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Staves

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Staves
Also referred to as:

    Staves is an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block implicit modifier as well as a moderately high base critical strike chance.

    Maraketh weapons with this item class have a x% increased Global Critical Strike Chance implicit instead.

    List of staves

    ItemLvl.Str.Int.DamageAPSCritDPSStats
    Gnarled Branch
    Gnarled BranchStaff
    Physical Damage: 817
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 4, 12 Str, 12 Int18% Chance to Block
    412128171.306.00%16.218% Chance to Block
    Primitive Staff
    Primitive StaffStaff
    Physical Damage: 928
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 9, 20 Str, 20 Int18% Chance to Block
    920209281.256.20%23.118% Chance to Block
    Long Staff
    Long StaffStaff
    Physical Damage: 1728
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 13, 27 Str, 27 Int18% Chance to Block
    13272717281.306.00%29.218% Chance to Block
    Iron Staff
    Iron StaffStaff
    Physical Damage: 1647
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 18, 35 Str, 35 Int18% Chance to Block
    18353516471.206.40%37.818% Chance to Block
    Coiled Staff
    Coiled StaffStaff
    Physical Damage: 2348
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 23, 43 Str, 43 Int20% Chance to Block
    23434323481.206.00%42.620% Chance to Block
    Royal Staff
    Royal StaffStaff
    Physical Damage: 2370
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 28, 51 Str, 51 Int18% Chance to Block
    28515123701.156.50%53.518% Chance to Block
    Vile Staff
    Vile StaffStaff
    Physical Damage: 3362
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 33, 59 Str, 59 Int18% Chance to Block
    33595933621.256.10%59.418% Chance to Block
    Crescent Staff
    Crescent StaffStaff
    Physical Damage: 3573
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 36, 66 Str, 66 Int80% increased Global Critical Strike Chance
    36666635731.206.00%64.880% increased Global Critical Strike Chance
    Woodful Staff
    Woodful StaffStaff
    Physical Damage: 2988
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 37, 65 Str, 65 Int+18% Chance to Block Attack Damage while wielding a Staff
    37656529881.156.20%67.3+18% Chance to Block Attack Damage while wielding a Staff
    Quarterstaff
    QuarterstaffStaff
    Physical Damage: 4168
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff
    41727241681.306.00%70.9+18% Chance to Block Attack Damage while wielding a Staff
    Military Staff
    Military StaffStaff
    Physical Damage: 34101
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 45, 78 Str, 78 Int18% Chance to Block
    457878341011.206.40%81.018% Chance to Block
    Serpentine Staff
    Serpentine StaffStaff
    Physical Damage: 4695
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 49, 85 Str, 85 Int20% Chance to Block
    49858546951.206.00%84.620% Chance to Block
    Highborn Staff
    Highborn StaffStaff
    Physical Damage: 42125
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 52, 89 Str, 89 Int18% Chance to Block
    528989421251.156.50%96.018% Chance to Block
    Foul Staff
    Foul StaffStaff
    Physical Damage: 55103
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 55, 94 Str, 94 Int18% Chance to Block
    559494551031.256.10%98.818% Chance to Block
    Moon Staff
    Moon StaffStaff
    Physical Damage: 57118
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 57, 101 Str, 101 Int80% increased Global Critical Strike Chance
    57101101571181.206.00%105.080% increased Global Critical Strike Chance
    Primordial Staff
    Primordial StaffStaff
    Physical Damage: 47141
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 58, 99 Str, 99 Int18% Chance to Block
    589999471411.156.20%108.118% Chance to Block
    Lathi
    LathiStaff
    Physical Damage: 62103
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 60, 113 Str, 113 Int18% Chance to Block
    60113113621031.306.00%107.218% Chance to Block
    Ezomyte Staff
    Ezomyte StaffStaff
    Physical Damage: 46138
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff
    62113113461381.206.40%110.4+18% Chance to Block Attack Damage while wielding a Staff
    Maelström Staff
    Maelström StaffStaff
    Physical Damage: 57119
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int20% Chance to Block
    64113113571191.206.00%105.620% Chance to Block
    Imperial Staff
    Imperial StaffStaff
    Physical Damage: 49147
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 113 Str, 113 Int18% Chance to Block
    66113113491471.156.50%112.718% Chance to Block
    Judgement Staff
    Judgement StaffStaff
    Physical Damage: 61113
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff
    68113113611131.256.10%108.8+18% Chance to Block Attack Damage while wielding a Staff
    Eclipse Staff
    Eclipse StaffStaff
    Physical Damage: 60125
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 70, 117 Str, 117 Int100% increased Global Critical Strike Chance
    70117117601251.206.00%111.0100% increased Global Critical Strike Chance

    List of unique staves

    ItemLvl.Str.Int.DamageAPSCritpDPSeDPSDPSStats
    The Blood Thorn
    The Blood Thorn
    Gnarled Branch
    Staff
    Quality: +20%
    Physical Damage: 17.637.4
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.37-1.43)
    Weapon Range: 11
    Requires 12 Str, 12 Int+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
    100% increased Physical Damage
    (5-10)% increased Attack Speed
    Reflects (22-44) Physical Damage to Attackers on Block
    Curse Enemies with Level 5 Vulnerability on Block
    Level Requirement reduced by 100 (Hidden)
    Touch not the thorn, for only blood and pain await.
