Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Register
Advertisement

An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.

Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments.

Bleed, poison, and ignite are damaging ailments.

List of ailments[ | ]

Ailment Associated with Effect
Bleed

Bleed status icon

Physical Bleed can only be inflicted by physical damage from attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
Poison

Poison status icon

Physical and chaos Poison causes the affected target to take 20% of the combined physical and chaos damage of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
Ignite

Ignite status icon

Fire Ignite causes the affected target to burn for 50% of the fire damage of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds.
Chill

Chill status icon

Cold Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.
Freeze

Freeze status icon

Cold Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
Shock

Shock status icon

Lightning Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds.
Scorch

Scorch status icon

Fire Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds.
Brittle

Brittle status icon

Cold Brittle causes hits against enemies to have up to +15% Base Critical Strike Chance against them, based on the cold damage of the hit. The base duration is 4 seconds.
Sap

Sap status icon

Lightning Sapped enemies deal up to 20% less Damage, based on the lightning damage of the hit. The base duration is 4 Seconds.

Mechanics[ | ]

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]

There is no limit on the number of different ailments a target can have at any given time.

Application by damage[ | ]

Ailments can be applied by hits of damage.

Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by certain effects. As an example, The Three Dragons inventory iconThe Three DragonsThe Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
The Three Dragons inventory icon
changes which damage types have the potential to inflict elemental ailments.

A hit of damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill.[2] Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from passive skills and equipment.

Targets may also have immunity or a chance to avoid certain ailments.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means[ | ]

Ailments can be applied in ways other than direct hits of damage.

  • Elemental proliferation causes elemental ailments to spread to other targets within a radius.
  • Certain ground effects apply ailments.
  • Slaying a poisoned enemy with Bino's Kitchen Knife inventory iconBino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Quality: +20%
    Physical Damage: (72-84) to (247.2-271.2)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 10
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    Bino's Kitchen Knife inventory icon
    equipped spreads poison to other targets within a radius.
  • Arctic Armour inventory iconArctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
    0.05% less Fire Damage taken from Hits
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    (8-13)% less Physical Damage taken from Hits
    (8-12)% less Fire Damage taken from Hits
    Base duration is (2.5-4.4) seconds
    Buff grants Immunity to Freeze
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon
    Arctic Armour inventory icon
    chills enemies when hit.
  • A strongbox with the "Incandescent" prefix ignites the character that activates it.

Damage with ailments[ | ]

Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the base damage of the skill that inflicts the ailment. Only the damage types that have the potential to inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[3]

Damage with hits and damage with ailments are calculated separately and have different modifiers. Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not contribute to damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances. Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments. Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage. Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[1][3]

The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. A character's base damage multiplier for ailments from critical strikes is 150%. There currently exist no modifiers to this stat. However, the Perfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.[1]

Unique items[ | ]

List of unique items related to Ailment. This list does not include item that affect individual ailment only. For those item , read Bleed, poison, ignite, Chill, freeze, shock, scorch, brittle, and sap article.

