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Stun

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Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.[1]

Mechanics

The chance to stun is based off the damage done in a single hit compared to the target's maximum life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or a monster. [3]

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.

Stun duration can be calculated using the following formula:[2]

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Stun duration } [ms] = 350 \times {100 + \text{Attacker's increased stun duration} \over 100 + \text{Defender's increased stun recovery} }

 

 

 

 

(1)

Whether or not a stun occurs can be calculated using the following formula:[2]

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Stun chance } [%] = 200 \times {\text{Damage} \over \text{Defender's effective max life} }

 

 

 

 

(2)

Where  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    in equation (2) is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    . For a player with Chaos Inoculation, their  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    is whatever their maximum life would be if they did not have Chaos Inoculation.[2]

If the chance to stun would be less than or equal to 20%, it is ignored,[4] so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.

Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Damage } = {(\text{Melee Physical Damage} \times 1.25) + \text{Melee Non-Physical Damage} + \text{Non-Melee Physical Damage} + (\text{Non-Melee Non-Physical Damage} \times 0.75)  }

 

 

 

 

(2)

Stun threshold

Reduced stun threshold modifiers reduce the value of  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.[2]

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} 75 + 25 \times {(\text{Stun Threshold Reduction} - 75) \over (\text{Stun Threshold Reduction} - 50) }

 

 

 

 

(3)

The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Extended content

If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation (3) that gets used would be:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} 75 + 25 \times {(110 - 75) \over (110 - 50)}
    = 89.6 reduced Enemy Stun Threshold


Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Avoiding stun

There are passive skills and item modifiers that grant a chance to avoid becoming stunned:

  • As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun.[5] This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.[6]
  • The modifier +#% chance to Avoid being Stunned.
  • The modifier +#% chance to Avoid interruption from Stuns while Casting.

The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.[7][8]

Extended content

A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:

  • +38% chance to Avoid being Stunned
  • +25% chance to Avoid interruption from Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} (1 - 0.50) \times (1 - 0.38) \times (1 - 0.25) = 23.25%

Active skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
DashDashSpell, Movement, Travel, Blink
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 0.15 sec
Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
This Skill's Cast Speed cannot be modified
(0-57)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dash skill icon.png
N/AyesN/A4
Ground SlamGround SlamAttack, AoE, Physical, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (95%-125%)
The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (95-125)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
Radius: 8 / 16
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Movement Speed
75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
yesN/AN/A10
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Physical, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (185%-227%)
The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (185-226.8)% of Base Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1
Warlord's MarkWarlord's MarkSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
yesN/AN/A24

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Ground SlamGround SlamAttack, AoE, Physical, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (95%-125%)
The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (95-125)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Physical, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (185%-227%)
The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (185-226.8)% of Base Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1

Support skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Can Store 1 Use(s)
Cooldown Time: 0.25 sec
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Damage
(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes38
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Mana Multiplier: 110%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Ruthless SupportRuthless SupportSupport, Melee, Attack
Icon: u
Mana Multiplier: 110%
Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (75-132)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (75-132)% more Damage with Bleeding caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1
Stun SupportStun SupportSupport
Icon: t
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Per 1% Quality:
Supported Skills have 1.5% increased Stun Duration on Enemies
Supported Skills have (30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Mana Multiplier: 110%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Stun SupportStun SupportSupport
Icon: t
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Per 1% Quality:
Supported Skills have 1.5% increased Stun Duration on Enemies
Supported Skills have (30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8

