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Ailment

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An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.

Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments.

Bleed, poison, and ignite are damaging ailments.

List of ailments

Ailment Associated with Effect
Bleed

Bleed status icon.png

Physical Bleed can only be inflicted by physical damage from attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
Poison

Poison status icon.png

Physical and chaos Poison causes the affected target to take 20% of the combined physical and chaos damage of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
Ignite

Ignite status icon.png

Fire Ignite causes the affected target to burn for 50% of the fire damage of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds.
Chill

Chill status icon.png

Cold Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.
Freeze

Freeze status icon.png

Cold Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
Shock

Shock status icon.png

Lightning Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds.
Scorch

Scorch status icon.png

Fire Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds.
Brittle

Brittle status icon.png

Cold Hits have up to +15% Base Critical Strike Chance against Brittle Enemies, based on the cold damage of the hit. The base duration is 4 seconds.
Sap

Sap status icon.png

Lightning Sapped enemies deal up to 20% less Damage, based on the lightning damage of the hit. The base duration is 4 Seconds.

Mechanics

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]

There is no limit on the number of different ailments a target can have at any given time.

Application by damage

Ailments can be applied by hits of damage.

Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by certain effects. As an example, The Three DragonsThe Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
changes which damage types have the potential to inflict elemental ailments.

A hit of damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill.[2] Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from passive skills and equipment.

Targets may also have immunity or a chance to avoid certain ailments.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means

Ailments can be applied in ways other than direct hits of damage.

  • Elemental proliferation causes elemental ailments to spread to other targets within a radius.
  • Certain ground effects apply ailments.
  • Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Quality: +20%
    Physical Damage: (72-84)(247.2-271.2)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 10
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    equipped spreads poison to other targets within a radius.
  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Skill Effect Duration
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    (8-13)% less Physical Damage taken from Hits
    (8-12)% less Fire Damage taken from Hits
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    chills enemies when hit.
  • A strongbox with the "Incandescent" prefix ignites the character that activates it.

Damage with ailments

Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the base damage of the skill that inflicts the ailment. Only the damage types that have the potential to inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[3]

Damage with hits and damage with ailments are calculated separately and have different modifiers. Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not contribute to damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances. Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments. Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage. Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[3][1]

The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. A character's base damage multiplier for ailments from critical strikes is 150%. There currently exist no modifiers to this stat. However, the Perfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.[1]

