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Ailment

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An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze and shock are collectively referred to as elemental ailments.

List of ailments

Ailment Associated with Effect
Bleed

Bleed status icon.png

Physical Bleed causes the affected target to take physical damage over time. The amount of damage is greater while the target is moving. Bleed can only be inflicted by physical damage from attacks.
Poison

Poison status icon.png

Physical and chaos Poison causes the affected target to take chaos damage over time. Poison can stack multiple times on a single target.
Ignite

Ignite status icon.png

Fire Ignite causes the affected target to burn, taking fire damage over time.
Chill

Chill status icon.png

Cold Chill slows all actions of the affected target. Cold damage always inflicts chill.
Freeze

Freeze status icon.png

Cold Freeze prevents the affected target from taking actions.
Shock

Shock status icon.png

Lightning Shock causes the affected target to take increased damage from all sources.

Mechanics

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]

There is no limit on the number of different status ailments a target can have at any given time.

Application by damage

Ailments can be applied by hits of damage.

Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by certain effects. As an example, The Three DragonsThe Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
changes which damage types have the potential to inflict elemental ailments.

A hit of elemental damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill.[2]Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from passive skills and equipment.

Targets may also have immunity or a chance to avoid certain ailments.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means

Ailments can be applied in ways other than direct hits of damage.

  • Elemental proliferation causes elemental ailments to spread to other targets within a radius.
  • Certain ground effects apply ailments.
  • Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Daggers
    Quality: +20%
    Physical Damage: (72 to 84)(247.2 to 271.2)
    Critical Strike Chance: (8.82% to 9.45%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    equipped spreads poison to other targets within a radius.
  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Requires Level 16Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Skill Effect Duration
    Chill Enemy for 0.5 seconds when Hit
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    chills enemies when hit.
  • A strongbox with the "Incandescent" prefix ignites the character that activates it.

Ailment damage

Ailments that deal damage over time (ignite, bleed, poison) deal damage based on the base damage of the hit, resulting in separate calculations for hit damage and ailment damage.

Ailment damage is a separate modifier from attack and spell damage. Damage modifiers that apply to attacks or spells do not apply to ailments even if it was applied from an attack or spell. However, general damage modifiers will apply to ailments if the damage modifier type matches it. For example, "+x% increased Physical Damage" will apply to bleed, but "+x% increased Attack Physical Damage" will not under any circumstances.

Ailments also have a separate critical strike multiplier from hits. The base multiplier to ailment damage from critical strikes is 150%, and increases to critical strike multiplier will not also increase the damage of ailments. Currently, the only way to increase the critical strike multiplier of ailments is the Perfect Agony keystone.

Passive skills

These passive skills are related to ailments.

Ailment damage with melee weapons

These passive skills grant increased ailment damage while wielding melee weapons.

Name Bonuses
Melee Damage
    • 4% increased Melee Physical Damage
    • 8% increased Melee Physical Damage
    • 10% increased Melee Physical Damage
    • 10% increased Melee Damage
    • 12% increased Melee Physical Damage
    • 14% increased Melee Physical Damage
Melee Damage while Fortified
  • 10% increased Physical Melee Damage while you have Fortify
Weapon Elemental Damage, Status Ailment Chance
  • 5% chance to Freeze, Shock, and Ignite
  • 10% increased Elemental Damage with Weapons
Claw, Dagger and Sword Damage
  • 12% increased Physical Damage with Claws
  • 12% increased Physical Damage with Daggers
  • 12% increased Physical Damage with Swords
Deadly Dilettante
  • 24% increased Physical Damage with Claws
  • 24% increased Physical Damage with Daggers
  • 24% increased Physical Damage with Swords
Staff and Mace Damage
  • 12% increased Physical Damage with Staves
  • 12% increased Physical Damage with Maces
By The Blade
  • 24% increased Physical Damage with Axes
  • 24% increased Physical Damage with Swords
  • 10% increased Accuracy Rating
  • 16% increased Evasion Rating
Rampart
  • 20% increased Armour while you have Fortify
  • 15% increased Physical Melee Damage while you have Fortify
  • 10% increased effect of Fortify on You

Ailment damage with one-handed weapons

These passive skills grant increased ailment damage while wielding one-handed weapons.

