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Path of Exile Wiki
(Updated for version 1.3.0)
 
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{{Passive skill box|Sword Damage}}
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
 
| name = Sword Damage
 
| type = Basic
 
| bonuses =
 
*
 
** 12% increased Physical Damage with Swords
 
*
 
** 15% increased Physical Damage with Swords
 
}}</onlyinclude>
 
   
 
'''Sword Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[sword]]s.
 
'''Sword Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[sword]]s.
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|1.3.0}}
+
{{Version history table row|1.3.0}}
 
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
 
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
 
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
 
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
{{VersionHistoryRow|1.2.0}}
+
{{Version history table row|1.2.0}}
 
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
 
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
 
|}
 
|}

Latest revision as of 04:44, 18 October 2020

Sword Damage
Passive Skill
Damagesword passive skill icon
12% increased Physical Damage with Swords
Sword Attacks deal 12% increased Damage with Ailments [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Hits and Ailments [1]

Sword Damage is a basic passive skill that grants increased physical damage with swords.

Version history[ | ]

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.