Stun

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Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.[1]

Mechanics

The chance to stun is based off the damage done in a single hit compared to the target's maximum life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or a monster. [3]

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.

Stun duration can be calculated using the following formula:[2]

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Stun duration } [ms] = 350 \times {100 + \text{Attacker's increased stun duration} \over 100 + \text{Defender's increased stun recovery} }

 

 

 

 

(1)

Whether or not a stun occurs can be calculated using the following formula:[2]

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Stun chance } [%] = 200 \times {\text{Damage} \over \text{Defender's effective max life} }

 

 

 

 

(2)

Where  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    in equation (2) is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    . For a player with Chaos Inoculation, their  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    is whatever their maximum life would be if they did not have Chaos Inoculation.[2]

If the chance to stun would be less than or equal to 20%, it is ignored,[4] so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.

Stun threshold

Reduced stun threshold modifiers reduce the value of  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.[2]

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} 75 + 25 \times {(\text{Stun Threshold Reduction} - 75) \over (\text{Stun Threshold Reduction} - 50) }

 

 

 

 

(3)

The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Extended content

If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation (3) that gets used would be:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} 75 + 25 \times {(110 - 75) \over (110 - 50)}
    = 89.6 reduced Enemy Stun Threshold


Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Avoiding stun

There are passive skills and item modifiers that grants a chance to avoid becoming stunned:

  • As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun.[5] This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.[6]
  • The modifier +#% chance to Avoid being Stunned.
  • The modifier +#% chance to Avoid interruption from Stuns while Casting.

The above modifiers are not doing the same thing, and apply at different times. They are not, and cannot be, additive with each other.[7][8]

Extended content

A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:

  • +38% chance to Avoid being Stunned
  • +25% chance to Avoid interruption from Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} (1 - 0.50) \times (1 - 0.38) \times (1 - 0.25) = 23.25%

Active skill gems

Related base stats

The following active skill gems have stats related to stun:

Skill gemStr.Dex.Int.Lvl.
Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (90% to 120%)
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (90-120.4)% of Base Damage
25% reduced Enemy Stun Threshold
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Shield ChargeShield ChargeAttack, AoE, Movement, Melee
Radius: 8 / 16
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (50% to 61%)
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
75% increased Movement Speed
200% more Damage with Hits at Maximum Charge Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
yesN/AN/A10
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
Souls per use: 24 (N) / 36 (C) / 48 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (160% to 198%)
The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (160-198)% of Base Damage
100% increased Knockback Distance
Stuns Enemies
Knocks Enemies Back on Hit
Can't be Evaded
+(0-6) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1
Warlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit
Cursed enemies grant 2% Mana Leech when Hit
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
yesN/AN/A24

Related quality stats

The following active skill gems have quality stats related to stun:

Skill gemStr.Dex.Int.Lvl.
Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (90% to 120%)
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (90-120.4)% of Base Damage
25% reduced Enemy Stun Threshold
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
Souls per use: 24 (N) / 36 (C) / 48 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (160% to 198%)
The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (160-198)% of Base Damage
100% increased Knockback Distance
Stuns Enemies
Knocks Enemies Back on Hit
Can't be Evaded
+(0-6) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1

Support skill gems

Related base stats

The following support skill gems have stats related to stun:

Skill gemStr.Dex.Int.Lvl.
Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Can store 1 use(s)
Cooldown Time: 0.25 sec
Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Damage
(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes38
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Mana Multiplier: 110%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
3% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with Melee Damage from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Ruthless SupportRuthless SupportSupport, Melee, Attack
Icon: u
Mana Multiplier: 110%
Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:
0.5% increased Attack Damage
Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (75-113)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (75-113)% more Damage with Bleeding caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1
Stun SupportStun SupportSupport
Icon: t
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Per 1% Quality:
Supported Skills have 1.5% increased Stun Duration on Enemies
Supported Skills have (30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8

Related quality stats

The following support skill gems have quality stats related to stun:

Skill gemStr.Dex.Int.Lvl.
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Mana Multiplier: 110%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
3% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with Melee Damage from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Stun SupportStun SupportSupport
Icon: t
Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Per 1% Quality:
Supported Skills have 1.5% increased Stun Duration on Enemies
Supported Skills have (30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8