ItemLvl.Stats
Conqueror's LongevityConqueror's Longevity inventory iconConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Conqueror's Longevity inventory icon
13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Maelström of ChaosMaelström of Chaos inventory iconMaelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Guild Character: Ç
Item Quantity: (+40%-+60%)
Item Rarity: (+200%-+400%)
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Maelström of Chaos inventory icon
1Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Militant FaithMilitant Faith inventory iconMilitant Faith
Timeless Jewel
Limited to: 1
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Militant Faith inventory icon
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Pillars of ArunPillars of Arun inventory iconPillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pillars of Arun inventory icon
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Replica Pillars of ArunReplica Pillars of Arun inventory iconReplica Pillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+200%-+250%)
Item Rarity: (+200%-+300%)
Monster Pack Size: +30%
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers."
- Administrator Qotra
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Replica Pillars of Arun inventory icon
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Tear of PurityTear of Purity inventory iconTear of Purity
Lapis Amulet
Requires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
A shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
Tear of Purity inventory icon
20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
StormchargerStormcharger inventory iconStormcharger
Plated Greaves
Quality: +20%
Armour: 92
Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
Stormcharger inventory icon
23+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Retaliation CharmRetaliation Charm inventory iconRetaliation Charm
Citrine Amulet
Requires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
An eye for an eye.
Retaliation Charm inventory icon
30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
The TamingThe Taming inventory iconThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
The Taming inventory icon
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Replica BitterdreamReplica Bitterdream inventory iconReplica Bitterdream
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.8-52.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
"Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior..."
Replica Bitterdream inventory icon
3222% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
DrillneckDrillneck inventory iconDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
Drillneck inventory icon
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Doedre's ScornDoedre's Scorn inventory iconDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165-189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
Doedre's Scorn inventory icon
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
Astral ProjectorAstral Projector inventory iconAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
Astral Projector inventory icon
40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
Kongming's StratagemKongming's Stratagem inventory iconKongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Energy Shield: (122-138)
Movement Speed: -3%
Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
Kongming's Stratagem inventory icon
41(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Pyroshock ClaspPyroshock Clasp inventory iconPyroshock Clasp
Leather Belt
Requires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Teach a man to burn, and you'll be warm for the rest of his life.
Pyroshock Clasp inventory icon
43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Crystal VaultIcetomb inventory iconCrystal Vault
Latticed Ringmail
Quality: +20%
Armour: (561-604)
Energy Shield: (111-120)
Movement Speed: -5%
Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Beneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia.
Icetomb inventory icon
49+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Algor MortisAlgor Mortis inventory iconAlgor Mortis
Carnal Mitts
Quality: +20%
Evasion: 108
Energy Shield: (81-105)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
Algor Mortis inventory icon
50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Fenumus' WeaveFenumus' Weave inventory iconFenumus' Weave
Carnal Mitts
Quality: +20%
Evasion: (216-261)
Energy Shield: (43-52)
Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
Fenumus' Weave inventory icon
50Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
HyperboreusHyperboreus inventory iconHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
Hyperboreus inventory icon
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
PainseekerPainseeker inventory iconPainseeker
Shagreen Gloves
Quality: +20%
Evasion: (318-424)
Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Lay bare paths to pain you never knew you had.
Painseeker inventory icon
54Adds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Maloney's NightfallMaloney's Nightfall inventory iconMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Maloney's Nightfall inventory icon
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Rotblood PromiseRotblood Promise inventory iconRotblood Promise
Unset Ring
Requires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 50% reduced Reservation
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
Accept the infection, let it take hold.
Then carry it far and wide.
Rotblood Promise inventory icon
56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 50% reduced Reservation
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
Farrul's BiteFarrul's Bite inventory iconFarrul's Bite
Harlequin Mask
Quality: +20%
Evasion: (471-533)
Energy Shield: (93-105)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
Farrul's Bite inventory icon
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
Null and VoidNull and Void inventory iconNull and Void
Legion Gloves
Quality: +20%
Armour: (278-309)
Energy Shield: (54-60)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
Null and Void inventory icon
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
Blasphemer's GraspBlasphemer's Grasp inventory iconBlasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280-332)
Energy Shield: (54-64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
Blasphemer's Grasp inventory icon
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Sign of the Sin EaterSign of the Sin Eater inventory iconSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Quality: +20%
Physical Damage: 51.6-96
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
Sign of the Sin Eater inventory icon
5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
Farrul's PounceFarrul's Pounce inventory iconFarrul's Pounce
Hydrascale Gauntlets
Quality: +20%
Armour: (233-275)
Evasion: (233-275)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
Farrul's Pounce inventory icon
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
The FulcrumThe Fulcrum inventory iconThe Fulcrum
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: (137.8-159) to (416-480)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum inventory icon
60+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Rashkaldor's PatienceRashkaldor's Patience inventory iconRashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
Rashkaldor's Patience inventory icon
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
SingularitySingularity inventory iconSingularity
Platinum Sceptre
Sceptre
Quality: +20%
Physical Damage: 61.2-91.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
Singularity inventory icon
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's FistDoryani's Fist inventory iconDoryani's Fist
Vaal Gauntlets
Quality: +20%
Armour: 278
Energy Shield: (96-120)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
Doryani's Fist inventory icon
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Death's DoorDeath's Door inventory iconDeath's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
Death's Door inventory icon
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Agnerod EastAgnerod inventory iconAgnerod East
Imperial Staff
Staff
Quality: +20%
Physical Damage: 68.4-205.2
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
Agnerod inventory icon
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
Leper's AlmsLeper's Alms inventory iconLeper's Alms
Mirrored Spiked Shield
Quality: +20%
Chance to Block: (29%-30%)
Evasion: (936-1087)
Energy Shield: (179-208)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
Leper's Alms inventory icon
664% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
ThunderfistThunderfist inventory iconThunderfist
Murder Mitts
Quality: +20%
Evasion: 145
Energy Shield: (58-64)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on Enemies
The roar of the heavens
Strikes more than fear
Into the hearts of Man
Thunderfist inventory icon
67Socketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on Enemies
VulconusVulconus inventory iconVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8) to (278.4-296.4)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
Vulconus inventory icon
6840% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Beacon of MadnessBeacon of Madness inventory iconBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: 151
Energy Shield: 28
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Beacon of Madness inventory icon
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Mercenary's LotMercenary's Lot inventory iconMercenary's Lot
Slink Gloves
Quality: +20%
Evasion: (386-434)
Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
Mercenary's Lot inventory icon
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The Hungry LoopThe Hungry Loop inventory iconThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
The Hungry Loop inventory icon
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
Yoke of SufferingYoke of Suffering inventory iconYoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
Yoke of Suffering inventory icon
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock

Passive skills[ | ]

These passive skills are related to ailments.

Ailment damage with weapon or wielding type[ | ]

Ailment damage with melee weapons[ | ]

These passive skills grant increased ailment damage while wielding melee weapons.

NameStats
Fortify Effect and Melee Damage
FortifyNode passive skill icon
5% increased Effect of Fortify on you
12% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

5% increased Effect of Fortify on you
14% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 14% increased Damage with Ailments [2]
Melee Damage
Damagemelee passive skill icon
16% increased Melee Physical Damage [1]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [2]

4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [5] [6]

12% increased Melee Physical Damage [10] [11] [12]
Melee Damage and Life
Damagemelee passive skill icon
16% increased Melee Physical Damage
+16 to maximum Life [1]

Ailment damage with one-handed weapons[ | ]

These passive skills grant increased ailment damage while wielding one-handed weapons.