Unique items

ItemLvl.Stats
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Guild Character: Ç
Item Quantity: (+40%-+60%)
Item Rarity: (+200%-+400%)
Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1
Radius: Large (1500)
Carved to glorify (2000-10000) new faithful converted by High Templar Avarius
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Carved to glorify (2000-10000) new faithful converted by High Templar Avarius
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Damage with Brand Skills per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Pillars of ArunPillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(30-50)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(4-6)% additional Physical Damage Reduction while affected by Determination
Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline
+(4-6)% chance to Evade Attack Hits while affected by Grace
(1-1.5)% of Damage leeched as Life while affected by Vitality
Regenerate (100-140) Life per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Tear of PurityTear of Purity
Lapis Amulet
Requires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
A shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Doedre's ScornDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165-189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
Astral ProjectorAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells Cast at the targeted location instead of around you
Kongming's StratagemKongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Chance to Block: 22%
Energy Shield: (66-79)
Movement Speed: -3%
Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(80-120)% increased Energy Shield
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
41(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(80-120)% increased Energy Shield
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
VivinsectVivinsect
Unset Ring
Requires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
<One Veiled Mod>
"Fusing the parasite with another ring has manifested unpredictable effects.
I theorise the sacrificial vessel's level of anguish is a key variable.
- Arzaak, Syndicate Researcher
Take this item to Jun Ortoi to have her Unveil it.
45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
<One Veiled Mod>
+(21-27) to maximum Life
+(21-27) to maximum Mana
+(28-33) to maximum Life
+(28-33) to maximum Mana
+(34-40) to maximum Life
+(34-40) to maximum Mana
You have Vaal Pact while Focussed
-(5-4) to Total Mana Cost of Skills
-(7-6) to Total Mana Cost of Skills
-(9-8) to Total Mana Cost of Skills
Adds (3-4) to (5-8) Cold Damage
Adds 1 to (7-12) Lightning Damage
Adds (5-8) to (9-12) Cold Damage
Adds 1 to (13-18) Lightning Damage
Adds (9-12) to (13-16) Cold Damage
Adds 1 to (19-24) Lightning Damage
Adds (3-4) to (5-8) Fire Damage
Adds (3-4) to (5-8) Cold Damage
Adds (5-8) to (9-12) Fire Damage
Adds (5-8) to (9-12) Cold Damage
Adds (9-12) to (13-16) Fire Damage
Adds (9-12) to (13-16) Cold Damage
Adds (3-4) to (5-8) Fire Damage
Adds 1 to (7-12) Lightning Damage
Adds (5-8) to (9-12) Fire Damage
Adds 1 to (13-18) Lightning Damage
Adds (9-12) to (13-16) Fire Damage
Adds 1 to (19-24) Lightning Damage
(8-10)% increased Damage
(11-13)% increased Damage
(14-16)% increased Damage
(17-20)% increased Damage
3% increased Attack and Cast Speed
4% increased Attack and Cast Speed
(5-6)% increased Attack and Cast Speed
+(14-20) to maximum Life
+(14-20) to maximum Mana
+(21-27) to maximum Life
+(21-27) to maximum Mana
+(28-33) to maximum Life
+(28-33) to maximum Mana
+(34-40) to maximum Life
+(34-40) to maximum Mana
+(8-9)% to Cold and Chaos Resistances
+(10-12)% to Cold and Chaos Resistances
+(13-15)% to Cold and Chaos Resistances
+(12-14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(8-9)% increased Global Critical Strike Chance
+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
+(6-8) to Dexterity and Intelligence
+(9-11) to Dexterity and Intelligence
+(12-14) to Dexterity and Intelligence
+(15-17) to Dexterity and Intelligence
(11-20)% increased Effect of non-Damaging Ailments on Enemies
(21-30)% increased Effect of non-Damaging Ailments on Enemies
+(8-9)% to Fire and Chaos Resistances
+(10-12)% to Fire and Chaos Resistances
+(13-15)% to Fire and Chaos Resistances
You have Vaal Pact while Focussed
(5-7)% increased Chaos Damage
(5-7)% increased Global Physical Damage
(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
(5-7)% increased Fire Damage
(5-7)% increased Lightning Damage
(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
+(20-26) to maximum Mana
Regenerate 1 Mana per second
+(27-33) to maximum Mana
Regenerate 2 Mana per second
+(34-40) to maximum Mana
Regenerate 4 Mana per second
+(8-9)% to Lightning and Chaos Resistances
+(10-12)% to Lightning and Chaos Resistances
+(13-15)% to Lightning and Chaos Resistances
+(20-26) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
+(27-33) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
+(34-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
+(20-26) to maximum Mana
3% reduced Mana Cost of Skills
+(27-33) to maximum Mana
4% reduced Mana Cost of Skills
+(34-40) to maximum Mana
5% reduced Mana Cost of Skills
+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
-(3-2) to Total Mana Cost of Skills
-(5-4) to Total Mana Cost of Skills
-(7-6) to Total Mana Cost of Skills
-(9-8) to Total Mana Cost of Skills
Shock nearby Enemies for 2 Seconds when you Focus
Shock nearby Enemies for 3 Seconds when you Focus
Shock nearby Enemies for 4 Seconds when you Focus
+(6-8) to Strength and Dexterity
+(9-11) to Strength and Dexterity
+(12-14) to Strength and Dexterity
+(15-17) to Strength and Dexterity
+(6-8) to Strength and Intelligence
+(9-11) to Strength and Intelligence
+(12-14) to Strength and Intelligence
+(15-17) to Strength and Intelligence
Algor MortisAlgor Mortis
Carnal Mitts
Quality: +20%
Evasion: 108
Energy Shield: (81-105)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Fenumus' WeaveFenumus' Weave
Carnal Mitts
Quality: +20%
Evasion: (216-261)
Energy Shield: (43-52)
Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
50Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (15-25)% increased Cooldown Recovery Speed
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
<One Veiled Mod>
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (15-25)% increased Cooldown Recovery Speed
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
<One Veiled Mod>
PainseekerPainseeker
Shagreen Gloves
Quality: +20%
Evasion: (318-424)
Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Lay bare paths to pain you never knew you had.
54Adds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Maloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Farrul's BiteFarrul's Bite
Harlequin Mask
Quality: +20%
Evasion: (471-533)
Energy Shield: (93-105)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
Null and VoidNull and Void
Legion Gloves
Quality: +20%
Armour: (278-309)
Energy Shield: (54-60)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
Blasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280-332)
Energy Shield: (54-64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Sign of the Sin EaterSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Quality: +20%
Physical Damage: 51.696
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
Farrul's PounceFarrul's Pounce
Hydrascale Gauntlets
Quality: +20%
Armour: (233-275)
Evasion: (233-275)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
SingularitySingularity
Platinum Sceptre
Sceptre
Quality: +20%
Physical Damage: 61.291.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Death's DoorDeath's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Leper's AlmsLeper's Alms
Mirrored Spiked Shield
Quality: +20%
Chance to Block: (29%-30%)
Evasion: (936-1087)
Energy Shield: (179-208)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
664% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
VulconusVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8)(278.4-296.4)
Elemental Damage: (130-160)–(220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: 151
Energy Shield: 28
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Curse On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Curse On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deathmark
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
Yoke of SufferingYoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock

Passive skills

These passive skills are related to ailments.

Ailment damage with weapon or wielding type

Ailment damage with melee weapons

These passive skills grant increased ailment damage while wielding melee weapons. No results found for the given query.

Ailment damage with one-handed weapons

These passive skills grant increased ailment damage while wielding one-handed weapons. {{passive table|width=500px No results found for the given query.

Ailment damage with two-handed weapons

These passive skills grant increased ailment damage while wielding a two-handed weapon. No results found for the given query.

Ailment damage while dual wielding

These passive skills grant increased ailment damage while dual wielding.

NameStats
Ambidexterity
Ambidexterity passive skill icon.png
50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 50% increased Damage with Ailments while Dual Wielding [1]

Ailment damage with specific weapon class

Ailment damage while wielding a shield

These passive skills grant increased ailment damage from attack skills while wielding a shield.

NameStats
Shield Damage and Block
ShieldAttackDamage passive skill icon.png
12% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]

10% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2]
Shield Damage and Defences
ShieldAttackDamage passive skill icon.png
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Aggressive Bastion
ShieldAttackDamage passive skill icon.png
30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield [1]

Ailment damage while wielding an axe

These passive skills grant increased ailment damage from attack skills while wielding an axe. No results found for the given query.

Ailment damage while wielding a mace

These passive skills grant increased ailment damage with attack skills while wielding a mace. No results found for the given query.

Ailment damage while wielding a sword

These passive skills grant increased ailment damage with attack skills while wielding a sword. No results found for the given query.

Ailment damage while wielding a dagger

These passive skills grant increased ailment damage with attack skills while wielding a dagger. No results found for the given query.

Ailment damage while wielding a claw

These passive skills grant increased ailment damage with attack skills while wielding a claw. No results found for the given query.

Ailment damage while wielding a staff

These passive skills grant increased ailment damage with attack skills while wielding a staff. No results found for the given query.

Ailment damage while wielding a bow

These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.

Ailment damage while wielding a wand

These passive skills grant increased ailment damage with attack skills while wielding a wand. No results found for the given query.

Increased elemental ailment duration

These passive skills increase the duration of elemental ailments.

NameStats
Elemental Focus
ElementalFocus passive skill icon.png
16% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
10% increased Effect of Non-Damaging Ailments [1]

Increased non-damaging ailment effect

These passive skills increase the effects of non-damaging ailments.