Base items

One Hand Maces

ItemLvl.Stun Threshold
Driftwood ClubDriftwood ClubOne Handed Mace
Physical Damage: 68
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires 14 Str10% reduced Enemy Stun Threshold
110%
Tribal ClubTribal ClubOne Handed Mace
Physical Damage: 813
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 5, 26 Str10% reduced Enemy Stun Threshold
510%
Spiked ClubSpiked ClubOne Handed Mace
Physical Damage: 1316
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold
1010%
Stone HammerStone HammerOne Handed Mace
Physical Damage: 1527
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 15, 56 Str15% reduced Enemy Stun Threshold
1515%
War HammerWar HammerOne Handed Mace
Physical Damage: 1331
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 20, 71 Str10% reduced Enemy Stun Threshold
2010%
Bladed MaceBladed MaceOne Handed Mace
Physical Damage: 1932
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 24, 83 Str10% reduced Enemy Stun Threshold
2410%
Ceremonial MaceCeremonial MaceOne Handed Mace
Physical Damage: 3240
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 28, 95 Str15% reduced Enemy Stun Threshold
2815%
Dream MaceDream MaceOne Handed Mace
Physical Damage: 2143
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 32, 107 Str10% reduced Enemy Stun Threshold
3210%
Petrified ClubPetrified ClubOne Handed Mace
Physical Damage: 3151
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 35, 116 Str10% reduced Enemy Stun Threshold
3510%
Barbed ClubBarbed ClubOne Handed Mace
Physical Damage: 3342
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 38, 125 Str10% reduced Enemy Stun Threshold
3810%
Rock BreakerRock BreakerOne Handed Mace
Physical Damage: 3769
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 41, 134 Str15% reduced Enemy Stun Threshold
4115%
Battle HammerBattle HammerOne Handed Mace
Physical Damage: 2559
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 44, 143 Str10% reduced Enemy Stun Threshold
4410%
Flanged MaceFlanged MaceOne Handed Mace
Physical Damage: 3863
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 47, 152 Str10% reduced Enemy Stun Threshold
4710%
Ornate MaceOrnate MaceOne Handed Mace
Physical Damage: 5367
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 50, 161 Str15% reduced Enemy Stun Threshold
5015%
Phantom MacePhantom MaceOne Handed Mace
Physical Damage: 3369
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 53, 170 Str10% reduced Enemy Stun Threshold
5310%
Ancestral ClubAncestral ClubOne Handed Mace
Physical Damage: 4880
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 56, 179 Str10% reduced Enemy Stun Threshold
5610%
TenderizerTenderizerOne Handed Mace
Physical Damage: 4962
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 58, 185 Str10% reduced Enemy Stun Threshold
5810%
GavelGavelOne Handed Mace
Physical Damage: 54101
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold
6015%
Legion HammerLegion HammerOne Handed Mace
Physical Damage: 3581
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 62, 212 Str10% reduced Enemy Stun Threshold
6210%
PernarchPernarchOne Handed Mace
Physical Damage: 4982
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 64, 212 Str10% reduced Enemy Stun Threshold
6410%
Auric MaceAuric MaceOne Handed Mace
Physical Damage: 6582
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold
6615%
Nightmare MaceNightmare MaceOne Handed Mace
Physical Damage: 3880
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 68, 212 Str10% reduced Enemy Stun Threshold
6810%

Two Hand Maces

ItemLvl.Stun Duration
Driftwood MaulDriftwood MaulTwo Hand Mace
Physical Damage: 913
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 3, 20 Str30% increased Stun Duration on Enemies
330%
Tribal MaulTribal MaulTwo Hand Mace
Physical Damage: 1421
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 8, 35 Str30% increased Stun Duration on Enemies
830%
MalletMalletTwo Hand Mace
Physical Damage: 1429
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 12, 47 Str30% increased Stun Duration on Enemies
1230%
SledgehammerSledgehammerTwo Hand Mace
Physical Damage: 2132
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 17, 62 Str45% increased Stun Duration on Enemies
1745%
Jagged MaulJagged MaulTwo Hand Mace
Physical Damage: 2342
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 22, 77 Str30% increased Stun Duration on Enemies
2230%
Brass MaulBrass MaulTwo Hand Mace
Physical Damage: 3451
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 27, 92 Str30% increased Stun Duration on Enemies
2730%
Fright MaulFright MaulTwo Hand Mace
Physical Damage: 3953
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 32, 107 Str30% increased Stun Duration on Enemies
3230%
Totemic MaulTotemic MaulTwo Hand Mace
Physical Damage: 4973
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 13
Requires Level 36, 119 Str30% increased Stun Duration on Enemies
3630%
Great MalletGreat MalletTwo Hand Mace
Physical Damage: 3776
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 40, 131 Str30% increased Stun Duration on Enemies
4030%
SteelheadSteelheadTwo Hand Mace
Physical Damage: 4770
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 44, 143 Str45% increased Stun Duration on Enemies
4445%
Spiny MaulSpiny MaulTwo Hand Mace
Physical Damage: 4788
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 48, 155 Str30% increased Stun Duration on Enemies
4830%
Plated MaulPlated MaulTwo Hand Mace
Physical Damage: 6292
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 51, 164 Str30% increased Stun Duration on Enemies
5130%
Dread MaulDread MaulTwo Hand Mace
Physical Damage: 6689
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 54, 173 Str30% increased Stun Duration on Enemies
5430%
Karui MaulKarui MaulTwo Hand Mace
Physical Damage: 79118
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 13
Requires Level 57, 182 Str30% increased Stun Duration on Enemies
5730%
Colossus MalletColossus MalletTwo Hand Mace
Physical Damage: 57118
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 59, 188 Str30% increased Stun Duration on Enemies
5930%
PiledriverPiledriverTwo Hand Mace
Physical Damage: 67100
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 61, 212 Str45% increased Stun Duration on Enemies
6145%
MeatgrinderMeatgrinderTwo Hand Mace
Physical Damage: 63117
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 63, 212 Str30% increased Stun Duration on Enemies
6330%
Imperial MaulImperial MaulTwo Hand Mace
Physical Damage: 74111
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 65, 212 Str30% increased Stun Duration on Enemies
6530%
Terror MaulTerror MaulTwo Hand Mace
Physical Damage: 75102
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 67, 212 Str30% increased Stun Duration on Enemies
6730%

