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Sword

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Swords are a are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords.

One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Accuracy Rating rating as an implicit modifier.

Thrusting One-Handed Swords require dexterity, and provide +x% to Global Critical Strike Multiplier as an implicit modifier.

Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global modifiers increase your stats across the board, unlike Local modifiers.

List of swords

One-handed swords

One Hand Swords (generic)

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Rusted Sword
Rusted SwordOne Hand Swords
Physical Damage: 410
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 9
Requires 8 Str, 8 Dex40% increased Accuracy Rating
1884101.455.00%10.240% increased Accuracy Rating
Copper Sword
Copper SwordOne Hand Swords
Physical Damage: 715
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 5, 14 Str, 14 Dex+45 to Accuracy Rating
514147151.405.00%15.4+45 to Accuracy Rating
Sabre
SabreOne Hand Swords
Physical Damage: 522
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating
1018265221.555.00%20.940% increased Accuracy Rating
Broad Sword
Broad SwordOne Hand Swords
Physical Damage: 1725
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 15, 30 Str, 30 Dex40% increased Accuracy Rating
15303017251.305.00%27.340% increased Accuracy Rating
War Sword
War SwordOne Hand Swords
Physical Damage: 2037
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 20, 41 Str, 35 Dex40% increased Accuracy Rating
20413520371.205.00%34.240% increased Accuracy Rating
Ancient Sword
Ancient SwordOne Hand Swords
Physical Damage: 2038
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating
24444420381.305.00%37.7+165 to Accuracy Rating
Elegant Sword
Elegant SwordOne Hand Swords
Physical Damage: 2033
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating
28465520331.505.00%39.8+190 to Accuracy Rating
Dusk Blade
Dusk BladeOne Hand Swords
Physical Damage: 1954
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 32, 57 Str, 57 Dex40% increased Accuracy Rating
32575719541.305.00%47.540% increased Accuracy Rating
Hook Sword
Hook SwordOne Hand Swords
Physical Damage: 2860
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 34, 64 Str, 64 Dex4% chance to Dodge Attacks
34646428601.155.00%50.64% chance to Dodge Attacks
Variscite Blade
Variscite BladeOne Hand Swords
Physical Damage: 2553
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating
35626225531.305.00%50.7+240 to Accuracy Rating
Cutlass
CutlassOne Hand Swords
Physical Damage: 1353
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 38, 55 Str, 79 Dex40% increased Accuracy Rating
38557913531.555.00%51.140% increased Accuracy Rating
Baselard
BaselardOne Hand Swords
Physical Damage: 3753
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 41, 72 Str, 72 Dex40% increased Accuracy Rating
41727237531.305.00%58.540% increased Accuracy Rating
Battle Sword
Battle SwordOne Hand Swords
Physical Damage: 3870
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 44, 83 Str, 70 Dex40% increased Accuracy Rating
44837038701.205.00%64.840% increased Accuracy Rating
Elder Sword
Elder SwordOne Hand Swords
Physical Damage: 3666
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating
47818136661.305.00%66.3+330 to Accuracy Rating
Graceful Sword
Graceful SwordOne Hand Swords
Physical Damage: 3455
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating
50789434551.505.00%66.8+350 to Accuracy Rating
Twilight Blade
Twilight BladeOne Hand Swords
Physical Damage: 3086
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating
53919130861.305.00%75.440% increased Accuracy Rating
Grappler
GrapplerOne Hand Swords
Physical Damage: 4494
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 55, 99 Str, 99 Dex4% chance to Dodge Attacks
55999944941.155.00%79.34% chance to Dodge Attacks
Gemstone Sword
Gemstone SwordOne Hand Swords
Physical Damage: 3983
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating
56969639831.305.00%79.3+400 to Accuracy Rating
Corsair Sword
Corsair SwordOne Hand Swords
Physical Damage: 2080
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 58, 81 Str, 117 Dex40% increased Accuracy Rating
588111720801.555.00%77.540% increased Accuracy Rating
Gladius
GladiusOne Hand Swords
Physical Damage: 5478
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Accuracy Rating
6011311354781.305.00%85.840% increased Accuracy Rating
Legion Sword
Legion SwordOne Hand Swords
Physical Damage: 5398
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 62, 122 Str, 104 Dex40% increased Accuracy Rating
6212210453981.205.00%90.640% increased Accuracy Rating
Vaal Blade
Vaal BladeOne Hand Swords
Physical Damage: 4686
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating
6411311346861.305.00%85.8+460 to Accuracy Rating
Eternal Sword
Eternal SwordOne Hand Swords
Physical Damage: 4168
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating
6610412241681.505.00%81.8+475 to Accuracy Rating
Midnight Blade
Midnight BladeOne Hand Swords
Physical Damage: 3599
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Accuracy Rating
6811311335991.305.00%87.140% increased Accuracy Rating
Tiger Hook
Tiger HookOne Hand Swords
Physical Damage: 49105
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 70, 119 Str, 119 Dex6% chance to Dodge Attacks
70119119491051.155.00%88.56% chance to Dodge Attacks

