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Estuary Map

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Estuary MapMap Level: 75
Map Tier: 8
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Estuary Map (Legion) inventory icon.png
Acquisition
Level: 74
Purchase Costs
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Estuary
Map area
No Waypoint
IdMapWorldsEstuary
Act11
Area level76
Area type tagsbeach
Tagsarea_with_water, map, no_echo, einharmaps, fire_area
The Shaper: Where land springs from water, life will shortly follow.
Where land springs from water, life will shortly follow.
Maps loading screen.png

Estuary Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
HeterochromiaHeterochromia2Two-Stone RingBlack and White, Silver and Gold
Let us see the world Unfold
Red and Blue, Yellow and Green
Let us remake it in colours Unseen
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70

Item acquisition
Questionmark.png

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.