Base items

One Hand Maces

ItemLvl.Stun Threshold
Driftwood ClubDriftwood ClubOne Hand Maces
Physical Damage: 68
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 9
Requires 14 Str10% reduced Enemy Stun Threshold
110%
Tribal ClubTribal ClubOne Hand Maces
Physical Damage: 914
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 9
Requires Level 5, 26 Str10% reduced Enemy Stun Threshold
510%
Spiked ClubSpiked ClubOne Hand Maces
Physical Damage: 1317
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold
1010%
Stone HammerStone HammerOne Hand Maces
Physical Damage: 1732
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 15, 56 Str15% reduced Enemy Stun Threshold
1515%
War HammerWar HammerOne Hand Maces
Physical Damage: 1432
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 20, 71 Str10% reduced Enemy Stun Threshold
2010%
Bladed MaceBladed MaceOne Hand Maces
Physical Damage: 2236
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 24, 83 Str10% reduced Enemy Stun Threshold
2410%
Ceremonial MaceCeremonial MaceOne Hand Maces
Physical Damage: 3240
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 28, 95 Str15% reduced Enemy Stun Threshold
2815%
Dream MaceDream MaceOne Hand Maces
Physical Damage: 2143
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 32, 107 Str10% reduced Enemy Stun Threshold
3210%
Petrified ClubPetrified ClubOne Hand Maces
Physical Damage: 3151
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 35, 116 Str10% reduced Enemy Stun Threshold
3510%
Barbed ClubBarbed ClubOne Hand Maces
Physical Damage: 3342
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 38, 125 Str10% reduced Enemy Stun Threshold
3810%
Rock BreakerRock BreakerOne Hand Maces
Physical Damage: 3769
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 41, 134 Str15% reduced Enemy Stun Threshold
4115%
Battle HammerBattle HammerOne Hand Maces
Physical Damage: 2559
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 44, 143 Str10% reduced Enemy Stun Threshold
4410%
Flanged MaceFlanged MaceOne Hand Maces
Physical Damage: 3863
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 47, 152 Str10% reduced Enemy Stun Threshold
4710%
Ornate MaceOrnate MaceOne Hand Maces
Physical Damage: 5367
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 50, 161 Str15% reduced Enemy Stun Threshold
5015%
Phantom MacePhantom MaceOne Hand Maces
Physical Damage: 3369
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 53, 170 Str10% reduced Enemy Stun Threshold
5310%
Ancestral ClubAncestral ClubOne Hand Maces
Physical Damage: 4880
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 56, 179 Str10% reduced Enemy Stun Threshold
5610%
TenderizerTenderizerOne Hand Maces
Physical Damage: 4962
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 58, 185 Str10% reduced Enemy Stun Threshold
5810%
GavelGavelOne Hand Maces
Physical Damage: 54101
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold
6015%
Legion HammerLegion HammerOne Hand Maces
Physical Damage: 3581
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 62, 212 Str10% reduced Enemy Stun Threshold
6210%
PernarchPernarchOne Hand Maces
Physical Damage: 4982
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 64, 212 Str10% reduced Enemy Stun Threshold
6410%
Auric MaceAuric MaceOne Hand Maces
Physical Damage: 6582
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold
6615%
Nightmare MaceNightmare MaceOne Hand Maces
Physical Damage: 3880
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 68, 212 Str10% reduced Enemy Stun Threshold
6810%