Thrusting One Hand Swords

ItemLvl.Dex.DamageAPSCritDPSStats
Rusted Spike
Rusted SpikeThrusting One Hand Swords
Physical Damage: 513
Critical Strike Chance: 5.50%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 3, 20 Dex+25% to Global Critical Strike Multiplier
3205131.405.50%12.6+25% to Global Critical Strike Multiplier
Whalebone Rapier
Whalebone RapierThrusting One Hand Swords
Physical Damage: 418
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 12
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier
7324181.555.50%17.1+25% to Global Critical Strike Multiplier
Battered Foil
Battered FoilThrusting One Hand Swords
Physical Damage: 1222
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier
124712221.406.00%23.8+25% to Global Critical Strike Multiplier
Basket Rapier
Basket RapierThrusting One Hand Swords
Physical Damage: 1126
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier
176211261.505.50%27.8+25% to Global Critical Strike Multiplier
Jagged Foil
Jagged FoilThrusting One Hand Swords
Physical Damage: 1229
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 12
Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier
227712291.605.50%32.8+25% to Global Critical Strike Multiplier
Antique Rapier
Antique RapierThrusting One Hand Swords
Physical Damage: 1246
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 12
Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier
268912461.306.50%37.7+25% to Global Critical Strike Multiplier
Elegant Foil
Elegant FoilThrusting One Hand Swords
Physical Damage: 1833
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 12
Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier
3010118331.605.50%40.8+25% to Global Critical Strike Multiplier
Thorn Rapier
Thorn RapierThrusting One Hand Swords
Physical Damage: 1944
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier
3411319441.405.70%44.1+35% to Global Critical Strike Multiplier
Smallsword
SmallswordThrusting One Hand Swords
Physical Damage: 1940
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 12
Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit
3612419401.556.00%45.715% chance to cause Bleeding on Hit
Wyrmbone Rapier
Wyrmbone RapierThrusting One Hand Swords
Physical Damage: 1351
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier
3712213511.505.50%48.0+25% to Global Critical Strike Multiplier
Burnished Foil
Burnished FoilThrusting One Hand Swords
Physical Damage: 2546
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier
4013125461.406.00%49.7+25% to Global Critical Strike Multiplier
Estoc
EstocThrusting One Hand Swords
Physical Damage: 2150
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier
4314021501.505.50%53.2+25% to Global Critical Strike Multiplier
Serrated Foil
Serrated FoilThrusting One Hand Swords
Physical Damage: 2149
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 12
Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier
4614921491.605.50%56.0+25% to Global Critical Strike Multiplier
Primeval Rapier
Primeval RapierThrusting One Hand Swords
Physical Damage: 1873
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 12
Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier
4915818731.306.50%59.1+25% to Global Critical Strike Multiplier
Fancy Foil
Fancy FoilThrusting One Hand Swords
Physical Damage: 2851
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 12
Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier
5216728511.605.50%63.2+25% to Global Critical Strike Multiplier
Apex Rapier
Apex RapierThrusting One Hand Swords
Physical Damage: 2967
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier
5517629671.405.70%67.2+35% to Global Critical Strike Multiplier
Courtesan Sword
Courtesan SwordThrusting One Hand Swords
Physical Damage: 2960
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 12
Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit
5719029601.556.00%69.015% chance to cause Bleeding on Hit
Dragonbone Rapier
Dragonbone RapierThrusting One Hand Swords
Physical Damage: 1975
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier
5818519751.505.50%70.5+25% to Global Critical Strike Multiplier
Tempered Foil
Tempered FoilThrusting One Hand Swords
Physical Damage: 3565
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier
6021235651.406.00%70.0+25% to Global Critical Strike Multiplier
Pecoraro
PecoraroThrusting One Hand Swords
Physical Damage: 2969
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier
6221229691.505.50%73.5+25% to Global Critical Strike Multiplier
Spiraled Foil
Spiraled FoilThrusting One Hand Swords
Physical Damage: 2764
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 12
Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier
6421227641.605.50%72.8+25% to Global Critical Strike Multiplier
Vaal Rapier
Vaal RapierThrusting One Hand Swords
Physical Damage: 2287
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 12
Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier
6621222871.306.50%70.9+25% to Global Critical Strike Multiplier
Jewelled Foil
Jewelled FoilThrusting One Hand Swords
Physical Damage: 3260
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 12
Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier
6821232601.605.50%73.6+25% to Global Critical Strike Multiplier
Harpy Rapier
Harpy RapierThrusting One Hand Swords
Physical Damage: 3172
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier
7021231721.405.70%72.1+35% to Global Critical Strike Multiplier
Dragoon Sword
Dragoon SwordThrusting One Hand Swords
Physical Damage: 3266
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit
7222032661.506.00%73.520% chance to cause Bleeding on Hit