    1121217.637.4(1.37-1.43)6.00%(37.5-39.3)N/A(37.5-39.3)+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
    100% increased Physical Damage
    (5-10)% increased Attack Speed
    Reflects (22-44) Physical Damage to Attackers on Block
    Curse Enemies with Level 5 Vulnerability on Block
    Level Requirement reduced by 100 (Hidden)
    Fencoil
    Fencoil
    Gnarled Branch
    Staff
    Quality: +20%
    Physical Damage: 9.620.4
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 4, 12 Str, 12 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    You've no reason for fear when you're a root in a fen
    - Old Ezomyte saying.
    412129.620.41.306.00%19.5N/A19.5+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    Pillar of the Caged God
    Pillar of the Caged God
    Long Staff
    Staff
    Quality: +20%
    Physical Damage: 20.433.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    13272720.433.61.306.00%35.1N/A35.1+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Dying Breath
    Dying Breath
    Iron Staff
    Staff
    Quality: +20%
    Physical Damage: 19.256.4
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 18, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Curse Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    18353519.256.41.206.40%45.4N/A45.4+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Curse Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    Realmshaper
    Realmshaper
    Iron Staff
    Staff
    Quality: +20%
    Physical Damage: 19.256.4
    Elemental Damage: (10-15)–(20-25) (10-15)–(20-25)
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 18, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10-15) to (20-25) Fire Damage
    Adds (10-15) to (20-25) Cold Damage
    (30-50)% increased Elemental Damage
    "God's creations always begin and end with flames and ice.
    We should count ourselves lucky when we see neither."
    - Archbishop Geofri
    18353519.256.4
    (10-15)–(20-25)
    (10-15)–(20-25)
    1.206.40%45.4(36.0-48.0)(81.4-93.4)+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10-15) to (20-25) Fire Damage
    Adds (10-15) to (20-25) Cold Damage
    (30-50)% increased Elemental Damage
    The Stormheart
    The Stormheart
    Royal Staff
    Staff
    Quality: +20%
    Physical Damage: (46-50.6)(140-154)
    Elemental Damage: (25-35)–(45-60) (1-10)–(70-90)
    Critical Strike Chance: (7.80%-8.78%)
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
    Adds (25-35) to (45-60) Cold Damage
    Adds (1-10) to (70-90) Lightning Damage
    (20-35)% increased Critical Strike Chance
    Cannot be Shocked while Chilled
    50% chance to Shock Chilled Enemies
    When the storm comes,
    the safest place to be is the centre.
