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Sword Damage and Accuracy

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Sword Damage and Accuracy
Passive Skill
Accuracysword passive skill icon.png
10% increased Damage with Swords
10% increased Accuracy Rating with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2]

10% increased Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword
8% increased Accuracy Rating with Swords [1] [2]

12% increased Damage with Swords
8% increased Accuracy Rating with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword [1]

12% increased Physical Damage with Swords
8% increased Accuracy Rating with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2]

Sword Damage and Accuracy was a basic passive skill that grants increased physical damage and accuracy rating with swords.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.