Armour +(13-15) to maximum Energy Shield Gain 26% of Maximum Life as Extra Maximum Energy Shield
Body Armour +(16-18) to maximum Energy Shield Gain 50% of Maximum Life as Extra Maximum Energy Shield
Body Armour 5% increased Effect of Fortify on you 150% increased Effect of Fortify on you while Focussed
Body Armour 10% increased Effect of Fortify on you 300% increased Effect of Fortify on you while Focussed
Body Armour 15% increased Effect of Fortify on you 500% increased Effect of Fortify on you while Focussed
Body Armour 10% chance to gain a Frenzy Charge on Hit +200 to Dexterity
Body Armour Grace has (15-20)% increased Aura Effect 100% increased Effect of Auras on you
Body Armour Grace has 10% reduced Mana Reservation 65% increased Effect of Auras on you
Body Armour +(18-20) to Intelligence +200 to Intelligence
Body Armour Item drops on Death if Equipped by an Animated Guardian Item drops on Death if Equipped by an Animated Guardian
Body Armour Gain 3% of Maximum Life as Extra Maximum Energy Shield Gain 50% of Maximum Life as Extra Maximum Energy Shield
Body Armour +(15-16)% to Lightning Resistance +150% to Lightning Resistance
Body Armour +(15-16)% to Lightning Resistance 50% chance to Avoid Lightning Damage when Hit
Body Armour +(25-30) to maximum Mana +200 to maximum Mana
Body Armour (19-21)% increased Mana Regeneration Rate Recover 85% of Mana and Energy Shield when you Focus
Body Armour (22-24)% increased Mana Regeneration Rate Recover 150% of Mana and Energy Shield when you Focus
Body Armour +1% to maximum Chaos Resistance 100% reduced Chaos Damage taken over time
Body Armour +1% to maximum Cold Resistance 50% chance to Avoid Cold Damage when Hit
Body Armour +1% to maximum Fire Resistance 50% chance to Avoid Fire Damage when Hit
Body Armour +1% to maximum Lightning Resistance 50% chance to Avoid Lightning Damage when Hit
Body Armour 4% increased Movement Speed 210% chance to gain Onslaught for 3 seconds when Hit
Body Armour (5-6)% increased Movement Speed 500% chance to gain Onslaught for 3 seconds when Hit
Body Armour 2% increased Attributes 17% increased Attributes
Body Armour 3% increased Attributes 50% increased Attributes
Body Armour (5-6)% increased maximum Life +475 to maximum Life
Body Armour (8-10)% increased maximum Life +1000 to maximum Life
Body Armour Regenerate (0.6-0.7)% of Life per second 2.8% of Evasion Rating is Regenerated as Life per second while Focussed
Body Armour Regenerate (0.8-0.93)% of Life per second 8.3% of Evasion Rating is Regenerated as Life per second while Focussed
Body Armour 6% increased maximum Mana +200 to maximum Mana
Body Armour -(20-16) Physical Damage taken from Attack Hits -100 Physical Damage taken
Body Armour -(25-21) Physical Damage taken from Attack Hits -200 Physical Damage taken
Body Armour -(40-35) Physical Damage taken from Attack Hits -500 Physical Damage taken
Body Armour (2-3)% of Physical Damage is taken from Mana before Life 25% of Damage is taken from Mana before Life
Body Armour (2-3)% of Physical Damage is taken from Mana before Life 60% of Damage is taken from Mana before Life while Focussed
Body Armour (4-5)% of Physical Damage is taken from Mana before Life 200% of Damage is taken from Mana before Life while Focussed
Body Armour (4-5)% of Physical Damage is taken from Mana before Life 50% of Damage is taken from Mana before Life
Body Armour (5-8)% of Physical Damage from Hits taken as Chaos Damage +120% to Chaos Resistance
Body Armour (7-10)% of Physical Damage from Hits taken as Cold Damage +150% to Cold Resistance
Body Armour (7-10)% of Physical Damage from Hits taken as Cold Damage 100% of Physical Damage from Hits taken as Cold Damage
Body Armour (7-10)% of Physical Damage from Hits taken as Fire Damage +150% to Fire Resistance
Body Armour (7-10)% of Physical Damage from Hits taken as Lightning Damage +150% to Lightning Resistance
Body Armour 15% chance to gain a Power Charge on Critical Strike +200 to Intelligence
Body Armour (12-13)% increased Spell Damage Socketed Gems are Supported by Level 1 Arcane Surge
Body Armour (14-16)% increased Spell Damage Socketed Gems are Supported by Level 2 Arcane Surge
Body Armour (17-20)% increased Spell Damage Socketed Gems are Supported by Level 5 Arcane Surge
Body Armour +(18-20) to Strength +200 to Strength
Body Armour Belt Regenerate (0.6-0.7)% of Energy Shield per second 333.3 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby
Body Armour Belt Regenerate (0.8-0.9)% of Energy Shield per second 416.7 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby
Body Armour Boots 2% chance to Dodge Attack Hits 25% chance to Dodge Attack Hits
Body Armour Boots (4-5)% chance to Dodge Attack Hits 50% chance to Dodge Attack Hits
Body Armour Boots 2% chance to Dodge Spell Hits 20% chance to Dodge Spell Hits
Body Armour Boots (4-5)% chance to Dodge Spell Hits 50% chance to Dodge Spell Hits
Body Armour Quiver +(5-6)% to Chaos Resistance +50% Chaos Resistance against Damage Over Time
Body Armour Quiver +(7-8)% to Chaos Resistance +100% Chaos Resistance against Damage Over Time
Body Armour Quiver +(9-10)% to Chaos Resistance +200% Chaos Resistance against Damage Over Time
Body Armour Quiver +1% to maximum Chaos Resistance +200% Chaos Resistance against Damage Over Time
Body Armour Shield +2% chance to Evade Attacks +1050 to Evasion Rating
Body Armour Shield +3% chance to Evade Attacks +1400 to Evasion Rating
Body Armour Shield +4% chance to Evade Attacks +2000 to Evasion Rating
Body Armour Shield 2% additional Physical Damage Reduction +1100 to Armour
Body Armour Shield 3% additional Physical Damage Reduction +1450 to Armour
Body Armour Shield 4% additional Physical Damage Reduction +2000 to Armour
Body Armour Shield Regenerate (0.6-0.7)% of Energy Shield per second +300 to maximum Energy Shield
Body Armour Shield Regenerate (0.8-0.9)% of Energy Shield per second +370 to maximum Energy Shield
Body Armour Shield Regenerate 1% of Energy Shield per second +500 to maximum Energy Shield
Body Armour Shield +(15-20) to Armour +200 to Armour
Body Armour Shield +(21-30) to Armour +400 to Armour
Body Armour Shield +(21-30) to Armour +8000 to Armour during Soul Gain Prevention
Body Armour Shield +(31-40) to Armour +15000 to Armour during Soul Gain Prevention
Body Armour Shield +(31-40) to Armour +600 to Armour
Body Armour Shield +(41-55) to Armour +800 to Armour
Body Armour Shield +(56-70) to Armour +1100 to Armour
Body Armour Shield +(56-70) to Armour +1450 to Armour
Body Armour Shield +(56-70) to Armour +2000 to Armour
Body Armour Shield +(10-12) to maximum Energy Shield +50 to maximum Energy Shield
Body Armour Shield +(13-15) to maximum Energy Shield +100 to maximum Energy Shield
Body Armour Shield +(16-18) to maximum Energy Shield +150 to maximum Energy Shield
Body Armour Shield +(19-21) to maximum Energy Shield +200 to maximum Energy Shield
Body Armour Shield +(22-25) to maximum Energy Shield +300 to maximum Energy Shield
Body Armour Shield +(22-25) to maximum Energy Shield +370 to maximum Energy Shield
Body Armour Shield +(22-25) to maximum Energy Shield +500 to maximum Energy Shield
Body Armour Shield +(15-20) to Evasion Rating +175 to Evasion Rating
Body Armour Shield +(21-30) to Evasion Rating +375 to Evasion Rating
Body Armour Shield +(31-40) to Evasion Rating +575 to Evasion Rating
Body Armour Shield +(41-55) to Evasion Rating +775 to Evasion Rating
Body Armour Shield +(56-70) to Evasion Rating +1050 to Evasion Rating
Body Armour Shield +(56-70) to Evasion Rating +1400 to Evasion Rating
Body Armour Shield +(56-70) to Evasion Rating +2000 to Evasion Rating
Body Armour Shield (7-8)% increased maximum Mana +500 to maximum Mana
Body Armour Shield Claw +(8-10) to maximum Mana +50 to maximum Mana
Body Armour Shield Claw +(11-14) to maximum Mana +100 to maximum Mana
Body Armour Shield Claw +(15-19) to maximum Mana +150 to maximum Mana
Body Armour Shield Claw +(20-24) to maximum Mana +175 to maximum Mana
Body Armour Shield Quiver +(11-12)% to Cold Resistance 14% chance to Avoid Cold Damage when Hit
Body Armour Shield Quiver +(13-14)% to Cold Resistance 27% chance to Avoid Cold Damage when Hit
Body Armour Shield Quiver +(11-12)% to Fire Resistance 14% chance to Avoid Fire Damage when Hit
Body Armour Shield Quiver +(13-14)% to Fire Resistance 27% chance to Avoid Fire Damage when Hit
Body Armour Shield Quiver +(11-12)% to Lightning Resistance 14% chance to Avoid Lightning Damage when Hit
Body Armour Shield Quiver +(13-14)% to Lightning Resistance 27% chance to Avoid Lightning Damage when Hit
Boots Regenerate (2.5-3) Mana per second 500% increased Mana Regeneration Rate while moving
Boots +(3-4)% to all Elemental Resistances
Boots +(5-6)% to all Elemental Resistances
Boots +(7-8)% to all Elemental Resistances
Boots 2% Chance to Block Attack Damage 1000% increased Armour
Boots 2% Chance to Block Attack Damage 1000% increased Armour and Energy Shield
Boots 2% Chance to Block Attack Damage 1000% increased Armour and Evasion
Boots 2% Chance to Block Attack Damage 1000% increased Armour, Evasion and Energy Shield
Boots (4-5)% chance to Dodge Attack Hits 1000% increased Armour and Evasion
Boots (4-5)% chance to Dodge Attack Hits 1000% increased Armour, Evasion and Energy Shield
Boots (4-5)% chance to Dodge Attack Hits 1000% increased Evasion and Energy Shield
Boots (4-5)% chance to Dodge Attack Hits 1000% increased Evasion Rating
Boots (14-16)% chance to Avoid being Poisoned Cannot be Poisoned
Boots (18-21)% chance to Avoid being Poisoned Cannot be Poisoned
Boots (22-25)% chance to Avoid being Poisoned Cannot be Poisoned
Boots (10-12)% chance to Avoid Elemental Ailments You are Immune to Ailments while Focussed
Boots (13-15)% chance to Avoid Elemental Ailments You are Immune to Ailments while Focussed
Boots (10-11)% increased Burning Damage
Boots (12-13)% increased Burning Damage
Boots (14-15)% increased Burning Damage
Boots Determination has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Determination has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Determination has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots Discipline has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Discipline has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Discipline has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots 1% increased Fire Damage per 20 Strength
Boots Grace has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Grace has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Grace has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots (22-24)% increased Mana Regeneration Rate 100% increased Mana Regeneration Rate while moving
Boots (25-27)% increased Mana Regeneration Rate 180% increased Mana Regeneration Rate while moving
Boots (28-30)% increased Mana Regeneration Rate 500% increased Mana Regeneration Rate while moving
Boots +1 to Maximum Endurance Charges +200 to Strength
Boots Minions deal (11-12)% increased Damage +1 to maximum number of Spectres
Boots Minions deal (13-14)% increased Damage +2 to maximum number of Spectres
Boots Minions deal (15-16)% increased Damage +5 to maximum number of Spectres
Boots 4% increased Movement Speed 12% increased Movement Speed if you've Hit an Enemy Recently
Boots 4% increased Movement Speed 13% increased Movement speed while on Burning, Chilled or Shocked ground
Boots 4% increased Movement Speed 50% increased Movement Speed
Boots 4% increased Movement Speed You have Onslaught during Soul Gain Prevention
Boots (5-6)% increased Movement Speed 25% increased Movement speed while on Burning, Chilled or Shocked ground
Boots (5-6)% increased Movement Speed 30% increased Movement Speed if you've Hit an Enemy Recently
Boots (5-6)% increased Movement Speed 70% increased Movement Speed
Boots (5-6)% increased Movement Speed You have Onslaught during Soul Gain Prevention
Boots (7-8)% increased Movement Speed 120% increased Movement Speed
Boots (7-8)% increased Movement Speed 50% increased Movement speed while on Burning, Chilled or Shocked ground
Boots (7-8)% increased Movement Speed 95% increased Movement Speed
Boots (5-7)% increased Movement Speed if Corrupted 50% chance to gain an additional Vaal Soul on Kill
Boots Onslaught 120% increased Movement Speed
Boots -(15-11) Physical Damage taken from Attack Hits 6% additional Physical Damage Reduction while moving
Boots -(20-16) Physical Damage taken from Attack Hits 12% additional Physical Damage Reduction while moving
Boots -(25-21) Physical Damage taken from Attack Hits 50% additional Physical Damage Reduction while moving
Boots Purity of Fire has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Purity of Fire has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Purity of Fire has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots Purity of Ice has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Purity of Ice has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Purity of Ice has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots Purity of Lightning has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Purity of Lightning has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Purity of Lightning has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots Spectres have (30-35)% increased Damage +5 to maximum number of Spectres
Boots 2% Chance to Block Spell Damage 1000% increased Armour
Boots 2% Chance to Block Spell Damage 1000% increased Armour and Energy Shield
Boots 2% Chance to Block Spell Damage 1000% increased Armour and Evasion
Boots 2% Chance to Block Spell Damage 1000% increased Armour, Evasion and Energy Shield
Boots (4-5)% chance to Dodge Spell Hits 1000% increased Armour and Evasion
Boots (4-5)% chance to Dodge Spell Hits 1000% increased Armour, Evasion and Energy Shield
Boots (4-5)% chance to Dodge Spell Hits 1000% increased Evasion and Energy Shield
Boots (4-5)% chance to Dodge Spell Hits 1000% increased Evasion Rating
Boots +(18-20) to Strength +200 to Strength
Boots Unaffected by Burning Ground 50% increased Movement speed while on Burning, Chilled or Shocked ground
Boots Unaffected by Chilled Ground 50% increased Movement speed while on Burning, Chilled or Shocked ground
Boots Unaffected by Shocked Ground 50% increased Movement speed while on Burning, Chilled or Shocked ground
Boots Vitality has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Boots Vitality has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Boots Vitality has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Boots Amulet (2-3)% increased Totem Placement speed 75% increased Totem Placement speed
Boots Amulet (4-5)% increased Totem Placement speed 150% increased Totem Placement speed
Boots Body Armour (2-3)% additional Physical Damage Reduction against Abyssal Monsters Has 1 Abyssal Socket
Boots Body Armour (4-5)% additional Physical Damage Reduction against Abyssal Monsters Has 2 Abyssal Sockets
Boots Gloves Determination has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Discipline has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Grace has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Purity of Fire has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Purity of Ice has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Purity of Lightning has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Vaal Skills deal (13-16)% increased Damage Non-Vaal Skills deal 150% increased Damage during Soul Gain Prevention
Boots Gloves Vaal Skills deal (17-21)% increased Damage Non-Vaal Skills deal 500% increased Damage during Soul Gain Prevention
Boots Gloves Vitality has 10% reduced Mana Reservation 1000% increased Energy Shield
Boots Gloves Helmet (1-3)% increased Quantity of Items found 200% increased Rarity of Items found
Boots Gloves Helmet Body Armour Belt Shield Minions have (7-9)% increased maximum Life Minions have 40% increased maximum Life
Boots Gloves Helmet Body Armour Belt Shield Minions have (10-12)% increased maximum Life Minions have 80% increased maximum Life
Boots Gloves Helmet Body Armour Belt Shield Minions have (13-15)% increased maximum Life Minions have 150% increased maximum Life
Boots Gloves Helmet Body Armour Shield (15-20)% reduced Elemental Ailment Duration on you 40% reduced Elemental Ailment Duration on you
Boots Gloves Helmet Body Armour Shield (21-35)% reduced Elemental Ailment Duration on you 75% reduced Elemental Ailment Duration on you
Boots Gloves Helmet Body Armour Shield (36-50)% reduced Elemental Ailment Duration on you 200% reduced Elemental Ailment Duration on you
Boots Gloves Helmet Body Armour Shield Quiver Amulet Regenerate (11.7-18.3) Life per second 1.17% of Life Regenerated per second
Boots Gloves Helmet Body Armour Shield Quiver Amulet Regenerate (18.4-26.7) Life per second 2.33% of Life Regenerated per second
Boots Gloves Helmet Body Armour Shield Quiver Amulet Regenerate (26.7-40) Life per second 5% of Life Regenerated per second
Boots Gloves Helmet Body Armour Shield Quiver Amulet Regenerate (0.6-0.7)% of Life per second 5% of Life Regenerated per second
Boots Gloves Helmet Ring Amulet (10-11)% increased Rarity of Items found 30% increased Rarity of Items found
Boots Gloves Helmet Ring Amulet (12-13)% increased Rarity of Items found 60% increased Rarity of Items found
Boots Gloves Helmet Ring Amulet (14-15)% increased Rarity of Items found 90% increased Rarity of Items found
Boots Gloves Helmet Ring Amulet (16-17)% increased Rarity of Items found 120% increased Rarity of Items found
Boots Gloves Helmet Ring Amulet (18-20)% increased Rarity of Items found 145% increased Rarity of Items found
Boots Gloves Quiver +(18-20) to Intelligence +200 to Intelligence
Boots Gloves Quiver 5% increased Intelligence +200 to Intelligence
Boots Helmet (2-3)% chance to gain an additional Vaal Soul on Kill 11% chance to gain an additional Vaal Soul on Kill
Boots Helmet (4-5)% chance to gain an additional Vaal Soul on Kill 22% chance to gain an additional Vaal Soul on Kill
Boots Helmet 1% chance to Dodge Attack Hits +65% chance to Dodge Attack Hits while Focussed
Boots Helmet 2% chance to Dodge Attack Hits +100% chance to Dodge Attack Hits while Focussed
Boots Helmet +(18-20) to Dexterity +200 to Dexterity
Boots Helmet 5% increased Dexterity +200 to Dexterity
Boots Helmet Belt (13-14)% chance to Avoid being Frozen 50% chance to Avoid being Frozen
Boots Helmet Belt (15-17)% chance to Avoid being Frozen Cannot be Frozen
Boots Helmet Belt (18-20)% chance to Avoid being Frozen Cannot be Frozen
Boots Helmet Belt (13-14)% chance to Avoid being Ignited 45% chance to Avoid being Ignited
Boots Helmet Belt (15-17)% chance to Avoid being Ignited 90% chance to Avoid being Ignited
Boots Helmet Belt (18-20)% chance to Avoid being Ignited Cannot be Ignited
Boots Helmet Belt (13-14)% chance to Avoid being Shocked 50% chance to Avoid being Shocked
Boots Helmet Belt (15-17)% chance to Avoid being Shocked Cannot be Shocked