NameStats
Elemental Damage, Ailment Effect and Burning Damage Multiplier
Elementaldamage passive skill icon.png
6% increased Elemental Damage
+3% to Fire Damage over Time Multiplier
8% increased Effect of Non-Damaging Ailments [1]
Divine Judgement
CelestialPunishment passive skill icon.png
18% increased Elemental Damage
Damage Penetrates 5% Elemental Resistances
+6% to Fire Damage over Time Multiplier
10% increased Effect of Non-Damaging Ailments [1]
Elemental Focus
ElementalFocus passive skill icon.png
16% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
10% increased Effect of Non-Damaging Ailments [1]
Storm Weaver
Storm Weaver passive skill icon.png
25% increased Cold Damage
25% increased Lightning Damage
20% increased Mana Regeneration Rate
10% increased Effect of Non-Damaging Ailments [1]

Misc

These passive skills are related to ailments, but do not fit into any other category.

NameStats
Axe Damage
Attackspeedaxe passive skill icon.png
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

16% increased Physical Damage with Axes
Axe Attacks deal 16% increased Damage with Ailments [2]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Damageaxe passive skill icon.png
Axe Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes [1] [2]

Axe Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes [2]

Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [3]
Axe Damage and Area of Effect
Damageaxe passive skill icon.png
12% increased Physical Damage with Axes
Axe Attacks deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Axe Damage and Attack Speed
Attackspeedaxe passive skill icon.png
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [3] [4]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [3]
Axe Damage and Bleed Chance
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
Attacks have 10% chance to cause Bleeding [1] [2]
Axe Damage and Bleed Duration
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
20% increased Bleeding Duration [1]
Axe Damage and Critical Strike Chance
Damageaxe passive skill icon.png
Axe Attacks deal 10% increased Damage with Hits and Ailments
20% increased Critical Strike Chance with Axes [1] [2]
Claw Damage
Clawmasterydex passive skill icon.png
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Ailment Damage
Clawmasterydex passive skill icon.png
10% increased Damage with Claws
Claw Attacks deal 20% increased Damage with Ailments [1]
Claw Damage and Attack Speed
Attackspeedclaw passive skill icon.png
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]

Claw Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Claws [2]
Claw Damage and Critical Strike Chance
Criticalclaw passive skill icon.png
Claw Attacks deal 10% increased Damage with Hits and Ailments
20% increased Critical Strike Chance with Claws [1]

Claw Attacks deal 10% increased Damage with Hits and Ailments
15% increased Critical Strike Chance with Claws [2]
Claw Damage and Leech
Clawmasterydex passive skill icon.png
Claw Attacks deal 12% increased Damage with Hits and Ailments
0.4% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
Claw Damage and Poison Chance
Clawmasterydex passive skill icon.png
10% increased Damage with Claws
10% chance to Poison on Hit with Attacks
Claw Attacks deal 20% increased Damage with Ailments [1]
Critical Ailment Damage Over Time Multiplier
AilmentDamageCritMultiplier passive skill icon.png
+12% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Dagger Damage
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Accuracy
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 10% increased Damage with Hits and Ailments
6% increased Accuracy Rating with Daggers [1]
Dagger Damage and Attack Speed
Attackspeeddagger passive skill icon.png
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1]

Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers
Enemies have -5% to Total Physical Damage Reduction against your Hits [3] [4]

Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [3]

Dagger Attacks deal 12% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [4]
Dagger Damage and Critical Strike Chance
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 8% increased Damage with Hits and Ailments
20% increased Critical Strike Chance with Daggers [1]
Dagger Damage and Leech
Masterydaggerdex passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments
0.3% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
Dagger Damage and Movement Speed
Masterydaggerdex passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments
5% increased Movement Speed [1]
Dagger Damage and Poison Chance
Masterydaggerdex passive skill icon.png
12% increased Damage with Daggers
10% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1] [2]
Fortify Effect and Melee Damage
FortifyNode passive skill icon.png
5% increased Effect of Fortify on you
12% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

