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Strand Map (disambiguation)

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Strand MapStrand MapMap Level: 69
Map Tier: 2
Guild Character: 8
Nothing good washes up
on this dark shore.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Strand MapStrand MapMap Level: 69
    Map Tier: 2
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Strand MapStrand MapMap Level: 70
    Map Tier: 3
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Strand MapStrand MapMap Level: 71
    Map Tier: 4
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Strand MapStrand MapMap Level: 69
    Map Tier: 2
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Strand MapStrand MapMap Level: 71
    Map Tier: 4
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Strand MapStrand MapMap Level: 69
    Map Tier: 2
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Harvest.
  • Strand MapStrand MapMap Level: 69
    Map Tier: 2
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Strand MapStrand MapMap Level: 71
    Map Tier: 4
    Guild Character: 8
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Strand MapShaped Strand MapMap Level: 78
    Map Tier: 11
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Strand MapStrand MapMap Level: 73
    Map Tier: 6
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Strand MapStrand MapMap Level: 73
    Map Tier: 6
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Strand MapStrand MapMap Level: 71
    Map Tier: 6
    Guild Character: Æ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • The Atlas of Worlds series of Map added
2.0.0
  • The Awakening series of Map added
0.9.11g
  • Fixed a bug where the Strand map would always fail to generate with the Increased size mod (the map item itself wasn't consumed).
?
  • Introduced to the game