Boots Helmet Belt (18-20)% chance to Avoid being Shocked Cannot be Shocked
Boots Helmet Body Armour Shield (14-16)% chance to avoid Bleeding 55% chance to avoid Bleeding
Boots Helmet Body Armour Shield (18-21)% chance to avoid Bleeding Bleeding cannot be inflicted on you
Boots Helmet Body Armour Shield (22-25)% chance to avoid Bleeding Bleeding cannot be inflicted on you
Boots Helmet Body Armour Shield (14-16)% chance to Avoid being Poisoned 55% chance to Avoid being Poisoned
Boots Helmet Body Armour Shield (18-21)% chance to Avoid being Poisoned Cannot be Poisoned
Boots Helmet Body Armour Shield (22-25)% chance to Avoid being Poisoned Cannot be Poisoned
Boots Helmet Gloves +2% chance to Evade Attacks +245 to Evasion Rating
Boots Helmet Gloves +3% chance to Evade Attacks +1000 to Evasion Rating
Boots Helmet Gloves 2% additional Physical Damage Reduction +250 to Armour
Boots Helmet Gloves 3% additional Physical Damage Reduction +1000 to Armour
Boots Helmet Gloves Regenerate (0.6-0.7)% of Energy Shield per second +175 to maximum Energy Shield
Boots Helmet Gloves Regenerate (0.8-0.9)% of Energy Shield per second +500 to maximum Energy Shield
Boots Helmet Gloves +(15-20) to Armour +40 to Armour
Boots Helmet Gloves +(21-30) to Armour +80 to Armour
Boots Helmet Gloves +(31-40) to Armour +110 to Armour
Boots Helmet Gloves +(41-55) to Armour +150 to Armour
Boots Helmet Gloves +(56-70) to Armour +1000 to Armour
Boots Helmet Gloves +(56-70) to Armour +200 to Armour
Boots Helmet Gloves +(56-70) to Armour +250 to Armour
Boots Helmet Gloves +(10-12) to maximum Energy Shield +50 to maximum Energy Shield
Boots Helmet Gloves +(13-15) to maximum Energy Shield +75 to maximum Energy Shield
Boots Helmet Gloves +(16-18) to maximum Energy Shield +100 to maximum Energy Shield
Boots Helmet Gloves +(19-21) to maximum Energy Shield +125 to maximum Energy Shield
Boots Helmet Gloves +(22-25) to maximum Energy Shield +150 to maximum Energy Shield
Boots Helmet Gloves +(22-25) to maximum Energy Shield +175 to maximum Energy Shield
Boots Helmet Gloves +(22-25) to maximum Energy Shield +500 to maximum Energy Shield
Boots Helmet Gloves +(15-20) to Evasion Rating +35 to Evasion Rating
Boots Helmet Gloves +(21-30) to Evasion Rating +75 to Evasion Rating
Boots Helmet Gloves +(31-40) to Evasion Rating +105 to Evasion Rating
Boots Helmet Gloves +(41-55) to Evasion Rating +145 to Evasion Rating
Boots Helmet Gloves +(56-70) to Evasion Rating +1000 to Evasion Rating
Boots Helmet Gloves +(56-70) to Evasion Rating +195 to Evasion Rating
Boots Helmet Gloves +(56-70) to Evasion Rating +245 to Evasion Rating
Boots Helmet Gloves +(25-30) to maximum Mana +280 to maximum Mana
Boots Helmet Gloves 6% increased maximum Mana +280 to maximum Mana
Boots Helmet Gloves (7-8)% increased maximum Mana +335 to maximum Mana
Boots Helmet Gloves (9-10)% increased maximum Mana +500 to maximum Mana
Boots Helmet Gloves Body Armour Shield (15-18)% increased Armour 100% increased Armour
Boots Helmet Gloves Body Armour Shield (15-18)% increased Armour 100% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-18)% increased Armour 100% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (15-18)% increased Armour 100% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-22)% increased Armour 175% increased Armour
Boots Helmet Gloves Body Armour Shield (19-22)% increased Armour 175% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-22)% increased Armour 175% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (19-22)% increased Armour 175% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-26)% increased Armour 250% increased Armour
Boots Helmet Gloves Body Armour Shield (23-26)% increased Armour 250% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-26)% increased Armour 250% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (23-26)% increased Armour 250% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (27-30)% increased Armour 325% increased Armour
Boots Helmet Gloves Body Armour Shield (27-30)% increased Armour 325% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (27-30)% increased Armour 325% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (27-30)% increased Armour 325% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (30-35)% increased Armour 400% increased Armour
Boots Helmet Gloves Body Armour Shield (30-35)% increased Armour 400% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (30-35)% increased Armour 400% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (30-35)% increased Armour 400% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-16)% increased Energy Shield 100% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-16)% increased Energy Shield 100% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-16)% increased Energy Shield 100% increased Energy Shield
Boots Helmet Gloves Body Armour Shield (15-16)% increased Energy Shield 100% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (17-18)% increased Energy Shield 175% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (17-18)% increased Energy Shield 175% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (17-18)% increased Energy Shield 175% increased Energy Shield
Boots Helmet Gloves Body Armour Shield (17-18)% increased Energy Shield 175% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-20)% increased Energy Shield 250% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-20)% increased Energy Shield 250% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-20)% increased Energy Shield 250% increased Energy Shield
Boots Helmet Gloves Body Armour Shield (19-20)% increased Energy Shield 250% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (21-22)% increased Energy Shield 325% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (21-22)% increased Energy Shield 325% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (21-22)% increased Energy Shield 325% increased Energy Shield
Boots Helmet Gloves Body Armour Shield (21-22)% increased Energy Shield 325% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-25)% increased Energy Shield 400% increased Armour and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-25)% increased Energy Shield 400% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-25)% increased Energy Shield 400% increased Energy Shield
Boots Helmet Gloves Body Armour Shield (23-25)% increased Energy Shield 400% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-18)% increased Evasion Rating 100% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (15-18)% increased Evasion Rating 100% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-18)% increased Evasion Rating 100% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (15-18)% increased Evasion Rating 100% increased Evasion Rating
Boots Helmet Gloves Body Armour Shield (19-22)% increased Evasion Rating 175% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (19-22)% increased Evasion Rating 175% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-22)% increased Evasion Rating 175% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (19-22)% increased Evasion Rating 175% increased Evasion Rating
Boots Helmet Gloves Body Armour Shield (23-26)% increased Evasion Rating 250% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (23-26)% increased Evasion Rating 250% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-26)% increased Evasion Rating 250% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (23-26)% increased Evasion Rating 250% increased Evasion Rating
Boots Helmet Gloves Body Armour Shield (27-30)% increased Evasion Rating 325% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (27-30)% increased Evasion Rating 325% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (27-30)% increased Evasion Rating 325% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (27-30)% increased Evasion Rating 325% increased Evasion Rating
Boots Helmet Gloves Body Armour Shield (30-35)% increased Evasion Rating 400% increased Armour and Evasion
Boots Helmet Gloves Body Armour Shield (30-35)% increased Evasion Rating 400% increased Armour, Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (30-35)% increased Evasion Rating 400% increased Evasion and Energy Shield
Boots Helmet Gloves Body Armour Shield (30-35)% increased Evasion Rating 400% increased Evasion Rating
Boots Helmet Gloves Body Armour Shield +(8-10) to maximum Life +100 to maximum Life
Boots Helmet Gloves Body Armour Shield +(11-14) to maximum Life +175 to maximum Life
Boots Helmet Gloves Body Armour Shield +(15-19) to maximum Life +250 to maximum Life
Boots Helmet Gloves Body Armour Shield +(20-24) to maximum Life +325 to maximum Life
Boots Helmet Gloves Body Armour Shield +(25-30) to maximum Life +400 to maximum Life
Boots Helmet Gloves Body Armour Shield 4% increased maximum Life +400 to maximum Life
Boots Helmet Gloves Body Armour Shield (10-12)% increased Stun and Block Recovery 30% increased Stun and Block Recovery
Boots Helmet Gloves Body Armour Shield (13-15)% increased Stun and Block Recovery 60% increased Stun and Block Recovery
Boots Helmet Gloves Body Armour Shield (16-18)% increased Stun and Block Recovery 90% increased Stun and Block Recovery
Boots Helmet Gloves Body Armour Shield (19-21)% increased Stun and Block Recovery 110% increased Stun and Block Recovery
Boots Helmet Gloves Body Armour Shield (22-25)% increased Stun and Block Recovery 130% increased Stun and Block Recovery
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (5-7) Life per second 16.7 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (7-11.7) Life per second 29.2 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (11.7-18.3) Life per second 41.7 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (18.4-26.7) Life per second 50 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (26.7-40) Life per second 54.2 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (26.7-40) Life per second 58.3 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (26.7-40) Life per second 83.3 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (0.6-0.7)% of Life per second 54.2 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate (0.8-0.93)% of Life per second 58.3 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Belt Ring Regenerate 1% of Life per second 83.3 Life Regenerated per second
Boots Helmet Gloves Body Armour Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(6-7) to all Attributes 60% reduced Attribute Requirements
Boots Helmet Gloves Body Armour Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(8-9) to all Attributes 70% reduced Attribute Requirements
Boots Helmet Gloves Body Armour Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(10-12) to all Attributes 85% reduced Attribute Requirements
Boots Helmet Gloves Body Armour Shield Quiver +(9-10)% to Chaos Resistance +100% to Chaos Resistance
Boots Helmet Gloves Body Armour Shield Quiver +(15-16)% to Cold Resistance +140% to Cold Resistance
Boots Helmet Gloves Body Armour Shield Quiver +(15-16)% to Fire Resistance +140% to Fire Resistance
Boots Helmet Gloves Body Armour Shield Quiver +(15-16)% to Lightning Resistance +140% to Lightning Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(5-6)% to Chaos Resistance +35% to Chaos Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(7-8)% to Chaos Resistance +70% to Chaos Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +8% to Cold Resistance +50% to Cold Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-10)% to Cold Resistance +75% to Cold Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(11-12)% to Cold Resistance +100% to Cold Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(13-14)% to Cold Resistance +125% to Cold Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(6-8) to Dexterity +15 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-11) to Dexterity +30 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(12-14) to Dexterity +50 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +8% to Fire Resistance +50% to Fire Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-10)% to Fire Resistance +75% to Fire Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(11-12)% to Fire Resistance +100% to Fire Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(13-14)% to Fire Resistance +125% to Fire Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(6-8) to Intelligence +15 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-11) to Intelligence +30 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(12-14) to Intelligence +50 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +8% to Lightning Resistance +50% to Lightning Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-10)% to Lightning Resistance +75% to Lightning Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(11-12)% to Lightning Resistance +100% to Lightning Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(13-14)% to Lightning Resistance +125% to Lightning Resistance
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(6-8) to Strength +15 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-11) to Strength +30 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(12-14) to Strength +50 to all Attributes
Boots Helmet Gloves Body Armour Shield Quiver Claw Sceptre Dagger Wand Staff +(6-8) to Intelligence +40 to Intelligence
Boots Helmet Gloves Body Armour Shield Quiver Claw Sceptre Dagger Wand Staff +(9-11) to Intelligence +70 to Intelligence
Boots Helmet Gloves Body Armour Shield Quiver Claw Sceptre Dagger Wand Staff +(12-14) to Intelligence +100 to Intelligence
Boots Helmet Gloves Body Armour Shield Quiver Claw Sceptre Dagger Wand Staff +(15-17) to Intelligence +130 to Intelligence
Boots Helmet Gloves Body Armour Shield Quiver Claw Sceptre Dagger Wand Staff +(18-20) to Intelligence +160 to Intelligence
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger Bow +(6-8) to Dexterity +40 to Dexterity
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger Bow +(9-11) to Dexterity +70 to Dexterity
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger Bow +(12-14) to Dexterity +100 to Dexterity
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger Bow +(15-17) to Dexterity +130 to Dexterity
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger Bow +(18-20) to Dexterity +160 to Dexterity
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff +(6-8) to Strength +40 to Strength
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff +(9-11) to Strength +70 to Strength
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff +(12-14) to Strength +100 to Strength
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff +(15-17) to Strength +130 to Strength
Boots Helmet Gloves Body Armour Shield Quiver One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Two Hand Mace Two Hand Axe Two Hand Sword Staff +(18-20) to Strength +160 to Strength
Boots Helmet Gloves Quiver +(9-10)% to Chaos Resistance +120% to Chaos Resistance
Boots Helmet Gloves Quiver +(15-16)% to Cold Resistance +150% to Cold Resistance
Boots Helmet Gloves Quiver +(15-16)% to Fire Resistance +150% to Fire Resistance
Boots Helmet Gloves Quiver +(15-16)% to Lightning Resistance +150% to Lightning Resistance
Boots Helmet Gloves Quiver +1% to maximum Chaos Resistance +120% to Chaos Resistance
Boots Helmet Gloves Quiver +1% to maximum Cold Resistance +150% to Cold Resistance
Boots Helmet Gloves Quiver +1% to maximum Fire Resistance +150% to Fire Resistance
Boots Helmet Gloves Quiver +1% to maximum Lightning Resistance +150% to Lightning Resistance
Boots Helmet Gloves Sceptre Dagger Wand Staff +(8-10) to maximum Mana +70 to maximum Mana
Boots Helmet Gloves Sceptre Dagger Wand Staff +(11-14) to maximum Mana +125 to maximum Mana
Boots Helmet Gloves Sceptre Dagger Wand Staff +(15-19) to maximum Mana +175 to maximum Mana
Boots Helmet Gloves Sceptre Dagger Wand Staff +(20-24) to maximum Mana +230 to maximum Mana
Boots Helmet Gloves Shield (5-6)% increased maximum Life +1000 to maximum Life
Boots Helmet Shield 2% reduced Mana Cost of Skills Socketed Spells have 25% reduced Mana Cost
Boots Helmet Shield 3% reduced Mana Cost of Skills Socketed Spells have 50% reduced Mana Cost
Boots Helmet Shield (4-5)% reduced Mana Cost of Skills Socketed Spells have 100% reduced Mana Cost
Boots Helmet Shield Body Armour -1 to Total Mana Cost of Skills Socketed Attacks have -20 to Total Mana Cost
Boots Helmet Shield Body Armour -2 to Total Mana Cost of Skills Socketed Attacks have -40 to Total Mana Cost
Boots Helmet Shield Body Armour -3 to Total Mana Cost of Skills Socketed Attacks have -50 to Total Mana Cost
Boots One Hand Axe One Hand Sword One Hand Mace Sceptre +(10-12) to all Attributes 100% reduced Attribute Requirements
Boots One Hand Axe One Hand Sword One Hand Mace Sceptre (5-10)% chance to gain an Endurance Charge on Kill 100% reduced Attribute Requirements
Boots Ring (7-10)% increased Effect of Chill 80% increased Effect of non-Damaging Ailments on Enemies
Boots Ring (11-15)% increased Effect of Chill 100% increased Effect of non-Damaging Ailments on Enemies
Boots Ring (7-10)% increased Effect of Shock 80% increased Effect of non-Damaging Ailments on Enemies
Boots Ring (11-15)% increased Effect of Shock 100% increased Effect of non-Damaging Ailments on Enemies
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +1 to Level of Socketed Chaos Gems +10 to Level of Socketed Chaos Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(2-3)% to Quality of Socketed Chaos Gems +3 to Level of Socketed Chaos Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(4-6)% to Quality of Socketed Chaos Gems +5 to Level of Socketed Chaos Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +1 to Level of Socketed Cold Gems +10 to Level of Socketed Cold Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(2-3)% to Quality of Socketed Cold Gems +3 to Level of Socketed Cold Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(4-6)% to Quality of Socketed Cold Gems +5 to Level of Socketed Cold Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +1 to Level of Socketed Fire Gems +10 to Level of Socketed Fire Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(2-3)% to Quality of Socketed Fire Gems +3 to Level of Socketed Fire Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(4-6)% to Quality of Socketed Fire Gems +5 to Level of Socketed Fire Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +1 to Level of Socketed Lightning Gems +10 to Level of Socketed Lightning Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(2-3)% to Quality of Socketed Lightning Gems +3 to Level of Socketed Lightning Gems
Boots Shield Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(4-6)% to Quality of Socketed Lightning Gems +5 to Level of Socketed Lightning Gems
Bow Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity +200 to Dexterity