5% increased Effect of Fortify on you
14% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 14% increased Damage with Ailments [2]
Mace Damage
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1]
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [2]

Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3]
Mace Damage and Accuracy
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
6% increased Accuracy Rating with Maces or Sceptres [1]
Mace Damage and Area of Effect
Attackspeedmace passive skill icon.png
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% increased Area of Effect [1] [2]

Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Critical Strike Chance
Macedmg passive skill icon.png
8% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [2]
Mace Damage and Critical Strike Multiplier
Macedmg passive skill icon.png
10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
+15% to Critical Strike Multiplier with Maces or Sceptres [1]
Mace Damage and Reduced Enemy Stun Threshold
Stunmace passive skill icon.png
14% increased Physical Damage with Maces or Sceptres
4% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Mace Damage and Stun Duration
Macedmg passive skill icon.png
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

12% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 12% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% chance to double Stun Duration [3]
Melee Damage
Damagemelee passive skill icon.png
12% increased Melee Physical Damage [1] [2] [3]
16% increased Melee Physical Damage [2]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [3]

4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [7] [8]
Melee Damage and Life
Damagemelee passive skill icon.png
16% increased Melee Physical Damage
+16 to maximum Life [1]
One Handed Damage
Onehandspeed passive skill icon.png
14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2]
One Handed Melee Damage
Onehanddamage passive skill icon.png
12% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]

10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 10% increased Damage with Ailments [2]
One Handed Melee Damage and Attack Speed
OneHandedPhysicalAndLeechNode passive skill icon.png
12% increased Physical Damage with One Handed Melee Weapons
4% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]
One Handed Melee Damage and Life Leech
OneHandedPhysicalAndLeechNode passive skill icon.png
12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
10% increased total Recovery per second from Life Leech
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]

12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2]
Staff Critical Strike Chance
Staffspeed passive skill icon.png
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage and Armour
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Staff Damage and Block
Damagestaff passive skill icon.png
Staff Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+4% Chance to Block Attack Damage while wielding a Staff [2]
Staff Damage and Stun Duration
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
20% increased Stun Duration with Staves on Enemies [1] [2]
Sword Damage
Attackspeedsworddex passive skill icon.png
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
12% increased Physical Damage with Swords
Sword Attacks deal 12% increased Damage with Ailments [2]

Sword Attacks deal 14% increased Damage with Hits and Ailments [3]
Sword Damage and Accuracy
Damagesword passive skill icon.png
Sword Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1] [2]
Sword Damage and Ailment Damage
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Sword Attacks deal 25% increased Damage with Ailments [1]
Sword Damage and Area of Effect
Damagesword passive skill icon.png
Sword Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1]
Sword Damage and Attack Speed
Attackspeedsworddex passive skill icon.png
Sword Attacks deal 10% increased Damage with Hits and Ailments
4% increased Attack Speed with Swords [1] [2] [3]

10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [3] [4]
Sword Damage and Bleed Chance
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
Sword Attacks deal 15% increased Damage with Ailments [1]
Sword Damage and Critical Strike Chance
Damagesword passive skill icon.png
8% increased Physical Damage with Swords
Sword Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Swords [1]