Name BonusesOne Handed Attack Speed and Ailment Damage
One Handed Melee Damage
    • 10% increased Physical Damage with One Handed Melee Weapons
    • 12% increased Physical Damage with One Handed Melee Weapons
Fencing
  • 24% increased Physical Damage with One Handed Melee Weapons
Sleight of Hand
  • 20% increased Physical Damage with One Handed Melee Weapons
  • 8% increased Attack Speed with One Handed Melee Weapons
Strong Arm
  • 25% increased Physical Damage with One Handed Melee Weapons
  • 5% increased Attack Speed with One Handed Melee Weapons
  • +20 to Strength
Studious Combatant
  • 16% increased Physical Damage with One Handed Melee Weapons
  • 4% increased Attack Speed with One Handed Melee Weapons
  • 10% increased Accuracy Rating with One Handed Melee Weapons
  • 10% increased Critical Strike Chance with One Handed Melee Weapons

Ailment damage with two-handed weapons

These passive skills grant increased ailment damage while wielding a two-handed weapon.

Name Bonuses
Two Handed Melee Damage
    • 10% increased Physical Damage with Two Handed Melee Weapons
    • 12% increased Physical Damage with Two Handed Melee Weapons
    • 15% increased Physical Damage with Two Handed Melee Weapons
Two Handed Melee Damage and Accuracy
  • 8% increased Physical Damage with Two Handed Melee Weapons
  • 8% increased Accuracy Rating with Two Handed Melee Weapons
  • 8% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
Two Handed Melee Damage and Attack Speed
  • 10% increased Physical Damage with Two Handed Melee Weapons
  • 3% increased Attack Speed with Two Handed Melee Weapons
Butchery
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • +20 to Strength
Destroyer
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • 20% increased Accuracy Rating with Two Handed Melee Weapons
  • 25% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
Executioner
  • 24% increased Physical Damage with Two Handed Melee Weapons
  • 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
  • Hits deal 20% increased Damage against Enemies that are on Low Life
Martial Experience
  • 16% increased Physical Damage with Two Handed Melee Weapons
  • 10% increased Stun Duration with Two Handed Melee Weapons on Enemies
  • 4% increased Attack Speed with Two Handed Melee Weapons
  • 30% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
Wrecking Ball
  • 20% increased Physical Damage with Two Handed Melee Weapons
  • 10% increased Attack Speed with Two Handed Melee Weapons

Ailment damage while dual wielding

These passive skills grant increased ailment damage while dual wielding.

Name Bonuses
Dual Wield Damage
    • 10% increased Physical Weapon Damage while Dual Wielding
    • 12% increased Physical Weapon Damage while Dual Wielding
Dual Wield Damage and Attack Speed
    • 3% increased Attack Speed while Dual Wielding
    • 8% increased Physical Weapon Damage while Dual Wielding
    • 3% increased Attack Speed while Dual Wielding
    • 10% increased Physical Weapon Damage while Dual Wielding
Dual Wield Damage and Block
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Physical Weapon Damage while Dual Wielding
Ambidexterity
  • 26% increased Attack Damage with Main Hand
  • 20% increased Attack Speed with Off Hand
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Blade Barrier
  • 3% additional Block Chance while Dual Wielding
  • 50% increased Block Recovery
  • 18% increased Physical Weapon Damage while Dual Wielding
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding
Duality
  • 24% increased Physical Weapon Damage while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding
Swagger
  • 2% additional Block Chance while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Ailment damage while wielding an axe

These passive skills grant increased ailment damage from attack skills while wielding an axe.

