A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

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Strand Map (War for the Atlas)

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Strand MapMap Level: 71
Map Tier: 4
Guild Character: 8
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Strand Map (War for the Atlas) inventory icon.png
Acquisition
Level: 71
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsStrand

Strand
Map area
No Waypoint
IdMapWorldsStrand
Act11
Area level71
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, lightning_area, coast_boat_area
The Shaper: Nothing good washes up on this dark shore.
Nothing good washes up on this dark shore.
Maps loading screen.png

Strand Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

Massier, based on Calaf, the Headstaver.

  • Uses Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Mana Cost: 5
    Cast Time: 1.00 sec
    Attack Speed: 85% of Base
    Effectiveness of Added Damage: (176%-222%)
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
    1% increased Stun Duration on enemies
    1% increased Damage
    Deals (176-222)% of Base Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +(2-4) to Melee range
    20% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png

Master of the Blade, based on Kraityn.

  • Uses Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (142%-168%)
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    Deals (142.2-168)% of Base Damage
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
  • Uses Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Mana Cost: (8-13)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    50% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge removed
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
  • Uses Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Attack Speed: 160% of Base
    Effectiveness of Added Damage: (32%-45%)
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (32-45)% of Base Damage
    20% more Damage with Hits and Ailments for each stage
    (14-75) to (20-113) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png


Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The BetrayalThe Betrayal9Maligaro's VirtuosityIt's sad times we live in when a friendship has a price people are willing to pay.1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Thunderous SkiesThunderous Skies5Storm CloudMany that have wielded the power of lightning have said that death by electrocution looks like the victim is more alive than ever before.1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
The LandingThe Landing5The Beachhead
Map Tier: 15
Corrupted
Warriors of a distant land, you embark on a journey from which you may not return, but which we will be all the better for.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Iceberg MapIceberg MapMap Level: 70
Map Tier: 3
Guild Character: H
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Ancient City MapAncient City MapMap Level: 72
Map Tier: 5
Guild Character: R
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Strand MapStrand MapMap Level: 71
Map Tier: 4
Guild Character: 8
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

ItemLvl.
Whakawairua TuahuWhakawairua Tuahu
Strand Map
Map Level: 71
Map Tier: 4
Guild Character: È
Item Quantity: (+40%-+60%)
Item Rarity: (+120%-+160%)
Area contains many Totems
Curses have 50% reduced effect on Monsters
Rare Monsters each have a Nemesis Mod
We all began life in darkness, we shall all end it there.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Strand MapStrand MapMap Level: 71
    Map Tier: 4
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Strand MapStrand MapMap Level: 69
    Map Tier: 2
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Strand MapStrand MapMap Level: 71
    Map Tier: 4
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shaped Strand MapShaped Strand MapMap Level: 78
    Map Tier: 11
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Strand MapStrand MapMap Level: 73
    Map Tier: 6
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Strand MapStrand MapMap Level: 73
    Map Tier: 6
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Strand MapStrand MapMap Level: 71
    Map Tier: 6
    Guild Character: Æ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.