Other items

ItemLvl.Stats
Blunt Arrow QuiverBlunt Arrow QuiverRequires Level 16(25-35)% increased Stun Duration on Enemies16(25-35)% increased Stun Duration on Enemies
Cloth BeltCloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery16(15-25)% increased Stun and Block Recovery
Studded BeltStudded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies16(20-30)% increased Stun Duration on Enemies

Unique items

Only unique items that add explicit stun-related stats are listed here.

Global stun threshold

ItemLvl.Threshold
CragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
5(20-25)%
CragheadCraghead
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
Hit them hard. Hit them once.
5(20-25)%
GorebreakerGorebreaker
Spiked Club
One Handed Mace
Quality: +20%
Physical Damage: (54.6-62.4)(67.2-76.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.16
Weapon Range: 11
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore
Sure, there's many a hard man out there.
But this'll soften them up.
10(20-30)%
FacebreakerFacebreaker
Strapped Mitts
Quality: +20%
Evasion: 36
Energy Shield: 7
Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
1610%
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Mace
Quality: +20%
Physical Damage: (54.6-67.2)(83.2-102.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
1715%
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Mace
Quality: +20%
Physical Damage: (80.6-131.2)(161.2-230.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
3615%
Tremor RodTremor Rod
Military Staff
Warstaff
Quality: +20%
Physical Damage: 39.6117.6
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
41(15-20)%
Redblade TramplersRedblade Tramplers
Ancient Greaves
Quality: +20%
Armour: (407-483)
Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
46(5-10)%

Local stun threshold

ItemLvl.Threshold
Mortem MorsuMortem Morsu
Fright Claw
Claw
Quality: +20%
Physical Damage: (23.4-26.4)(89.7-101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 11
Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
3425%
TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Quality: +20%
Physical Damage: (172.8-184.8)(541.2-583.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
65(20-30)%
Callinellus MalleusCallinellus Malleus
Auric Mace
One Handed Mace
Quality: +20%
Physical Damage: (189-240)(261.9-336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
66(15-25)%