    285151(46-50.6)(140-154)
    (25-35)–(45-60)
    (1-10)–(70-90)
    1.15(7.80%-8.78%)(106.9-117.6)(81.1-112.1)(188.0-229.8)+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
    Adds (25-35) to (45-60) Cold Damage
    Adds (1-10) to (70-90) Lightning Damage
    (20-35)% increased Critical Strike Chance
    Cannot be Shocked while Chilled
    50% chance to Shock Chilled Enemies
    Xirgil's Crank
    Xirgil's Crank
    Coiled Staff
    Staff
    Quality: +20%
    Physical Damage: 27.657.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Gems
    +15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    28434327.657.61.206.00%51.1N/A51.1+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Gems
    +15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    Mirebough
    Mirebough
    Gnarled Branch
    Staff
    Quality: +20%
    Physical Damage: 9.620.4
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 32, 12 Str, 12 Int18% Chance to BlockSocketed Gems are Supported by Level 16 Trap
    Socketed Gems are Supported by Level 16 Cluster Trap
    Socketed Gems are Supported by Level 16 Trap And Mine Damage
    (40-50)% increased Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    "Cut down the tallest tree,
    and another becomes the tallest."
    - Old Ezomyte saying
    3212129.620.41.306.00%19.5N/A19.518% Chance to BlockSocketed Gems are Supported by Level 16 Trap
    Socketed Gems are Supported by Level 16 Cluster Trap
    Socketed Gems are Supported by Level 16 Trap And Mine Damage
    (40-50)% increased Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    The Whispering Ice
    The Whispering Ice
    Vile Staff
    Staff
    Quality: +20%
    Physical Damage: 39.674.4
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    Plays Whispering Ice sound on killing a rare Monster (Hidden)
    (8-12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    (14-18)% increased Intelligence
    Guard your darkest thoughts well, for they are
    the cracks through which the Nightmare crawls.
    33595939.674.41.256.10%71.2N/A71.2+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    Plays Whispering Ice sound on killing a rare Monster (Hidden)
    (8-12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    (14-18)% increased Intelligence
    Realm Ender
    Realm Ender
    Iron Staff
    Staff
    Quality: +20%
    Physical Damage: 19.256.4
    Elemental Damage: (10-15)–(20-25) (10-15)–(20-25)
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 40, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    +2 to Level of Socketed Elemental Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10-15) to (20-25) Fire Damage
    Adds (10-15) to (20-25) Cold Damage
    (30-50)% increased Elemental Damage
    "The flames are surely coming.
    I just pray I am long dead before they arrive."
    - Archbishop Geofri
    40353519.256.4
    (10-15)–(20-25)
    (10-15)–(20-25)
    1.206.40%45.4(36.0-48.0)(81.4-93.4)+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    +2 to Level of Socketed Elemental Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10-15) to (20-25) Fire Damage
    Adds (10-15) to (20-25) Cold Damage
    (30-50)% increased Elemental Damage
    Tremor Rod
    Tremor Rod
    Military Staff
    Staff
    Quality: +20%
    Physical Damage: 40.8121.2
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 45, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 10 Remote Mine
    35% less Mine Damage
    (40-60)% increased Spell Damage
    (15-20)% reduced Enemy Stun Threshold
    (40-60)% increased Mine Laying Speed
    Mines can be Detonated an additional time
    The best way to gain the element of surprise,
    is to let your enemy learn your plans,
    and execute them - twice.
    45787840.8121.21.206.40%97.2N/A97.2+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 10 Remote Mine
    35% less Mine Damage
    (40-60)% increased Spell Damage
    (15-20)% reduced Enemy Stun Threshold
    (40-60)% increased Mine Laying Speed
    Mines can be Detonated an additional time
    Sire of Shards
    Sire of Shards
    Serpentine Staff
    Staff
    Quality: +20%
    Physical Damage: 55.2114
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a Nova
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    That which was broken may yet break.
    49858555.21141.206.00%101.5N/A101.5+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a Nova
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    Martyr of Innocence
    Martyr of Innocence
    Highborn Staff
    Staff
    Quality: +20%
    Physical Damage: 50.4150
    Elemental Damage: (350-400)–(500-600)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
    +(12-16)% Chance to Block Attack Damage while wielding a Staff
    Adds (350-400) to (500-600) Fire Damage
    Adds (130-150) to (200-250) Fire Damage to Spells
    100% increased Fire Damage if you have been Hit Recently
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    You have been found guilty.
    Let the fires cleanse you of your sins.