Two Hand Swords

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Corroded Blade
Corroded BladeTwo Hand Swords
Physical Damage: 713
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 3, 11 Str, 11 Dex40% increased Accuracy Rating
311117131.455.00%14.540% increased Accuracy Rating
Longsword
LongswordTwo Hand Swords
Physical Damage: 1024
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating
8201710241.355.00%23.0+60 to Accuracy Rating
Bastard Sword
Bastard SwordTwo Hand Swords
Physical Damage: 1525
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 12, 21 Str, 30 Dex40% increased Accuracy Rating
12213015251.455.00%29.040% increased Accuracy Rating
Two-Handed Sword
Two-Handed SwordTwo Hand Swords
Physical Damage: 1934
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating
17333319341.355.00%35.8+120 to Accuracy Rating
Etched Greatsword
Etched GreatswordTwo Hand Swords
Physical Damage: 2246
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 22, 45 Str, 38 Dex40% increased Accuracy Rating
22453822461.305.00%44.240% increased Accuracy Rating
Ornate Sword
Ornate SwordTwo Hand Swords
Physical Damage: 2643
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating
27455426431.405.00%48.3+185 to Accuracy Rating
Spectral Sword
Spectral SwordTwo Hand Swords
Physical Damage: 2756
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 32, 57 Str, 57 Dex30% increased Accuracy Rating
32575727561.355.00%56.030% increased Accuracy Rating
Curved Blade
Curved BladeTwo Hand Swords
Physical Damage: 3558
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier
35627335581.356.00%62.8+40% to Global Critical Strike Multiplier
Butcher Sword
Butcher SwordTwo Hand Swords
Physical Damage: 2968
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating
36695829681.305.00%63.1+250 to Accuracy Rating
Footman Sword
Footman SwordTwo Hand Swords
Physical Damage: 3456
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 40, 57 Str, 83 Dex40% increased Accuracy Rating
40578334561.455.00%65.240% increased Accuracy Rating
Highland Blade
Highland BladeTwo Hand Swords
Physical Damage: 3972
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating
44777739721.355.00%74.9+305 to Accuracy Rating
Engraved Greatsword
Engraved GreatswordTwo Hand Swords
Physical Damage: 4287
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 48, 91 Str, 76 Dex40% increased Accuracy Rating
48917642871.305.00%83.940% increased Accuracy Rating
Tiger Sword
Tiger SwordTwo Hand Swords
Physical Damage: 4676
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating
51809646761.405.00%85.4+360 to Accuracy Rating
Wraith Sword
Wraith SwordTwo Hand Swords
Physical Damage: 4593
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 54, 93 Str, 93 Dex30% increased Accuracy Rating
54939345931.355.00%93.230% increased Accuracy Rating
Lithe Blade
Lithe BladeTwo Hand Swords
Physical Damage: 5489
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier
569611354891.356.00%96.5+40% to Global Critical Strike Multiplier
Headman's Sword
Headman's SwordTwo Hand Swords
Physical Damage: 47109
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating
5710689471091.305.00%101.4+400 to Accuracy Rating
Reaver Sword
Reaver SwordTwo Hand Swords
Physical Damage: 5286
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 59, 82 Str, 119 Dex40% increased Accuracy Rating
598211952861.455.00%100.040% increased Accuracy Rating
Ezomyte Blade
Ezomyte BladeTwo Hand Swords
Physical Damage: 55102
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating
61113113551021.355.00%106.0+435 to Accuracy Rating
Vaal Greatsword
Vaal GreatswordTwo Hand Swords
Physical Damage: 55113
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 63, 122 Str, 104 Dex40% increased Accuracy Rating
63122104551131.305.00%109.240% increased Accuracy Rating
Lion Sword
Lion SwordTwo Hand Swords
Physical Damage: 5794
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 65, 104 Str, 122 Dex+470 to Accuracy Rating
6510412257941.405.00%105.7+470 to Accuracy Rating
Infernal Sword
Infernal SwordTwo Hand Swords
Physical Damage: 52108
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 67, 113 Str, 113 Dex30% increased Accuracy Rating
67113113521081.355.00%108.030% increased Accuracy Rating
Exquisite Blade
Exquisite BladeTwo Hand Swords
Physical Damage: 5694
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 70, 119 Str, 131 Dex+60% to Global Critical Strike Multiplier
7011913156941.356.00%101.2+60% to Global Critical Strike Multiplier

List of unique swords

One-handed swords

One Hand Swords (generic)

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
Redbeak
Redbeak
Rusted Sword
One Hand Swords
Quality: +20%
Physical Damage: 10.227.2
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
Weapon Range: 9
Requires 8 Str, 8 Dex40% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
As battle calms, blood turns to rust.
18810.227.21.595.00%29.8N/A29.840% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
The Princess
The Princess
Sabre
One Hand Swords
Quality: +20%
Physical Damage: (11.2 to 15.3)(37.8 to 51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 9
Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
101826(11.2 to 15.3)(37.8 to 51)1.785.00%(43.7 to 59.1)N/A(43.7 to 59.1)40% increased Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
The Tempestuous Steel
The Tempestuous Steel
War Sword
One Hand Swords
Quality: +20%
Physical Damage: (30 to 33.6)(62.4 to 68.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
15% of Physical Attack Damage Added as Lightning Damage
15% of Physical Attack Damage Added as Fire Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
204135(30 to 33.6)(62.4 to 68.4)(1.30 to 1.37)5.00%(59.9 to 69.8)N/A(59.9 to 69.8)40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
15% of Physical Attack Damage Added as Lightning Damage
15% of Physical Attack Damage Added as Fire Damage
Lakishu's Blade
Lakishu's Blade
Elegant Sword
One Hand Swords
Quality: +20%
Physical Damage: (45 to 56)(77.4 to 94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by level 1 Multistrike
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
284655(45 to 56)(77.4 to 94)(1.65 to 1.72)5.00%(101.0 to 129.4)N/A(101.0 to 129.4)+190 to Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by level 1 Multistrike
The Goddess Scorned
The Goddess Scorned
Elegant Sword
One Hand Swords
Quality: +20%
Physical Damage: (74 to 84)(122.1 to 138.6)
Critical Strike Chance: (9.50% to 10.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignited Enemies Burn 50% faster
You can only deal Damage with this Weapon and Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
284655(74 to 84)(122.1 to 138.6)1.50(9.50% to 10.50%)(147.1 to 166.9)N/A(147.1 to 166.9)+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignited Enemies Burn 50% faster
You can only deal Damage with this Weapon and Ignite
Ephemeral Edge
Ephemeral Edge
Dusk Blade
One Hand Swords
Quality: +20%
Physical Damage: 51.3145.8
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 32, 57 Str, 57 Dex40% increased Accuracy Rating150% increased Physical Damage
+10 to Intelligence
50% increased Global Critical Strike Chance
(0.6-1)% of Physical Attack Damage Leeched as Mana
10% reduced maximum Life
(40-50)% increased maximum Energy Shield
In the rift between future and past,
life passes quickly.
32575751.3145.81.305.00%128.1N/A128.140% increased Accuracy Rating150% increased Physical Damage
+10 to Intelligence
50% increased Global Critical Strike Chance
(0.6-1)% of Physical Attack Damage Leeched as Mana
10% reduced maximum Life
(40-50)% increased maximum Energy Shield
Severed in Sleep
Severed in Sleep
Cutlass
One Hand Swords
Quality: +20%
Physical Damage: 15.663.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 38, 55 Str, 79 Dex40% increased Accuracy Rating+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
His lucky thralls dream eternal,
but we must crawl on our own.