Stun duration

ItemLvl.Duration
CragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
5(60-80)%
CragheadCraghead
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
Hit them hard. Hit them once.
5(60-80)%
GorebreakerGorebreaker
Spiked Club
One Handed Mace
Quality: +20%
Physical Damage: (54.6-62.4)(67.2-76.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.16
Weapon Range: 11
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore
Sure, there's many a hard man out there.
But this'll soften them up.
10(30-50)%
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Mace
Quality: +20%
Physical Damage: (54.6-67.2)(83.2-102.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
17(85-95)%
Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Mace
Quality: +20%
Physical Damage: 108.8163.2
Elemental Damage: 11–23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
27(40-50)%
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Mace
Quality: +20%
Physical Damage: (80.6-131.2)(161.2-230.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
36(85-95)%
Marohi ErqiMarohi Erqi
Karui Maul
Two Hand Mace
Quality: +20%
Physical Damage: (381.5-414.2)(553-600.4)
Critical Strike Chance: 5.00%
Attacks per Second: 0.99
Weapon Range: 13
Requires Level 57, 182 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise
(230-260)% increased Physical Damage
Adds 30 to 40 Physical Damage
10% reduced Attack Speed
10% reduced Movement Speed
(40-50)% increased Stun Duration on Enemies
-100 to Accuracy Rating
Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.
57(70-80)%
Geofri's DevotionGeofri's Devotion
Brass Maul
Two Hand Mace
Quality: +20%
Physical Damage: (268.8-288)(396.8-412.8)
Elemental Damage: 11–23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 61, 92 Str30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding when you Hit an Enemy while Cursed
200% increased Physical Damage
Adds (50-56) to (73-78) Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"Confess your sins to me. My god will not be nearly so forgiving."
- Archbishop Geofri of Phrecia Cathedral
61(40-50)%
ThunderfistThunderfist
Murder Mitts
Quality: +20%
Evasion: 145
Energy Shield: (58-64)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Shock Duration on Enemies
10% increased Stun Duration on Enemies
The roar of the heavens
Strikes more than fear
Into the hearts of Man
6710%

Stun recovery

ItemLvl.Recovery
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Quality: +20%
Armour: 16
Energy Shield: 3
Requires Level 7, 8 Str, 8 IntCurses in this item are reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7(40-60)%
Asenath's MarkAsenath's Mark
Iron Circlet
Quality: +20%
Energy Shield: (48-72)
Requires Level 8, 23 Int(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(30-50) to maximum Energy Shield
(10-15)% increased Stun and Block Recovery
30% increased Mana Regeneration Rate
5% increased Movement Speed
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
8(10-15)%
Fairgraves' TricorneFairgraves' Tricorne
Tricorne
Quality: +20%
Evasion: 100
Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
15% increased Stun and Block Recovery
+(15-30) to maximum Mana
+(20-30)% to Lightning Resistance
Cannot be Shocked
Fairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death.
1215%
DusktoeDusktoe
Ironscale Boots
Quality: +20%
Armour: (54-61)
Evasion: (54-61)
Requires Level 18, 19 Str, 19 Dex(40-60)% increased Armour and Evasion
+(20-30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15-20) to (25-30) Chaos Damage to Spells and Attacks during any Flask Effect
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
1850%
Veil of the NightVeil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)%
Ungil's HarmonyUngil's Harmony
Turquoise Amulet
Requires Level 23+(16-24) to Dexterity and Intelligence100% increased Global Critical Strike Chance
-25% to Global Critical Strike Multiplier
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Gentle anger, raging calm.
2340%
Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (45-56)(77.4-94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
28(-40--30)%
RearguardRearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
2850%
Shavronne's GambitShavronne's Gambit
Scholar Boots
Quality: +20%
Energy Shield: (46-54)
Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
32(10-15)%
Shavronne's PaceShavronne's Pace
Scholar Boots
Quality: +20%
Energy Shield: (46-54)
Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
32(10-15)%
DuskblightDuskblight
Ironscale Boots
Quality: +20%
Armour: (81-91)
Evasion: (81-91)
Requires Level 40, 19 Str, 19 DexSocketed Gems are Supported by Level 15 Added Chaos Damage
(120-150)% increased Armour and Evasion
+(50-60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
"A taste of Midnight, and you may never see the dawn."
- Inquisitor Maligaro
4050%
Asenath's ChantAsenath's Chant
Iron Circlet
Quality: +20%
Energy Shield: (132-156)
Requires Level 45, 23 Int25% chance to Trigger a Socketed Spell when you Attack with a Bow
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(100-120) to maximum Energy Shield
(30-40)% increased Stun and Block Recovery
30% increased Mana Regeneration Rate
5% increased Movement Speed
Asenath loosed arrows with almost musical rhythm,
a rhythm matched by her nearly inaudible whispers,
and the crunch of the dead hitting the dust.
45(30-40)%
Ornament of the EastOrnament of the East
Gut Ripper
Claw
Quality: +20%
Physical Damage: (56-60)(148.4-159)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by Attacks+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
To the Maraketh, death is as intimate as love.
4625%
The StampedeThe Stampede
Assassin's Boots
Quality: +20%
Evasion: (266-326)
Energy Shield: (52-64)
Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
Travel Skills have (50-80)% increased Cooldown Recovery Speed
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Relentlessness. Nothing more, nothing less.