Bow +1 to Level of Socketed Bow Gems +10 to Level of Socketed Bow Gems
Bow +(2-3)% to Quality of Socketed Bow Gems +3 to Level of Socketed Bow Gems
Bow +(4-6)% to Quality of Socketed Bow Gems +5 to Level of Socketed Bow Gems
Bow (3-4)% increased Attack Speed 100% increased Attack Speed while a Rare or Unique Enemy is Nearby
Bow (3-4)% increased Attack Speed Gain Onslaught for 4 seconds on Kill
Bow +1 to Maximum Frenzy Charges 100% reduced Attribute Requirements
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Regenerate 0.4% of Mana per second 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(9-10)% to Chaos Resistance +120% to Chaos Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Gain (7-10)% of Cold Damage as Extra Chaos Damage Gain 100% of Cold Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(15-16)% to Cold Resistance +150% to Cold Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(18-20)% to Global Critical Strike Multiplier +60% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(21-23)% to Global Critical Strike Multiplier +120% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(24-26)% to Global Critical Strike Multiplier +150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-30)% increased Conductivity Curse Effect 1000% increased Lightning Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-30)% increased Flammability Curse Effect 1000% increased Fire Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-30)% increased Frostbite Curse Effect 1000% increased Cold Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace You and Allies affected by Auras from your Skills deal (13-16)% increased Damage Auras from your Skills grant 5% increased Damage to you and Allies
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace You and Allies affected by Auras from your Skills deal (17-21)% increased Damage Auras from your Skills grant 9% increased Damage to you and Allies
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace You and Allies affected by Auras from your Skills deal (22-25)% increased Damage Auras from your Skills grant 20% increased Damage to you and Allies
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (4-5)% increased Damage per Endurance Charge 50% increased Damage per Endurance Charge
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 2% increased Damage per Endurance Charge 16% increased Damage per Endurance Charge
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (4-5)% increased Damage per Frenzy Charge 50% increased Damage per Frenzy Charge
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 2% increased Damage per Frenzy Charge 16% increased Damage per Frenzy Charge
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (4-5)% increased Damage per Power Charge 50% increased Damage per Power Charge
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 2% increased Damage per Power Charge 16% increased Damage per Power Charge
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Triggered Spells deal (27-32)% increased Spell Damage Trigger a Socketed Spell when you Use a Skill
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Triggered Spells deal (33-38)% increased Spell Damage Trigger a Socketed Spell when you Use a Skill
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 4% chance to deal Double Damage 18% chance to deal Double Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 5% chance to deal Double Damage 50% chance to deal Double Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (21-26)% increased Elemental Damage 130% increased Elemental Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (21-26)% increased Elemental Damage Attacks with this Weapon Penetrate 22% Elemental Resistances
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (27-32)% increased Elemental Damage 260% increased Elemental Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (27-32)% increased Elemental Damage Attacks with this Weapon Penetrate 44% Elemental Resistances
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-38)% increased Elemental Damage 500% increased Elemental Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-38)% increased Elemental Damage Attacks with this Weapon Penetrate 100% Elemental Resistances
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Damage Penetrates (3-5)% Elemental Resistances 500% increased Elemental Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Killed Enemies Explode, dealing 5% of their Life as Physical Damage 100% increased Light Radius
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Bleeding you inflict deals Damage (30-35)% faster 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Poisons you inflict deal Damage (30-35)% faster 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Gain (7-10)% of Fire Damage as Extra Chaos Damage Gain 100% of Fire Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(15-16)% to Fire Resistance +150% to Fire Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (14-16)% increased Armour +1100 to Armour if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (17-19)% increased Armour +2200 to Armour if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-22)% increased Armour +5000 to Armour if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (7-9)% increased maximum Energy Shield 1.2% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (10-13)% increased maximum Energy Shield 2.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (14-16)% increased maximum Energy Shield 8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (14-16)% increased Evasion Rating +1100 to Evasion Rating if Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (17-19)% increased Evasion Rating +2200 to Evasion Rating if Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-22)% increased Evasion Rating +5000 to Evasion Rating if Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 3% of Physical Attack Damage Leeched as Life 4% of Physical Attack Damage Leeched as Life
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(45-50) Life gained for each Enemy hit by Attacks +15 Life gained for each Enemy hit by your Attacks
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Gain (7-10)% of Lightning Damage as Extra Chaos Damage Gain 100% of Lightning Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(15-16)% to Lightning Resistance +150% to Lightning Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 15% increased Light Radius 100% increased Light Radius
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds 1 to (2-3) Physical Damage Adds 0 to 50 Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (2-3) to (4-5) Physical Damage Adds 0 to 100 Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (4-5) to (6-7) Physical Damage Adds 0 to 150 Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (6-7) to (8-10) Physical Damage Adds 0 to 180 Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (8-9) to (11-13) Physical Damage Adds 0 to 500 Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (7-12) to (15-26) Chaos Damage Adds 0 to 300 Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (13-21) to (27-49) Chaos Damage Adds 0 to 450 Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (22-43) to (50-74) Chaos Damage Adds 0 to 1000 Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Attacks with this Weapon Penetrate 3% Elemental Resistances Attacks with this Weapon Penetrate 100% Elemental Resistances
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (13-14)% increased Physical Damage 200% increased Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (15-16)% increased Physical Damage 400% increased Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (17-19)% increased Physical Damage 600% increased Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-22)% increased Physical Damage 725% increased Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (23-25)% increased Physical Damage 1000% increased Physical Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 1% of Physical Attack Damage Leeched as Mana 4% of Physical Attack Damage Leeched as Mana
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (28-30)% increased Mana Regeneration Rate 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Gain (7-10)% of Physical Damage as Extra Chaos Damage Gain 100% of Physical Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (4-6) to (8-13) Cold Damage to Spells Adds 0 to 100 Cold Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (7-11) to (14-20) Cold Damage to Spells Adds 0 to 180 Cold Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (12-16) to (21-28) Cold Damage to Spells Adds 0 to 250 Cold Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (17-21) to (28-38) Cold Damage to Spells Adds 0 to 280 Cold Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (22-26) to (31-46) Cold Damage to Spells Adds 0 to 1000 Cold Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (5-9) to (10-15) Fire Damage to Spells Adds 0 to 100 Fire Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (10-14) to (16-25) Fire Damage to Spells Adds 0 to 200 Fire Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (14-19) to (26-34) Fire Damage to Spells Adds 0 to 275 Fire Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (20-25) to (35-45) Fire Damage to Spells Adds 0 to 320 Fire Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (26-32) to (46-56) Fire Damage to Spells Adds 0 to 1000 Fire Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds 1 to (18-28) Lightning Damage to Spells Adds 0 to 150 Lightning Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (1-3) to (29-46) Lightning Damage to Spells Adds 0 to 300 Lightning Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (2-4) to (47-58) Lightning Damage to Spells Adds 0 to 450 Lightning Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (2-5) to (59-75) Lightning Damage to Spells Adds 0 to 540 Lightning Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Adds (3-7) to (75-88) Lightning Damage to Spells Adds 0 to 1000 Lightning Damage to Spells
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Spells have a (16-18)% chance to deal Double Damage 1000% increased Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Vaal Skills deal (36-44)% increased Damage 55% reduced Soul Cost of Vaal Skills
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Vaal Skills deal (45-51)% increased Damage 110% reduced Soul Cost of Vaal Skills
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (21-26)% increased Damage 130% increased Damage when on Full Life
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (27-32)% increased Damage 260% increased Damage when on Full Life
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-38)% increased Damage 500% increased Damage when on Full Life
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-35)% increased Attack Damage 90% chance to deal Double Damage while Focussed
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-35)% increased Attack Damage Socketed Skills deal 22% more Attack Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (36-44)% increased Attack Damage 200% chance to deal Double Damage while Focussed
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (36-44)% increased Attack Damage Socketed Skills deal 44% more Attack Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (45-51)% increased Attack Damage Socketed Skills deal 100% more Attack Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (24-28)% increased Damage with Bleeding 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (25-28)% increased Chaos Damage Attacks with this Weapon Penetrate 22% Chaos Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (25-28)% increased Chaos Damage Gain 10% of Non-Chaos Damage as extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (25-28)% increased Chaos Damage Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Chaos Damage 110% increased Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Chaos Damage Attacks with this Weapon Penetrate 44% Chaos Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Chaos Damage Curse Enemies with Level 11 Despair on Hit
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Chaos Damage Gain 20% of Non-Chaos Damage as extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Chaos Damage Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Chaos Damage 220% increased Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Chaos Damage Attacks with this Weapon Penetrate 100% Chaos Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Chaos Damage Curse Enemies with Level 22 Despair on Hit
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Chaos Damage Gain 50% of Non-Chaos Damage as extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Chaos Damage Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Chaos Damage 500% increased Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Chaos Damage Curse Enemies with Level 50 Despair on Hit
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Cold Damage 100% increased Cold Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Cold Damage 200% increased Cold Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Cold Damage Damage Penetrates 22% Cold Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Cold Damage Gain 35% of Cold Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Cold Damage 300% increased Cold Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Cold Damage Damage Penetrates 44% Cold Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Cold Damage Gain 70% of Cold Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Cold Damage 350% increased Cold Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Cold Damage Damage Penetrates 100% Cold Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Cold Damage Gain 100% of Cold Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Fire Damage 100% increased Fire Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Fire Damage 11% chance to Cast Level 20 Fire Burst on Hit
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Fire Damage 200% increased Fire Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Fire Damage Damage Penetrates 22% Fire Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Fire Damage Gain 35% of Fire Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Fire Damage 22% chance to Cast Level 20 Fire Burst on Hit
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Fire Damage 300% increased Fire Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Fire Damage Damage Penetrates 44% Fire Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Fire Damage Gain 70% of Fire Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Fire Damage 350% increased Fire Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Fire Damage 50% chance to Cast Level 20 Fire Burst on Hit
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Fire Damage Damage Penetrates 100% Fire Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Fire Damage Gain 100% of Fire Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-32)% increased Lightning Damage 100% increased Lightning Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Lightning Damage 200% increased Lightning Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Lightning Damage Damage Penetrates 22% Lightning Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-36)% increased Lightning Damage Gain 35% of Lightning Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Lightning Damage 300% increased Lightning Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Lightning Damage Damage Penetrates 44% Lightning Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (37-40)% increased Lightning Damage Gain 70% of Lightning Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Lightning Damage 350% increased Lightning Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Lightning Damage Damage Penetrates 100% Lightning Resistance
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (41-44)% increased Lightning Damage Gain 100% of Lightning Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (27-32)% increased Global Physical Damage Gain 35% of Physical Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (33-38)% increased Global Physical Damage Gain 70% of Physical Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (39-44)% increased Global Physical Damage Gain 100% of Physical Damage as Extra Chaos Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (24-28)% increased Damage with Poison 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (22-24)% increased Spell Damage 125% increased Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (25-28)% increased Spell Damage 250% increased Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-35)% increased Spell Damage 375% increased Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-35)% increased Spell Damage 90% chance to deal Double Damage while Focussed
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (29-35)% increased Spell Damage Socketed Skills deal 22% more Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (36-44)% increased Spell Damage 200% chance to deal Double Damage while Focussed
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (36-44)% increased Spell Damage Socketed Skills deal 44% more Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (45-51)% increased Spell Damage 420% increased Spell Damage
Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (45-51)% increased Spell Damage Socketed Skills deal 100% more Spell Damage
Bow Two Hand Sword Two Hand Axe Two Hand Mace (60-70)% increased Attack Damage if Corrupted 200% reduced Soul Cost of Vaal Skills
Claw (6-8)% increased Attack Damage per 500 Maximum Mana +500 to maximum Mana
Claw 0.4% of Attack Damage Leeched as Mana 500% increased Mana Regeneration Rate
Claw +(25-30) to maximum Mana +200 to maximum Mana
Claw (28-30)% increased Mana Regeneration Rate 500% increased Mana Regeneration Rate
Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (3-4)% increased Attack Speed 30% increased Attack Speed while a Rare or Unique Enemy is Nearby
Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (5-6)% increased Attack Speed 100% increased Attack Speed while a Rare or Unique Enemy is Nearby
Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace +1 to Weapon range +7 to Weapon range
Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace +2 to Weapon range +20 to Weapon range