This item can be transformed with a Blessing of Chayula
38557915.663.61.555.00%61.4N/A61.440% increased Accuracy Rating+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
Innsbury Edge
Innsbury Edge
Elder Sword
One Hand Swords
Quality: +20%
Physical Damage: (79.2 to 93.6)(145.2 to 171.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52 to 1.62)
Weapon Range: 9
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
but night by night he woke with frighten'd roars
from ghoulish dreams, too strange to comprehend.
478181(79.2 to 93.6)(145.2 to 171.6)(1.52 to 1.62)5.00%(170.7 to 215.5)N/A(170.7 to 215.5)+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
The Goddess Unleashed
The Goddess Unleashed
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (52.8 to 56.4)(121.2 to 160.8)
Critical Strike Chance: (7.20% to 8.30%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
Item has 6 Sockets and is fully linked (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
(66-99)% of Sword Physical Damage Added as Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
As a maiden I was bound; as a crone was I scorned
Promised power rarely found, delivered fury fairly thorned.
Not enough?...Fine. Now I am become both and another
To take your hand and cradle your talents, not smother
The consummate flames. So hush, dear, say not a word.
Bequeathed, betrayed...beloved. At last, I am the third.
52104122(52.8 to 56.4)(121.2 to 160.8)1.50(7.20% to 8.30%)(130.5 to 162.9)N/A(130.5 to 162.9)+475 to Accuracy RatingUses both hand slots
Item has 6 Sockets and is fully linked (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
(66-99)% of Sword Physical Damage Added as Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
Prismatic Eclipse
Prismatic Eclipse
Twilight Blade
One Hand Swords
Quality: +20%
Physical Damage: (60 to 72)(140.4 to 151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
539191(60 to 72)(140.4 to 151.2)1.305.00%(130.3 to 145.1)N/A(130.3 to 145.1)40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
Ichimonji
Ichimonji
Corsair Sword
One Hand Swords
Quality: +20%
Physical Damage: (50 to 64.5)(186 to 215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86 to 1.94)
Weapon Range: 9
Requires Level 58, 81 Str, 117 Dex40% increased Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on You
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
5881117(50 to 64.5)(186 to 215)(1.86 to 1.94)5.00%(219.5 to 270.8)N/A(219.5 to 270.8)40% increased Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on You
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Scaeva
Scaeva
Gladius
One Hand Swords
Quality: +20%
Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
60113113(154.8 to 175.2)(243.6 to 278.4)1.30(5.75% to 6.25%)(259.0 to 294.8)N/A(259.0 to 294.8)40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Hyaon's Fury
Hyaon's Fury
Legion Sword
One Hand Swords
Quality: +20%
Physical Damage: 63.6117.6
Elemental Damage: 1–(550 to 650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28 to 1.32)
Weapon Range: 9
Requires Level 62, 122 Str, 104 Dex40% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire
6212210463.6117.6
1–(550 to 650)
(1.28 to 1.32)5.00%(116.3 to 119.6)(353.7 to 429.7)(470.1 to 549.3)40% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
The Rippling Thoughts
The Rippling Thoughts
Legion Sword
One Hand Swords
Quality: +20%
Physical Damage: (137.8 to 148.4)(254.8 to 274.4)
Elemental Damage: 1–(60 to 70)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 62, 122 Str, 104 Dex40% increased Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect of Area Skills
62122104(137.8 to 148.4)(254.8 to 274.4)
1–(60 to 70)
1.205.00%(235.6 to 253.7)(36.6 to 42.6)(272.2 to 296.3)40% increased Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect of Area Skills
Rebuke of the Vaal
Rebuke of the Vaal
Vaal Blade
One Hand Swords
Quality: +20%
Physical Damage: (78 to 88.8)(140.4 to 151.2)
Elemental Damage: (19 to 28)–(31 to 40) (19 to 28)–(31 to 40) 1–(50 to 70)
Chaos Damage: (19 to 28)–(31 to 40)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43 to 1.56)
Weapon Range: 9
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (19-28) to (31-40) Physical Damage
Adds (19-28) to (31-40) Fire Damage
Adds (19-28) to (31-40) Cold Damage
Adds 1 to (50-70) Lightning Damage
Adds (19-28) to (31-40) Chaos Damage
(10-20)% increased Attack Speed
Though the Vaal revered peace, it would have
been suicide for any culture to rouse them to war.
- Icius Perandus, Scholar to the Empire.
64113113(78 to 88.8)(140.4 to 151.2)
(19 to 28)–(31 to 40)
(19 to 28)–(31 to 40)
1–(50 to 70)
(19 to 28)–(31 to 40)
(1.43 to 1.56)5.00%(156.2 to 187.2)(108.0 to 161.5)(299.9 to 401.7)+460 to Accuracy RatingAdds (19-28) to (31-40) Physical Damage
Adds (19-28) to (31-40) Fire Damage
Adds (19-28) to (31-40) Cold Damage
Adds 1 to (50-70) Lightning Damage
Adds (19-28) to (31-40) Chaos Damage
(10-20)% increased Attack Speed
Varunastra
Varunastra
Vaal Blade
One Hand Swords
Quality: +20%
Physical Damage: (121.6 to 163.8)(265.6 to 334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
+(2-3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types
"Painful suicide in the hands of a fool,
Creative death in the hands of a master."
- Icius Perandus, Antiquities Collection, Item 2992
64113113(121.6 to 163.8)(265.6 to 334.8)1.305.00%(251.7 to 324.1)N/A(251.7 to 324.1)+460 to Accuracy Rating(40-60)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
+(2-3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types
Dreamfeather
Dreamfeather
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (85.2 to 109.2)(159.6 to 177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66104122(85.2 to 109.2)(159.6 to 177.6)(1.80 to 1.88)5.00%(220.3 to 268.9)N/A(220.3 to 268.9)+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
Ahn's Might
Ahn's Might
Midnight Blade
One Hand Swords
Quality: +20%
Physical Damage: (138 to 162)(310.8 to 346.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 313 Str, 113 Dex40% increased Accuracy RatingAdds (80-100) to (160-190) Physical Damage
-1 to Maximum Frenzy Charges
+200 Strength Requirement
+50% Global Critical Strike Multiplier while at Maximum Frenzy Charges
15% increased Area of Effect of Skills while you have no Frenzy Charges
Movement Attack Skills have 40% reduced Attack Speed
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
68313113(138 to 162)(310.8 to 346.8)1.305.00%(291.7 to 330.7)N/A(291.7 to 330.7)40% increased Accuracy RatingAdds (80-100) to (160-190) Physical Damage
-1 to Maximum Frenzy Charges
+200 Strength Requirement
+50% Global Critical Strike Multiplier while at Maximum Frenzy Charges
15% increased Area of Effect of Skills while you have no Frenzy Charges
Movement Attack Skills have 40% reduced Attack Speed
Razor of the Seventh Sun
Razor of the Seventh Sun
Midnight Blade
One Hand Swords
Quality: +20%
Physical Damage: (120 to 132)(250.8 to 274.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Accuracy RatingAdds (65-75) to (110-130) Physical Damage
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Quickly cooled the steel,
but never could it forget
the heat of the forge.
68113113(120 to 132)(250.8 to 274.8)1.305.00%(241.0 to 264.4)N/A(241.0 to 264.4)40% increased Accuracy RatingAdds (65-75) to (110-130) Physical Damage
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Rigwald's Command
Rigwald's Command
Midnight Blade
One Hand Swords
Quality: +20%
Physical Damage: (114 to 138)(298.8 to 334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
68113113(114 to 138)(298.8 to 334.8)1.305.00%(268.3 to 307.3)N/A(268.3 to 307.3)40% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
United in Dream
United in Dream
Cutlass
One Hand Swords
Quality: +20%
Physical Damage: 15.663.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 69, 55 Str, 79 Dex40% increased Accuracy RatingGrants level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies
They grow fat and ripe in slumber.
To be fed upon when he wakes.
69557915.663.61.555.00%61.4N/A61.440% increased Accuracy RatingGrants level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies

Thrusting One Hand Swords

ItemLvl.Dex.DamageAPSCritpDPSeDPSDPSStats
The Goddess Bound
The Goddess Bound
Whalebone Rapier
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (14.8 to 16.8)(66.6 to 75.6)
Elemental Damage: 3–7
Critical Strike Chance: 5.50%
Attacks per Second: 1.86
Weapon Range: 12
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
732(14.8 to 16.8)(66.6 to 75.6)
3–7
1.865.50%(75.7 to 85.9)9.3(85.0 to 95.2)+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
Aurumvorax
Aurumvorax
Basket Rapier
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (26.4 to 29.7)(62.4 to 70.2)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
+3 Life gained for each Enemy hit by Attacks
Many a collector of rarities discovered to his dismay
that the intelligent spirit in this sword
does not like to share its master's attention
1762(26.4 to 29.7)(62.4 to 70.2)1.505.50%(66.6 to 74.9)N/A(66.6 to 74.9)+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
+3 Life gained for each Enemy hit by Attacks
Fidelitas' Spike
Fidelitas' Spike
Jagged Foil
Thrusting One Hand Swords
Quality: +20%
Elemental Damage: 1–(40 to 50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00 to 2.08)
Weapon Range: 12
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15-20)% chance to Shock
50% increased Herald of Thunder Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
22771–(40 to 50)(2.00 to 2.08)5.50%N/A(41.0 to 53.0)(41.0 to 53.0)+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15-20)% chance to Shock
50% increased Herald of Thunder Buff Effect
Ewar's Mirage
Ewar's Mirage
Antique Rapier
Thrusting One Hand Swords
Quality: +20%
Physical Damage: 14.455.2
Elemental Damage: 1–(45 to 55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51 to 1.59)
Weapon Range: 12
Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks have an additional Projectile when in Off Hand
A single breeze blows
A hundred blades dance
268914.455.2
1–(45 to 55)
(1.51 to 1.59)6.50%(52.5 to 55.2)(34.7 to 44.4)(87.2 to 99.6)+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks have an additional Projectile when in Off Hand
Chitus' Needle
Chitus' Needle
Elegant Foil
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (46.8 to 50.4)(85.8 to 92.4)
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
+30 to Strength
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon range
"With this, I will weave the threads of fate
into a noose for our 'glorious' emperor."
- Chitus Perandus
30101(46.8 to 50.4)(85.8 to 92.4)1.605.50%(106.1 to 114.2)N/A(106.1 to 114.2)+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
+30 to Strength
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon range
Daresso's Passion
Daresso's Passion
Estoc
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (61.2 to 70.8)(108 to 120)
Elemental Damage: (30 to 38)–(40 to 50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
43140(61.2 to 70.8)(108 to 120)
(30 to 38)–(40 to 50)
1.505.50%(126.9 to 143.1)(52.5 to 66.0)(179.4 to 209.1)+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
Cospri's Malice
Cospri's Malice
Jewelled Foil
Thrusting One Hand Swords
Quality: +20%
Elemental Damage: (80 to 100)–(160 to 200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73 to 1.82)
Weapon Range: 12
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierNo Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Trigger a Socketed Cold Spell on Melee Critical Strike
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
68212(80 to 100)–(160 to 200)(1.73 to 1.82)5.50%N/A(207.4 to 273.6)(207.4 to 273.6)+25% to Global Critical Strike MultiplierNo Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Trigger a Socketed Cold Spell on Melee Critical Strike