This item can be anointed by Cassia
63(30-40)%
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
64(30-40)%
Eber's UnificationEber's Unification
Hubris Circlet
Quality: +20%
Energy Shield: (205-228)
Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
The impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
6950%
Lioneye's RemorseLioneye's Remorse
Pinnacle Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1494-1727)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life(200-250)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
7020%

Effects when enemy is stunned

ItemLvl.Stats
Rapid ExpansionRapid Expansion
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
Chitus began to aggressively expand his empire
into neighbouring nations at great human cost.
But for absolute power, there is no price
that a Perandus won't pay.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
The Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Ryslatha's CoilRyslatha's Coil
Studded Belt
Requires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an Enemy
All creatures have the potential for greatness or unequivocal failure.
32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an Enemy
Death's HandDeath's Hand
Karui Sceptre
Sceptre
Quality: +20%
Physical Damage: (86.4-99.6)(168-219.6)
Critical Strike Chance: (7.50%-9.00%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
5626% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Quality: +20%
Physical Damage: (172.8-184.8)(541.2-583.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
6530% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify

Stun avoidance

ItemLvl.Stats
Cinderswallow UrnCinderswallow Urn
Silver Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 22Recharges 1 Charge when you Consume an Ignited corpse
Enemies Ignited by you during Flask Effect take 10% increased Damage
Recover (1-3)% of Life when you Kill an Enemy during Flask Effect
Recover (1-3)% of Mana when you Kill an Enemy during Flask Effect
Recover (1-3)% of Energy Shield when you Kill an Enemy during Flask Effect
<One Veiled Mod>
A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
22Recharges 1 Charge when you Consume an Ignited corpse
Enemies Ignited by you during Flask Effect take 10% increased Damage
Recover (1-3)% of Life when you Kill an Enemy during Flask Effect
Recover (1-3)% of Mana when you Kill an Enemy during Flask Effect
Recover (1-3)% of Energy Shield when you Kill an Enemy during Flask Effect
<One Veiled Mod>
50% Chance to avoid being Stunned during Flask Effect
(8-12)% increased Movement Speed during Flask effect
(60-80)% increased Critical Strike Chance during Flask Effect
(20-30)% increased Rarity of Items found during Flask Effect
15% of Damage Taken from Hits is Leeched as Life during Flask Effect
Regenerate 3% of Life per second during Flask Effect
(25-20)% reduced Mana Cost of Skills during Flask Effect
Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (45-56)(77.4-94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
28+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
Saemus' GiftSaemus' Gift
Spike-Point Arrow Quiver
Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Beaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love
45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
The Coming CalamityThe Coming Calamity
Destroyer Regalia
Quality: +20%
Energy Shield: (208-228)
Movement Speed: -3%
Requires Level 53, 144 Int+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Skill affecting you
Mana Reservation of Herald Skills is always 45%
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
53+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Skill affecting you
Mana Reservation of Herald Skills is always 45%

Stun immunity

ItemLvl.Stats
Ezomyte HoldEzomyte Hold
Iron Hat
Quality: +20%
Armour: (28-40)
Requires 9 Str20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
A moment of victory may last an eternity in memory.
120% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Spire of StoneSpire of Stone
Crimson Jewel
Limited to: 1
Radius: Large (1500)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
The strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Eye of ChayulaEye of Chayula
Onyx Amulet
Requires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Never blinking, always watching.

This item can be transformed with a Blessing of Chayula
20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Kiara's DeterminationKiara's Determination
Silver Flask
Lasts 2.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
60% reduced Duration
Travelers of the deep wood speak of a witch
whose ale provides a different kind
of liquid courage.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
60% reduced Duration
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain an Endurance Charge every second if you've been Hit Recently
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain an Endurance Charge every second if you've been Hit Recently
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Craiceann's TracksCraiceann's Tracks
Goliath Greaves
Quality: +20%
Armour: (477-531)
Requires Level 54, 95 Str(150-180)% increased Armour
+(50-70) to maximum Life
+(25-30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
When the land rose above the sea, The First of the Deep did not move.
When the sky turned to fire, The First of the Deep did not perish.
We must remember our place, and play to our strengths.
54(150-180)% increased Armour
+(50-70) to maximum Life
+(25-30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
Presence of ChayulaPresence of Chayula
Onyx Amulet
Requires Level 60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
The dreamer stirs, the world trembles.
60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Mark of the ElderMark of the Elder
Steel Ring
Requires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Be not stirred by the Void.
80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Mark of the ShaperMark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Let madness take control.
80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item