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace +(9-10)% to Chaos Resistance +120% to Chaos Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace +(15-16)% to Cold Resistance +150% to Cold Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace +(15-16)% to Fire Resistance +150% to Fire Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace +(15-16)% to Lightning Resistance +150% to Lightning Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (13-14)% increased Physical Damage 200% increased Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (15-16)% increased Physical Damage 400% increased Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (17-19)% increased Physical Damage 600% increased Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (20-22)% increased Physical Damage 725% increased Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (23-25)% increased Physical Damage 1000% increased Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Gain (4-6)% of Cold Damage as Extra Chaos Damage Gain 100% of Cold Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre +(15-17)% to Global Critical Strike Multiplier +40% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre +(18-20)% to Global Critical Strike Multiplier +80% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre +(21-23)% to Global Critical Strike Multiplier +150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (10-15)% increased Conductivity Curse Effect 1000% increased Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (10-15)% increased Flammability Curse Effect 1000% increased Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (10-15)% increased Frostbite Curse Effect 1000% increased Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre You and Allies affected by Auras from your Skills deal (7-9)% increased Damage Auras from your Skills grant 3% increased Damage to you and Allies
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre You and Allies affected by Auras from your Skills deal (10-12)% increased Damage Auras from your Skills grant 5% increased Damage to you and Allies
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre You and Allies affected by Auras from your Skills deal (13-15)% increased Damage Auras from your Skills grant 20% increased Damage to you and Allies
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (3-4)% increased Damage per Endurance Charge 50% increased Damage per Endurance Charge
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre 2% increased Damage per Endurance Charge 10% increased Damage per Endurance Charge
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (3-4)% increased Damage per Frenzy Charge 50% increased Damage per Frenzy Charge
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre 2% increased Damage per Frenzy Charge 10% increased Damage per Frenzy Charge
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (3-4)% increased Damage per Power Charge 50% increased Damage per Power Charge
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre 2% increased Damage per Power Charge 10% increased Damage per Power Charge
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Triggered Spells deal (19-22)% increased Spell Damage Trigger a Socketed Spell when you Use a Skill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Triggered Spells deal (23-26)% increased Spell Damage Trigger a Socketed Spell when you Use a Skill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (17-19)% increased Elemental Damage 70% increased Elemental Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (17-19)% increased Elemental Damage Attacks with this Weapon Penetrate 22% Elemental Resistances
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (20-22)% increased Elemental Damage 140% increased Elemental Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (20-22)% increased Elemental Damage Attacks with this Weapon Penetrate 44% Elemental Resistances
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Elemental Damage 500% increased Elemental Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Elemental Damage Attacks with this Weapon Penetrate 100% Elemental Resistances
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Damage Penetrates (3-5)% Elemental Resistances 500% increased Elemental Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Killed Enemies Explode, dealing 3% of their Life as Physical Damage 100% increased Light Radius
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bleeding you inflict deals Damage (15-20)% faster 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Poisons you inflict deal Damage (15-20)% faster 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Gain (4-6)% of Fire Damage as Extra Chaos Damage Gain 100% of Fire Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (7-9)% increased Armour +600 to Armour if you've Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (10-12)% increased Armour +1200 to Armour if you've Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (13-15)% increased Armour +5000 to Armour if you've Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (4-5)% increased maximum Energy Shield 0.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (6-7)% increased maximum Energy Shield 1.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (8-10)% increased maximum Energy Shield 8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (7-9)% increased Evasion Rating +600 to Evasion Rating if Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (10-12)% increased Evasion Rating +1200 to Evasion Rating if Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (13-15)% increased Evasion Rating +5000 to Evasion Rating if Hit an Enemy Recently
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre 1.5% of Physical Attack Damage Leeched as Life 4% of Physical Attack Damage Leeched as Life
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre +(25-30) Life gained for each Enemy hit by Attacks +15 Life gained for each Enemy hit by your Attacks
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Gain (4-6)% of Lightning Damage as Extra Chaos Damage Gain 100% of Lightning Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre 15% increased Light Radius 100% increased Light Radius
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds 1 to 2 Physical Damage Adds 0 to 40 Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (2-3) to (3-4) Physical Damage Adds 0 to 80 Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (3-4) to (5-6) Physical Damage Adds 0 to 120 Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (5-6) to (7-8) Physical Damage Adds 0 to 135 Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (6-7) to (9-10) Physical Damage Adds 0 to 500 Physical Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (4-9) to (11-21) Chaos Damage Adds 0 to 200 Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (10-18) to (22-34) Chaos Damage Adds 0 to 320 Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (19-28) to (35-49) Chaos Damage Adds 0 to 1000 Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Attacks with this Weapon Penetrate 3% Elemental Resistances Attacks with this Weapon Penetrate 100% Elemental Resistances
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre 0.5% of Physical Attack Damage Leeched as Mana 4% of Physical Attack Damage Leeched as Mana
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Gain (4-6)% of Physical Damage as Extra Chaos Damage Gain 100% of Physical Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (3-5) to (5-8) Cold Damage to Spells Adds 0 to 60 Cold Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (5-7) to (9-13) Cold Damage to Spells Adds 0 to 120 Cold Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (8-11) to (14-19) Cold Damage to Spells Adds 0 to 160 Cold Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (12-14) to (19-25) Cold Damage to Spells Adds 0 to 180 Cold Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (15-18) to (26-31) Cold Damage to Spells Adds 0 to 1000 Cold Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (3-6) to (7-11) Fire Damage to Spells Adds 0 to 75 Fire Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (7-9) to (12-17) Fire Damage to Spells Adds 0 to 150 Fire Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (10-13) to (17-22) Fire Damage to Spells Adds 0 to 200 Fire Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (14-17) to (23-31) Fire Damage to Spells Adds 0 to 230 Fire Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (18-21) to (31-38) Fire Damage to Spells Adds 0 to 1000 Fire Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds 1 to (12-18) Lightning Damage to Spells Adds 0 to 100 Lightning Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (1-2) to (19-28) Lightning Damage to Spells Adds 0 to 200 Lightning Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (1-3) to (29-39) Lightning Damage to Spells Adds 0 to 300 Lightning Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (2-4) to (40-49) Lightning Damage to Spells Adds 0 to 370 Lightning Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Adds (2-5) to (50-59) Lightning Damage to Spells Adds 0 to 1000 Lightning Damage to Spells
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Spells have a (8-10)% chance to deal Double Damage 1000% increased Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Vaal Skills deal (25-30)% increased Damage 25% reduced Soul Cost of Vaal Skills
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Vaal Skills deal (31-35)% increased Damage 50% reduced Soul Cost of Vaal Skills
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (15-18)% increased Damage 70% increased Damage when on Full Life
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (19-22)% increased Damage 140% increased Damage when on Full Life
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Damage 500% increased Damage when on Full Life
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Attack Damage 40% chance to deal Double Damage while Focussed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Attack Damage Socketed Skills deal 44% more Attack Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Attack Damage Deal Double Damage while Focussed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Attack Damage Socketed Skills deal 88% more Attack Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (31-35)% increased Attack Damage Socketed Skills deal 200% more Attack Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-28)% increased Damage with Bleeding 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (15-17)% increased Chaos Damage Attacks with this Weapon Penetrate 22% Chaos Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (15-17)% increased Chaos Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (15-17)% increased Chaos Damage Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Chaos Damage 75% increased Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Chaos Damage Attacks with this Weapon Penetrate 44% Chaos Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Chaos Damage Curse Enemies with Level 11 Despair on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Chaos Damage Gain 10% of Non-Chaos Damage as extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Chaos Damage Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Chaos Damage 150% increased Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Chaos Damage Attacks with this Weapon Penetrate 100% Chaos Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Chaos Damage Curse Enemies with Level 22 Despair on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Chaos Damage Gain 50% of Non-Chaos Damage as extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Chaos Damage Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Chaos Damage 500% increased Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Chaos Damage Curse Enemies with Level 50 Despair on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Cold Damage 100% increased Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Cold Damage 160% increased Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Cold Damage Damage Penetrates 11% Cold Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Cold Damage Gain 16% of Cold Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Cold Damage 220% increased Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Cold Damage Damage Penetrates 22% Cold Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Cold Damage Gain 32% of Cold Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Cold Damage 280% increased Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Cold Damage Damage Penetrates 50% Cold Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Cold Damage Gain 100% of Cold Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Fire Damage 100% increased Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Fire Damage 11% chance to Cast Level 20 Fire Burst on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Fire Damage 160% increased Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Fire Damage Damage Penetrates 11% Fire Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Fire Damage Gain 16% of Fire Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Fire Damage 22% chance to Cast Level 20 Fire Burst on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Fire Damage 220% increased Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Fire Damage Damage Penetrates 22% Fire Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Fire Damage Gain 32% of Fire Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Fire Damage 280% increased Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Fire Damage 50% chance to Cast Level 20 Fire Burst on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Fire Damage Damage Penetrates 50% Fire Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Fire Damage Gain 100% of Fire Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (18-20)% increased Lightning Damage 100% increased Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Lightning Damage 160% increased Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Lightning Damage Damage Penetrates 11% Lightning Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (21-23)% increased Lightning Damage Gain 16% of Lightning Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Lightning Damage 220% increased Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Lightning Damage Damage Penetrates 22% Lightning Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-26)% increased Lightning Damage Gain 32% of Lightning Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Lightning Damage 280% increased Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Lightning Damage Damage Penetrates 50% Lightning Resistance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Lightning Damage Gain 100% of Lightning Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (19-22)% increased Global Physical Damage Gain 16% of Physical Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Global Physical Damage Gain 32% of Physical Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Global Physical Damage Gain 100% of Physical Damage as Extra Chaos Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (24-28)% increased Damage with Poison 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (16-18)% increased Spell Damage 90% increased Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (19-22)% increased Spell Damage 180% increased Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Spell Damage 270% increased Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Spell Damage 40% chance to deal Double Damage while Focussed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (23-26)% increased Spell Damage Socketed Skills deal 44% more Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Spell Damage Deal Double Damage while Focussed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (27-30)% increased Spell Damage Socketed Skills deal 88% more Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (31-35)% increased Spell Damage 300% increased Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre (31-35)% increased Spell Damage Socketed Skills deal 200% more Spell Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (3-6) to (7-11) Cold Damage Adds 0 to 50 Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (7-10) to (12-18) Cold Damage Adds 0 to 100 Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (11-15) to (19-26) Cold Damage Adds 0 to 150 Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (16-20) to (27-35) Cold Damage Adds 0 to 200 Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (21-25) to (36-43) Cold Damage Adds 0 to 1000 Cold Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (4-8) to (9-15) Fire Damage Adds 0 to 80 Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (9-12) to (16-23) Fire Damage Adds 0 to 160 Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (13-18) to (24-31) Fire Damage Adds 0 to 210 Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (19-24) to (32-43) Fire Damage Adds 0 to 250 Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (25-30) to (44-53) Fire Damage Adds 0 to 1000 Fire Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds 1 to (16-25) Lightning Damage Adds 0 to 150 Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (1-2) to (26-40) Lightning Damage Adds 0 to 300 Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (1-3) to (41-55) Lightning Damage Adds 0 to 375 Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (2-5) to (56-70) Lightning Damage Adds 0 to 430 Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Adds (2-6) to (71-83) Lightning Damage Adds 0 to 1000 Lightning Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(15-17)% to Global Critical Strike Multiplier +25% to Global Critical Strike Multiplier
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(18-20)% to Global Critical Strike Multiplier +50% to Global Critical Strike Multiplier
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(21-23)% to Global Critical Strike Multiplier +75% to Global Critical Strike Multiplier
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(24-26)% to Global Critical Strike Multiplier +100% to Global Critical Strike Multiplier
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(27-30)% to Global Critical Strike Multiplier +200% to Global Critical Strike Multiplier
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (8-11)% increased Endurance Charge Duration 18% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (12-15)% increased Endurance Charge Duration 36% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (5-10)% chance to gain an Endurance Charge on Kill 100% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (8-11)% increased Frenzy Charge Duration 18% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (12-15)% increased Frenzy Charge Duration 36% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (5-10)% chance to gain a Frenzy Charge on Kill 100% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +1 to Level of Socketed Gems +10 to Level of Socketed Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(2-3)% to Quality of Socketed Gems +1 to Level of Socketed Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace +(4-6)% to Quality of Socketed Gems +2 to Level of Socketed Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (4-5)% chance to Intimidate Enemies for 4 seconds on Hit 16% chance to Intimidate Enemies for 4 seconds on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (6-7)% chance to Intimidate Enemies for 4 seconds on Hit 32% chance to Intimidate Enemies for 4 seconds on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (8-10)% chance to Intimidate Enemies for 4 seconds on Hit 100% chance to Intimidate Enemies for 4 seconds on Hit