Two Hand Swords

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
Shiversting
Shiversting
Bastard Sword
Two Hand Swords
Quality: +20%
Physical Damage: (30 to 33)(50 to 55)
Elemental Damage: 35–70
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 14, 21 Str, 30 Dex40% increased Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Stoic visage, icy heart.
Life of sorrow, lived apart.
142130(30 to 33)(50 to 55)
35–70
1.455.00%(58.0 to 63.8)76.1(134.1 to 139.9)40% increased Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Edge of Madness
Edge of Madness
Etched Greatsword
Two Hand Swords
Quality: +20%
Physical Damage: (35.2 to 39.6)(73.6 to 82.8)
Chaos Damage: (60 to 68)–(90 to 102)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 22, 45 Str, 38 Dex40% increased Accuracy Rating+1 to Level of Active Socketed Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Soon, the pleas for mercy were muted.
Only one voice remained.
Laughing.
224538(35.2 to 39.6)(73.6 to 82.8)
(60 to 68)–(90 to 102)
1.305.00%(70.7 to 79.6)N/A(168.2 to 190.1)40% increased Accuracy Rating+1 to Level of Active Socketed Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Queen's Decree
Queen's Decree
Ornate Sword
Two Hand Swords
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
27565431.251.61.405.00%58.0N/A58.0+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
Queen's Escape
Queen's Escape
Ornate Sword
Two Hand Swords
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
38565431.251.61.405.00%58.0N/A58.0+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
Rigwald's Charge
Rigwald's Charge
Highland Blade
Two Hand Swords
Quality: +20%
Physical Damage: (93.6 to 105.3)(172.8 to 194.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.62
Weapon Range: 11
Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
+(150-200) to Accuracy Rating
10% increased Movement Speed
"Today, clansmen, my sword is my voice!"
- Rigwald, at the Battle of Glarryn
447777(93.6 to 105.3)(172.8 to 194.4)1.625.00%(215.8 to 242.8)N/A(215.8 to 242.8)+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
+(150-200) to Accuracy Rating
10% increased Movement Speed
Terminus Est
Terminus Est
Tiger Sword
Two Hand Swords
Quality: +20%
Physical Damage: (156.4 to 174.8)(258.4 to 288.8)
Critical Strike Chance: (7.50% to 8.75%)
Attacks per Second: 1.68
Weapon Range: 11
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
His final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace.
518096(156.4 to 174.8)(258.4 to 288.8)1.68(7.50% to 8.75%)(348.4 to 389.4)N/A(348.4 to 389.4)+360 to Accuracy Rating(220-260)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
Hiltless
Hiltless
Reaver Sword
Two Hand Swords
Quality: +20%
Physical Damage: (170.4 to 200.4)(379.2 to 415.2)
Critical Strike Chance: (7.00% to 7.50%)
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 59, 82 Str, 119 Dex40% increased Accuracy RatingSocketed Gems are Supported by level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon range
The cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
5982119(170.4 to 200.4)(379.2 to 415.2)1.45(7.00% to 7.50%)(398.5 to 446.3)N/A(398.5 to 446.3)40% increased Accuracy RatingSocketed Gems are Supported by level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon range
The Dancing Dervish
The Dancing Dervish
Reaver Sword
Two Hand Swords
Quality: +20%
Physical Damage: (145.6 to 161.2)(240.8 to 266.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.81 to 1.89)
Weapon Range: 11
Requires Level 59, 82 Str, 119 Dex40% increased Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
5982119(145.6 to 161.2)(240.8 to 266.6)(1.81 to 1.89)5.00%(350.2 to 403.2)N/A(350.2 to 403.2)40% increased Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Kondo's Pride
Kondo's Pride
Ezomyte Blade
Two Hand Swords
Quality: +20%
Physical Damage: (214.5 to 242)(397.8 to 448.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61113113(214.5 to 242)(397.8 to 448.8)1.355.00%(413.3 to 466.3)N/A(413.3 to 466.3)+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Doomsower
Doomsower
Lion Sword
Two Hand Swords
Quality: +20%
Physical Damage: (207.4 to 250.8)(329.8 to 387.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48 to 1.57)
Weapon Range: 11
Requires Level 65, 104 Str, 122 Dex+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
So the seed of hate was born,
Evil forged and Hope forsworn.
65104122(207.4 to 250.8)(329.8 to 387.6)(1.48 to 1.57)5.00%(398.6 to 500.5)N/A(398.6 to 500.5)+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Oro's Sacrifice
Oro's Sacrifice
Infernal Sword
Two Hand Swords
Quality: +20%
Elemental Damage: (425 to 475)–(550 to 600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49 to 1.55)
Weapon Range: 11
Requires Level 67, 113 Str, 113 Dex30% increased Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
67113113(425 to 475)–(550 to 600)(1.49 to 1.55)5.00%N/A(723.9 to 834.5)(723.9 to 834.5)30% increased Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Starforge
Starforge
Infernal Sword
Two Hand Swords
Quality: +20%
Physical Damage: (270.4 to 322.4)(561.6 to 669.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42 to 1.46)
Weapon Range: 11
Requires Level 67, 113 Str, 113 Dex30% increased Accuracy Rating(400-500)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
20% increased Area of Effect for Attacks
Deal no Elemental Damage
Your Physical Damage can Shock
The end is written into the beginning.
67113113(270.4 to 322.4)(561.6 to 669.6)(1.42 to 1.46)5.00%(589.7 to 723.2)N/A(589.7 to 723.2)30% increased Accuracy Rating(400-500)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
20% increased Area of Effect for Attacks
Deal no Elemental Damage
Your Physical Damage can Shock

Swords Passives

There are passive skills that grant sword bonuses.

Physical damage with swords

These passive skills grant increased physical damage with swords.