NameStats
One Handed Damage
Onehandspeed passive skill icon
10% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1]

14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [3] [4]
One Handed Melee Damage
Onehanddamage passive skill icon
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
One Handed Melee Damage and Attack Speed
OneHandedPhysicalAndLeechNode passive skill icon
12% increased Physical Damage with One Handed Melee Weapons
4% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]
One Handed Melee Damage and Life Leech
OneHandedPhysicalAndLeechNode passive skill icon
12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
40% increased total Recovery per second from Life Leech
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]

12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2]
Gladiator's Perseverance
OneHandedPhysicalAndLeechNotable passive skill icon
20% increased Physical Damage with One Handed Melee Weapons
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
30% increased Attack Damage while Leeching
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1]
Sleight of Hand
Swashbuckler passive skill icon
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Strong Arm
Strongarm passive skill icon
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]

Ailment damage with two-handed weapons[ | ]

These passive skills grant increased ailment damage while wielding a two-handed weapon.

NameStats
Two Handed Melee Damage
2handeddamage passive skill icon
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [3]
Two Handed Melee Damage and Area of Effect
2handeddamage passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
2handedspeed passive skill icon
10% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Leech
Accuracy2h passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
2handeddamage passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
2handeddamage passive skill icon
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
2handeddamage passive skill icon
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Butchery
Butchery passive skill icon
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Destroyer
Executioner passive skill icon
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Executioner
Reaver passive skill icon
24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
12% increased Area of Effect if you've Killed Recently [1]
Kinetic Impacts
2handeddamage passive skill icon
24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
4% chance to deal Double Damage
10% chance to double Stun Duration
Overwhelm 15% Physical Damage Reduction [1]
Martial Experience
MartialExperience passive skill icon
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Wrecking Ball
Wreckingball passive skill icon
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Ailment damage while dual wielding[ | ]

These passive skills grant increased ailment damage while dual wielding.

NameStats
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Ambidexterity
Ambidexterity passive skill icon
50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 25% increased Damage with Ailments while Dual Wielding [1]

Ailment damage with specific weapon class[ | ]

Ailment damage while wielding a shield[ | ]

These passive skills grant increased ailment damage from attack skills while wielding a shield.

NameStats
Shield Damage and Block
ShieldAttackDamage passive skill icon
12% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]

10% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2]
Shield Damage and Defences
ShieldAttackDamage passive skill icon
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Aggressive Bastion
ShieldAttackDamage passive skill icon
30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield [1]

Ailment damage while wielding an axe[ | ]

These passive skills grant increased ailment damage from attack skills while wielding an axe.

NameStats
Axe Damage
Attackspeedaxe passive skill icon
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

16% increased Physical Damage with Axes
Axe Attacks deal 16% increased Damage with Ailments [2]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Damageaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes [1]

Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [2]
Axe Damage and Accuracy, Impale Chance
Damageaxe passive skill icon
Axe Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes
5% chance to Impale Enemies on Hit with Attacks [1] [2]
Axe Damage and Area of Effect
Damageaxe passive skill icon
12% increased Physical Damage with Axes
Axe Attacks deal 12% increased Damage with Ailments
6% increased Area of Effect [1] [2]
Axe Damage and Attack Speed
Attackspeedaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1] [2]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [2]

12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [7] [8] [9]
Axe Damage and Bleed Chance
Damageaxe passive skill icon
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
Attacks have 10% chance to cause Bleeding [1] [2]
Axe Damage and Bleed Duration
Damageaxe passive skill icon
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
20% increased Bleeding Duration [1]
Axe Damage and Critical Strike Chance
Damageaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Cleaving
Hatchetmaster passive skill icon
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes [1]
Feller of Foes
AxeNotable2 passive skill icon
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Harvester of Foes
AxeNotable1 passive skill icon
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
10% increased Attack Speed with Axes
10% increased Impale Effect [1]
Hatchet Master
Hatchetmaster passive skill icon
Axe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]
Slaughter
Fellingtheweak passive skill icon
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes [1]
Splitting Strikes
Cleavage passive skill icon
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
Axe Attacks deal 26% increased Damage with Ailments
+1 to Melee Strike Range with Axes
Overwhelm 12% Physical Damage Reduction [1]

Ailment damage while wielding a mace[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a mace.

NameStats
Mace Damage
Macedmg passive skill icon
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1]
Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2]
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3]
Mace Damage and Accuracy
Macedmg passive skill icon
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
6% increased Accuracy Rating with Maces or Sceptres [1]
Mace Damage and Area of Effect
Macedmg passive skill icon
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Macedmg passive skill icon
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Critical Strike Chance
Macecritdmgspeed passive skill icon
10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]

8% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [2]
Mace Damage and Reduced Enemy Stun Threshold
Macedmg passive skill icon
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold with Maces or Sceptres [1]

14% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3] [4]
Mace Damage and Stun Duration
Macedmg passive skill icon
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% chance to double Stun Duration [1]

12% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 12% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [5] [6]
Blacksmith's Clout
MaceNotable1 passive skill icon
18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres [1]
Bludgeon Blitz
MaceNotable3 passive skill icon
Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres
+200 to Accuracy Rating with Maces or Sceptres
6% increased Movement Speed if you've Hit an Enemy Recently [1]
Bone Breaker
Macedmg passive skill icon
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
+2 to Melee Strike Range with Maces and Sceptres [1]
Ribcage Crusher
BloodyBludgeon passive skill icon
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Skull Cracking
Skullcracking passive skill icon
30% increased Physical Damage with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Spinecruncher
Stunmace passive skill icon
28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
Overwhelm 12% Physical Damage Reduction [1]

Ailment damage while wielding a sword[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a sword.