Two Hand Maces

ItemLvl.Stun Duration
Driftwood MaulDriftwood MaulTwo Hand Maces
Physical Damage: 913
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 3, 20 Str30% increased Stun Duration on Enemies
330%
Tribal MaulTribal MaulTwo Hand Maces
Physical Damage: 1523
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 8, 35 Str30% increased Stun Duration on Enemies
830%
MalletMalletTwo Hand Maces
Physical Damage: 1530
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 12, 47 Str30% increased Stun Duration on Enemies
1230%
SledgehammerSledgehammerTwo Hand Maces
Physical Damage: 2132
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 17, 62 Str45% increased Stun Duration on Enemies
1745%
Jagged MaulJagged MaulTwo Hand Maces
Physical Damage: 2445
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 22, 77 Str30% increased Stun Duration on Enemies
2230%
Brass MaulBrass MaulTwo Hand Maces
Physical Damage: 3451
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 27, 92 Str30% increased Stun Duration on Enemies
2730%
Fright MaulFright MaulTwo Hand Maces
Physical Damage: 3953
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 107 Str30% increased Stun Duration on Enemies
3230%
Totemic MaulTotemic MaulTwo Hand Maces
Physical Damage: 4973
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 11
Requires Level 36, 119 Str30% increased Stun Duration on Enemies
3630%
Great MalletGreat MalletTwo Hand Maces
Physical Damage: 3776
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 40, 131 Str30% increased Stun Duration on Enemies
4030%
SteelheadSteelheadTwo Hand Maces
Physical Damage: 4770
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 44, 143 Str45% increased Stun Duration on Enemies
4445%
Spiny MaulSpiny MaulTwo Hand Maces
Physical Damage: 4788
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 48, 155 Str30% increased Stun Duration on Enemies
4830%
Plated MaulPlated MaulTwo Hand Maces
Physical Damage: 6292
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 51, 164 Str30% increased Stun Duration on Enemies
5130%
Dread MaulDread MaulTwo Hand Maces
Physical Damage: 6689
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 54, 173 Str30% increased Stun Duration on Enemies
5430%
Karui MaulKarui MaulTwo Hand Maces
Physical Damage: 79118
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 11
Requires Level 57, 182 Str30% increased Stun Duration on Enemies
5730%
Colossus MalletColossus MalletTwo Hand Maces
Physical Damage: 57118
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 59, 188 Str30% increased Stun Duration on Enemies
5930%
PiledriverPiledriverTwo Hand Maces
Physical Damage: 67100
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 61, 212 Str45% increased Stun Duration on Enemies
6145%
MeatgrinderMeatgrinderTwo Hand Maces
Physical Damage: 63117
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 63, 212 Str30% increased Stun Duration on Enemies
6330%
Imperial MaulImperial MaulTwo Hand Maces
Physical Damage: 74111
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 65, 212 Str30% increased Stun Duration on Enemies
6530%
Terror MaulTerror MaulTwo Hand Maces
Physical Damage: 75102
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 67, 212 Str30% increased Stun Duration on Enemies
6730%

Other items

ItemLvl.Stats
Blunt Arrow Quiver
Blunt Arrow QuiverRequires Level 16(25-35)% increased Stun Duration on Enemies
16(25-35)% increased Stun Duration on Enemies
Cloth Belt
Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery
16(15-25)% increased Stun and Block Recovery
Studded Belt
Studded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies
16(20-30)% increased Stun Duration on Enemies

Unique items

Only unique items that add explicit stun-related stats are listed here.

Global stun threshold

ItemLvl.Threshold
CragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
5(20 to 25)%
CragheadCraghead
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
Hit them hard. Hit them once.
5(20 to 25)%
GorebreakerGorebreaker
Spiked Club
One Hand Maces
Quality: +20%
Physical Damage: (54.6 to 62.4)(71.4 to 81.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.12
Weapon Range: 9
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore
Sure, there's many a hard man out there.
But this'll soften them up.
10(20 to 30)%
FacebreakerFacebreaker
Strapped Mitts
Quality: +20%
Evasion: 36
Energy Shield: 7
Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
1610%
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Maces
Quality: +20%
Physical Damage: (54.6 to 67.2)(83.2 to 102.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 17, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
1715%
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Maces
Quality: +20%
Physical Damage: (80.6 to 131.2)(161.2 to 230.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
3615%
Tremor RodTremor Rod
Military Staff
Staves
Quality: +20%
Physical Damage: 40.8121.2
Critical Strike Chance: 6.40%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 45, 78 Str, 78 Int18% Chance to BlockSocketed Gems are Supported by Level 10 Remote Mine
35% less Mine Damage
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
(40-60)% increased Mine Laying Speed
Mines can be Detonated an additional time
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
45(15 to 20)%
Redblade TramplersRedblade Tramplers
Ancient Greaves
Quality: +20%
Armour: (407 to 483)
Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
46(5 to 10)%