Name Bonuses
Axe and Sword Damage
  • 12% increased Physical Damage with Axes
  • 12% increased Physical Damage with Swords
Claw, Dagger and Sword Damage
  • 12% increased Physical Damage with Claws
  • 12% increased Physical Damage with Daggers
  • 12% increased Physical Damage with Swords
Sword Damage
    • 12% increased Physical Damage with Swords
    • 15% increased Physical Damage with Swords
Sword Damage and Accuracy
    • 10% increased Physical Damage with Swords
    • 10% increased Accuracy Rating with Swords
    • 12% increased Physical Damage with Swords
    • 8% increased Accuracy Rating with Swords
Sword Damage and Attack Speed
    • 8% increased Physical Damage with Swords
    • 4% increased Attack Speed with Swords
    • 10% increased Physical Damage with Swords
    • 4% increased Attack Speed with Swords
Sword Damage and Life Leech
  • 8% increased Physical Damage with Swords
  • 0.2% of Physical Attack Damage Leeched as Life
Blade Master
  • 25% increased Physical Damage with Swords
  • 10% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
Blade of Cunning
  • 22% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • 0.4% of Physical Attack Damage Leeched as Life
Brutal Blade
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 16% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +20 to Strength
By The Blade
  • 24% increased Physical Damage with Axes
  • 24% increased Physical Damage with Swords
  • 10% increased Accuracy Rating
  • 16% increased Evasion Rating
Deadly Dilettante
  • 24% increased Physical Damage with Claws
  • 24% increased Physical Damage with Daggers
  • 24% increased Physical Damage with Swords
Fatal Blade
  • 10% increased Physical Damage with Swords
  • +30% to Critical Strike Multiplier with Swords
  • 60% increased Critical Strike Chance with Swords
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Accuracy with swords

These passive skills grant increased accuracy rating with swords.

Name Bonuses
Axe and Sword Accuracy
  • 15% increased Accuracy Rating with Axes
  • 15% increased Accuracy Rating with Swords
Sword Damage and Accuracy
    • 10% increased Physical Damage with Swords
    • 10% increased Accuracy Rating with Swords
    • 12% increased Physical Damage with Swords
    • 8% increased Accuracy Rating with Swords
Blade Master
  • 25% increased Physical Damage with Swords
  • 10% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
By The Blade
  • 24% increased Physical Damage with Axes
  • 24% increased Physical Damage with Swords
  • 10% increased Accuracy Rating
  • 16% increased Evasion Rating
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Attack speed with swords

These passive skills grant increased attack speed with swords.

Name Bonuses
Axe and Sword Attack Speed
  • 4% increased Attack Speed with Axes
  • 4% increased Attack Speed with Swords
Claw, Dagger and Sword Attack Speed
  • 4% increased Attack Speed with Claws
  • 4% increased Attack Speed with Daggers
  • 4% increased Attack Speed with Swords
Sword Attack Speed
  • 4% increased Attack Speed with Swords
Sword Damage and Attack Speed
    • 8% increased Physical Damage with Swords
    • 4% increased Attack Speed with Swords
    • 10% increased Physical Damage with Swords
    • 4% increased Attack Speed with Swords
Blade Master
  • 25% increased Physical Damage with Swords
  • 10% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
Blade of Cunning
  • 22% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • 0.4% of Physical Attack Damage Leeched as Life
Brutal Blade
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 16% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +20 to Strength

Critical strike chance with swords

These passive skills grant increased critical strike chance with swords.

Name Bonuses
Claw, Dagger and Sword Critical Strike Chance
  • 25% increased Critical Strike Chance with Daggers
  • 25% increased Critical Strike Chance with Claws
  • 25% increased Critical Strike Chance with Swords
Sword Critical Strike Chance
  • 25% increased Critical Strike Chance with Swords
Fatal Blade
  • 10% increased Physical Damage with Swords
  • +30% to Critical Strike Multiplier with Swords
  • 60% increased Critical Strike Chance with Swords

Critical strike multiplier with swords

These passive skills grant increased critical strike multiplier with swords.

Name Bonuses
Sword Critical Strike Multiplier
  • +25% to Critical Strike Multiplier with Swords
Fatal Blade
  • 10% increased Physical Damage with Swords
  • +30% to Critical Strike Multiplier with Swords
  • 60% increased Critical Strike Chance with Swords

Other Passives Affecting Swords

Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Active attack skill gems

One-handed swords

One Hand Swords (generic)

Active Skill Gems that are usable with One Hand Swords

Skill gemStr.Dex.Int.Lvl.
Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
Radius: 14 / 17 / 19
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (45-56.4)% of Base Damage
60% more Attack Speed
20% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon.png
N/Ayesyes28
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (90-109)% of Base Damage
40% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
100% more Damage with Hits at Maximum Dash Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 97%)
Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-96.6)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85% to 104%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack Speed
Deals (85-104)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
Mana Cost: (6 to 12)
Cast Time: 1.00 sec
A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
1% increased Elemental Damage
Can deal (4-169) to (8-314) base Fire Damage
Can deal (3-138) to (6-257) base Cold Damage
Can deal (1-27) to (13-516) base Lightning Damage
10% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A1
Flicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can store 1 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 160%)
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Melee, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 137%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-136.6)% of Base Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (95% to 118%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (95-117.8)% of Base Damage
25% less Attack Speed
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
(4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
Base duration is 8 seconds
Causes Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
ReaveReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee
Can store 1 use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7 to 9)
Cast Time: 1.00 sec
Damage Effectiveness: (54% to 90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (50% to 61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
Can't be Evaded
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 85%)
Performs two fast attacks on target enemy with your main hand melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-85.2)% of Base Damage
Base duration is (3.6-5.5) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (5-8.8) seconds
Beams deal 50% less Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Radius: 12
Souls per use: 24 (N) / 36 (C) / 48 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-122.8)% of Base Damage
50% more Area of Effect for each stage
150% more Attack Speed
Can't be Evaded
+(0-4) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Reave skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
Souls per use: 8 (N) / 12 (C) / 16 (M)
Can store 6 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 104%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-104.2)% of Base Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115% to 142%)
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1
Whirling BladesWhirling BladesAttack, Movement, Melee
Mana Cost: 15
Cast Time: 2.60 sec
Damage Effectiveness: (80% to 99%)
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-99)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png
N/Ayesyes10
Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80% to 133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: (12 to 16)
Cast Time: 1.00 sec
Damage Effectiveness: (125% to 165%)
Requires Level 28Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
Minions deal 0.5% increased Damage
Deals (125-164.9)% of Base Damage
Base duration is 20 seconds
Minions deal 35% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170% to 208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: (130% to 160%)
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A1
Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120% to 147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
ReckoningReckoningTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 108%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (70-108)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
yesN/AN/A4
Shield ChargeShield ChargeAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (50% to 61%)
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
75% increased Movement Speed
200% more Damage with Hits at Maximum Charge Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
yesN/AN/A10
Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 159%)
Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (110-159.4)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
10% chance to Shock enemies
(0-19)% increased Effect of Shock
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
VengeanceVengeanceTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (75% to 113%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (75-113)% of Base Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee
Mana Cost: 6
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (165% to 203%)
Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
1% increased Fortify duration
Deals (165-203)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4