Other

ItemLvl.Stats
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Guild Character: Ç
Item Quantity: (+40%-+60%)
Item Rarity: (+200%-+400%)
Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Skin of the LordsSkin of the Lords
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Conduit
Crimson Dance
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Ghost Reaver
Iron Grip
Iron Reflexes
Mind Over Matter
Minion Instability
Mortal Conviction
Pain Attunement
Perfect Agony
Phase Acrobatics
Point Blank
Resolute Technique
Runebinder
Unwavering Stance
Vaal Pact
Wicked Ward
Zealot's Oath

Corrupted
CragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
Night's HoldNight's Hold
Black Maw Talisman
Talisman Tier: 1Requires Level 25Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
In the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak.
25Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
ValyriumValyrium
Moonstone Ring
Requires Level 38+(15-25) to maximum Energy Shield+(10-20) to maximum Energy Shield
+(20-30)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
They will rise and fall in fire and blood.
38+(15-25) to maximum Energy Shield+(10-20) to maximum Energy Shield
+(20-30)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
Callinellus MalleusCallinellus Malleus
Auric Mace
One Handed Mace
Quality: +20%
Physical Damage: (189-240)(261.9-336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
6615% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
SkyforthSkyforth
Sorcerer Boots
Quality: +20%
Energy Shield: 58
Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
The quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.
67+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
Doryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
Kaom's RootsKaom's Roots
Titan Greaves
Quality: +20%
Armour: 289
Requires Level 68, 120 StrHas no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
Don't flinch. It's a waste of good hitting time.
68Has no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
Veruso's Battering RamsVeruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (580-726)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges

Passive skills

Stun Recovery

NameStats
Stun Avoidance and Movement Speed
Stundex passive skill icon.png
8% chance to Avoid being Stunned
2% increased Movement Speed [1] [2]
Heart of Oak
HeartoftheOak passive skill icon.png
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 1% of Life per second
20% increased Stun and Block Recovery [1]

Increased Stun Threshold

NameStats
Warrior's Blood
Trollblood passive skill icon.png
Regenerate 1.8% of Life per second
+20 to Strength
20% increased Stun Threshold [1]

Chance to avoid being Stunned

NameStats
Stun Avoidance and Movement Speed
Stundex passive skill icon.png
8% chance to Avoid being Stunned
2% increased Movement Speed [1] [2]
Heart of Oak
HeartoftheOak passive skill icon.png
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 1% of Life per second
20% increased Stun and Block Recovery [1]

Chance to avoid interruptions from Stuns while Casting

NameStats
Avoid Interruption while Casting
Castavoidinterruption passive skill icon.png
15% chance to Avoid interruption from Stuns while Casting [1] [2]
Nimbleness
Nimbleness passive skill icon.png
6% increased Cast Speed
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
+12% to Critical Strike Multiplier for Spells [1]
Practical Application
Castavoidinterruption passive skill icon.png
25% chance to Avoid interruption from Stuns while Casting
+20 to Strength and Dexterity [1]

Reduced Enemy Stun Threshold

NameStats
Mace Damage and Reduced Enemy Stun Threshold
Macedmg passive skill icon.png
14% increased Physical Damage with Maces and Sceptres
14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
5% reduced Enemy Stun Threshold with Maces and Sceptres [1]

14% increased Physical Damage with Maces and Sceptres
4% reduced Enemy Stun Threshold with Maces and Sceptres
14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1] [2]
Stun Threshold Reduction
Stunstr passive skill icon.png
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
12% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
5% reduced Enemy Stun Threshold [1]
Heavy Draw
Heavydraw passive skill icon.png
20% increased Physical Damage with Bows
20% increased Damage Over Time with Bow Skills
12% increased Area of Effect
10% reduced Enemy Stun Threshold with Bows
30% increased Stun Duration with Bows on Enemies [1]
Pain Forger
MaceNotable2 passive skill icon.png
8% chance to gain a Power Charge when you Stun with Melee Damage
60% increased Critical Strike Chance with Maces and Sceptres
5% reduced Enemy Stun Threshold with Maces and Sceptres [1]
Skull Cracking
Skullcracking passive skill icon.png
30% increased Physical Damage with Maces and Sceptres
10% reduced Enemy Stun Threshold with Maces and Sceptres
Hits that Stun Enemies have Culling Strike
30% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1]
Stun Mastery
StunMastery passive skill icon.png
10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery
10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
10% chance to double Stun Duration [1]
Ascendancy
Class
NameStats