Local stun threshold

ItemLvl.Threshold
Al DhihAl Dhih
Timeworn Claw
Claws
Quality: +20%
Physical Damage: (35.2 to 38.4)(94.6 to 103.2)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
10% reduced Enemy Stun Threshold with this Weapon
Socketed Gems have 10% chance to cause Enemies to Flee on Hit
Trigger Level 1 Abyssal Cry on Hit
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
2610%
Mortem MorsuMortem Morsu
Fright Claw
Claws
Quality: +20%
Physical Damage: (23.4 to 26.4)(89.7 to 101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 9
Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
25% reduced Enemy Stun Threshold with this Weapon
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
3425%
TidebreakerTidebreaker
Imperial Maul
Two Hand Maces
Quality: +20%
Physical Damage: (160.8 to 172.8)(493.2 to 553.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
65(20 to 30)%
Callinellus MalleusCallinellus Malleus
Auric Mace
One Hand Maces
Quality: +20%
Physical Damage: (189 to 240)(261.9 to 336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 66, 212 Str15% reduced Enemy Stun ThresholdAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
66(15 to 25)%

Stun duration

ItemLvl.Duration
CragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
5(60 to 80)%
CragheadCraghead
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
Hit them hard. Hit them once.
5(60 to 80)%
GorebreakerGorebreaker
Spiked Club
One Hand Maces
Quality: +20%
Physical Damage: (54.6 to 62.4)(71.4 to 81.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.12
Weapon Range: 9
Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore
Sure, there's many a hard man out there.
But this'll soften them up.
10(30 to 50)%
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Maces
Quality: +20%
Physical Damage: (54.6 to 67.2)(83.2 to 102.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 17, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
17(85 to 95)%
Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Maces
Quality: +20%
Physical Damage: 108.8163.2
Elemental Damage: 11–23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
27(40 to 50)%
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Maces
Quality: +20%
Physical Damage: (80.6 to 131.2)(161.2 to 230.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
36(85 to 95)%
Marohi ErqiMarohi Erqi
Karui Maul
Two Hand Maces
Quality: +20%
Physical Damage: (302.6 to 329.3)(469.2 to 510.6)
Critical Strike Chance: 5.00%
Attacks per Second: 0.99
Weapon Range: 11
Requires Level 57, 182 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Increased Area of Effect
(220-250)% increased Physical Damage
Adds 10 to 20 Physical Damage
10% reduced Attack Speed
-100 to Accuracy Rating
10% reduced Movement Speed
(40-50)% increased Stun Duration on Enemies
Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.
57(70 to 80)%
Geofri's DevotionGeofri's Devotion
Brass Maul
Two Hand Maces
Quality: +20%
Physical Damage: (268.8 to 288)(396.8 to 412.8)
Elemental Damage: 11–23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 61, 92 Str30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding when you Hit an Enemy while Cursed
200% increased Physical Damage
Adds (50-56) to (73-78) Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"Confess your sins to me. My god will not be nearly so forgiving."
- Archbishop Geofri of Phrecia Cathedral
61(40 to 50)%
ThunderfistThunderfist
Murder Mitts
Quality: +20%
Evasion: 145
Energy Shield: (58 to 64)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Shock Duration on Enemies
10% increased Stun Duration on Enemies
The roar of the heavens
Strikes more than fear
Into the hearts of Man
6710%