20% increased Critical Strike Chance with Swords
Sword Attacks deal 10% increased Damage with Hits and Ailments [2]
Sword Damage and Critical Strike Multiplier
Attackspeedsworddex passive skill icon.png
10% increased Physical Damage with Swords
Sword Attacks deal 10% increased Damage with Ailments
+16% to Critical Strike Multiplier with Swords [1] [2]
Two Handed Melee Damage
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2] [3] [4] [5] [6]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [2]
Two Handed Melee Damage and Area of Effect
2handeddamage passive skill icon.png
10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
2handedspeed passive skill icon.png
10% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Leech
Accuracy2h passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [1]
Two Handed Melee Damage and Life Leech Speed
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
25% increased total Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Wand Damage
Masterywand passive skill icon.png
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Attacks deal 15% increased Damage with Hits and Ailments [4] [5] [6]
Wand Physical Damage
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]
Arcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Blacksmith's Clout
MaceNotable1 passive skill icon.png
18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres [1]
Blade Master
Blademaster passive skill icon.png
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments
+1 to Melee Strike Range with Swords [1]
Blade of Cunning
Legendaryswordsman passive skill icon.png
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords [1]
Bladedancer
SwordNotable1 passive skill icon.png
Sword Attacks deal 24% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords
6% increased Attack Speed with Swords
Enemies have -10% to Total Physical Damage Reduction against your Hits [1]
Bludgeon Blitz
MaceNotable3 passive skill icon.png
Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres
+200 to Accuracy Rating with Maces or Sceptres
6% increased Movement Speed if you've Hit an Enemy Recently [1]
Bone Breaker
Macedmg passive skill icon.png
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
+2 to Melee Strike Range with Maces and Sceptres [1]
Brutal Blade
Cruelblade passive skill icon.png
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Butchery
Butchery passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Claws of the Falcon
Eagletalons passive skill icon.png
Claw Attacks deal 16% increased Damage with Hits and Ailments
+30% to Critical Strike Multiplier with Claws
12% increased Accuracy Rating with Claws [1]
Claws of the Magpie
Eagletalons passive skill icon.png
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Claws of the Pride
Clawsofthepride passive skill icon.png
Claw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Melee Strike Range with Claws
Enemies have -10% to Total Physical Damage Reduction against your Hits [1]
Cleaving
Hatchetmaster passive skill icon.png
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes [1]
Destroyer
Executioner passive skill icon.png
12% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Dire Torment
DireTorment passive skill icon.png
30% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Essence Extraction
ManaFlasksOften passive skill icon.png
15% increased Mana Regeneration Rate
15% increased Flask Charges gained
Mana Flasks gain 1 Charge every 3 seconds
Remove a random Elemental Ailment when you use a Mana Flask [1]
Executioner
Reaver passive skill icon.png
24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
8% increased Area of Effect if you've Killed Recently [1]
Fatal Blade
FatalBlade passive skill icon.png
+30% to Critical Strike Multiplier with Swords
60% increased Critical Strike Chance with Swords
Sword Attacks deal 10% increased Damage with Hits and Ailments [1]
Feller of Foes
AxeNotable2 passive skill icon.png
Axe Attacks deal 30% increased Damage with Hits and Ailments
+30% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Flaying
Flaying passive skill icon.png
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
+1 to Melee Strike Range with Daggers [1]
From the Shadows
Daggerpenetration passive skill icon.png
Dagger Attacks deal 15% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Daggers
6% increased Attack Speed with Daggers
10% chance to gain Phasing for 4 seconds on Kill [1]
Gladiator's Perseverance
OneHandedPhysicalAndLeechNotable passive skill icon.png
20% increased Physical Damage with One Handed Melee Weapons
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
20% increased Attack Damage while Leeching
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1]
Harvester of Foes
AxeNotable1 passive skill icon.png
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
15% increased Attack Speed while Leeching [1]
Hatchet Master
Hatchetmaster passive skill icon.png
Axe Attacks deal 25% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
40% increased Global Evasion Rating when on Full Life [1]
Honed Edge
SwordNotable2 passive skill icon.png
Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating [1]
Kinetic Impacts
2handeddamage passive skill icon.png
24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
4% chance to deal Double Damage
10% chance to double Stun Duration
Enemies have -15% to Total Physical Damage Reduction against your Hits [1]
Martial Experience
MartialExperience passive skill icon.png
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
50% increased total Recovery per second from Life Leech