Stun Duration on Enemies

NameStats
Mace Damage and Stun Duration
Macedmg passive skill icon.png
12% increased Physical Damage with Maces and Sceptres
12% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
10% increased Stun Duration on Enemies [1]

14% increased Physical Damage with Maces and Sceptres
14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
5% chance to double Stun Duration [1]

16% increased Physical Damage with Maces and Sceptres
16% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
20% increased Stun Duration on Enemies [1] [2]
Staff Damage and Stun Duration
Damagestaff passive skill icon.png
15% increased Damage with Staves
15% increased Damage with Ailments from Attack Skills while wielding a Staff
20% increased Stun Duration with Staves on Enemies [1] [2]
Stun Duration
Stunstr passive skill icon.png
25% increased Stun Duration on Enemies [1] [2]
20% increased Stun Duration on Enemies [1]
Stun Duration per Endurance Charge
Chargestr passive skill icon.png
5% increased Stun Duration on Enemies per Endurance Charge [1]
Two Handed Melee Damage and Stun Duration
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
12% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

12% increased Physical Damage with Two Handed Melee Weapons
12% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Heavy Draw
Heavydraw passive skill icon.png
20% increased Physical Damage with Bows
20% increased Damage Over Time with Bow Skills
12% increased Area of Effect
10% reduced Enemy Stun Threshold with Bows
30% increased Stun Duration with Bows on Enemies [1]
Kinetic Impacts
2handeddamage passive skill icon.png
24% increased Physical Damage with Two Handed Melee Weapons
24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
4% chance to deal Double Damage
10% chance to double Stun Duration [1]
Spinecruncher
Stunmace passive skill icon.png
28% increased Physical Damage with Maces and Sceptres
28% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration [1]
Stun Mastery
StunMastery passive skill icon.png
10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery
10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
10% chance to double Stun Duration [1]
Wrecking Ball
Wreckingball passive skill icon.png
20% increased Damage with Two Handed Weapons
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Ascendancy
Class
NameStats
Juggernaut
Juggernaut avatar.png
Armour, Stun Duration
IncreasedArmourLifeRegeneration (Juggernaut) passive skill icon.png
15% increased Armour
20% increased Stun Duration on Enemies [1] [2]
Juggernaut
Juggernaut avatar.png
Unyielding
Unyielding (Juggernaut) passive skill icon.png
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]

Stun immunity

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Berserker
Berserker (Ascendants) passive skill icon.png
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Ascendant avatar.png
Juggernaut
Juggernaut (Ascendants) passive skill icon.png
Gain an Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Ascendant
Ascendant avatar.png
Occultist
Occultist (Ascendants) passive skill icon.png
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Ascendant
Ascendant avatar.png
Trickster
Trickster (Ascendants) passive skill icon.png
15% chance to gain a Frenzy Charge and a Power Charge on Kill
50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Regenerate 15 Mana per second if you've used a Movement Skill Recently
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently [1]
Berserker
Berserker avatar.png
Rite of Ruin
RiteOfRuin (Berserker) passive skill icon.png
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage [1]
Champion
Champion avatar.png
Unstoppable Hero
Unstopable (Champion) passive skill icon.png
10% increased Attack Speed while you have Fortify
30% increased Attack Damage while you have Fortify
Cannot be Stunned while you have Fortify
+1000 to Armour and Evasion Rating while you have Fortify [1]
Gladiator
Gladiator avatar.png
Painforged
GLADPainForged (Gladiator) passive skill icon.png
+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
40% increased Damage if you've taken no Damage from Hits Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block [1]
Guardian
Guardian avatar.png
Bastion of Hope
ShieldMastery (Guardian) passive skill icon.png
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage [1]
Juggernaut
Juggernaut avatar.png
Unstoppable
Unstoppable (Juggernaut) passive skill icon.png
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned [1]
Occultist
Occultist avatar.png
Vile Bastion
SoulCatalyst (Occultist) passive skill icon.png
Regenerate 1% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second [1]
Slayer
Slayer avatar.png
Endless Hunger
EndlessHunger (Slayer) passive skill icon.png
20% of Overkill Damage is Leeched as Life
You are Immune to Bleeding while Leeching
Cannot be Stunned while Leeching [1]
Trickster
Trickster avatar.png
Escape Artist
HeedfulRecovery (Trickster) passive skill icon.png
Cannot be Stunned while you have Ghost Shrouds
6% increased Attack and Cast Speed per Ghost Shroud
10% chance to Dodge Spell Hits if you have Energy Shield
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour [1]
NameStats
Unwavering Stance
KeystoneUnwaveringStance passive skill icon.png
Cannot Evade enemy Attacks
Cannot be Stunned [1]