Stun recovery

ItemLvl.Recovery
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Quality: +20%
Armour: 16
Energy Shield: 3
Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7(40 to 60)%
Asenath's MarkAsenath's Mark
Iron Circlet
Quality: +20%
Energy Shield: (48 to 72)
Requires Level 8, 23 Int(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
30% increased Mana Regeneration Rate
+(30-50) to maximum Energy Shield
(10-15)% increased Stun and Block Recovery
5% increased Movement Speed
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
8(10 to 15)%
Fairgraves' TricorneFairgraves' Tricorne
Tricorne
Quality: +20%
Evasion: 100
Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
15% increased Stun and Block Recovery
+(15-30) to maximum Mana
+(20-30)% to Lightning Resistance
Cannot be Shocked
Fairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death.
1215%
DusktoeDusktoe
Ironscale Boots
Quality: +20%
Armour: (54 to 61)
Evasion: (54 to 61)
Requires Level 18, 19 Str, 19 Dex(40-60)% increased Armour and Evasion
+(20-30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15-20) to (25-30) Chaos Damage to Spells and Attacks during any Flask Effect
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
1850%
Veil of the NightVeil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20 to 22)%
Ungil's HarmonyUngil's Harmony
Turquoise Amulet
Requires Level 23+(16-24) to Dexterity and Intelligence100% increased Global Critical Strike Chance
-25% to Global Critical Strike Multiplier
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Gentle anger, raging calm.
2340%
Lakishu's BladeLakishu's Blade
Elegant Sword
One Hand Swords
Quality: +20%
Physical Damage: (45 to 56)(77.4 to 94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by Level 1 Multistrike
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
28(-40 to -30)%
RearguardRearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
(20-24)% Chance to Block
(12-15)% Chance to Block Spells
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
2850%
Lioneye's PawsLioneye's Paws
Bronzescale Boots
Quality: +20%
Armour: 66
Evasion: 66
Requires Level 30, 30 Str, 30 Dex+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
20% increased Stun and Block Recovery
Cannot be Stunned when on Low Life
Stand and lead the righteous pride,
Fight till death, never hide.
3020%
Shavronne's GambitShavronne's Gambit
Scholar Boots
Quality: +20%
Energy Shield: (46 to 54)
Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
1% of Energy Shield Regenerated per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
32(10 to 15)%
Shavronne's PaceShavronne's Pace
Scholar Boots
Quality: +20%
Energy Shield: (46 to 54)
Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
32(10 to 15)%
DuskblightDuskblight
Ironscale Boots
Quality: +20%
Armour: (81 to 91)
Evasion: (81 to 91)
Requires Level 40, 19 Str, 19 DexSocketed Gems are Supported by Level 15 Added Chaos Damage
(120-150)% increased Armour and Evasion
+(50-60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
"A taste of Midnight, and you may never see the dawn."
- Inquisitor Maligaro
4050%
Asenath's ChantAsenath's Chant
Iron Circlet
Quality: +20%
Energy Shield: (132 to 156)
Requires Level 45, 23 Int25% chance to Trigger a Socketed Spell when you Attack with a Bow
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(100-120) to maximum Energy Shield
(30-40)% increased Stun and Block Recovery
30% increased Mana Regeneration Rate
5% increased Movement Speed
Asenath loosed arrows with almost musical rhythm,
a rhythm matched by her nearly inaudible whispers,
and the crunch of the dead hitting the dust.
45(30 to 40)%
Ornament of the EastOrnament of the East
Gut Ripper
Claws
Quality: +20%
Physical Damage: (56 to 60)(148.4 to 159)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by Attacks(160-180)% increased Physical Damage
Socketed Gems are Supported by Level 10 Faster Attacks
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
+1 to Level of Socketed Dexterity Gems
Hits can't be Evaded
To the Maraketh, death is as intimate as love.
4625%
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
100% reduced Vulnerability Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
64(30 to 40)%
Eber's UnificationEber's Unification
Hubris Circlet
Quality: +20%
Energy Shield: (182 to 205)
Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
+(50-80) to maximum Mana
(120-150)% increased Energy Shield
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
The impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
6950%
Lioneye's RemorseLioneye's Remorse
Pinnacle Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1494 to 1727)
Requires Level 70, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
(200-250)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
7020%

Effects when enemy is stunned

ItemLvl.Stats
Rapid Expansion
Rapid Expansion
Crimson Jewel
Limited to: 3
Radius: Medium (1200)
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 25% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 35% increased angle
Chitus began to aggressively expand his empire
into neighbouring nations at great human cost.
But for absolute power, there is no price
that a Perandus won't pay.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 25% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 35% increased angle
The Warden's Brand
The Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Ryslatha's Coil
Ryslatha's Coil
Studded Belt
Requires Level 32(20-30)% increased Stun Duration on Enemies20% more Maximum Physical Attack Damage
20% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(20-40) to Strength
Gain 50 Life when you Stun an Enemy
All creatures have the potential for greatness or unequivocal failure.
32(20-30)% increased Stun Duration on Enemies20% more Maximum Physical Attack Damage
20% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(20-40) to Strength
Gain 50 Life when you Stun an Enemy
Death's Hand
Death's Hand
Karui Sceptre
Sceptres
Quality: +20%
Physical Damage: (80.4 to 93.6)(162 to 213.6)
Critical Strike Chance: (7.50% to 9.00%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (30-41) to (80-123) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 2 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
5626% increased Elemental DamageAdds (30-41) to (80-123) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 2 seconds on Critical Strike
Tidebreaker
Tidebreaker
Imperial Maul
Two Hand Maces
Quality: +20%
Physical Damage: (160.8 to 172.8)(493.2 to 553.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
6530% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
Perseverance
Perseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify

Stun avoidance

ItemLvl.Stats
Lakishu's Blade
Lakishu's Blade
Elegant Sword
One Hand Swords
Quality: +20%
Physical Damage: (45 to 56)(77.4 to 94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by Level 1 Multistrike
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
28+190 to Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by Level 1 Multistrike
Saemus' Gift
Saemus' Gift
Spike-Point Arrow Quiver
Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Beaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love
45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
The Coming Calamity
The Coming Calamity
Destroyer Regalia
Quality: +20%
Energy Shield: (208 to 228)
Requires Level 53, 144 Int3% reduced Movement Speed (Hidden)+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Skill affecting you
Mana Reservation of Herald Skills is always 45%
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
533% reduced Movement Speed (Hidden)+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Skill affecting you
Mana Reservation of Herald Skills is always 45%

Stun immunity

ItemLvl.Stats
Ezomyte Hold
Ezomyte Hold
Iron Hat
Quality: +20%
Armour: (28 to 40)
20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
A moment of victory may last an eternity in memory.
120% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Spire of Stone
Spire of Stone
Crimson Jewel
Limited to: 1
Radius: Large (1500)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
The strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Eye of Chayula
Eye of Chayula
Onyx Amulet
Requires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Never blinking, always watching.

This item can be transformed with a Blessing of Chayula
20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Lioneye's Paws
Lioneye's Paws
Bronzescale Boots
Quality: +20%
Armour: 66
Evasion: 66
Requires Level 30, 30 Str, 30 Dex+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
20% increased Stun and Block Recovery
Cannot be Stunned when on Low Life
Stand and lead the righteous pride,
Fight till death, never hide.
30+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
20% increased Stun and Block Recovery
Cannot be Stunned when on Low Life
Craiceann's Tracks
Craiceann's Tracks
Goliath Greaves
Quality: +20%
Armour: (477 to 531)
Requires Level 54, 95 Str(150-180)% increased Armour
+(50-70) to maximum Life
+(25-30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
When the land rose above the sea, The First of the Deep did not move.
When the sky turned to fire, The First of the Deep did not perish.
We must remember our place, and play to our strengths.
54(150-180)% increased Armour
+(50-70) to maximum Life
+(25-30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5-7) Crab Barriers when you take Physical Damage from a Hit
Presence of Chayula
Presence of Chayula
Onyx Amulet
Requires Level 60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
The dreamer stirs, the world trembles.
60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Mark of the Elder
Mark of the Elder
Steel Ring
Requires Level 80Adds (3-4) to (10-14) Physical Damage to AttacksAdds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
20% chance to Trigger Level 20 Tentacle Whip on Kill
Be not stirred by the Void.
80Adds (3-4) to (10-14) Physical Damage to AttacksAdds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
20% chance to Trigger Level 20 Tentacle Whip on Kill
Mark of the Shaper
Mark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental DamageAdds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Let madness take control.
80(15-25)% increased Elemental DamageAdds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill

Other

ItemLvl.Stats
Maelström of Chaos
Maelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Guild Character: Ç
Item Quantity: (+40% to +60%)
Item Rarity: (+200% to +400%)
Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Cragfall
Cragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
Valyrium
Valyrium
Moonstone Ring
Requires Level 38+(15-25) to maximum Energy Shield+(10-20) to maximum Energy Shield
+(20-30)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
They will rise and fall in fire and blood.
38+(15-25) to maximum Energy Shield+(10-20) to maximum Energy Shield
+(20-30)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
Night's Hold
Night's Hold
Black Maw Talisman
Talisman Tier: 1Requires Level 40Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
In the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak.
40Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
Callinellus Malleus
Callinellus Malleus
Auric Mace
One Hand Maces
Quality: +20%
Physical Damage: (189 to 240)(261.9 to 336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 66, 212 Str15% reduced Enemy Stun ThresholdAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
6615% reduced Enemy Stun ThresholdAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
Skyforth
Skyforth
Sorcerer Boots
Quality: +20%
Energy Shield: 58
Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
The quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.
67+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
Veruso's Battering Rams
Veruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (580 to 726)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges

Passive skills

Stun Recovery

Name Bonuses
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 50% increased Stun and Block Recovery
  • 30% increased Stun Duration on Enemies

Increased Stun Threshold

Name Bonuses
Warrior's Blood
  • 1.8% of Life Regenerated per second
  • +20 to Strength
  • 20% increased Stun Threshold

Chance to avoid being Stunned

Name Bonuses
Stun Avoidance and Movement Speed
  • 2% increased Movement Speed
  • 8% chance to Avoid being Stunned
Heart of Oak
  • 8% increased maximum Life
  • 20% chance to Avoid being Stunned
  • 20% increased Stun and Block Recovery
  • 1% of Life Regenerated per second

Chance to avoid interruptions from Stuns while Casting

Name Bonuses
Avoid Interruption while Casting
  • 15% chance to Avoid interruption from Stuns while Casting
Practical Application
  • 25% chance to Avoid interruption from Stuns while Casting
  • +20 to Strength
  • +20 to Dexterity
Nimbleness
  • 4% increased Movement Speed
  • 6% increased Cast Speed
  • 15% chance to Avoid interruption from Stuns while Casting

Reduced Enemy Stun Threshold

Name Bonuses
Mace Damage and Reduced Enemy Stun Threshold
  • 10% increased Physical Damage with Maces
  • 4% reduced Enemy Stun Threshold with Maces
Stun Threshold Reduction
  • 5% reduced Enemy Stun Threshold
Heavy Draw
  • 24% increased Physical Damage with Bows
  • 10% reduced Enemy Stun Threshold with Bows
  • 20% increased Stun Duration with Bows on Enemies
  • 24% increased Damage with Ailments from Attack Skills while wielding a Bow
Skull Cracking
  • 22% increased Physical Damage with Maces
  • 10% reduced Enemy Stun Threshold with Maces
  • Hits that Stun Enemies have Culling Strike
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 50% increased Stun and Block Recovery
  • 30% increased Stun Duration on Enemies

Ascendancy Class Name Bonuses
Slayer
Slayer avatar.png
Two Handed Damage, Reduced Enemy Stun Threshold
  • 5% reduced Enemy Stun Threshold
  • 14% increased Damage with Two Handed Weapons

Stun Duration on Enemies

Name Bonuses
Stun Duration
    • 20% increased Stun Duration on Enemies
    • 25% increased Stun Duration on Enemies
Bone Breaker
  • 30% increased Physical Damage with Maces
  • 40% increased Stun Duration on Enemies
  • 8% increased Area of Effect of Area skills
Executioner
  • 24% increased Physical Damage with Two Handed Melee Weapons
  • 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
  • Hits deal 20% increased Damage against Enemies that are on Low Life
Heavy Draw
  • 24% increased Physical Damage with Bows
  • 10% reduced Enemy Stun Threshold with Bows
  • 20% increased Stun Duration with Bows on Enemies
  • 24% increased Damage with Ailments from Attack Skills while wielding a Bow
Martial Experience
  • 16% increased Physical Damage with Two Handed Melee Weapons
  • 10% increased Stun Duration with Two Handed Melee Weapons on Enemies
  • 4% increased Attack Speed with Two Handed Melee Weapons
  • 30% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 50% increased Stun and Block Recovery
  • 30% increased Stun Duration on Enemies

Ascendancy Class Name Bonuses
Juggernaut
Juggernaut avatar.png
Armour, Stun Duration
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Slayer
Slayer avatar.png
Overwhelm
  • 100% increased Stun Duration on Enemies
  • Cannot be Stunned
  • Your Damaging Hits always Stun Enemies that are on Full Life
  • 20% chance to double Stun Duration
Juggernaut
Juggernaut avatar.png
Unyielding
  • 5% increased Damage per Endurance Charge
  • 5% increased Area of Effect per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% increased Stun Duration on Enemies per Endurance Charge

Stun immunity

Name Bonuses
Unwavering Stance
  • Cannot Evade enemy Attacks
  • Cannot be Stunned