    52898950.4150
    (350-400)–(500-600)
    1.156.50%115.2(488.7-575.0)(604.0-690.2)+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
    +(12-16)% Chance to Block Attack Damage while wielding a Staff
    Adds (350-400) to (500-600) Fire Damage
    Adds (130-150) to (200-250) Fire Damage to Spells
    100% increased Fire Damage if you have been Hit Recently
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    Femurs of the Saints
    Femurs of the Saints
    Primordial Staff
    Staff
    Quality: +20%
    Physical Damage: 56.4169.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
    Minions Regenerate (1.5-2.5)% Life per second
    2% increased Minion Attack and Cast Speed per Skeleton you own
    2% increased Minion Duration per Zombie you own
    (8-12)% increased Minion Damage per Spectre you own
    "They spent a lifetime in the service of God,
    only to spend eternity in the service of me."
    - Kadavrus, Surgeon to the Umbra
    58999956.4169.21.156.20%129.7N/A129.7+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
    Minions Regenerate (1.5-2.5)% Life per second
    2% increased Minion Attack and Cast Speed per Skeleton you own
    2% increased Minion Duration per Zombie you own
    (8-12)% increased Minion Damage per Spectre you own
    The Searing Touch
    The Searing Touch
    Lathi
    Staff
    Quality: +20%
    Physical Damage: 74.4123.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 60, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Fire Gems
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    70% increased Burning Damage
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
    6011311374.4123.61.306.00%128.7N/A128.7+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Fire Gems
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    70% increased Burning Damage
    The Stormwall
    The Stormwall
    Royal Staff
    Staff
    Quality: +20%
    Physical Damage: (318-339.6)(405.6-426)
    Critical Strike Chance: (7.80%-8.78%)
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    Adds (242-260) to (268-285) Physical Damage
    (20-35)% increased Critical Strike Chance
    50% of Physical Damage Converted to Cold Damage
    50% of Physical Damage Converted to Lightning Damage
    Cannot be Shocked while Chilled
    (30-40)% chance to Chill Attackers for 4 seconds on Block
    (30-40)% chance to Shock Attackers for 4 seconds on Block
    You cannot control the storm,
    But you can utilise it.
    605151(318-339.6)(405.6-426)1.15(7.80%-8.78%)(416.1-440.2)N/A(416.1-440.2)+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    Adds (242-260) to (268-285) Physical Damage
    (20-35)% increased Critical Strike Chance
    50% of Physical Damage Converted to Cold Damage
    50% of Physical Damage Converted to Lightning Damage
    Cannot be Shocked while Chilled
    (30-40)% chance to Chill Attackers for 4 seconds on Block
    (30-40)% chance to Shock Attackers for 4 seconds on Block
    Cane of Unravelling
    Cane of Unravelling
    Ezomyte Staff
    Staff
    Quality: +20%
    Physical Damage: 55.2165.6
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Chaos Gems
    (60-80)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    Gain a Power Charge after Spending a total of 200 Mana
    2 Mana Regenerated per Second per Power Charge
    "Creation is the act of making the intangible tangible.
    To work backwards, to make the tangible intangible,
    is to step into the mind of God."
    - Doryani, Queen's Thaumaturgist
    6211311355.2165.61.206.40%132.5N/A132.5+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Chaos Gems
    (60-80)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    Gain a Power Charge after Spending a total of 200 Mana
    2 Mana Regenerated per Second per Power Charge
    Soulwrest
    Soulwrest
    Ezomyte Staff
    Staff
    Quality: +20%
    Physical Damage: 55.2165.6
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a Corpse
    (100-140)% increased Spell Damage
    (25-30)% increased Cast Speed
    (80-100)% increased Mana Regeneration Rate
    Minions deal (45-51) to (66-78) additional Physical Damage
    If you Consumed a Corpse Recently, you and nearby Allies regenerate 5% of Life per second
    Death is but the start of your servitude.
    6211311355.2165.61.206.40%132.5N/A132.5+18% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a Corpse
    (100-140)% increased Spell Damage
    (25-30)% increased Cast Speed
    (80-100)% increased Mana Regeneration Rate
    Minions deal (45-51) to (66-78) additional Physical Damage
    If you Consumed a Corpse Recently, you and nearby Allies regenerate 5% of Life per second
    Disintegrator
    Disintegrator
    Maelström Staff
    Staff
    Quality: +20%
    Physical Damage: (392.4-428.4)(550.8-598.8)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffAdds (270-300) to (340-380) Physical Damage
    Adds (376-400) to (568-600) Physical Damage to Spells
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    Blurred is the boundary
    between creator and destroyer.