Miscellany

These passive skills are related to stun, but do not fit in any other category:

NameStats
Channelling Attack Speed and Stun Avoidance
ChannellingAttacksNode passive skill icon.png
Channelling Skills have 4% increased Attack Speed
10% chance to Avoid being Stunned while Channelling [1] [2]
Arcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Brinkmanship
MeleeAoENotable passive skill icon.png
Melee Skills have 10% increased Area of Effect
10% increased Area of Effect if you have Stunned an Enemy Recently
5% reduced Area Damage taken from Hits
+2 to Melee Weapon and Unarmed Attack range [1]
Lucidity
ConcentrationNotable passive skill icon.png
Channelling Skills deal 30% increased Damage
Channelling Skills have -3 to Total Mana Cost
40% chance to Avoid being Stunned while Channelling [1]
Pain Forger
MaceNotable2 passive skill icon.png
8% chance to gain a Power Charge when you Stun with Melee Damage
60% increased Critical Strike Chance with Maces and Sceptres
5% reduced Enemy Stun Threshold with Maces and Sceptres [1]
Ribcage Crusher
BloodyBludgeon passive skill icon.png
18% increased Damage with Maces and Sceptres
6% increased Attack Speed with Maces and Sceptres
18% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Skull Cracking
Skullcracking passive skill icon.png
30% increased Physical Damage with Maces and Sceptres
10% reduced Enemy Stun Threshold with Maces and Sceptres
Hits that Stun Enemies have Culling Strike
30% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1]
Stun Mastery
StunMastery passive skill icon.png
10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery
10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
10% chance to double Stun Duration [1]
Unpredictable Offensive
ChannellingAttacksNotable2 passive skill icon.png
Channelling Skills have 10% increased Attack Speed
20% chance to Avoid being Stunned while Channelling
5% chance to Dodge Attack Hits while Channelling [1]
Ascendancy
Class
NameStats
Juggernaut
Juggernaut avatar.png
Unyielding
Unyielding (Juggernaut) passive skill icon.png
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]

Version history

Version Changes
3.7.0
  • Melee damage is now treated as having dealt +25% damage for the sake of calculating Stuns.
  • Elemental and Chaos damage is treated as having dealt -25% damage for the sake of stuns. This is additive with the Melee damage stun bonus, so a purely Elemental or Chaos or mixed non-physical Melee hit will see no change to previous Stun behaviour.

References

  1. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forums. Retrieved November 26, 2014.
  2. 2.0 2.1 2.2 2.3 2.4 Malice (November 13, 2011). "Mechanics Thread". Path of Exile Forum. Retrieved October 20, 2013.
  3. Mark_GGG (July 13, 2017). "Stun Buff - Any chance for that?". Path of Exile subreddit. Retrieved July 13, 2017.
  4. Mark_GGG (August 21, 2013 5:23 AM). "Vulnerability's additional chance to stun not applying". Path of Exile Forum. Retrieved August 21, 2013.
  5. Mark_GGG (October 25, 2012). "Stun and Reduced Stun Threshold: the quick and dirty way". Path of Exile Forum. Retrieved October 20, 2013.
  6. Rory (April 18, 2015). "A potential change I'm keen to hear your thoughts on". Path of Exile Forum. Retrieved March 14, 2016.
  7. Mark_GGG (July 16, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile forum. Retrieved February 03, 2016.
  8. milesmeloro (July 17, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile subforum. Retrieved February 03, 2016.