NameStats
Sword Damage
Damagesword passive skill icon
12% increased Physical Damage with Swords
Sword Attacks deal 12% increased Damage with Ailments [1]

Sword Attacks deal 14% increased Damage with Hits and Ailments [2]
Sword Attacks deal 12% increased Damage with Hits and Ailments [3]
Sword Damage and Accuracy
Damagesword passive skill icon
Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]

Sword Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [2]
Sword Damage and Ailment Damage
Masterysword passive skill icon
15% increased Physical Damage with Swords
Sword Attacks deal 25% increased Damage with Ailments [1]
Sword Damage and Attack Speed
Attackspeedsworddex passive skill icon
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Bleed Chance
Masterysword passive skill icon
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
Sword Attacks deal 15% increased Damage with Ailments [1]
Sword Damage and Block
Dualwieldblock passive skill icon
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Critical Strike Chance
Damagesword passive skill icon
8% increased Physical Damage with Swords
Sword Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Swords [1]

20% increased Critical Strike Chance with Swords
Sword Attacks deal 10% increased Damage with Hits and Ailments [2]
Sword Damage and Critical Strike Multiplier
Attackspeedsworddex passive skill icon
10% increased Physical Damage with Swords
Sword Attacks deal 10% increased Damage with Ailments
+10% to Critical Strike Multiplier with Swords [1] [2]
Sword Damage and Melee Range
Damagesword passive skill icon
Sword Attacks deal 10% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords [1]
Blade Master
Blademaster passive skill icon
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments
+1 to Melee Strike Range with Swords [1]
Blade of Cunning
Legendaryswordsman passive skill icon
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords [1]
Bladedancer
SwordNotable1 passive skill icon
Sword Attacks deal 24% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords
6% increased Attack Speed with Swords
Overwhelm 10% Physical Damage Reduction [1]
Brutal Blade
Cruelblade passive skill icon
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Honed Edge
SwordNotable2 passive skill icon
Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating [1]
Razor's Edge
Razorsedge passive skill icon
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
Sword Attacks deal 30% increased Damage with Ailments
+10% to Damage over Time Multiplier for Bleeding [1]

Ailment damage while wielding a dagger[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a dagger.

NameStats
Dagger Damage
Criticaldaggerint passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Accuracy
Criticaldaggerint passive skill icon
Dagger Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Daggers [1]
Dagger Damage and Attack Speed
Attackspeeddagger passive skill icon
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]

Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [2]

Dagger Attacks deal 12% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [3]
Dagger Damage and Critical Strike Chance
Criticaldaggerint passive skill icon
Dagger Attacks deal 8% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Daggers [1]
Dagger Damage and Leech
Masterydaggerdex passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments
0.3% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
Dagger Damage and Movement Speed
Masterydaggerdex passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments
5% increased Movement Speed [1]
Dagger Damage and Poison Chance
Masterydaggerdex passive skill icon
12% increased Damage with Daggers
10% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1] [2]
Flaying
Flaying passive skill icon
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
+1 to Melee Strike Range with Daggers [1]
From the Shadows
Daggerpenetration passive skill icon
Dagger Attacks deal 20% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Daggers
8% increased Attack Speed with Daggers
10% chance to gain Phasing for 4 seconds on Kill [1]
Nightstalker
Nightstalker passive skill icon
Dagger Attacks deal 20% increased Damage with Hits and Ailments
+150 to Accuracy Rating with Daggers
+20% to Critical Strike Multiplier with Daggers
25% increased Elusive Effect [1]
Stabbing Thirst
DaggerNotable2 passive skill icon
Dagger Attacks deal 24% increased Damage with Hits and Ailments
0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana
6% increased Attack Speed with Daggers [1]

Ailment damage while wielding a claw[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a claw.

NameStats
Claw Damage
Clawmasterydex passive skill icon
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Attackspeedclaw passive skill icon
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]

Claw Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Claws [2]
Claw Damage and Critical Strike Chance
Criticalclaw passive skill icon
Claw Attacks deal 10% increased Damage with Hits and Ailments
20% increased Critical Strike Chance with Claws [1]

Claw Attacks deal 10% increased Damage with Hits and Ailments
15% increased Critical Strike Chance with Claws [2]
Claw Damage and Leech
Clawmasterydex passive skill icon
Claw Attacks deal 12% increased Damage with Hits and Ailments
0.4% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
Claw Damage and Poison Chance
Clawmasterydex passive skill icon
10% increased Damage with Claws
10% chance to Poison on Hit with Attacks
Claw Attacks deal 20% increased Damage with Ailments [1] [2]
Claws of the Falcon
Eagletalons passive skill icon
Claw Attacks deal 25% increased Damage with Hits and Ailments
+30% to Critical Strike Multiplier with Claws
15% increased Accuracy Rating with Claws [1]
Claws of the Magpie
Eagletalons passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Claws of the Pride
Clawsofthepride passive skill icon
Claw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Melee Strike Range with Claws
Overwhelm 10% Physical Damage Reduction [1]
Poisonous Fangs
ClawNotable2 passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+10% to Damage over Time Multiplier for Poison [1]
Soul Raker
Soulraker passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased Recovery per second from Life Leech [1]

Ailment damage while wielding a staff[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a staff.