Ascendancy Class Name Bonuses
Guardian
Guardian avatar.png
Bastion of Hope
  • 50% additional Block Chance for 2 second every 5 seconds
  • You and nearby Allies cannot be Stunned if you've Blocked in the past 10 seconds
  • If you've Attacked Recently, you and nearby Allies have 10% chance to Block Attacks
  • If you've Cast a Spell Recently, you and nearby Allies have 10% chance to Block Spells
Ascendant
Ascendant avatar.png
Berserker
  • 5% increased Damage taken
  • 10% more Damage
  • 2% of Attack Damage is Leeched as Life and Mana if you've Killed Recently
  • Gain 1 Rage when you Kill an Enemy
  • Cannot be Stunned while you have at least 25 Rage
Trickster
Trickster avatar.png
Escape Artist
  • +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
  • +1 to Maximum Energy Shield per 6 Evasion Rating on Armour
  • Cannot be Stunned if you haven't been Hit Recently
  • 8% reduced Damage taken if you haven't been Hit Recently
Ascendant
Ascendant avatar.png
Juggernaut
  • +1000 to Accuracy Rating
  • Cannot be Chilled
  • Cannot be Stunned
  • 5% increased Damage per Endurance Charge
  • Gain an Endurance Charge every second if you've been Hit Recently
Ascendant
Ascendant avatar.png
Occultist
  • Enemies can have 1 additional Curse
  • 10% increased Effect of your Curses
  • 1.5% of Energy Shield Regenerated per second
  • Cannot be Stunned while you have Energy Shield
Slayer
Slayer avatar.png
Overwhelm
  • 100% increased Stun Duration on Enemies
  • Cannot be Stunned
  • Your Damaging Hits always Stun Enemies that are on Full Life
  • 20% chance to double Stun Duration
Gladiator
Gladiator avatar.png
Painforged
  • 8% additional Block Chance if you were Damaged by a Hit Recently
  • 40% increased Damage if you've taken no Damage from Hits Recently
  • Cannot be Stunned by Hits you Block
  • Your Counterattacks deal Double Damage
Berserker
Berserker avatar.png
Rite of Ruin
  • Effects granted from Rage are doubled
  • Cannot be Stunned while you have at least 25 Rage
Ascendant
Ascendant avatar.png
Trickster
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • Your Hits have 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage
  • Cannot be Stunned if you haven't been Hit Recently
  • 15 Mana Regenerated per second if you've used a Movement Skill Recently
Juggernaut
Juggernaut avatar.png
Unstoppable
  • 10% increased Movement Speed
  • Cannot be Stunned
  • You cannot be slowed to below base speed
  • Movement Speed cannot be modified to below base value
Occultist
Occultist avatar.png
Vile Bastion
  • +150 to maximum Energy Shield
  • 1% of Energy Shield Regenerated per second for each Enemy You or your Minions have Killed Recently, up to 30%
  • Cannot Be Stunned while you have Energy Shield

Miscellany

These passive skills are related to stun, but do not fit in any other category:

Ascendancy Class Name Bonuses
Slayer
Slayer avatar.png
Overwhelm
  • 100% increased Stun Duration on Enemies
  • Cannot be Stunned
  • Your Damaging Hits always Stun Enemies that are on Full Life
  • 20% chance to double Stun Duration

References

  1. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forums. Retrieved November 26, 2014.
  2. 2.0 2.1 2.2 2.3 2.4 Malice (November 13, 2011). "Mechanics Thread". Path of Exile Forum. Retrieved October 20, 2013.
  3. Mark_GGG (July 13, 2017). "Stun Buff - Any chance for that?". Path of Exile subreddit. Retrieved July 13, 2017.
  4. Mark_GGG (August 21, 2013 5:23 AM). "Vulnerability's additional chance to stun not applying". Path of Exile Forum. Retrieved August 21, 2013.
  5. Mark_GGG (October 25, 2012). "Stun and Reduced Stun Threshold: the quick and dirty way". Path of Exile Forum. Retrieved October 20, 2013.
  6. Rory (April 18, 2015). "A potential change I'm keen to hear your thoughts on". Path of Exile Forum. Retrieved March 14, 2016.
  7. Mark_GGG (July 16, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile forum. Retrieved February 03, 2016.
  8. milesmeloro (July 17, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile subforum. Retrieved February 03, 2016.