Name Bonuses
Axe Damage
    • 12% increased Physical Damage with Axes
    • 14% increased Physical Damage with Axes
    • 15% increased Physical Damage with Axes
Axe Damage and Attack Speed
    • 8% increased Physical Damage with Axes
    • 3% increased Attack Speed with Axes
    • 10% increased Physical Damage with Axes
    • 3% increased Attack Speed with Axes
Axe Damage and Bleed Chance
Axe Damage and Life Leech
  • 10% increased Physical Damage with Axes
  • 0.2% of Physical Attack Damage Leeched as Life
Axe Damage and Life Leech Rate
  • 8% increased Physical Damage with Axes
  • 8% increased Life Leeched per second
Axe and Sword Damage
  • 12% increased Physical Damage with Axes
  • 12% increased Physical Damage with Swords
Cleaving
  • 35% increased Physical Damage with Axes
Hatchet Master
  • 20% increased Physical Damage with Axes
  • 8% increased Attack Speed with Axes
  • 20% increased Evasion Rating
Slaughter
  • 25% increased Physical Damage with Axes
  • 25% increased Accuracy Rating with Axes
  • 10% chance to gain Onslaught for 3 seconds on Kill
Splitting Strikes
  • 26% increased Physical Damage with Axes
  • 6% increased Attack Speed with Axes
  • 10% increased Life Leeched per second
  • 0.2% of Physical Attack Damage Leeched as Life

Ailment damage while wielding a mace

These passive skills grant increased ailment damage with attack skills while wielding a mace.

Name Bonuses
Mace Damage
    • 12% increased Physical Damage with Maces
    • 12% increased Damage with Ailments from Attack Skills while wielding a Mace
    • 14% increased Physical Damage with Maces
    • 14% increased Damage with Ailments from Attack Skills while wielding a Mace
    • 14% increased Physical Damage with Maces
    • 16% increased Life Leeched per second
    • 14% increased Damage with Ailments from Attack Skills while wielding a Mace
    • 15% increased Physical Damage with Maces
    • 15% increased Damage with Ailments from Attack Skills while wielding a Mace
Mace Damage and Attack Speed
  • 12% increased Physical Damage with Maces
  • 2% increased Attack Speed with Maces
Mace Damage and Chance to Bleed
Mace Damage and Reduced Enemy Stun Threshold
  • 10% increased Physical Damage with Maces
  • 4% reduced Enemy Stun Threshold with Maces
Bone Breaker
  • 30% increased Physical Damage with Maces
  • 40% increased Stun Duration on Enemies
  • 8% increased Area of Effect of Area skills
Bloody Bludgeon
  • 18% increased Physical Damage with Maces
  • 6% increased Attack Speed with Maces
  • 0.4% of Physical Attack Damage Leeched as Life
Blunt Instruments
Skull Cracking
  • 22% increased Physical Damage with Maces
  • 10% reduced Enemy Stun Threshold with Maces
  • Hits that Stun Enemies have Culling Strike

Ailment damage while wielding a sword

These passive skills grant increased ailment damage with attack skills while wielding a sword.

Name Bonuses
Axe and Sword Damage
  • 12% increased Physical Damage with Axes
  • 12% increased Physical Damage with Swords
Sword Damage
    • 12% increased Physical Damage with Swords
    • 15% increased Physical Damage with Swords
Sword Damage and Attack Speed
    • 8% increased Physical Damage with Swords
    • 4% increased Attack Speed with Swords
    • 10% increased Physical Damage with Swords
    • 4% increased Attack Speed with Swords
Sword Damage and Attack Speed, Chance to PoisonSword Damage and Bleed ChanceSword Damage and Critical Strike ChanceSword Damage and Ailment Damage
Blade Master
  • 25% increased Physical Damage with Swords
  • 10% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
Blade of Cunning
  • 22% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • 0.4% of Physical Attack Damage Leeched as Life
Brutal Blade
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 16% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +20 to Strength
Fatal Blade
  • 10% increased Physical Damage with Swords
  • +30% to Critical Strike Multiplier with Swords
  • 60% increased Critical Strike Chance with Swords
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Ailment damage while wielding a dagger

These passive skills grant increased ailment damage with attack skills while wielding a dagger.