    64113113(392.4-428.4)(550.8-598.8)1.206.00%(565.9-616.3)N/A(565.9-616.3)+20% Chance to Block Attack Damage while wielding a StaffAdds (270-300) to (340-380) Physical Damage
    Adds (376-400) to (568-600) Physical Damage to Spells
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    Duskdawn
    Duskdawn
    Maelström Staff
    Staff
    Quality: +20%
    Physical Damage: 68.4142.8
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int20% Chance to Block4% Chance to Block
    (60-80)% increased Critical Strike Chance for Spells
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Block Chance
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    120% increased Spell Damage if you've dealt a Critical Strike Recently
    "The world is not simply black and white,
    it is not divided into good and evil.
    But black and white, good and evil, do exist,
    and we must know how to recognize them."
    - Archbishop Geofri
    6411311368.4142.81.206.00%126.7N/A126.720% Chance to Block4% Chance to Block
    (60-80)% increased Critical Strike Chance for Spells
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Block Chance
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    120% increased Spell Damage if you've dealt a Critical Strike Recently
    Taryn's Shiver
    Taryn's Shiver
    Maelström Staff
    Staff
    Quality: +20%
    Physical Damage: 68.4142.8
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Cold Gems
    (50-60)% increased Spell Damage
    (40-50)% increased Cold Damage
    (10-20)% increased Cast Speed
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Shed by the winged beast of night,
    A scaly frost-encrusted thorn.
    All who feel its wintry light
    Shiver in pain at the frozen dawn.
    6411311368.4142.81.206.00%126.7N/A126.7+20% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Cold Gems
    (50-60)% increased Spell Damage
    (40-50)% increased Cold Damage
    (10-20)% increased Cast Speed
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Agnerod East
    Agnerod East
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    100% increased Shock Duration on Enemies
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    6615811358.8176.41.156.50%135.2N/A135.2+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    100% increased Shock Duration on Enemies
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    Agnerod North
    Agnerod North
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    15% chance to Shock
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    6615811358.8176.41.156.50%135.2N/A135.2+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    15% chance to Shock
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    Agnerod South
    Agnerod South
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    +5% to maximum Lightning Resistance
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    6615811358.8176.41.156.50%135.2N/A135.2+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    +5% to maximum Lightning Resistance
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    Agnerod West
    Agnerod West
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    6615811358.8176.41.156.50%135.2N/A135.2+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    The Enmity Divine
    The Enmity Divine
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: (250.8-280.8)(416.4-446.4)
    Critical Strike Chance: (8.45%-9.10%)
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 10 Life Leech
    Grants Summon Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    Adds (160-185) to (200-225) Physical Damage
    (30-40)% increased Critical Strike Chance
    66113113(250.8-280.8)(416.4-446.4)1.15(8.45%-9.10%)(383.6-418.1)N/A(383.6-418.1)+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 10 Life Leech
    Grants Summon Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    Adds (160-185) to (200-225) Physical Damage
    (30-40)% increased Critical Strike Chance
    Hegemony's Era
    Hegemony's Era
    Judgement Staff
    Staff
    Quality: +20%
    Physical Damage: (289.2-301.2)(363.6-399.6)
    Critical Strike Chance: (7.32%-7.93%)
    Attacks per Second: (1.40-1.45)
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
    Adds (180-190) to (190-220) Physical Damage
    (12-16)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    68113113(289.2-301.2)(363.6-399.6)(1.40-1.45)(7.32%-7.93%)(457.0-508.1)N/A(457.0-508.1)+18% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
    Adds (180-190) to (190-220) Physical Damage
    (12-16)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    Pledge of Hands
    Pledge of Hands
    Judgement Staff
    Staff
    Quality: +20%
    Physical Damage: 73.2135.6
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Spell Echo
    (120-160)% increased Spell Damage
    100% increased maximum Mana
    "To shake a hand is to double your power."