NameStats
Staff Critical Strike Chance
Staffspeed passive skill icon
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage and Stun Duration
Damagestaff passive skill icon
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Staff Damage, Armour and Stun Threshold
Damagestaff passive skill icon
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour
5% reduced Enemy Stun Threshold [1]
Staff Damage, Stun Duration and Block
Damagestaff passive skill icon
Staff Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [2]
Smashing Strikes
Stunstaff passive skill icon
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves [1]
Steelwood Stance
StaffNotable3 passive skill icon
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff [1]

Ailment damage while wielding a bow[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.

Ailment damage while wielding a wand[ | ]

These passive skills grant increased ailment damage with attack skills while wielding a wand.

NameStats
Wand Damage
Masterywand passive skill icon
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Physical Damage
Masterywand passive skill icon
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
Masterywand passive skill icon
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]

Increased elemental ailment duration[ | ]

These passive skills increase the duration of elemental ailments.

NameStats
Elemental Focus
ElementalFocus passive skill icon
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]

Increased cold ailment duration[ | ]

These passive skills increase the duration of cold ailments.

NameStats
Cold Damage, Cold Ailment Duration
Colddamage passive skill icon
30% increased Duration of Cold Ailments
10% increased Cold Damage [1]
Cold Damage, Cold Ailment Effect and Duration
Colddamage passive skill icon
20% increased Duration of Cold Ailments
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]

Increased fire ailment duration[ | ]

These passive skills increase the duration of fire ailments. No results found for the given query.

Increased lightning ailment duration[ | ]

These passive skills increase the duration of lightning ailments. No results found for the given query.

Increased non-damaging ailment effect[ | ]

These passive skills increase the effects of non-damaging ailments.

NameStats
Elemental Damage and Ailment Effect
Elementaldamage passive skill icon
10% increased Elemental Damage
10% increased Effect of Non-Damaging Ailments [1]
Ash, Frost and Storm
Ashfrostandstorm passive skill icon
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Chill and Shock on you
10% chance to Freeze, Shock and Ignite [1]
Elemental Focus
ElementalFocus passive skill icon
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]
Storm Weaver
Storm Weaver passive skill icon
30% increased Cold Damage
30% increased Lightning Damage
20% increased Mana Regeneration Rate
20% increased Effect of Non-Damaging Ailments [1]

Increased elemental ailment effect[ | ]

These passive skills increase the effect of elemental ailments. No results found for the given query.

Increased cold ailment effect[ | ]

These passive skills increase the effects of cold ailments.

NameStats
Cold Damage and Cold Ailment Effect
Colddamage passive skill icon
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]

12% increased Cold Damage
10% increased Effect of Cold Ailments [2]
Cold Damage, Cold Ailment Effect and Duration
Colddamage passive skill icon
20% increased Duration of Cold Ailments
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Cold Damage, Cold Damage Over Time Multiplier, Cold Ailment Effect
Colddamage passive skill icon
10% increased Cold Damage
10% increased Effect of Cold Ailments
+4% to Cold Damage over Time Multiplier [1]
Cold Damage, Freeze Chance, Cold Ailment Effect
Colddamage passive skill icon
5% chance to Freeze
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Breath of Rime
BreathofRime2 passive skill icon
20% increased Freeze Duration on Enemies
10% chance to Freeze
20% increased Cold Damage
20% increased Effect of Cold Ailments
+10% to Cold Damage over Time Multiplier [1]
Fangs of Frost
Icebite passive skill icon
30% increased Cold Damage with Attack Skills
Damage with Weapons Penetrates 8% Cold Resistance
10% increased Effect of Cold Ailments [1]
Fingers of Frost
Breathofrime passive skill icon
Enemies Become Chilled as they Unfreeze
15% chance to Freeze Enemies which are Chilled
25% increased Cold Damage
20% increased Effect of Cold Ailments [1]
Flash Freeze
Newcolddamage passive skill icon
24% increased Cold Damage
20% increased Projectile Speed
20% increased Effect of Cold Ailments
10% chance to Freeze [1]

Increased fire ailment effect[ | ]

These passive skills increase the effects of fire ailments. No results found for the given query.

Increased lightning ailment effect[ | ]

These passive skills increase the effects of lightning ailments.

NameStats
Lightning Damage and Lightning Ailment Effect
Lightningint passive skill icon
10% increased Lightning Damage
15% increased Effect of Lightning Ailments [1]

10% increased Lightning Damage
10% increased Effect of Lightning Ailments [2]
Shock Chance and Lightning Ailment Effect
Lightningint passive skill icon
10% chance to Shock
20% increased Effect of Lightning Ailments [1]
Shock Chance, Lightning Ailment Effect and Duration
Lightningint passive skill icon
30% increased Duration of Lightning Ailments
5% chance to Shock
10% increased Effect of Lightning Ailments [1]
Weapon Lightning Damage and Lightning Ailment Effect
Lightningint passive skill icon
10% increased Lightning Damage with Attack Skills
10% increased Effect of Lightning Ailments [1]
Arcing Blows
Sparkingattacks passive skill icon
30% increased Lightning Damage with Attack Skills
Damage with Weapons Penetrates 8% Lightning Resistance
10% increased Effect of Lightning Ailments [1]
Breath of Lightning
BreathofLightening2 passive skill icon
20% increased Duration of Lightning Ailments
15% chance to Shock
20% increased Lightning Damage
20% increased Effect of Lightning Ailments [1]
Crackling Speed
Lightningint passive skill icon
16% increased Lightning Damage
6% increased Cast Speed
10% increased Effect of Lightning Ailments [1]
Shocking Strikes
LightingAilment passive skill icon
24% increased Lightning Damage with Attack Skills
15% increased Effect of Lightning Ailments
15% chance to Shock
40% increased Critical Strike Chance against Shocked Enemies [1]

Misc[ | ]

These passive skills are related to ailments, but do not fit into any other category.