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (3-4)% increased Attack Speed 30% increased Attack Speed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (5-6)% increased Attack Speed 50% increased Attack Speed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (7-8)% increased Attack Speed 100% increased Attack Speed
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (5-6)% increased Critical Strike Chance 25% increased Critical Strike Chance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (7-8)% increased Critical Strike Chance 50% increased Critical Strike Chance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (9-10)% increased Critical Strike Chance 75% increased Critical Strike Chance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (11-12)% increased Critical Strike Chance 100% increased Critical Strike Chance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (13-15)% increased Critical Strike Chance 200% increased Critical Strike Chance
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Attacks with this Weapon Penetrate 2% Elemental Resistances 50% increased Elemental Damage with Attack Skills
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Attacks with this Weapon Penetrate 3% Elemental Resistances 100% increased Elemental Damage with Attack Skills
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Attacks with this Weapon Penetrate (4-5)% Elemental Resistances 300% increased Elemental Damage with Attack Skills
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (11-12)% increased Damage Triggers Level 20 Spectral Spirits when Equipped
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (13-14)% increased Damage Triggers Level 20 Spectral Spirits when Equipped
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (15-16)% increased Damage Triggers Level 20 Spectral Spirits when Equipped
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (8-11)% increased Power Charge Duration 18% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (12-15)% increased Power Charge Duration 36% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (5-10)% chance to gain a Power Charge on Kill 100% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (26-35)% increased Stun Duration on Enemies 300% increased Stun Duration on Enemies
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (10-15)% increased Global Accuracy Rating +500 to Accuracy Rating
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (10-15)% increased Global Accuracy Rating Hits can't be Evaded
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-25)% increased Global Accuracy Rating +1000 to Accuracy Rating
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (20-25)% increased Global Accuracy Rating Hits can't be Evaded
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (30-35)% increased Global Accuracy Rating +2000 to Accuracy Rating
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (30-35)% increased Global Accuracy Rating Hits can't be Evaded
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 100% increased Global Accuracy Rating Hits can't be Evaded
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (14-18)% increased Damage with Bleeding 70% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (19-23)% increased Damage with Bleeding 140% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (19-22)% increased Damage Minions deal 90% increased Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (23-26)% increased Damage Minions deal 180% increased Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (27-30)% increased Damage Minions deal 500% increased Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (27-32)% increased Damage Minions deal 140% increased Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (33-38)% increased Damage Minions deal 280% increased Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Minions deal (39-44)% increased Damage Minions deal 500% increased Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (14-18)% increased Damage with Poison 70% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (19-23)% increased Damage with Poison 140% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +1 to Level of Socketed Dexterity Gems +5 to Level of Socketed Dexterity Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +(2-3)% to Quality of Socketed Dexterity Gems +1 to Level of Socketed Dexterity Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +(4-6)% to Quality of Socketed Dexterity Gems +2 to Level of Socketed Dexterity Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +1 to Level of Socketed Intelligence Gems +5 to Level of Socketed Intelligence Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +(2-3)% to Quality of Socketed Intelligence Gems +1 to Level of Socketed Intelligence Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +(4-6)% to Quality of Socketed Intelligence Gems +2 to Level of Socketed Intelligence Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +1 to Level of Socketed Strength Gems +5 to Level of Socketed Strength Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +(2-3)% to Quality of Socketed Strength Gems +1 to Level of Socketed Strength Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Boots Gloves Helmet Shield Body Armour +(4-6)% to Quality of Socketed Strength Gems +2 to Level of Socketed Strength Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Helmet Gloves (15-20)% increased Damage against Abyssal Monsters Has 1 Abyssal Socket
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Helmet Gloves (21-25)% increased Damage against Abyssal Monsters Has 2 Abyssal Sockets
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Helmet Gloves Boots Body Armour 25% increased Effect of Socketed Jewels Has 5 Abyssal Sockets
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Shield +(2-3)% to Quality of Socketed Gems +20% to Quality of Socketed Gems
Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace Shield +(4-6)% to Quality of Socketed Gems +50% to Quality of Socketed Gems
Claw One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (40-50)% increased Attack Damage if Corrupted 100% reduced Soul Cost of Vaal Skills
Claw One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (3-4)% increased Attack Speed 22% chance to gain Onslaught for 4 seconds on Kill
Claw One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace (5-6)% increased Attack Speed 50% chance to gain Onslaught for 4 seconds on Kill
Claw Sceptre Dagger Wand Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence +200 to Intelligence
Dagger 1% increased Spell Damage per 16 Dexterity +200 to Dexterity
Dagger Sceptre (3-4)% increased Attack Speed 22% chance to gain Onslaught for 4 seconds on Kill
Dagger Sceptre (5-6)% increased Attack Speed 50% chance to gain Onslaught for 4 seconds on Kill
Dagger Sceptre (5-6)% increased Cast Speed 22% chance to gain Onslaught for 4 seconds on Kill
Dagger Sceptre (7-9)% increased Cast Speed 50% chance to gain Onslaught for 4 seconds on Kill
Dagger Wand Sceptre (40-50)% increased Attack Damage if Corrupted 100% reduced Soul Cost of Vaal Skills
Dagger Wand Sceptre +(9-10)% to Cold Damage over Time Multiplier +45% to Cold Damage over Time Multiplier
Dagger Wand Sceptre +(11-12)% to Cold Damage over Time Multiplier +90% to Cold Damage over Time Multiplier
Dagger Wand Sceptre +(13-15)% to Cold Damage over Time Multiplier +500% to Cold Damage over Time Multiplier
Dagger Wand Sceptre (40-50)% increased Spell Damage if Corrupted 100% reduced Soul Cost of Vaal Skills
Gloves 3% increased Attack and Cast Speed 11% increased Attack and Cast Speed if you've Hit an Enemy Recently
Gloves 3% increased Attack and Cast Speed 90% increased Attack and Cast Speed while Focussed
Gloves 3% increased Attack and Cast Speed Socketed Gems have 17% more Attack and Cast Speed
Gloves 4% increased Attack and Cast Speed 200% increased Attack and Cast Speed while Focussed
Gloves 4% increased Attack and Cast Speed 22% increased Attack and Cast Speed if you've Hit an Enemy Recently
Gloves 4% increased Attack and Cast Speed Socketed Gems have 33% more Attack and Cast Speed
Gloves 5% increased Attack and Cast Speed 50% increased Attack and Cast Speed if you've Hit an Enemy Recently
Gloves 5% increased Attack and Cast Speed Socketed Gems have 100% more Attack and Cast Speed
Gloves (5-7)% increased Attack and Cast Speed if Corrupted 500% increased Vaal Skill Critical Strike Chance
Gloves (4-5)% Chance to Block Attack Damage 1000% increased Armour
Gloves (4-5)% Chance to Block Attack Damage 1000% increased Armour and Energy Shield
Gloves (4-5)% Chance to Block Attack Damage 1000% increased Armour and Evasion
Gloves (4-5)% Chance to Block Attack Damage 1000% increased Armour, Evasion and Energy Shield
Gloves (6-10)% chance to Impale Enemies on Hit with Attacks Adds 0 to 50 Physical Damage to Attacks
Gloves 2% chance to Dodge Attack Hits 1000% increased Armour and Evasion
Gloves 2% chance to Dodge Attack Hits 1000% increased Armour, Evasion and Energy Shield
Gloves 2% chance to Dodge Attack Hits 1000% increased Evasion and Energy Shield
Gloves 3% increased Attack Speed Socketed Skills have 20% increased Attack Speed
Gloves 3% increased Attack Speed You have Onslaught during Soul Gain Prevention
Gloves 4% increased Attack Speed 45% increased Attack Speed
Gloves 4% increased Attack Speed Socketed Skills have 40% increased Attack Speed
Gloves 4% increased Attack Speed You have Onslaught during Soul Gain Prevention
Gloves 5% increased Attack Speed Socketed Skills have 100% increased Attack Speed
Gloves (10-11)% increased Damage with Bleeding Adds 0 to 25 Physical Damage against Bleeding Enemies
Gloves (12-13)% increased Damage with Bleeding Adds 0 to 45 Physical Damage against Bleeding Enemies
Gloves (14-15)% increased Damage with Bleeding Adds 0 to 100 Physical Damage against Bleeding Enemies
Gloves (8-12)% increased Bleeding Duration Adds 0 to 100 Physical Damage against Bleeding Enemies
Gloves 3% increased Cast Speed Socketed Skills have 20% increased Cast Speed
Gloves 3% increased Cast Speed You have Onslaught during Soul Gain Prevention
Gloves 4% increased Cast Speed Socketed Skills have 40% increased Cast Speed
Gloves 4% increased Cast Speed You have Onslaught during Soul Gain Prevention
Gloves 5% increased Cast Speed Socketed Skills have 100% increased Cast Speed
Gloves (11-12)% increased Chaos Damage Adds 0 to 40 Chaos Damage
Gloves (13-14)% increased Chaos Damage Adds 0 to 80 Chaos Damage
Gloves (15-16)% increased Chaos Damage Adds 0 to 200 Chaos Damage
Gloves 8% increased Cold Damage 35% of Physical Damage Converted to Cold Damage
Gloves (9-10)% increased Cold Damage 72% of Physical Damage Converted to Cold Damage
Gloves (11-12)% increased Cold Damage 100% of Physical Damage Converted to Cold Damage
Gloves (11-12)% increased Cold Damage Adds 0 to 45 Cold Damage
Gloves (13-14)% increased Cold Damage Adds 0 to 90 Cold Damage
Gloves (15-16)% increased Cold Damage Adds 0 to 100 Cold Damage to Attacks
Gloves (15-16)% increased Cold Damage Adds 0 to 200 Cold Damage
Gloves Curse Enemies with Level 8 Conductivity on Hit Adds 0 to 100 Lightning Damage to Attacks
Gloves Curse Enemies with Level 8 Flammability on Hit Adds 0 to 100 Fire Damage to Attacks
Gloves Curse Enemies with Level 8 Frostbite on Hit Adds 0 to 100 Cold Damage to Attacks
Gloves Curse Enemies with Level 8 Vulnerability on Hit Adds 0 to 50 Physical Damage to Attacks
Gloves (10-12)% increased Damage during any Flask Effect 70% increased Damage during any Flask Effect
Gloves (13-15)% increased Damage during any Flask Effect 150% increased Damage during any Flask Effect
Gloves (9-10)% increased Damage over Time Socketed Gems deal 40% more Damage over Time
Gloves (11-12)% increased Damage over Time Socketed Gems deal 70% more Damage over Time
Gloves (13-15)% increased Damage over Time Socketed Gems deal 100% more Damage over Time
Gloves Determination has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Determination has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Determination has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves +(18-20) to Dexterity +200 to Dexterity
Gloves Discipline has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Discipline has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Discipline has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves 8% increased Fire Damage 35% of Physical Damage Converted to Fire Damage
Gloves (9-10)% increased Fire Damage 72% of Physical Damage Converted to Fire Damage
Gloves (11-12)% increased Fire Damage 100% of Physical Damage Converted to Fire Damage
Gloves (11-12)% increased Fire Damage Adds 0 to 45 Fire Damage
Gloves (11-12)% increased Fire Damage Socketed Gems deal 0 to 230 additional Fire Damage
Gloves (13-14)% increased Fire Damage Adds 0 to 90 Fire Damage
Gloves (13-14)% increased Fire Damage Socketed Gems deal 0 to 460 additional Fire Damage
Gloves (15-16)% increased Fire Damage Adds 0 to 100 Fire Damage to Attacks
Gloves (15-16)% increased Fire Damage Adds 0 to 200 Fire Damage
Gloves (15-16)% increased Fire Damage Socketed Gems deal 0 to 1000 additional Fire Damage
Gloves (14-15)% increased Global Critical Strike Chance Socketed Gems have +3.6% Critical Strike Chance
Gloves (16-17)% increased Global Critical Strike Chance Socketed Gems have +7.1% Critical Strike Chance
Gloves (18-20)% increased Global Critical Strike Chance Socketed Gems have +15% Critical Strike Chance
Gloves Grace has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Grace has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Grace has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves +(4-5) Life gained for each Enemy hit by your Attacks +4 Life gained for each Enemy hit by your Attacks
Gloves +(6-8) Life gained for each Enemy hit by your Attacks +6 Life gained for each Enemy hit by your Attacks
Gloves 8% increased Lightning Damage 35% of Physical Damage Converted to Lightning Damage
Gloves (9-10)% increased Lightning Damage 72% of Physical Damage Converted to Lightning Damage
Gloves (11-12)% increased Lightning Damage 100% of Physical Damage Converted to Lightning Damage
Gloves (11-12)% increased Lightning Damage Adds 0 to 100 Lightning Damage
Gloves (13-14)% increased Lightning Damage Adds 0 to 160 Lightning Damage
Gloves (15-16)% increased Lightning Damage Adds 0 to 100 Lightning Damage to Attacks
Gloves (15-16)% increased Lightning Damage Adds 0 to 200 Lightning Damage
Gloves +2 Mana gained for each Enemy hit by your Attacks +5 Mana gained for each Enemy hit by your Attacks
Gloves +3 Mana gained for each Enemy hit by your Attacks +10 Mana gained for each Enemy hit by your Attacks
Gloves +4 Mana gained for each Enemy hit by your Attacks +50 Mana gained for each Enemy hit by your Attacks
Gloves +1 to Maximum Frenzy Charges +200 to Dexterity
Gloves Minions deal (9-10)% increased Damage Minions deal 35% increased Damage
Gloves Minions deal (11-12)% increased Damage Minions deal 100% increased Damage
Gloves Minions Regenerate 0.3% of Life per second Minions Recover 250% of their Life when you Focus
Gloves Minions Regenerate 0.5% of Life per second Minions Recover 500% of their Life when you Focus
Gloves (15-25)% of Physical Damage Converted to Cold Damage Adds 0 to 100 Cold Damage to Attacks
Gloves (7-10)% of Physical Damage Converted to Cold Damage 100% of Physical Damage Converted to Cold Damage
Gloves (15-25)% of Physical Damage Converted to Fire Damage Adds 0 to 100 Fire Damage to Attacks
Gloves (7-10)% of Physical Damage Converted to Fire Damage 100% of Physical Damage Converted to Fire Damage
Gloves (15-25)% of Physical Damage Converted to Lightning Damage Adds 0 to 100 Lightning Damage to Attacks
Gloves (7-10)% of Physical Damage Converted to Lightning Damage 100% of Physical Damage Converted to Lightning Damage
Gloves (11-12)% increased Global Physical Damage Adds 0 to 20 Physical Damage
Gloves (13-14)% increased Global Physical Damage Adds 0 to 30 Physical Damage
Gloves (15-16)% increased Global Physical Damage Adds 0 to 200 Physical Damage
Gloves (15-16)% increased Global Physical Damage Adds 0 to 50 Physical Damage to Attacks
Gloves (10-11)% increased Damage with Poison Adds 0 to 25 Physical Damage against Poisoned Enemies
Gloves (12-13)% increased Damage with Poison Adds 0 to 45 Physical Damage against Poisoned Enemies
Gloves (14-15)% increased Damage with Poison Adds 0 to 100 Physical Damage against Poisoned Enemies
Gloves (8-12)% increased Poison Duration Adds 0 to 100 Physical Damage against Poisoned Enemies
Gloves Purity of Fire has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Purity of Fire has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Purity of Fire has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves Purity of Ice has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Purity of Ice has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Purity of Ice has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves Purity of Lightning has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Purity of Lightning has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Purity of Lightning has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves 2% Chance to Block Spell Damage 1000% increased Armour
Gloves 2% Chance to Block Spell Damage 1000% increased Armour and Energy Shield
Gloves 2% Chance to Block Spell Damage 1000% increased Armour and Evasion
Gloves 2% Chance to Block Spell Damage 1000% increased Armour, Evasion and Energy Shield
Gloves 2% chance to Dodge Spell Hits 1000% increased Armour and Evasion
Gloves 2% chance to Dodge Spell Hits 1000% increased Armour, Evasion and Energy Shield
Gloves 2% chance to Dodge Spell Hits 1000% increased Evasion and Energy Shield
Gloves Vitality has 10% reduced Mana Reservation 1000% increased Armour and Energy Shield
Gloves Vitality has 10% reduced Mana Reservation 1000% increased Armour, Evasion and Energy Shield
Gloves Vitality has 10% reduced Mana Reservation 1000% increased Evasion and Energy Shield
Gloves Amulet (2-3)% increased Brand Attachment range 30% increased Brand Attachment range
Gloves Amulet (4-5)% increased Brand Attachment range 100% increased Brand Attachment range
Gloves Amulet (10-12)% increased Damage while Leeching 100% increased Damage while Leeching