0.8% of Physical Attack Damage Leeched as Life
Enemies have -12% to Total Physical Damage Reduction against your Hits [1]
Nightstalker
Nightstalker passive skill icon.png
Dagger Attacks deal 20% increased Damage with Hits and Ailments
40% increased Critical Strike Chance with Daggers
+150 to Accuracy Rating with Daggers
+20% to Critical Strike Multiplier with Daggers [1]
Poisonous Fangs
ClawNotable2 passive skill icon.png
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+5% to Damage over Time Multiplier for Poison [1]
Razor's Edge
Razorsedge passive skill icon.png
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
Sword Attacks deal 30% increased Damage with Ailments
+10% to Damage over Time Multiplier for Bleeding [1]
Ribcage Crusher
BloodyBludgeon passive skill icon.png
Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Skull Cracking
Skullcracking passive skill icon.png
30% increased Physical Damage with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Slaughter
Fellingtheweak passive skill icon.png
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes [1]
Sleight of Hand
Swashbuckler passive skill icon.png
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Smashing Strikes
Stunstaff passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves [1]
Soul Raker
Soulraker passive skill icon.png
Claw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased total Recovery per second from Life Leech [1]
Spinecruncher
Stunmace passive skill icon.png
28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
Enemies have -12% to Total Physical Damage Reduction against your Hits [1]
Splitting Strikes
Cleavage passive skill icon.png
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
Axe Attacks deal 26% increased Damage with Ailments
+1 to Melee Strike Range with Axes
Enemies have -12% to Total Physical Damage Reduction against your Hits [1]
Stabbing Thirst
DaggerNotable2 passive skill icon.png
Dagger Attacks deal 24% increased Damage with Hits and Ailments
0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana
6% increased Attack Speed with Daggers [1]
Steelwood Stance
StaffNotable3 passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+4% Chance to Block Attack Damage while wielding a Staff [1]
Strong Arm
Strongarm passive skill icon.png
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Wrecking Ball
Wreckingball passive skill icon.png
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
+30% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage [1]
Champion
Champion avatar.png
First to Strike, Last to Fall
FirstStrikeLastFall (Champion) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Elementalist
Elementalist avatar.png
Beacon of Ruin
MaliciousInspiration (Elementalist) passive skill icon.png
Chills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments [1]
Elementalist
Elementalist avatar.png
Elemancer
ElemancerIcon (Elementalist) passive skill icon.png
+1 to maximum number of Golems
20% increased Golem Damage per Summoned Golem
35% chance to Avoid Elemental Ailments per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Guardian
Guardian avatar.png
Time of Need
TimeOfNeed (Guardian) passive skill icon.png
Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, Regenerate 30% of Life over one second
25% reduced Effect of Curses on you [1]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge (Hierophant) passive skill icon.png
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Immune to Elemental Ailments while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar.png
Pious Path
GloryOfTheSavant (Inquistitor) passive skill icon.png
Consecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Regenerate 200 Energy Shield per Second while on Consecrated Ground
20% increased Attack and Cast Speed while on Consecrated Ground [1]
Inquisitor
Inquisitor avatar.png
Righteous Providence
ElementalMastery (Inquistitor) passive skill icon.png
100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Ailments
+45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]
Pathfinder
Pathfinder avatar.png
Master Alchemist
MasterAlchemist (PathFinder) passive skill icon.png
Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect [1]
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
MasterFletcher (PathFinder) passive skill icon.png
Damage Penetrates 10% Elemental Resistances
Gain 10% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges [1]
Raider
Raider avatar.png
Avatar of the Veil
QuartzInfusion (Raider) passive skill icon.png
Immune to Elemental Ailments while Phasing
10% chance to Dodge Spell Hits while Phasing
10% increased Movement Speed while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
Nearby Enemies have 15% less Accuracy Rating while you have Phasing [1]
Saboteur
Saboteur avatar.png
Born in the Shadows
ShadowsDarknessBlind (Saboteur) passive skill icon.png
Cannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
30% increased Damage with Hits and Ailments against Blinded Enemies
Nearby Enemies are Blinded [1]

Achievements

Name Description
Elemental Trinity

Elemental Trinity achievement icon.jpg

Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

Version history

Version Changes
3.5.0
  • Added 3 new Elemental Ailments to the game; Scorched, Brittle, and Sapped.
3.0.0
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.

References

  1. 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
  2. Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
  3. 3.0 3.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.