NameStats
Critical Ailment Damage Over Time Multiplier
AilmentDamageCritMultiplier passive skill icon
+14% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Damage against Cursed Enemies
Corruption passive skill icon
15% increased Damage with Hits and Ailments against Cursed Enemies [1]
Elemental Resistance
Crystalskin passive skill icon
+5% to all Elemental Resistances
5% reduced Elemental Ailment Duration on you
5% reduced Effect of Non-Damaging Ailments on you [1]
Admonisher
AdmonisherNotable passive skill icon
30% increased Warcry Speed
12% increased Warcry Cooldown Recovery Rate
Remove an Ailment when you Warcry [1]
Anointed Flesh
ElementalAilmentResistance passive skill icon
+1% to all maximum Elemental Resistances
15% reduced Elemental Ailment Duration on you
+5% to all Elemental Resistances
15% reduced Effect of Non-Damaging Ailments on you [1]
Arcane Swiftness
ShieldNotable passive skill icon
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Dire Torment
DireTorment passive skill icon
40% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Essence Extraction
ManaFlasksOften passive skill icon
25% increased Mana Regeneration Rate
15% increased Flask Charges gained
Mana Flasks gain 1 Charge every 3 seconds
Remove a random Elemental Ailment when you use a Mana Flask [1]
Malicious Intent
CurseNotable passive skill icon
20% increased Damage with Hits and Ailments against Cursed Enemies
Hexes you inflict have +4 Doom [1]

Ascendancy passives[ | ]

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar
Inquisitor
Inquisitor (Ascendants) passive skill icon
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Champion
Champion avatar
First to Strike, Last to Fall
FirstStrikeLastFall (Champion) passive skill icon
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline [1]
Elementalist
Elementalist avatar
Elemental Damage, Cold Ailment Effect
ElementalDamageFreezeShockIgnite (Elementalist) passive skill icon
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elementalist
Elementalist avatar
Elemental Damage, Lightning Ailment Effect
ElementalDamageFreezeShockIgnite (Elementalist) passive skill icon
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elementalist
Elementalist avatar
Elemancer
ElemancerIcon (Elementalist) passive skill icon
Summoned Golems are Immune to Elemental Damage
35% chance to Avoid Elemental Ailments per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
+1 to maximum number of Golems [1]
Elementalist
Elementalist avatar
Shaper of Storms
ShockSpecialisation (Elementalist) passive skill icon
Your Hits always Shock
All Damage with Hits can Shock
Shocks from your Hits always increase Damage taken by at least 15%
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning [1]
Elementalist
Elementalist avatar
Shaper of Winter
ChillSpecialisation (Elementalist) passive skill icon
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Hierophant
Hierophant avatar
Illuminated Devotion
ItemAugment (Hierophant) passive skill icon
30% increased Area of Effect while you have Arcane Surge
50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar
Pious Path
GloryOfTheSavant (Inquistitor) passive skill icon
Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds [1]
Pathfinder
Pathfinder avatar
Master Alchemist
MasterAlchemist (PathFinder) passive skill icon
Removes Elemental Ailments when you use a Flask
20% chance to Freeze, Shock and Ignite during any Flask Effect [1]
Pathfinder
Pathfinder avatar
Veteran Bowyer
MasterFletcher (PathFinder) passive skill icon
Damage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges [1]
Raider
Raider avatar
Avatar of the Veil
QuartzInfusion (Raider) passive skill icon
Immune to Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing [1]

Cluster jewel passives[ | ]

The following cluster jewel-only passives are related to Ailment:

NameStats
Axe and Sword Damage
NodeAxeandSwordDamage passive skill icon
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger and Claw Damage
NodeDaggerandClawDamage passive skill icon
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Effect of Non-Damaging Ailments
IncreasedNonDamageAilmentNode passive skill icon
10% increased Effect of Non-Damaging Ailments [1]
Mace and Staff Damage
NodeMaceandStaffDamage passive skill icon
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Damage
NodeWandDamage passive skill icon
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Astonishing Affliction
IncreasedNonDamageAilmentNotable passive skill icon
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Battlefield Dominator
TwoHandedMeleeDamage passive skill icon
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Brutal Infamy
TwoHandedMeleeDamage passive skill icon
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Calamitous
IncreasedAttackDamageNotable passive skill icon
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Circling Oblivion
DamageOverTimeNotable passive skill icon
25% increased Damage over Time
25% increased Duration of Ailments on Enemies [1]
Deep Chill
IncreasedNonDamageAilmentNotable passive skill icon
+10% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Devastator
IncreasedAttackDamageNotable passive skill icon
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Elegant Form
DodgeAtksNotable passive skill icon
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
30% chance to Avoid Elemental Ailments [1]
Expansive Might
MaceandStaffDamage passive skill icon
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1]
Eye of the Storm
IncreaseCritChanceNotable passive skill icon
40% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Fearsome Warrior
TwoHandedMeleeDamage passive skill icon
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Flexible Sentry
BlockSpellDmgNotable passive skill icon
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Non-Damaging Ailments on you [1]
Haemorrhage
DamageOverTimeNotable passive skill icon
40% increased Critical Strike Chance
+18% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Heavy Hitter
IncreasedAttackDamageNotable passive skill icon
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Inspired Oppression
IncreasedNonDamageAilmentNotable passive skill icon
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Martial Prowess
IncreasedAttackDamageNotable passive skill icon
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills [1]
Numbing Elixir
LifeManaFlasksrecovery passive skill icon
40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask [1]
Overshock
IncreasedNonDamageAilmentNotable passive skill icon
30% increased Lightning Damage
30% increased Effect of Lightning Ailments
Your Shocks can increase Damage taken by up to a maximum of 60% [1]
Run Through
AxeandSwordDamage passive skill icon
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Tempered Arrowheads
BowDamage passive skill icon
Bow Skills have +10% to Damage over Time Multiplier
Bow Skills have 20% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Wasting Affliction
DamageOverTimeNotable passive skill icon
20% increased Damage with Ailments
Damaging Ailments deal damage 10% faster [1]
Weight Advantage
MaceandStaffDamage passive skill icon
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]
Wound Aggravation
AxeandSwordDamage passive skill icon
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]

Related modifiers[ | ]

The following modifiers are related to ailment:

Item mods[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ChillingAbyss JewelSuffix30(6-10)% increased Effect of Cold Ailmentsabyss_jewel_summoner 0
default 500
of ShockingAbyss JewelSuffix30(6-10)% increased Effect of Lightning Ailmentsabyss_jewel_summoner 0
default 500
of ShapingItemSuffix68(8-12)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 16 Hypothermia
helmet_shaper 800
default 0
of ShapingItemSuffix75(13-16)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 18 Hypothermia
helmet_shaper 800
default 0
of ShapingItemSuffix80(17-20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 20 Hypothermia
helmet_shaper 800
default 0
of ShapingItemSuffix68(8-12)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 16 Innervate
helmet_shaper 800
default 0
of ShapingItemSuffix75(13-16)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 18 Innervate
helmet_shaper 800
default 0
of ShapingItemSuffix80(17-20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 20 Innervate
helmet_shaper 800
default 0
of the ElderItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
default 0
of the ElderItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
default 0
V2IncreasedAilmentEffectOnEnemiesCorruptedMiscCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
default 0
V2IncreasedChillEffectCorruptedItemCorrupted40(25-30)% increased Effect of Cold Ailmentshelmet 1000
default 0
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorruptedAbyss JewelCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsdefault 1000
of the OrderCraftedSuffix60(16-22)% increased Effect of Non-Damaging Ailmentsboots 2000
amulet 2000
default 0
of the OrderCraftedSuffix75(23-30)% increased Effect of Non-Damaging Ailmentsboots 1000
amulet 1000
default 0
of the OrderCraftedSuffix60(81-100)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the OrderCraftedSuffix72(101-120)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the OrderCraftedSuffix81(121-140)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the OrderCraftedSuffix60You are Immune to Ailments while Focussedboots 1500
default 0
of RedemptionItemSuffix68(30-34)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
default 0
of RedemptionItemSuffix73(35-40)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
default 0
of RedemptionItemSuffix68(6-8)% chance to Shock
(8-12)% increased Effect of Lightning Ailments
helmet_eyrie 500
default 0
of RedemptionItemSuffix75(6-8)% chance to Shock
(13-15)% increased Effect of Lightning Ailments
helmet_eyrie 500
default 0
of RedemptionItemSuffix68(15-20)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
of RedemptionItemSuffix75(21-25)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
Hunter'sItemPrefix68(10-12)% increased Duration of Ailments on Enemiesgloves_basilisk 500
default 0
Hunter'sItemPrefix80(13-15)% increased Duration of Ailments on Enemiesgloves_basilisk 500
default 0
of TumultAffliction JewelSuffix1Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damagin 350
affliction_effect_of_non-damagin 350
default 0
of TurbulenceAffliction JewelSuffix68Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damagin 350
affliction_effect_of_non-damagin 350
default 0
of DisturbanceAffliction JewelSuffix84Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damagin 250
affliction_effect_of_non-damagin 250
default 0

Enchantments[ | ]

The Lord's Labyrinth enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Status Ailments 153Cruel Labyrinth6% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
default 0
Enchantment Status Ailments 266Merciless Labyrinth8% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
default 0
Enchantment Status Ailments 375Eternal Labyrinth10% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
default 0
EnchantmentElusive83N/A20% chance to Avoid Elemental Ailments while you have Elusivebelt 1
default 0