Gloves Amulet (13-15)% increased Damage while Leeching 200% increased Damage while Leeching
Gloves Amulet 0.4% of Physical Attack Damage Leeched as Life 4% of Physical Attack Damage Leeched as Life
Gloves Amulet 0.3% of Physical Attack Damage Leeched as Mana 4% of Physical Attack Damage Leeched as Mana
Gloves Amulet 10% increased Maximum total Recovery per second from Life Leech 4% of Physical Attack Damage Leeched as Life
Gloves Amulet 10% increased Maximum total Recovery per second from Mana Leech 4% of Physical Attack Damage Leeched as Mana
Gloves Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 0.2% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as Life
Gloves Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 0.3% of Physical Attack Damage Leeched as Life 0.7% of Physical Attack Damage Leeched as Life
Gloves Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 0.4% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Life
Gloves Helmet +(2-3)% to Quality of Socketed AoE Gems +2 to Level of Socketed AoE Gems
Gloves Helmet +(4-6)% to Quality of Socketed AoE Gems +5 to Level of Socketed AoE Gems
Gloves Helmet (10-11)% chance to Avoid being Stunned 40% chance to Avoid being Stunned
Gloves Helmet (12-13)% chance to Avoid being Stunned 80% chance to Avoid being Stunned
Gloves Helmet (14-15)% chance to Avoid being Stunned Cannot be Stunned
Gloves Helmet +(2-3)% to Quality of Socketed Melee Gems +2 to Level of Socketed Melee Gems
Gloves Helmet +(4-6)% to Quality of Socketed Melee Gems +5 to Level of Socketed Melee Gems
Gloves Helmet -(15-11) Physical Damage taken from Attack Hits 30% additional Physical Damage Reduction while Focussed
Gloves Helmet -(20-16) Physical Damage taken from Attack Hits 50% additional Physical Damage Reduction while Focussed
Gloves Helmet +(2-3)% to Quality of Socketed Projectile Gems +2 to Level of Socketed Projectile Gems
Gloves Helmet +(4-6)% to Quality of Socketed Projectile Gems +5 to Level of Socketed Projectile Gems
Gloves Helmet Quiver Ring Amulet Shield (10-11)% increased Global Accuracy Rating +250 to Accuracy Rating
Gloves Helmet Quiver Ring Amulet Shield (12-13)% increased Global Accuracy Rating +500 to Accuracy Rating
Gloves Helmet Quiver Ring Amulet Shield (14-15)% increased Global Accuracy Rating +750 to Accuracy Rating
Gloves Helmet Quiver Ring Amulet Shield (16-17)% increased Global Accuracy Rating +1000 to Accuracy Rating
Gloves Helmet Ring Amulet (18-20)% increased Global Accuracy Rating +1400 to Accuracy Rating
Gloves Helmet Ring Amulet (18-20)% increased Global Accuracy Rating +2000 to Accuracy Rating
Gloves Helmet Ring Amulet +(150-250) to Accuracy Rating +2000 to Accuracy Rating
Gloves One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger (5-10)% chance to gain a Frenzy Charge on Kill 100% reduced Attribute Requirements
Gloves Quiver 3% increased Attack Speed 30% increased Attack Speed
Gloves Quiver 5% increased Attack Speed 100% increased Attack Speed
Gloves Quiver 8% increased Chaos Damage Adds 0 to 25 Chaos Damage to Attacks
Gloves Quiver (9-10)% increased Chaos Damage Adds 0 to 45 Chaos Damage to Attacks
Gloves Quiver (11-12)% increased Chaos Damage Adds 0 to 100 Chaos Damage to Attacks
Gloves Quiver 8% increased Cold Damage Adds 0 to 15 Cold Damage to Attacks
Gloves Quiver (9-10)% increased Cold Damage Adds 0 to 22 Cold Damage to Attacks
Gloves Quiver (11-12)% increased Cold Damage Adds 0 to 33 Cold Damage to Attacks
Gloves Quiver (13-14)% increased Cold Damage Adds 0 to 42 Cold Damage to Attacks
Gloves Quiver (11-12)% increased Elemental Damage 30% increased Elemental Damage if you've dealt a Critical Strike Recently
Gloves Quiver (13-14)% increased Elemental Damage 60% increased Elemental Damage if you've dealt a Critical Strike Recently
Gloves Quiver (15-16)% increased Elemental Damage 100% increased Elemental Damage if you've dealt a Critical Strike Recently
Gloves Quiver 8% increased Fire Damage Adds 0 to 15 Fire Damage to Attacks
Gloves Quiver (9-10)% increased Fire Damage Adds 0 to 25 Fire Damage to Attacks
Gloves Quiver (11-12)% increased Fire Damage Adds 0 to 35 Fire Damage to Attacks
Gloves Quiver (13-14)% increased Fire Damage Adds 0 to 45 Fire Damage to Attacks
Gloves Quiver 8% increased Lightning Damage Adds 0 to 30 Lightning Damage to Attacks
Gloves Quiver (9-10)% increased Lightning Damage Adds 0 to 45 Lightning Damage to Attacks
Gloves Quiver (11-12)% increased Lightning Damage Adds 0 to 60 Lightning Damage to Attacks
Gloves Quiver (13-14)% increased Lightning Damage Adds 0 to 75 Lightning Damage to Attacks
Gloves Quiver 8% increased Global Physical Damage Adds 0 to 8 Physical Damage to Attacks
Gloves Quiver (9-10)% increased Global Physical Damage Adds 0 to 16 Physical Damage to Attacks
Gloves Quiver (11-12)% increased Global Physical Damage Adds 0 to 24 Physical Damage to Attacks
Gloves Quiver (13-14)% increased Global Physical Damage Adds 0 to 28 Physical Damage to Attacks
Gloves Quiver (21-30)% increased Vaal Skill Critical Strike Chance 170% increased Vaal Skill Critical Strike Chance
Gloves Quiver (31-40)% increased Vaal Skill Critical Strike Chance 340% increased Vaal Skill Critical Strike Chance
Gloves Quiver Ring Amulet +(6-8) Life gained on Kill +15 Life gained on Kill
Gloves Quiver Ring Amulet +(9-11) Life gained on Kill +25 Life gained on Kill
Gloves Quiver Ring Amulet +(12-15) Life gained on Kill +100 Life gained on Kill
Gloves Quiver Ring Amulet +(12-15) Life gained on Kill +35 Life gained on Kill
Gloves Quiver Ring Amulet +3 Mana gained on Kill +5 Mana gained on Kill
Gloves Quiver Ring Amulet +4 Mana gained on Kill +10 Mana gained on Kill
Gloves Quiver Ring Amulet +5 Mana gained on Kill +15 Mana gained on Kill
Gloves Quiver Ring Amulet +5 Mana gained on Kill +50 Mana gained on Kill
Gloves Quiver Ring Amulet Recover (1-2)% of Life on Kill +100 Life gained on Kill
Gloves Quiver Ring Amulet Recover (1-2)% of Mana on Kill +50 Mana gained on Kill
Gloves Quiver Ring Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 0.1% of Physical Attack Damage Leeched as Mana 0.4% of Physical Attack Damage Leeched as Mana
Gloves Quiver Ring Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 0.2% of Physical Attack Damage Leeched as Mana 0.7% of Physical Attack Damage Leeched as Mana
Gloves Quiver Ring Amulet Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 0.3% of Physical Attack Damage Leeched as Mana 1% of Physical Attack Damage Leeched as Mana
Gloves Ring (14-15)% increased Global Critical Strike Chance 30% increased Global Critical Strike Chance
Gloves Ring (16-17)% increased Global Critical Strike Chance 60% increased Global Critical Strike Chance
Gloves Ring (18-20)% increased Global Critical Strike Chance 100% increased Global Critical Strike Chance
Helmet +(8-12)% to all Elemental Resistances if Corrupted 50% chance to gain an additional Vaal Soul on Kill
Helmet 2% Chance to Block Attack Damage 1000% increased Armour
Helmet 2% Chance to Block Attack Damage 1000% increased Armour and Energy Shield
Helmet 2% Chance to Block Attack Damage 1000% increased Armour and Evasion
Helmet 2% Chance to Block Attack Damage 1000% increased Armour, Evasion and Energy Shield
Helmet 2% chance to Dodge Attack Hits 1000% increased Armour and Evasion
Helmet 2% chance to Dodge Attack Hits 1000% increased Armour, Evasion and Energy Shield
Helmet 2% chance to Dodge Attack Hits 1000% increased Evasion and Energy Shield
Helmet +1 to Level of Socketed Aura Gems +10 to Level of Socketed Aura Gems
Helmet +(2-3)% to Quality of Socketed Aura Gems +3 to Level of Socketed Aura Gems
Helmet +(4-6)% to Quality of Socketed Aura Gems +5 to Level of Socketed Aura Gems
Helmet (9-10)% chance to Ignite Socketed Gems have 60% chance to Ignite
Helmet (11-12)% chance to Ignite Socketed Gems always Ignite
Helmet (13-15)% chance to Ignite Socketed Gems always Ignite
Helmet Triggered Spells deal (10-12)% increased Spell Damage Trigger Socketed Spells when you Focus
Helmet Triggered Spells deal (13-15)% increased Spell Damage Trigger Socketed Spells when you Focus
Helmet (13-14)% increased Elemental Damage Socketed Gems deal 40% more Elemental Damage
Helmet (15-16)% increased Elemental Damage Socketed Gems deal 80% more Elemental Damage
Helmet (17-19)% increased Elemental Damage Socketed Gems deal 150% more Elemental Damage
Helmet Ignites you inflict deal Damage (7-10)% faster Socketed Gems always Ignite
Helmet +(11-12)% to Fire Resistance 10% of Physical Damage from Hits taken as Fire Damage
Helmet +(13-14)% to Fire Resistance 20% of Physical Damage from Hits taken as Fire Damage
Helmet +(15-16)% to Fire Resistance 50% of Physical Damage from Hits taken as Fire Damage
Helmet (8-10)% increased Freeze Duration on Enemies 250% increased Duration of Ailments you inflict while Focussed
Helmet (12-15)% increased Freeze Duration on Enemies 500% increased Duration of Ailments you inflict while Focussed
Helmet (8-10)% increased Ignite Duration on Enemies 250% increased Duration of Ailments you inflict while Focussed
Helmet (12-15)% increased Ignite Duration on Enemies 500% increased Duration of Ailments you inflict while Focussed
Helmet +(18-20) to Intelligence +200 to Intelligence
Helmet (11-12)% increased Lightning Damage Socketed Gems gain 60% of Physical Damage as extra Lightning Damage
Helmet (13-14)% increased Lightning Damage Socketed Gems gain 110% of Physical Damage as extra Lightning Damage
Helmet (15-16)% increased Lightning Damage Socketed Gems gain 200% of Physical Damage as extra Lightning Damage
Helmet 15% increased Light Radius 100% increased Light Radius
Helmet +1 to Level of Socketed Gems 100% increased Light Radius
Helmet (22-24)% increased Mana Regeneration Rate 0.5% of Mana Regenerated per second
Helmet (25-27)% increased Mana Regeneration Rate 1.1% of Mana Regenerated per second
Helmet (28-30)% increased Mana Regeneration Rate 3.3% of Mana Regenerated per second
Helmet +1 to Maximum Power Charges +200 to Intelligence
Helmet Minions deal 8% increased Damage +2 to Level of Socketed Minion Gems
Helmet Minions deal (9-10)% increased Damage +4 to Level of Socketed Minion Gems
Helmet Minions deal (11-12)% increased Damage +6 to Level of Socketed Minion Gems
Helmet Minions deal (13-14)% increased Damage +8 to Level of Socketed Minion Gems
Helmet Minions deal (15-16)% increased Damage +20 to Level of Socketed Minion Gems
Helmet +1 to Level of Socketed Minion Gems +20 to Level of Socketed Minion Gems
Helmet 4% increased Movement Speed Ignore all Movement Penalties from Armour
Helmet (5-6)% increased Movement Speed Ignore all Movement Penalties from Armour
Helmet Gain (3-5)% of Physical Damage as Extra Lightning Damage Socketed Gems gain 200% of Physical Damage as extra Lightning Damage
Helmet (10-11)% increased Rarity of Items found 60% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
Helmet (12-13)% increased Rarity of Items found 120% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
Helmet (14-15)% increased Rarity of Items found 200% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
Helmet (10-15)% increased Effect of Auras on you 1000% increased Armour and Energy Shield
Helmet (10-15)% increased Effect of Auras on you 1000% increased Armour, Evasion and Energy Shield
Helmet (10-15)% increased Effect of Auras on you 1000% increased Energy Shield
Helmet (10-15)% increased Effect of Auras on you 1000% increased Evasion and Energy Shield
Helmet (8-10)% increased Shock Duration on Enemies 250% increased Duration of Ailments you inflict while Focussed
Helmet (12-15)% increased Shock Duration on Enemies 500% increased Duration of Ailments you inflict while Focussed
Helmet Socketed Skill Gems get a 96% Mana Multiplier 6% reduced Mana Reserved
Helmet Socketed Skill Gems get a 94% Mana Multiplier 12% reduced Mana Reserved
Helmet Socketed Skill Gems get a 92% Mana Multiplier 30% reduced Mana Reserved
Helmet (4-5)% Chance to Block Spell Damage 1000% increased Armour
Helmet (4-5)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield
Helmet (4-5)% Chance to Block Spell Damage 1000% increased Armour and Evasion
Helmet (4-5)% Chance to Block Spell Damage 1000% increased Armour, Evasion and Energy Shield
Helmet 2% chance to Dodge Spell Hits 1000% increased Armour and Evasion
Helmet 2% chance to Dodge Spell Hits 1000% increased Armour, Evasion and Energy Shield
Helmet 2% chance to Dodge Spell Hits 1000% increased Evasion and Energy Shield
Helmet Amulet (2-3)% increased Mine Throwing Speed 30% increased Mine Laying Speed
Helmet Amulet (4-5)% increased Mine Throwing Speed 100% increased Mine Laying Speed
Helmet Belt Reflects (10-15) Physical Damage to Melee Attackers Reflects 10 Physical Damage to Melee Attackers
Helmet Belt Reflects (16-40) Physical Damage to Melee Attackers Reflects 20 Physical Damage to Melee Attackers
Helmet Belt Reflects (41-80) Physical Damage to Melee Attackers Reflects 1000 Physical Damage to Melee Attackers
Helmet Belt Reflects (41-80) Physical Damage to Melee Attackers Reflects 30 Physical Damage to Melee Attackers
Helmet Belt +(19-20)% to Global Critical Strike Multiplier Reflects 1000 Physical Damage to Melee Attackers
Helmet Body Armour Minions deal 8% increased Damage +1 to maximum number of Zombies
Helmet Body Armour Minions deal (9-10)% increased Damage +2 to maximum number of Zombies
Helmet Body Armour Minions deal (11-12)% increased Damage +5 to maximum number of Zombies
Helmet Body Armour Skeletons deal (30-35)% increased Damage +5 to maximum number of Zombies
Helmet Body Armour Raised Zombies deal (30-35)% increased Damage +5 to maximum number of Zombies
Helmet Claw Sceptre Dagger Wand (5-10)% chance to gain a Power Charge on Kill 100% reduced Attribute Requirements
Helmet Gloves 2% chance to Dodge Attack Hits 1000% increased Evasion Rating
Helmet Gloves 2% chance to Dodge Spell Hits 1000% increased Evasion Rating
Helmet Gloves Body Armour (14-15)% chance to Avoid being Stunned 160% increased Stun and Block Recovery
Helmet Gloves Quiver 5% increased Strength +200 to Strength
Helmet Gloves Quiver +(18-20) to Strength +200 to Strength
Helmet Ring Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 10% increased Light Radius 20% increased Light Radius
Helmet Ring Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 12% increased Light Radius 30% increased Light Radius
Helmet Ring Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace 15% increased Light Radius 35% increased Light Radius
Jewel +(21-35) to Accuracy Rating 32% increased Global Accuracy Rating
Jewel +(36-50) to Accuracy Rating 100% increased Global Accuracy Rating
Jewel 2% increased Damage 27% increased Damage
Jewel (3-4)% increased Damage 100% increased Damage
Jewel (1-2)% increased Area of Effect 30% increased Area Damage
Jewel (3-5)% increased Area of Effect 100% increased Area Damage
Jewel 1% increased Attack Speed 10% increased Attack and Cast Speed
Jewel 2% increased Attack Speed 50% increased Attack and Cast Speed
Jewel 2% increased Attack Speed 50% increased Attack Speed while Dual Wielding
Jewel 2% increased Attack Speed 50% increased Attack Speed while holding a Shield
Jewel 2% increased Attack Speed 50% increased Attack Speed with One Handed Melee Weapons
Jewel 2% increased Attack Speed 50% increased Attack Speed with Two Handed Melee Weapons
Jewel (3-5)% chance to Avoid being Stunned 100% increased Stun and Block Recovery
Jewel (1-2)% increased Attack Speed with Axes 20% increased Attack Speed with Axes
Jewel 3% increased Attack Speed with Axes 50% increased Attack Speed with Axes
Jewel (3-4)% increased Physical Damage with Axes 42% increased Physical Damage with Axes
Jewel (5-6)% increased Physical Damage with Axes 100% increased Physical Damage with Axes
Jewel (2-3)% increased Damage with Bleeding 50% increased Damage with Bleeding
Jewel (4-5)% increased Damage with Bleeding 100% increased Damage with Bleeding
Jewel (1-2)% increased Attack Speed with Bows 20% increased Attack Speed with Bows
Jewel 3% increased Attack Speed with Bows 50% increased Attack Speed with Bows
Jewel (3-4)% increased Physical Damage with Bows 42% increased Physical Damage with Bows
Jewel (5-6)% increased Physical Damage with Bows 100% increased Physical Damage with Bows
Jewel (2-3)% increased Burning Damage 50% increased Burning Damage
Jewel (4-5)% increased Burning Damage 100% increased Burning Damage
Jewel 1% increased Cast Speed 10% increased Attack and Cast Speed
Jewel 2% increased Cast Speed 50% increased Attack and Cast Speed
Jewel 2% increased Cast Speed 50% increased Cast Speed with Cold Skills
Jewel 2% increased Cast Speed 50% increased Cast Speed with Fire Skills
Jewel 2% increased Cast Speed 50% increased Cast Speed with Lightning Skills
Jewel (1-2)% increased Cast Speed while Dual Wielding 11% increased Cast Speed while Dual Wielding
Jewel 3% increased Cast Speed while Dual Wielding 50% increased Cast Speed while Dual Wielding
Jewel (1-2)% increased Cast Speed while holding a Shield 11% increased Cast Speed while holding a Shield
Jewel 3% increased Cast Speed while holding a Shield 50% increased Cast Speed while holding a Shield
Jewel (1-2)% increased Cast Speed while wielding a Staff 11% increased Cast Speed while wielding a Staff
Jewel 3% increased Cast Speed while wielding a Staff 50% increased Cast Speed while wielding a Staff
Jewel Attacks have (1-2)% chance to cause Bleeding Attacks have 8% chance to cause Bleeding
Jewel Attacks have 3% chance to cause Bleeding Attacks have 50% chance to cause Bleeding
Jewel (1-2)% chance to Freeze 7% chance to Freeze
Jewel 3% chance to Freeze 50% chance to Freeze
Jewel (1-2)% chance to Ignite 7% chance to Ignite
Jewel 3% chance to Ignite 50% chance to Ignite
Jewel (1-2)% chance to Poison on Hit 8% chance to Poison on Hit
Jewel 3% chance to Poison on Hit 50% chance to Poison on Hit
Jewel (1-2)% chance to Shock 7% chance to Shock
Jewel 3% chance to Shock 50% chance to Shock
Jewel (2-3)% increased Chaos Damage 35% increased Chaos Damage
Jewel (4-5)% increased Chaos Damage 100% increased Chaos Damage
Jewel (1-2)% increased Attack Speed with Claws 20% increased Attack Speed with Claws
Jewel 3% increased Attack Speed with Claws 50% increased Attack Speed with Claws
Jewel (3-4)% increased Physical Damage with Claws 42% increased Physical Damage with Claws
Jewel (5-6)% increased Physical Damage with Claws 100% increased Physical Damage with Claws
Jewel (2-3)% increased Cold Damage +48% to Critical Strike Multiplier with Cold Skills
Jewel (2-3)% increased Cold Damage 11% increased Cast Speed with Cold Skills
Jewel (2-3)% increased Cold Damage 42% increased Cold Damage
Jewel (2-3)% increased Cold Damage 48% increased Critical Strike Chance with Cold Skills
Jewel (4-5)% increased Cold Damage +100% to Critical Strike Multiplier with Cold Skills
Jewel (4-5)% increased Cold Damage 100% increased Cold Damage