    - Jaetai, Queen's Advisor
    6811311373.2135.61.256.10%130.5N/A130.5+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Spell Echo
    (120-160)% increased Spell Damage
    100% increased maximum Mana
    The Grey Spire
    The Grey Spire
    Judgement Staff
    Staff
    Quality: +20%
    Physical Damage: 73.2135.6
    Critical Strike Chance: 6.10%
    Attacks per Second: (1.50-1.62)
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffHas no Sockets
    (250-300)% increased Global Damage
    (20-30)% increased Attack Speed
    +(1-4)% to all maximum Resistances
    There was never a simpler time.
    Just simpler motivations.
    6811311373.2135.6(1.50-1.62)6.10%(156.6-169.7)N/A(156.6-169.7)+18% Chance to Block Attack Damage while wielding a StaffHas no Sockets
    (250-300)% increased Global Damage
    (20-30)% increased Attack Speed
    +(1-4)% to all maximum Resistances

    Passive skills

    There are passive skills that grant staff bonuses.

    NameStats
    Staff and Mace Attack Speed and Armour
    Attackspeedstaff passive skill icon.png
    3% increased Attack Speed with Staves
    3% increased Attack Speed with Maces
    10% increased Armour [1] [2]
    Staff and Mace Damage
    Damagestaff passive skill icon.png
    12% increased Physical Damage with Staves
    12% increased Physical Damage with Maces
    12% increased Damage with Ailments from Attack Skills while wielding a Staff
    12% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2] [3]
    Staff Block
    Blockstaff passive skill icon.png
    +2% Chance to Block Attack Damage while wielding a Staff
    +2% Chance to Block Spell Damage while wielding a Staff [1] [2] [3]
    Staff Critical Strike Chance
    Staffspeed passive skill icon.png
    30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
    Staff Damage
    Damagestaff passive skill icon.png
    15% increased Physical Damage with Staves
    15% increased Damage with Ailments from Attack Skills while wielding a Staff [1] [2]
    Staff Damage and Accuracy
    Accuracystaff passive skill icon.png
    6% increased Physical Damage with Staves
    8% increased Accuracy Rating with Staves
    6% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
    Staff Damage and Attack Speed
    Staffspeed passive skill icon.png
    6% increased Physical Damage with Staves
    2% increased Attack Speed with Staves
    6% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
    Staff Damage and Critical Strike Chance
    Critstrchnc passive skill icon.png
    8% increased Physical Damage with Staves
    20% increased Global Critical Strike Chance while wielding a Staff
    8% increased Damage with Ailments from Attack Skills while wielding a Staff [1] [2]
    Blunt Instrument
    BluntInstrument passive skill icon.png
    28% increased Physical Damage with Staves
    28% increased Physical Damage with Maces
    30% increased Armour
    28% increased Damage with Ailments from Attack Skills while wielding a Mace
    28% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
    Blunt Trauma
    Hammerblows passive skill icon.png
    Knocks Back Enemies if you get a Critical Strike with a Staff
    50% increased Critical Strike Chance with Staves [1]
    Counterweight
    StaffCrit passive skill icon.png
    60% increased Global Critical Strike Chance while wielding a Staff
    +30% to Global Critical Strike Multiplier while wielding a Staff [1]
    Serpent Stance
    Serpentstance passive skill icon.png
    40% increased Global Critical Strike Chance while wielding a Staff
    +35% to Global Critical Strike Multiplier while wielding a Staff [1]
    Smashing Strikes
    Stunstaff passive skill icon.png
    30% increased Physical Damage with Staves
    10% chance to gain an Endurance Charge on Melee Critical Strike
    30% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
    Whirling Barrier
    Whirlingstaff passive skill icon.png
    +6% Chance to Block Attack Damage while wielding a Staff
    +6% Chance to Block Spell Damage while wielding a Staff
    10% chance to gain a Power Charge when you Block [1]

    List of active skill gems usable with staves

    Active Skill Gems that are usable with Staves

    Skill gemStr.Dex.Int.Lvl.
    Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (75%-92%)
    Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (75-92.1)% of Base Damage
    60% more Attack Speed
    50% of Physical Damage Converted to Lightning Damage
    Final wave deals 75% of Damage per stage
    Deals 150% more Damage while Channelling if Mirage has finished moving
    Illusion moves at 130% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Charged Dash skill icon.png
    N/AyesN/A28
    CycloneCycloneAttack, AoE, Movement, Melee
    Mana Cost: 12
    Cast Time: 1.00 sec
    Damage Effectiveness: (45%-56%)
    Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (45-56.4)% of Base Damage
    50% more Attack Speed
    30% less Movement Speed
    First Hit deals 50% less Damage
    +(0-3) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    yesyesN/A28
    Double StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (70%-94%)
    Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-93.9)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    +(0-3) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    N/AyesN/A1
    Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    Adds (23-590) to (43-1096) Fire Damage to Attacks
    Adds (19-483) to (35-896) Cold Damage to Attacks
    Adds (4-95) to (70-1802) Lightning Damage to Attacks
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    N/AyesN/A12
    Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    N/AyesN/A10
    FrenzyFrenzyAttack, Melee, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (110%-137%)
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-136.6)% of Base Damage
    5% increased Physical Damage per Frenzy Charge
    5% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    N/AyesN/A16
    Frost BladesFrost BladesProjectile, Attack, Melee, Cold
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 2250
    Attack an enemy with increased range, releasing icy blades from the targeted enemy which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
    1% increased Projectile Damage
    Deals (100-141.8)% of Base Damage
    Fires (4-7) additional Projectiles
    +(18-21) to Melee Weapon Range
    60% of Physical Damage Converted to Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    N/AyesN/A1
    Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-176%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    1% increased Lightning Damage
    Deals (130-175.6)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    Projectiles deal 25% less Damage
    Damage over time caused by Projectiles deals 25% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    N/Ayesyes12
    RiposteRiposteTrigger, Attack, Melee
    Can Store 1 Use(s)
    Cooldown Time: 0.80 sec
    Cast Time: 1.00 sec
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
    1% increased Damage
    Deals (100-138)% of Base Damage
    Trigger this Skill when you Block
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Riposte skill icon.png
    N/AyesN/A4
    Spectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Damage Effectiveness: (54%-90%)
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    yesyesN/A1
    Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement
    Souls Per Use: 35 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 5.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (50%-61%)
    Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (50-61.4)% of Base Damage
    100% more Attack Speed
    Base duration is 5 seconds
    50% increased Area of Effect
    Can't be Evaded
    +(0-3) to Melee range
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cyclone skill icon.png
    yesyesN/A28
    Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
    Souls Per Use: 30 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (33%-40%)
    Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (33-40.5)% of Base Damage
    Base duration is 6 seconds
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    Can't be Evaded
    Doubles have (0-57)% increased Movement Speed
    +(0-3) to Melee range
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Double Strike skill icon.png
    N/AyesN/A1
    Vaal Lightning StrikeVaal Lightning StrikeProjectile, Vaal, Attack, Melee, Duration, Lightning
    Souls Per Use: 20 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-98%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
    1% increased Lightning Damage
    Deals (80-98.2)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 8 seconds
    Fires (4-8) additional Projectiles
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Lightning Strike skill icon.png
    N/Ayesyes12
    Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
    Souls Per Use: 10 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (91%-135%)
    Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91-135.46)% of Base Damage
    Fires 4 additional Projectiles
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spectral Throw skill icon.png
    yesyesN/A1
    Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-176%)
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (130-175.6)% of Base Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Chains +(4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    yesyesN/A28
    Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-133%)
    Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
    1% increased Totem Damage
    Deals (80-133.2)% of Base Damage
    Totem lasts 12 seconds
    +16 to Melee range
    50% increased Totem Placement speed
    (10-20)% more Attack Speed while Totem is Active
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Protector skill icon.png
    yesN/AN/A4
    Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    10% less Attack Speed
    +10 to Melee range
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    yesN/AN/A28
    Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-147%)
    Requires Level 28Attacks with your main hand, slamming the ground at a targeted location. If there is an enemy close to the targeted location, you'll teleport to it from a short distance away before performing the slam, and additionally create consecrated ground. Cannot be supported by Multistrike. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (120-147.4)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 4 seconds
    Deals up to 20% more Damage to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Consecrated Path skill icon.png
    yesN/Ayes28
    Dominating BlowDominating BlowAttack, Minion, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-172%)
    Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Deals (140-171.9)% of Base Damage
    Base duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    yesN/Ayes28
    EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (90%-109%)
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Damage
    Base duration is 1 seconds
    Aftershock deals 70% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    yesN/AN/A28
    Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    yesN/AN/A1
    Ground SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (100-122.8)% of Base Damage
    25% reduced Enemy Stun Threshold
    Deals up to (40-49)% more Damage to closer targets
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    yesN/AN/A1
    Heavy StrikeHeavy StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (150%-194%)
    Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (150-193.7)% of Base Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    yesN/AN/A1
    Ice CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 24
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (170%-208%)
    Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
    1% increased Cold Damage
    Deals (170-208)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    20% less Attack Speed
    Second Stage deals 10% less Damage
    Third Stage deals 20% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    yesN/Ayes28
    Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (100%-123%)
    Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-122.8)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Debuff deals 66% of Damage per Charge
    +(0-3) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    yesN/AN/A12
    Leap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    yesN/AN/A10
    Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-147%)
    Projectile Speed: 750
    Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-146.6)% of Base Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 2 additional Projectiles
    Projectiles deal 40% less Damage
    Damage over time caused by Projectiles deals 40% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    yesN/AN/A1
    SmiteSmiteLightning, Attack, AoE, Duration, Melee, Aura
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (135%-166%)
    Performs a main-hand melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (135-165.8)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    Aura grants (1-12) to (4-220) added Lightning Damage
    (30-20)% less Area Damage
    Aura grants (0-19)% chance to Shock
    +(0-6) to radius
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smite skill icon.png
    yesN/Ayes1
    Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
    1% chance to Shock enemies
    Deals (100-145.6)% of Base Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    Beams Hit Enemies every 0.4 seconds
    10% increased Beam frequency per Buff stack
    (4-6) maximum Beam Targets
    Beams deal (60-54)% less Damage while Stationary
    Beams deal (40-31)% less Damage while Moving
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    yesN/Ayes12
    SunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    yesN/AN/A12
    SweepSweepAttack, AoE, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.15 sec
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-138)% of Base Damage
    (30-39)% chance to Knock Enemies Back on hit
    10% less Attack Speed
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    yesN/AN/A12
    Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 28Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Damage
    Deals 18% more Damage if you have an Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    yesN/AN/A28
    Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
    Souls Per Use: 20 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 9.000 sec
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful cascading slam while you're near it. If the enemies are far away, this slam will also include a leap to bring it closer. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 6 seconds
    50% increased Totem Placement speed
    32% more Melee Damage while Totem is Active
    Can have up to 1 additional Totem summoned at a time
    20% less Attack Speed
    Summons a Totem which uses this Skill
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ancestral Warchief skill icon.png
    yesN/AN/A28
    Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Melee
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 12.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (50%-61%)
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (50-61.4)% of Base Damage
    Base duration is 1 seconds
    Aftershock deals (350-407)% more Damage with Hits and Ailments
    Base secondary duration is 12 seconds
    Ongoing effect ends after 7 Aftershocks
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Earthquake skill icon.png
    yesN/AN/A28
    Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Duration, AoE, Cold
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 4.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (150%-184%)
    Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (150-184.2)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Base duration is (3.4-4.35) seconds
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Glacial Hammer skill icon.png
    yesN/AN/A1
    Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 2.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (185%-227%)
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (185-226.8)% of Base Damage
    200% increased Stun Duration on enemies
    Deals up to (40-49)% more Damage to closer targets
    Stuns Enemies
    Can't be Evaded
    +(0-9) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    yesN/AN/A1
    VengeanceVengeanceTrigger, Attack, AoE, Melee
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (75%-113%)
    Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
    0.5% chance to Trigger this Skill when Hit
    Deals (75-113)% of Base Damage
    30% chance to Trigger this Skill when Hit
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vengeance skill icon.png
    yesN/AN/A24
    Vigilant StrikeVigilant StrikeAttack, Melee
    Mana Cost: 6
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (165%-203%)
    Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
    1% increased Fortify duration
    Deals (165-203)% of Base Damage
    (75-170)% increased Fortify duration
    Grants Fortify on Melee Hit
    Can't be Evaded
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike skill icon.png
    yesN/Ayes4