Heist enchantments

NameGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Ailment Modifier EffectEnchantmentHeistWeapon20Ailment Modifiers have 8% increased Effect
Enchantment Ailment Modifier Effect and Attribute RequirementEnchantmentHeistWeapon20Ailment Modifiers have 6% increased Effect
25% reduced Attribute Requirements
Enchantment Ailment Modifier Effect and No Blue SocketsEnchantmentHeistWeapon20Ailment Modifiers have 8% increased Effect
Has no Green Sockets
Enchantment Ailment Modifier Effect and No Green SocketsEnchantmentHeistWeapon20Ailment Modifiers have 8% increased Effect
Has no Blue Sockets
Enchantment Ailment Modifier Effect and No Red SocketsEnchantmentHeistWeapon20Ailment Modifiers have 8% increased Effect
Has no Red Sockets
Enchantment Ailment Modifier Effect and Sockets Are LinkedEnchantmentHeistWeapon20Ailment Modifiers have 6% increased Effect
All Sockets Linked
Enchantment Ailment Modifier Effect and White SocketsEnchantmentHeistWeapon20Ailment Modifiers have 8% increased Effect
Has 1 White Socket
Enchantment Ailment Modifier Effect and Attribute Requirement PenaltyEnchantmentHeistWeapon69Ailment Modifiers have 15% increased Effect
200% increased Attribute Requirements
Enchantment Ailment Modifier Effect and Only Blue SocketsEnchantmentHeistWeapon69Ailment Modifiers have 10% increased Effect
All Sockets are Blue
Enchantment Ailment Modifier Effect and Only Green SocketsEnchantmentHeistWeapon69Ailment Modifiers have 10% increased Effect
All Sockets are Green
Enchantment Ailment Modifier Effect and Only Red SocketsEnchantmentHeistWeapon69Ailment Modifiers have 10% increased Effect
All Sockets are Red
Enchantment Ailment Modifier Effect and Socket PenaltyEnchantmentHeistWeapon69Ailment Modifiers have 15% increased Effect
-3 to maximum Sockets
Enchantment Caster Damage Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Caster Damage Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect
Enchantment Chaos Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Chaos Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect
Enchantment Cold Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Cold Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect
Enchantment Fire Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Fire Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect
Enchantment Lightning Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Lightning Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect
Enchantment Mana Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Mana Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect
Enchantment Physical Modifier Effect and Ailment Modifier EffectEnchantmentHeistWeapon70Physical Modifiers have 6% increased Effect
Ailment Modifiers have 6% increased Effect

Map and area mods[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have 30% chance to Avoid Elemental Ailments
low_tier_map 800
default 0
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have 50% chance to Avoid Elemental Ailments
mid_tier_map 800
default 0
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have 70% chance to Avoid Elemental Ailments
top_tier_map 800
default 0
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit
mid_tier_map 800
default 0
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 800
default 0
MapMonsterStatusAilmentImmunityDelveDelve AreaDelve Area1(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have 30% chance to Avoid Elemental Ailments
default 1000
MapMonsterStatusAilmentImmunityDelve2Delve AreaDelve Area52(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have 40% chance to Avoid Elemental Ailments
default 1000
MapMonsterStatusAilmentImmunityDelve3Delve AreaDelve Area173(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have 50% chance to Avoid Elemental Ailments
default 1000
MapMonstersChanceToInflictStatusAilmentsDelveDelve AreaDelve Area1(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a (10-15)% chance to cause Elemental Ailments on Hit
default 1000
MapMonstersChanceToInflictStatusAilmentsDelve2Delve AreaDelve Area52(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a (16-25)% chance to cause Elemental Ailments on Hit
default 1000
MapMonstersChanceToInflictStatusAilmentsDelve3_Delve AreaDelve Area173(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a (26-35)% chance to cause Elemental Ailments on Hit
default 1000
MapMonsterStatusAilmentImmunitySynthesis__Synthesis unknownSynthesis unknown1Monsters have 30% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis2Synthesis unknownSynthesis unknown68Monsters have 40% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis3Synthesis unknownSynthesis unknown79Monsters have 50% chance to Avoid Elemental Ailmentsdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesisSynthesis unknownSynthesis unknown1Monsters have a (10-15)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis2_Synthesis unknownSynthesis unknown68Monsters have a (16-25)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis3__Synthesis unknownSynthesis unknown79Monsters have a (26-35)% chance to cause Elemental Ailments on Hitdefault 1000
EmpoweredHeist AreaPrefix73Monsters have a 15% chance to cause Elemental Ailments on Hitdefault 800
EmpoweredHeist AreaPrefix78Monsters have a 20% chance to cause Elemental Ailments on Hitdefault 800
of InsulationHeist AreaSuffix46Monsters have 30% chance to Avoid Elemental Ailmentsdefault 800
of InsulationHeist AreaSuffix73Monsters have 50% chance to Avoid Elemental Ailmentsdefault 800
of InsulationHeist AreaSuffix78Monsters have 70% chance to Avoid Elemental Ailmentsdefault 800

Monsters mods[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Blessing of ElementsMonsterNemesis25Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
rare 800
default 0
Vaal Cultist's TouchMonsterTorment1Gain 25% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
default 1000

Legacy mods[ | ]

The following fossil-exclusive modifiers are spawn disabled:

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundDelveSuffix1(30-40)% increased Damage with Ailmentsabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundDelveSuffix1(15-20)% increased Damage with Ailmentsjewel 1000
abyss_jewel 1000
default 0

Achievements[ | ]

Name Description
Elemental Trinity

Elemental Trinity achievement icon

Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

Version history[ | ]

Version Changes
3.5.0
  • Added 3 new Elemental Ailments to the game; Scorched, Brittle, and Sapped.
3.0.0
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.

References[ | ]

  1. 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
  2. Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
  3. 3.0 3.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.
Advertisement