Thrusting One Hand Swords

Active Skill Gems that are usable with Thrusting One Hand Swords

Skill gemStr.Dex.Int.Lvl.
Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
Radius: 14 / 17 / 19
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (45-56.4)% of Base Damage
60% more Attack Speed
20% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon.png
N/Ayesyes28
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (90-109)% of Base Damage
40% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
100% more Damage with Hits at Maximum Dash Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 97%)
Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-96.6)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85% to 104%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack Speed
Deals (85-104)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
Mana Cost: (6 to 12)
Cast Time: 1.00 sec
A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
1% increased Elemental Damage
Can deal (4-169) to (8-314) base Fire Damage
Can deal (3-138) to (6-257) base Cold Damage
Can deal (1-27) to (13-516) base Lightning Damage
10% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A1
Flicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can store 1 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 160%)
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Melee, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 137%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-136.6)% of Base Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (95% to 118%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (95-117.8)% of Base Damage
25% less Attack Speed
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
(4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
Base duration is 8 seconds
Causes Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
ReaveReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee
Can store 1 use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7 to 9)
Cast Time: 1.00 sec
Damage Effectiveness: (54% to 90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (50% to 61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
Can't be Evaded
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 85%)
Performs two fast attacks on target enemy with your main hand melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-85.2)% of Base Damage
Base duration is (3.6-5.5) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (5-8.8) seconds
Beams deal 50% less Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Radius: 12
Souls per use: 24 (N) / 36 (C) / 48 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-122.8)% of Base Damage
50% more Area of Effect for each stage
150% more Attack Speed
Can't be Evaded
+(0-4) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Reave skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
Souls per use: 8 (N) / 12 (C) / 16 (M)
Can store 6 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 104%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-104.2)% of Base Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115% to 142%)
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1
Whirling BladesWhirling BladesAttack, Movement, Melee
Mana Cost: 15
Cast Time: 2.60 sec
Damage Effectiveness: (80% to 99%)
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-99)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png
N/Ayesyes10
Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80% to 133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: (12 to 16)
Cast Time: 1.00 sec
Damage Effectiveness: (125% to 165%)
Requires Level 28Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
Minions deal 0.5% increased Damage
Deals (125-164.9)% of Base Damage
Base duration is 20 seconds
Minions deal 35% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170% to 208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: (130% to 160%)
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A1
Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120% to 147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
ReckoningReckoningTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 108%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (70-108)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
yesN/AN/A4
Shield ChargeShield ChargeAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (50% to 61%)
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
75% increased Movement Speed
200% more Damage with Hits at Maximum Charge Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
yesN/AN/A10
Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 159%)
Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (110-159.4)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
10% chance to Shock enemies
(0-19)% increased Effect of Shock
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
VengeanceVengeanceTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (75% to 113%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (75-113)% of Base Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee
Mana Cost: 6
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (165% to 203%)
Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
1% increased Fortify duration
Deals (165-203)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4

Two Hand Swords

Active Skill Gems that are usable with Two Hand Swords

Skill gemStr.Dex.Int.Lvl.
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (90-109)% of Base Damage
40% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
100% more Damage with Hits at Maximum Dash Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 97%)
Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-96.6)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Elemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
Mana Cost: (6 to 12)
Cast Time: 1.00 sec
A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
1% increased Elemental Damage
Can deal (4-169) to (8-314) base Fire Damage
Can deal (3-138) to (6-257) base Cold Damage
Can deal (1-27) to (13-516) base Lightning Damage
10% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A1
Flicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can store 1 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 160%)
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Melee, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 137%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-136.6)% of Base Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (95% to 118%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (95-117.8)% of Base Damage
25% less Attack Speed
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
(4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
Base duration is 8 seconds
Causes Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
RiposteRiposteTrigger, Attack, Melee
Can store 1 use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7 to 9)
Cast Time: 1.00 sec
Damage Effectiveness: (54% to 90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (50% to 61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
Can't be Evaded
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 85%)
Performs two fast attacks on target enemy with your main hand melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-85.2)% of Base Damage
Base duration is (3.6-5.5) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (5-8.8) seconds
Beams deal 50% less Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
Souls per use: 8 (N) / 12 (C) / 16 (M)
Can store 6 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (70% to 104%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-104.2)% of Base Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115% to 142%)
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1
Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80% to 133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: (12 to 16)
Cast Time: 1.00 sec
Damage Effectiveness: (125% to 165%)
Requires Level 28Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
Minions deal 0.5% increased Damage
Deals (125-164.9)% of Base Damage
Base duration is 20 seconds
Minions deal 35% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170% to 208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: (130% to 160%)
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A1
Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120% to 147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 159%)
Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (110-159.4)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
10% chance to Shock enemies
(0-19)% increased Effect of Shock
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
yesN/AN/A12
VengeanceVengeanceTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (75% to 113%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (75-113)% of Base Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee
Mana Cost: 6
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (165% to 203%)
Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
1% increased Fortify duration
Deals (165-203)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4