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Sunblast

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Sunblast
Cloth Belt
Requires Level 37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
20% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
80% reduced Trap Duration
25% increased Light Radius
Traps Trigger at the end of their Duration
The sun's fury, trapped
in pillars of blazing light,
Explodes from its cage.
Sunblast inventory icon.png
Purchase Costs
Unique8x Chaos Orb
Sell Price
4x Alchemy Shard
3x Alteration Shard

Sunblast is a unique Cloth BeltCloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery.

Sunblast was featured in Season 2 Episode 10 of the Build of the Week series released by Grinding Gear Games.

Vendor: 3Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack.
and 4Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.

Modifiers

Sunblast affects how traps used by the character work, including skills supported by the Trap SupportTrap SupportSupport, Trap, Duration
Icon: T
Mana Multiplier: 140%
Can store 3 use(s)
Cooldown Time: 4.00 sec
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.Per 1% Quality:
Supported Skills have 0.5% increased Trap Throwing Speed
Trap lasts 16 seconds
Supported Skills deal (20-39)% more Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem.

The duration of traps is reduced by 80%. Since all traps have a base duration of 16 seconds as of Patch 2.0, this reduces the duration to 3.2 seconds if no other duration modifiers are in play. The duration of any skills used by the trap are unaffected. If the trap expires, it triggers its effect as though it was triggered by an enemy. If the trap is destroyed by damage, it does not trigger.

Traps will still trigger normally if an enemy enters within the trigger radius.

Interactions

Traps triggered using the Traps trigger at the end of their Duration cannot be triggered again using Unstable PayloadUnstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. If a trap is triggered before the duration of the original trap expires, and the trap is rearmed using Unstable PayloadUnstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, Sunblast will trigger the trap at the end of the original trap's duration.[1]

Example below explains the interaction as it would playout in-game:

Scenario 1: Player Throws a Trap while wearing Sunblast and multiple copies of Unstable Payload with no other duration modifiers. This Trap will last 3.2 seconds. A monster enters the trap's trigger radius after 1 second of the trap being armed and the trap detonates killing the monster. Thanks to Unstable Payload, the traps rearms itself and has a remaining time of 2.2 seconds. No other monsters enter the trap radius for the rearmed trap, causing Sunblast to trigger the Trap at the end of the duration.

Scenario 2: Player Throws a Trap while wearing Sunblast and multiple copies of Unstable Payload with no other duration modifiers. This Trap will last 3.2 seconds. A monster enters the trap's trigger radius right at 3.2 second of the trap being armed and the trap detonates killing the monster. Unstable Payload is unable to rearm the traps as there is no duration remaining for the traps to re-trigger.

Scenario 3: Player Throws a Trap while wearing Sunblast and multiple copies of Unstable Payload with no other duration modifiers. This Trap will last 3.2 seconds. No monsters enter the trap trigger radius, causing Sunblast to trigger the traps at 3.2 second. Unstable Payload is unable to rearm the traps as there is no duration remaining for the traps to re-trigger.

Scenario 4: Player Throws a Trap while wearing Sunblast, multiple copies of Unstable Payload, and 2 Cheap ConstructionCheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Why waste the good stuff on something that's going to blow up?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
. This Trap will last 0 seconds. Sunblast will trigger the traps as soon as they are armed. Unstable Payload is unable to rearm the traps as there is no duration remaining for the traps to re-trigger.

Divination cards

  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.
  • A set of 6 The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls. can be exchanged for a random unique belt.

Version history

Version Changes
0.11.6
  • Introduced to the game.

References