Jewel (4-5)% increased Cold Damage 100% increased Critical Strike Chance with Cold Skills
Jewel (4-5)% increased Cold Damage 50% increased Cast Speed with Cold Skills
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier for Spells
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier while Dual Wielding
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier with Cold Skills
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier with Elemental Skills
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier with Fire Skills
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier with Lightning Skills
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier with One Handed Melee Weapons
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Critical Strike Multiplier with Two Handed Melee Weapons
Jewel +(3-4)% to Global Critical Strike Multiplier +100% to Melee Critical Strike Multiplier
Jewel (1-2)% increased Attack Speed with Daggers 20% increased Attack Speed with Daggers
Jewel 3% increased Attack Speed with Daggers 50% increased Attack Speed with Daggers
Jewel (3-4)% increased Physical Damage with Daggers 42% increased Physical Damage with Daggers
Jewel (5-6)% increased Physical Damage with Daggers 100% increased Physical Damage with Daggers
Jewel (2-3)% increased Damage over Time 32% increased Damage over Time
Jewel (4-5)% increased Damage over Time 100% increased Damage over Time
Jewel (2-3)% increased Elemental Damage +35% to Critical Strike Multiplier with Elemental Skills
Jewel (2-3)% increased Elemental Damage 35% increased Critical Strike Chance with Elemental Skills
Jewel (4-5)% increased Elemental Damage +100% to Critical Strike Multiplier with Elemental Skills
Jewel (4-5)% increased Elemental Damage 100% increased Critical Strike Chance with Elemental Skills
Jewel +(3-4) to maximum Energy Shield +5 Energy Shield gained for each Enemy hit by your Attacks
Jewel +(3-4) to maximum Energy Shield 15% faster start of Energy Shield Recharge
Jewel +(3-4) to maximum Energy Shield 20% increased Energy Shield Recharge Rate
Jewel +(3-4) to maximum Energy Shield 22% increased maximum Energy Shield
Jewel +(5-6) to maximum Energy Shield 50% increased maximum Energy Shield
Jewel 0.2% of Spell Damage Leeched as Energy Shield 50% increased Energy Shield Recharge Rate
Jewel +(1-2) Energy Shield gained for each Enemy hit by your Attacks +20 Energy Shield gained for each Enemy hit by your Attacks
Jewel Regenerate 0.2% of Energy Shield per second 50% faster start of Energy Shield Recharge
Jewel (2-3)% increased Fire Damage +48% to Critical Strike Multiplier with Fire Skills
Jewel (2-3)% increased Fire Damage 11% increased Cast Speed with Fire Skills
Jewel (2-3)% increased Fire Damage 42% increased Fire Damage
Jewel (2-3)% increased Fire Damage 48% increased Critical Strike Chance with Fire Skills
Jewel (4-5)% increased Fire Damage +100% to Critical Strike Multiplier with Fire Skills
Jewel (4-5)% increased Fire Damage 100% increased Critical Strike Chance with Fire Skills
Jewel (4-5)% increased Fire Damage 100% increased Fire Damage
Jewel (4-5)% increased Fire Damage 50% increased Cast Speed with Fire Skills
Jewel +(4-6) Life gained when you Block +10% Chance to Block Attack Damage while Dual Wielding
Jewel +(4-6) Life gained when you Block +10% Chance to Block Attack Damage while holding a Shield
Jewel +(4-6) Life gained when you Block +10% Chance to Block Attack Damage while wielding a Staff
Jewel +(3-5) Mana gained when you Block +10% Chance to Block Spell Damage while Dual Wielding
Jewel +(3-5) Mana gained when you Block +10% Chance to Block Spell Damage while holding a Shield
Jewel +(3-5) Mana gained when you Block +10% Chance to Block Spell Damage while wielding a Staff
Jewel (3-4)% increased Armour 45% increased Armour
Jewel (5-6)% increased Armour 100% increased Armour
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance for Spells
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance with Cold Skills
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance with Elemental Skills
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance with Fire Skills
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance with Lightning Skills
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance with One Handed Melee Weapons
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Critical Strike Chance with Two Handed Melee Weapons
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Melee Critical Strike Chance
Jewel (3-4)% increased Global Critical Strike Chance 100% increased Weapon Critical Strike Chance while Dual Wielding
Jewel (3-4)% increased Evasion Rating 45% increased Evasion Rating
Jewel (5-6)% increased Evasion Rating 100% increased Evasion Rating
Jewel (2-3)% chance to Knock Enemies Back on hit 50% chance to Knock Enemies Back on hit
Jewel +(3-4) to maximum Life +7 Life gained for each Enemy hit by your Attacks
Jewel +(3-4) to maximum Life 1% of Physical Attack Damage Leeched as Life
Jewel +(3-4) to maximum Life 17% increased maximum Life
Jewel +(5-6) to maximum Life 100% increased maximum Life
Jewel 0.2% of Physical Attack Damage Leeched as Life 5% of Physical Attack Damage Leeched as Life
Jewel +(1-2) Life gained for each Enemy hit by your Attacks +50 Life gained for each Enemy hit by your Attacks
Jewel (2-3)% increased Lightning Damage +48% to Critical Strike Multiplier with Lightning Skills
Jewel (2-3)% increased Lightning Damage 11% increased Cast Speed with Lightning Skills
Jewel (2-3)% increased Lightning Damage 42% increased Lightning Damage
Jewel (2-3)% increased Lightning Damage 48% increased Critical Strike Chance with Lightning Skills
Jewel (4-5)% increased Lightning Damage +100% to Critical Strike Multiplier with Lightning Skills
Jewel (4-5)% increased Lightning Damage 100% increased Critical Strike Chance with Lightning Skills
Jewel (4-5)% increased Lightning Damage 100% increased Lightning Damage
Jewel (4-5)% increased Lightning Damage 50% increased Cast Speed with Lightning Skills
Jewel (1-2)% increased Attack Speed with Maces and Sceptres 20% increased Attack Speed with Maces
Jewel 3% increased Attack Speed with Maces and Sceptres 50% increased Attack Speed with Maces
Jewel (3-4)% increased Physical Damage with Maces and Sceptres 42% increased Physical Damage with Maces
Jewel (5-6)% increased Physical Damage with Maces and Sceptres 100% increased Physical Damage with Maces
Jewel +(2-3) to maximum Mana +5 Mana gained for each Enemy hit by your Attacks
Jewel +(2-3) to maximum Mana 1% of Physical Attack Damage Leeched as Mana
Jewel +(2-3) to maximum Mana 11% reduced Mana Cost of Skills
Jewel +(2-3) to maximum Mana 20% increased maximum Mana
Jewel +(2-3) to maximum Mana 35% increased Mana Regeneration Rate
Jewel +(4-5) to maximum Mana 50% increased maximum Mana
Jewel 0.1% of Physical Attack Damage Leeched as Mana 5% of Physical Attack Damage Leeched as Mana
Jewel +1 Mana gained for each Enemy hit by your Attacks +20 Mana gained for each Enemy hit by your Attacks
Jewel (5-7)% increased Mana Regeneration Rate 100% increased Mana Regeneration Rate
Jewel (2-3)% increased Melee Damage +35% to Melee Critical Strike Multiplier
Jewel (2-3)% increased Melee Damage +48% to Critical Strike Multiplier while Dual Wielding
Jewel (2-3)% increased Melee Damage +48% to Critical Strike Multiplier with One Handed Melee Weapons
Jewel (2-3)% increased Melee Damage +48% to Critical Strike Multiplier with Two Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 16% increased Attack Speed while Dual Wielding
Jewel (2-3)% increased Melee Damage 16% increased Attack Speed while holding a Shield
Jewel (2-3)% increased Melee Damage 16% increased Attack Speed with One Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 16% increased Attack Speed with Two Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 32% increased Melee Damage
Jewel (2-3)% increased Melee Damage 35% increased Melee Critical Strike Chance
Jewel (2-3)% increased Melee Damage 36% increased Melee Physical Damage while holding a Shield
Jewel (2-3)% increased Melee Damage 36% increased Physical Damage with One Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 36% increased Physical Damage with Two Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 36% increased Physical Weapon Damage while Dual Wielding
Jewel (2-3)% increased Melee Damage 48% increased Critical Strike Chance with One Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 48% increased Critical Strike Chance with Two Handed Melee Weapons
Jewel (2-3)% increased Melee Damage 48% increased Weapon Critical Strike Chance while Dual Wielding
Jewel (4-5)% increased Melee Damage +100% to Critical Strike Multiplier while Dual Wielding
Jewel (4-5)% increased Melee Damage +100% to Critical Strike Multiplier with One Handed Melee Weapons
Jewel (4-5)% increased Melee Damage +100% to Critical Strike Multiplier with Two Handed Melee Weapons
Jewel (4-5)% increased Melee Damage +100% to Melee Critical Strike Multiplier
Jewel (4-5)% increased Melee Damage 100% increased Critical Strike Chance with One Handed Melee Weapons
Jewel (4-5)% increased Melee Damage 100% increased Critical Strike Chance with Two Handed Melee Weapons
Jewel (4-5)% increased Melee Damage 100% increased Melee Critical Strike Chance
Jewel (4-5)% increased Melee Damage 100% increased Melee Damage
Jewel (4-5)% increased Melee Damage 100% increased Melee Physical Damage while holding a Shield
Jewel (4-5)% increased Melee Damage 100% increased Physical Damage with One Handed Melee Weapons
Jewel (4-5)% increased Melee Damage 100% increased Physical Damage with Two Handed Melee Weapons
Jewel (4-5)% increased Melee Damage 100% increased Physical Weapon Damage while Dual Wielding
Jewel (4-5)% increased Melee Damage 100% increased Weapon Critical Strike Chance while Dual Wielding
Jewel (4-5)% increased Melee Damage 50% increased Attack Speed while Dual Wielding
Jewel (4-5)% increased Melee Damage 50% increased Attack Speed while holding a Shield
Jewel (4-5)% increased Melee Damage 50% increased Attack Speed with One Handed Melee Weapons
Jewel (4-5)% increased Melee Damage 50% increased Attack Speed with Two Handed Melee Weapons
Jewel (1-2)% increased Mine Throwing Speed 20% increased Mine Laying Speed
Jewel (1-2)% increased Mine Throwing Speed 42% increased Mine Damage
Jewel 3% increased Mine Throwing Speed 100% increased Mine Damage
Jewel 3% increased Mine Throwing Speed 50% increased Mine Laying Speed
Jewel Minions deal (2-3)% increased Damage Minions deal 42% increased Damage
Jewel Minions deal (4-5)% increased Damage Minions deal 100% increased Damage
Jewel Minions have (2-3)% increased maximum Life Minions have +8% Chance to Block Attack Damage
Jewel Minions have (2-3)% increased maximum Life Minions have 30% increased maximum Life
Jewel Minions have (4-5)% increased maximum Life Minions have +50% Chance to Block Attack Damage
Jewel Minions have (4-5)% increased maximum Life Minions have 100% increased maximum Life
Jewel (2-3)% increased Global Physical Damage 42% increased Global Physical Damage
Jewel (4-5)% increased Global Physical Damage 100% increased Global Physical Damage
Jewel (2-3)% increased Damage with Poison 50% increased Damage with Poison
Jewel (4-5)% increased Damage with Poison 100% increased Damage with Poison
Jewel (1-2)% increased Projectile Speed 20% increased Projectile Speed
Jewel (1-2)% increased Projectile Speed 30% increased Projectile Damage
Jewel (3-5)% increased Projectile Speed 100% increased Projectile Damage
Jewel (3-5)% increased Projectile Speed 50% increased Projectile Speed
Jewel (1-2)% increased Rarity of Items found 16% increased Rarity of Items found
Jewel (3-4)% increased Rarity of Items found 50% increased Rarity of Items found
Jewel 2% reduced Mana Cost of Skills 50% reduced Mana Cost of Skills
Jewel (2-3)% increased Spell Damage +35% to Critical Strike Multiplier for Spells
Jewel (2-3)% increased Spell Damage 32% increased Spell Damage
Jewel (2-3)% increased Spell Damage 35% increased Critical Strike Chance for Spells
Jewel (4-5)% increased Spell Damage +100% to Critical Strike Multiplier for Spells
Jewel (4-5)% increased Spell Damage 100% increased Critical Strike Chance for Spells
Jewel (4-5)% increased Spell Damage 100% increased Spell Damage
Jewel (3-4)% increased Spell Damage while Dual Wielding 42% increased Spell Damage while Dual Wielding
Jewel (5-6)% increased Spell Damage while Dual Wielding 100% increased Spell Damage while Dual Wielding
Jewel (3-4)% increased Spell Damage while holding a Shield 42% increased Spell Damage while holding a Shield
Jewel (5-6)% increased Spell Damage while holding a Shield 100% increased Spell Damage while holding a Shield
Jewel (3-4)% increased Spell Damage while wielding a Staff 42% increased Spell Damage while wielding a Staff
Jewel (5-6)% increased Spell Damage while wielding a Staff 100% increased Spell Damage while wielding a Staff
Jewel (1-2)% increased Attack Speed with Staves 20% increased Attack Speed with Staves
Jewel 3% increased Attack Speed with Staves 50% increased Attack Speed with Staves
Jewel (3-4)% increased Physical Damage with Staves 42% increased Physical Damage with Staves
Jewel (5-6)% increased Physical Damage with Staves 100% increased Physical Damage with Staves
Jewel (2-3)% increased Stun Duration on Enemies 12% chance to Knock Enemies Back on hit
Jewel (2-3)% increased Stun Duration on Enemies 28% increased Stun Duration on Enemies
Jewel (4-5)% increased Stun Duration on Enemies 100% increased Stun Duration on Enemies
Jewel (6-7)% increased Stun and Block Recovery +2% Chance to Block Attack Damage while Dual Wielding
Jewel (6-7)% increased Stun and Block Recovery +2% Chance to Block Attack Damage while holding a Shield
Jewel (6-7)% increased Stun and Block Recovery +2% Chance to Block Attack Damage while wielding a Staff
Jewel (6-7)% increased Stun and Block Recovery +2% Chance to Block Spell Damage while Dual Wielding
Jewel (6-7)% increased Stun and Block Recovery +2% Chance to Block Spell Damage while holding a Shield
Jewel (6-7)% increased Stun and Block Recovery +2% Chance to Block Spell Damage while wielding a Staff
Jewel (6-7)% increased Stun and Block Recovery 28% increased Stun and Block Recovery
Jewel (1-2)% increased Attack Speed with Swords 20% increased Attack Speed with Swords
Jewel 3% increased Attack Speed with Swords 50% increased Attack Speed with Swords
Jewel (3-4)% increased Physical Damage with Swords 42% increased Physical Damage with Swords
Jewel (5-6)% increased Physical Damage with Swords 100% increased Physical Damage with Swords
Jewel Totems gain +3% to all Elemental Resistances 30% increased Totem Life
Jewel Totems gain +3% to all Elemental Resistances Totems gain +25% to all Elemental Resistances
Jewel Totems gain +(4-5)% to all Elemental Resistances 100% increased Totem Life
Jewel Totems gain +(4-5)% to all Elemental Resistances Totems gain +100% to all Elemental Resistances
Jewel (1-2)% increased Totem Placement speed 42% increased Totem Damage
Jewel 3% increased Totem Placement speed 100% increased Totem Damage
Jewel (1-2)% increased Trap Throwing Speed 20% increased Trap Throwing Speed
Jewel (1-2)% increased Trap Throwing Speed 42% increased Trap Damage
Jewel 3% increased Trap Throwing Speed 100% increased Trap Damage
Jewel 3% increased Trap Throwing Speed 50% increased Trap Throwing Speed
Jewel (1-2)% increased Attack Speed with Wands 20% increased Attack Speed with Wands
Jewel 3% increased Attack Speed with Wands 50% increased Attack Speed with Wands
Jewel (3-4)% increased Physical Damage with Wands 42% increased Physical Damage with Wands
Jewel (5-6)% increased Physical Damage with Wands 100% increased Physical Damage with Wands
Jewel AbyssJewel (2-3)% increased Damage with Ailments 50% increased Damage with Ailments
Jewel AbyssJewel (4-5)% increased Damage with Ailments 100% increased Damage with Ailments
Jewel AbyssJewel 1% increased Attack and Cast Speed 26% chance to gain Onslaught when you use a Flask
Jewel AbyssJewel 0.2% of Attack Damage Leeched as Life 1.5% of Attack Damage Leeched as Life
Jewel AbyssJewel 1% increased Attack Speed 10% increased Attack Speed
Jewel AbyssJewel 2% increased Attack Speed 50% chance to gain Onslaught when you use a Flask
Jewel AbyssJewel 2% increased Attack Speed 50% increased Attack Speed
Jewel AbyssJewel (8-10)% chance to Avoid interruption from Stuns while Casting 100% chance to Avoid interruption from Stuns while Casting
Jewel AbyssJewel 1% increased Cast Speed 10% increased Cast Speed
Jewel AbyssJewel 2% increased Cast Speed 50% chance to gain Onslaught when you use a Flask
Jewel AbyssJewel 2% increased Cast Speed 50% increased Cast Speed
Jewel AbyssJewel +(2-3)% to Chaos Resistance +100% to Chaos Resistance
Jewel AbyssJewel (2-3)% increased Cold Damage Damage Penetrates 2% Cold Resistance
Jewel AbyssJewel (4-5)% increased Cold Damage Damage Penetrates 5% Cold Resistance
Jewel AbyssJewel +(2-3)% to Cold Resistance +28% to all Elemental Resistances
Jewel AbyssJewel +(2-3)% to Cold Resistance +34% to Cold and Lightning Resistances
Jewel AbyssJewel +(2-3)% to Cold Resistance +34% to Fire and Cold Resistances
Jewel AbyssJewel +(2-3)% to Cold Resistance +35% to Cold Resistance
Jewel AbyssJewel +(4-5)% to Cold Resistance +100% to all Elemental Resistances
Jewel AbyssJewel +(4-5)% to Cold Resistance +100% to Cold and Lightning Resistances
Jewel AbyssJewel +(4-5)% to Cold Resistance +100% to Cold Resistance
Jewel AbyssJewel +(4-5)% to Cold Resistance +100% to Fire and Cold Resistances
Jewel AbyssJewel +2% to Global Critical Strike Multiplier +30% to Global Critical Strike Multiplier
Jewel AbyssJewel +(3-4)% to Global Critical Strike Multiplier +100% to Global Critical Strike Multiplier
Jewel AbyssJewel +(2-3) to Dexterity +20 to all Attributes
Jewel AbyssJewel +(2-3) to Dexterity +27 to Dexterity and Intelligence
Jewel AbyssJewel +(2-3) to Dexterity +27 to Strength and Dexterity
Jewel AbyssJewel +(2-3) to Dexterity +42 to Dexterity
Jewel AbyssJewel +(4-5) to Dexterity +100 to Dexterity
Jewel AbyssJewel +(4-5) to Dexterity +100 to Dexterity and Intelligence
Jewel AbyssJewel +(4-5) to Dexterity +100 to Strength and Dexterity
Jewel AbyssJewel +(4-5) to Dexterity +50 to all Attributes
Jewel AbyssJewel (2-3)% increased Elemental Damage Damage Penetrates 2% Elemental Resistances
Jewel AbyssJewel (4-5)% increased Elemental Damage Damage Penetrates 5% Elemental Resistances
Jewel AbyssJewel +(3-4) to maximum Energy Shield 0.8% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Jewel AbyssJewel +(3-4) to maximum Energy Shield 16% increased Global Defences
Jewel AbyssJewel +(5-6) to maximum Energy Shield 1.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
Jewel AbyssJewel +(5-6) to maximum Energy Shield 50% increased Global Defences
Jewel AbyssJewel (2-3)% increased Fire Damage Damage Penetrates 2% Fire Resistance
Jewel AbyssJewel (4-5)% increased Fire Damage Damage Penetrates 5% Fire Resistance
Jewel AbyssJewel +(2-3)% to Fire Resistance +28% to all Elemental Resistances
Jewel AbyssJewel +(2-3)% to Fire Resistance +34% to Fire and Cold Resistances
Jewel AbyssJewel +(2-3)% to Fire Resistance +34% to Fire and Lightning Resistances
Jewel AbyssJewel +(2-3)% to Fire Resistance +35% to Fire Resistance
Jewel AbyssJewel +(4-5)% to Fire Resistance +100% to all Elemental Resistances
Jewel AbyssJewel +(4-5)% to Fire Resistance +100% to Fire and Cold Resistances
Jewel AbyssJewel +(4-5)% to Fire Resistance +100% to Fire and Lightning Resistances
Jewel AbyssJewel +(4-5)% to Fire Resistance +100% to Fire Resistance
Jewel AbyssJewel (3-4)% increased Armour +800 to Armour if you've Hit an Enemy Recently
Jewel AbyssJewel (3-4)% increased Armour 16% increased Global Defences
Jewel AbyssJewel (5-6)% increased Armour +2000 to Armour if you've Hit an Enemy Recently
Jewel AbyssJewel (5-6)% increased Armour 50% increased Global Defences
Jewel AbyssJewel 2% increased Global Critical Strike Chance 30% increased Global Critical Strike Chance
Jewel AbyssJewel (3-4)% increased Global Critical Strike Chance 100% increased Global Critical Strike Chance
Jewel AbyssJewel (3-4)% increased Evasion Rating +800 to Evasion Rating if Hit an Enemy Recently
Jewel AbyssJewel (3-4)% increased Evasion Rating 16% increased Global Defences
Jewel AbyssJewel (5-6)% increased Evasion Rating +2000 to Evasion Rating if Hit an Enemy Recently
Jewel AbyssJewel (5-6)% increased Evasion Rating 50% increased Global Defences
Jewel AbyssJewel +(2-3) to Intelligence +20 to all Attributes
Jewel AbyssJewel +(2-3) to Intelligence +27 to Dexterity and Intelligence
Jewel AbyssJewel +(2-3) to Intelligence +27 to Strength and Intelligence
Jewel AbyssJewel +(2-3) to Intelligence +42 to Intelligence
Jewel AbyssJewel +(4-5) to Intelligence +100 to Dexterity and Intelligence
Jewel AbyssJewel +(4-5) to Intelligence +100 to Intelligence
Jewel AbyssJewel +(4-5) to Intelligence +100 to Strength and Intelligence
Jewel AbyssJewel +(4-5) to Intelligence +50 to all Attributes
Jewel AbyssJewel +(3-4) to maximum Life 0.8% of Attack Damage Leeched as Life
Jewel AbyssJewel +(3-4) to maximum Life 0.8% of Life Regenerated per second
Jewel AbyssJewel (2-3)% increased Lightning Damage Damage Penetrates 2% Lightning Resistance
Jewel AbyssJewel (4-5)% increased Lightning Damage Damage Penetrates 5% Lightning Resistance
Jewel AbyssJewel +(2-3)% to Lightning Resistance +28% to all Elemental Resistances
Jewel AbyssJewel +(2-3)% to Lightning Resistance +34% to Cold and Lightning Resistances
Jewel AbyssJewel +(2-3)% to Lightning Resistance +34% to Fire and Lightning Resistances
Jewel AbyssJewel +(2-3)% to Lightning Resistance +35% to Lightning Resistance
Jewel AbyssJewel +(4-5)% to Lightning Resistance +100% to all Elemental Resistances
Jewel AbyssJewel +(4-5)% to Lightning Resistance +100% to Cold and Lightning Resistances
Jewel AbyssJewel +(4-5)% to Lightning Resistance +100% to Fire and Lightning Resistances
Jewel AbyssJewel +(4-5)% to Lightning Resistance +100% to Lightning Resistance
Jewel AbyssJewel +(2-3) to maximum Mana 7% of Damage taken gained as Mana over 4 seconds when Hit
Jewel AbyssJewel (5-7)% increased Mana Regeneration Rate 20% of Damage taken gained as Mana over 4 seconds when Hit
Jewel AbyssJewel Minions have (1-2)% increased Attack Speed Minions have 15% increased Attack Speed
Jewel AbyssJewel Minions have 3% increased Attack Speed Minions have 50% increased Attack Speed
Jewel AbyssJewel Minions have (1-2)% increased Cast Speed Minions have 15% increased Cast Speed
Jewel AbyssJewel Minions have 3% increased Cast Speed Minions have 50% increased Cast Speed
Jewel AbyssJewel Minions have +3% to all Elemental Resistances Minions have +25% to all Elemental Resistances
Jewel AbyssJewel Minions have +(4-5)% to all Elemental Resistances Minions have +100% to all Elemental Resistances
Jewel AbyssJewel Regenerate 0.2% of Life per second 1.67% of Life Regenerated per second
Jewel AbyssJewel -(7-5) Physical Damage taken from Attack Hits 4% reduced Physical Damage taken over time
Jewel AbyssJewel -(10-8) Physical Damage taken from Attack Hits 10% reduced Physical Damage taken over time
Jewel AbyssJewel +(2-3) to Strength +20 to all Attributes
Jewel AbyssJewel +(2-3) to Strength +27 to Strength and Dexterity
Jewel AbyssJewel +(2-3) to Strength +27 to Strength and Intelligence
Jewel AbyssJewel +(2-3) to Strength +42 to Strength
Jewel AbyssJewel +(4-5) to Strength +100 to Strength
Jewel AbyssJewel +(4-5) to Strength +100 to Strength and Dexterity
Jewel AbyssJewel +(4-5) to Strength +100 to Strength and Intelligence
Jewel AbyssJewel +(4-5) to Strength +50 to all Attributes
Jewel AbyssJewel (6-7)% increased Stun and Block Recovery 55% chance to Avoid interruption from Stuns while Casting
One Hand Axe One Hand Sword Thrusting One Hand Sword Claw Dagger Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity +200 to Dexterity
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Bleeding you inflict deals Damage (15-20)% faster 200% increased Damage with Bleeding
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace (24-28)% increased Damage with Bleeding 200% increased Damage with Bleeding
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Sceptre Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength +200 to Strength
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (8-12)% increased Bleeding Duration 100% increased Bleeding Duration
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (15-20)% chance to cause Bleeding on Hit 300% chance to cause Bleeding on Hit
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (14-18)% increased Damage with Bleeding 20% increased Bleeding Duration
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (14-18)% increased Damage with Bleeding 45% increased Damage with Bleeding
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (14-18)% increased Damage with Bleeding 50% chance to cause Bleeding on Hit
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (19-23)% increased Damage with Bleeding 100% chance to cause Bleeding on Hit
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (19-23)% increased Damage with Bleeding 40% increased Bleeding Duration
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (19-23)% increased Damage with Bleeding 90% increased Damage with Bleeding
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (24-28)% increased Damage with Bleeding 100% increased Bleeding Duration
One Hand Axe One Hand Sword Thrusting One Hand Sword One Hand Mace Two Hand Mace Two Hand Axe Two Hand Sword Bow (24-28)% increased Damage with Bleeding 300% chance to cause Bleeding on Hit
One Hand Sword Thrusting One Hand Sword Claw Dagger Poisons you inflict deal Damage (15-20)% faster 200% increased Damage with Poison
One Hand Sword Thrusting One Hand Sword Claw Dagger (24-28)% increased Damage with Poison 200% increased Damage with Poison
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (25-30)% chance to Poison on Hit Always Poison on Hit
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (8-12)% increased Poison Duration 100% increased Poison Duration
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (14-18)% increased Damage with Poison 20% increased Poison Duration
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (14-18)% increased Damage with Poison 45% increased Damage with Poison
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (14-18)% increased Damage with Poison 50% chance to Poison on Hit
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (19-23)% increased Damage with Poison 40% increased Poison Duration
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (19-23)% increased Damage with Poison 90% increased Damage with Poison
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (19-23)% increased Damage with Poison Always Poison on Hit
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (24-28)% increased Damage with Poison 100% increased Poison Duration
One Hand Sword Thrusting One Hand Sword Claw Dagger Two Hand Sword Bow (24-28)% increased Damage with Poison Always Poison on Hit
Quiver Arrows Pierce an additional Target Projectiles Pierce 5 additional Targets
Quiver Arrows Pierce 2 additional Targets Projectiles Pierce 10 additional Targets
Quiver Arrows Pierce 3 additional Targets +2000 to Accuracy Rating
Quiver 3% increased Attack Speed 6% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Quiver 4% increased Attack Speed 12% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Quiver 4% increased Attack Speed 35% increased Attack Speed
Quiver 5% increased Attack Speed 50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Quiver (9-10)% increased Cold Damage Adds 0 to 25 Cold Damage
Quiver (11-12)% increased Cold Damage Adds 0 to 100 Cold Damage
Quiver (15-16)% increased Cold Damage Adds 0 to 100 Cold Damage to Attacks
Quiver +(15-17)% to Global Critical Strike Multiplier +40% to Global Critical Strike Multiplier
Quiver +(18-20)% to Global Critical Strike Multiplier +70% to Global Critical Strike Multiplier
Quiver +(21-23)% to Global Critical Strike Multiplier +90% to Global Critical Strike Multiplier
Quiver +(24-26)% to Global Critical Strike Multiplier +105% to Global Critical Strike Multiplier
Quiver +(27-30)% to Global Critical Strike Multiplier +300% to Global Critical Strike Multiplier
Quiver +(18-20) to Dexterity +200 to Dexterity
Quiver (9-10)% reduced Enemy Stun Threshold Adds 0 to 50 Physical Damage to Attacks
Quiver 0.3% of Spell Damage Leeched as Energy Shield +500 to maximum Energy Shield
Quiver (8-9)% increased Energy Shield Recharge Rate +50 to maximum Energy Shield
Quiver (10-11)% increased Energy Shield Recharge Rate +100 to maximum Energy Shield
Quiver (12-15)% increased Energy Shield Recharge Rate +130 to maximum Energy Shield
Quiver (12-15)% increased Energy Shield Recharge Rate +500 to maximum Energy Shield
Quiver (9-10)% increased Fire Damage Adds 0 to 25 Fire Damage
Quiver (11-12)% increased Fire Damage Adds 0 to 100 Fire Damage
Quiver (15-16)% increased Fire Damage Adds 0 to 100 Fire Damage to Attacks
Quiver (15-16)% increased Fire Damage Gain 50% of Physical Damage as Extra Fire Damage
Quiver (5-10)% chance to gain a Frenzy Charge on Kill +200 to Dexterity
Quiver (5-10)% chance to gain a Frenzy Charge on Kill 50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Quiver (40-50)% increased Global Critical Strike Chance if Corrupted 500% increased Vaal Skill Critical Strike Chance
Quiver (26-28)% increased Global Critical Strike Chance 40% increased Global Critical Strike Chance
Quiver (29-31)% increased Global Critical Strike Chance 70% increased Global Critical Strike Chance
Quiver (32-34)% increased Global Critical Strike Chance 90% increased Global Critical Strike Chance
Quiver (35-37)% increased Global Critical Strike Chance 105% increased Global Critical Strike Chance
Quiver (38-40)% increased Global Critical Strike Chance 300% increased Global Critical Strike Chance
Quiver (9-10)% increased Lightning Damage Adds 0 to 40 Lightning Damage
Quiver (11-12)% increased Lightning Damage Adds 0 to 100 Lightning Damage
Quiver (15-16)% increased Lightning Damage Adds 0 to 100 Lightning Damage to Attacks
Quiver +(15-19) to maximum Mana 35% increased maximum Mana
Quiver +(20-24) to maximum Mana 70% increased maximum Mana
Quiver +(25-30) to maximum Mana 150% increased maximum Mana
Quiver (7-8)% increased maximum Mana 150% increased maximum Mana
Quiver Gain (6-8)% of Physical Damage as Extra Fire Damage Gain 50% of Physical Damage as Extra Fire Damage
Quiver (15-25)% of Physical Damage Converted to Cold Damage Adds 0 to 100 Cold Damage to Attacks
Quiver (15-25)% of Physical Damage Converted to Fire Damage Adds 0 to 100 Fire Damage to Attacks
Quiver (15-25)% of Physical Damage Converted to Lightning Damage Adds 0 to 100 Lightning Damage to Attacks
Quiver (15-16)% increased Global Physical Damage Adds 0 to 50 Physical Damage to Attacks
Quiver Gain (8-10)% of Physical Damage as Extra Damage of a random Element 200% increased Elemental Damage with Attack Skills
Quiver (22-24)% increased Elemental Damage with Attack Skills 200% increased Elemental Damage with Attack Skills
Quiver Belt (20-25)% increased Area of Effect if you have Stunned an Enemy Recently 300% increased Stun Duration on Enemies
Quiver Belt (5-6)% increased maximum Life +280 to maximum Life
Quiver Belt (7-8)% increased maximum Life +1000 to maximum Life
Quiver Belt (18-25)% increased Stun Duration on Enemies 300% increased Stun Duration on Enemies
Quiver Belt Amulet Ring 4% increased maximum Life +200 to maximum Life
Quiver Belt Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace (15-17)% increased Stun Duration on Enemies 50% increased Stun Duration on Enemies
Quiver Belt Ring Amulet (12-13)% increased Elemental Damage with Attack Skills 40% increased Elemental Damage with Attack Skills
Quiver Belt Ring Amulet (14-15)% increased Elemental Damage with Attack Skills 80% increased Elemental Damage with Attack Skills
Quiver Belt Ring Amulet (16-18)% increased Elemental Damage with Attack Skills 115% increased Elemental Damage with Attack Skills
Quiver Belt Ring Amulet (19-21)% increased Elemental Damage with Attack Skills 130% increased Elemental Damage with Attack Skills
Quiver Bow Bow Attacks fire an additional Arrow 200% increased Projectile Speed
Quiver Bow (18-20)% increased Projectile Speed 200% increased Projectile Speed
Quiver Bow Wand (9-10)% increased Projectile Speed 40% increased Projectile Speed
Quiver Bow Wand (11-12)% increased Projectile Speed 80% increased Projectile Speed
Quiver Bow Wand (13-14)% increased Projectile Speed 115% increased Projectile Speed
Quiver Bow Wand (15-17)% increased Projectile Speed 135% increased Projectile Speed
Quiver Ring (13-16)% increased Damage while Leeching Life 0.7% of Physical Attack Damage Leeched as Life
Quiver Ring (17-21)% increased Damage while Leeching Life 1% of Physical Attack Damage Leeched as Life
Quiver Ring (22-25)% increased Damage while Leeching Life 4% of Physical Attack Damage Leeched as Life
Quiver Ring (13-16)% increased Damage while Leeching Mana 0.7% of Physical Attack Damage Leeched as Mana
Quiver Ring (17-21)% increased Damage while Leeching Mana 1% of Physical Attack Damage Leeched as Mana
Quiver Ring (22-25)% increased Damage while Leeching Mana 4% of Physical Attack Damage Leeched as Mana
Quiver Shield -(15-11) Physical Damage taken from Attack Hits 6% additional Physical Damage Reduction
Quiver Shield -(20-16) Physical Damage taken from Attack Hits 12% additional Physical Damage Reduction
Quiver Shield -(25-21) Physical Damage taken from Attack Hits 50% additional Physical Damage Reduction
Ring Regenerate (3-4) Mana per second 500% increased Mana Regeneration Rate
Ring (15-16)% increased Damage with Ailments 200% increased Damage with Ailments
Ring +(6-7) to all Attributes +15 to all Attributes
Ring +(8-9) to all Attributes +30 to all Attributes
Ring +(10-12) to all Attributes +45 to all Attributes
Ring (15-20)% increased Damage if Corrupted Vaal Skills deal 200% increased Damage
Ring Gain Arcane Surge on Hit with Spells +200 to Intelligence
Ring 4% increased Attack Speed 15% increased Attack Speed
Ring 5% increased Attack Speed 50% increased Attack Speed
Ring (13-14)% chance to Avoid being Ignited Cannot be Shocked or Ignited while moving
Ring (15-17)% chance to Avoid being Ignited Cannot be Shocked or Ignited while moving
Ring (18-20)% chance to Avoid being Ignited Cannot be Shocked or Ignited while moving
Ring (13-14)% chance to Avoid being Shocked Cannot be Shocked or Ignited while moving
Ring (15-17)% chance to Avoid being Shocked Cannot be Shocked or Ignited while moving
Ring (18-20)% chance to Avoid being Shocked Cannot be Shocked or Ignited while moving
Ring 4% increased Cast Speed 15% increased Cast Speed
Ring 5% increased Cast Speed 50% increased Cast Speed
Ring (11-12)% increased Chaos Damage 0.25% of Chaos Damage Leeched as Life
Ring (13-14)% increased Chaos Damage 0.5% of Chaos Damage Leeched as Life
Ring (15-16)% increased Chaos Damage 1% of Chaos Damage Leeched as Life
Ring (15-16)% increased Chaos Damage 200% increased Chaos Damage
Ring 0.2% of Chaos Damage Leeched as Life 1% of Chaos Damage Leeched as Life
Ring (11-12)% increased Cold Damage 0.25% of Cold Damage Leeched as Life
Ring (13-14)% increased Cold Damage 0.5% of Cold Damage Leeched as Life
Ring (15-16)% increased Cold Damage 1% of Cold Damage Leeched as Life
Ring (15-16)% increased Cold Damage 200% increased Cold Damage
Ring (15-16)% increased Cold Damage Adds 0 to 105 Cold Damage to Attacks
Ring 0.2% of Cold Damage Leeched as Life 1% of Cold Damage Leeched as Life
Ring Curse Enemies with Level 5 Conductivity on Hit Adds 0 to 300 Lightning Damage to Attacks
Ring Curse Enemies with Level 5 Elemental Weakness on Hit 200% increased Elemental Damage with Attack Skills
Ring Curse Enemies with Level 5 Flammability on Hit Adds 0 to 200 Fire Damage to Attacks
Ring Curse Enemies with Level 5 Frostbite on Hit Adds 0 to 105 Cold Damage to Attacks
Ring Curse Enemies with Level 5 Vulnerability on Hit Adds 0 to 100 Physical Damage to Attacks
Ring +(12-14) to Dexterity +100 to Dexterity
Ring +(15-17) to Dexterity +130 to Dexterity
Ring +(18-20) to Dexterity +160 to Dexterity
Ring (15-16)% increased Elemental Damage 200% increased Elemental Damage
Ring 0.2% of Elemental Damage Leeched as Life 200% increased Elemental Damage
Ring (4-6)% faster start of Energy Shield Recharge 100% faster start of Energy Shield Recharge
Ring (7-10)% faster start of Energy Shield Recharge +500 to maximum Energy Shield
Ring (8-9)% increased Energy Shield Recharge Rate 65% faster start of Energy Shield Recharge
Ring (10-11)% increased Energy Shield Recharge Rate 100% faster start of Energy Shield Recharge
Ring 6% increased Evasion Rating per Frenzy Charge +5 to Minimum Frenzy Charges
Ring 2% increased Experience gain 100% increased Light Radius
Ring Bleeding you inflict deals Damage (7-10)% faster 200% increased Damage with Ailments
Ring Ignites you inflict deal Damage (7-10)% faster 200% increased Damage with Ailments
Ring Poisons you inflict deal Damage (7-10)% faster 200% increased Damage with Ailments
Ring (11-12)% increased Fire Damage 0.25% of Fire Damage Leeched as Life
Ring (13-14)% increased Fire Damage 0.5% of Fire Damage Leeched as Life
Ring (15-16)% increased Fire Damage 1% of Fire Damage Leeched as Life
Ring (15-16)% increased Fire Damage 200% increased Fire Damage
Ring (15-16)% increased Fire Damage Adds 0 to 200 Fire Damage to Attacks
Ring (15-16)% increased Fire Damage Gain 50% of Physical Damage as Extra Fire Damage
Ring 0.2% of Fire Damage Leeched as Life 1% of Fire Damage Leeched as Life
Ring -(17-13) Chaos Damage taken +70% to Chaos Resistance
Ring