Name Bonuses
Dagger Damage
  • 12% increased Physical Damage with Daggers
Dagger Damage and Attack Speed
  • 10% increased Physical Damage with Daggers
  • 3% increased Attack Speed with Daggers
Dagger Damage and Critical Strike Chance
    • 6% increased Physical Damage with Daggers
    • 20% increased Critical Strike Chance with Daggers
    • 10% increased Physical Damage with Daggers
    • 20% increased Critical Strike Chance with Daggers
Dagger Damage and Critical Strike Multiplier
  • 6% increased Physical Damage with Daggers
  • +12% to Critical Strike Multiplier with Daggers
Flaying
  • 24% increased Physical Damage with Daggers
  • 10% increased Attack Speed with Daggers
From the Shadows
  • 15% increased Physical Damage with Daggers
  • 20% increased Accuracy Rating with Daggers
  • 40% increased Critical Strike Chance with Daggers
Nightstalker
  • 20% increased Physical Damage with Daggers
  • 50% increased Critical Strike Chance with Daggers

Ailment damage while wielding a claw

These passive skills grant increased ailment damage with attack skills while wielding a claw.

Name Bonuses
Claw Damage
  • 12% increased Physical Damage with Claws
Claw Damage and Attack Speed
    • 8% increased Physical Damage with Claws
    • 3% increased Attack Speed with Claws
    • 8% increased Physical Damage with Claws
    • 4% increased Attack Speed with Claws
Claw Damage and Ailment Damage
Claw Damage and Critical Strike Chance
  • 10% increased Physical Damage with Claws
  • 20% increased Critical Strike Chance with Claws
Claw Damage and Poison Chance
  • 12% increased Physical Damage with Claws
  • 10% chance to Poison on Hit
  • 12% increased Damage with Ailments from Attacks Skills while wielding a Claw
Claws of the Falcon
  • 18% increased Physical Damage with Claws
  • 20% increased Accuracy Rating with Claws
  • 50% increased Critical Strike Chance with Claws
Claws of the Magpie
  • 20% increased Physical Damage with Claws
  • 15% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Claws of the Pride
  • 15% increased Physical Damage with Claws
  • 8% increased Attack Speed with Claws
  • 15% increased Life Leeched per second
  • 15% increased Mana Leeched per second
Poisonous Fangs
  • 20% increased Physical Damage with Claws
  • 10% chance to Poison on Hit
  • 30% increased Damage with Ailments from Attacks Skills while wielding a Claw
Soul Raker
  • 20% increased Physical Damage with Claws
  • 1.2% of Damage Dealt with Claws Leeched as Life
  • 0.8% of Damage Dealt with Claws Leeched as Mana
  • 50% increased Life Leeched per second

Ailment damage while wielding a shield

These passive skills grant increased ailment damage from attack skills while wielding a shield.

Name BonusesBlock Chance and Attack Speed with Shield
Block Chance and Melee Damage with Shield
  • 1% additional Chance to Block with Shields
  • 8% increased Melee Physical Damage while holding a Shield
Physical Attack Damage with Shield
  • 10% increased Physical Attack Damage while holding a Shield
Melee Damage with Shield
  • 12% increased Melee Physical Damage while holding a Shield
Defiance
  • 3% additional Chance to Block with Shields
  • 25% increased Defences from equipped Shield
  • 20% increased Melee Physical Damage
Precise Interception
  • 3% additional Chance to Block with Shields
  • 60% increased Defences from equipped Shield
  • 15% increased Physical Attack Damage while holding a Shield
Retaliation
  • 25% increased Defences from equipped Shield
  • 24% increased Melee Physical Damage while holding a Shield
  • 6% increased Attack Speed while holding a Shield
Solidity
  • 3% additional Chance to Block with Shields
  • 25% increased Defences from equipped Shield
  • 10% increased Melee Physical Damage while holding a Shield

Ailment damage while wielding a bow

These passive skills grant increased ailment damage with attack skills while wielding a bow.

Name Bonuses
Bow Damage
    • 12% increased Physical Damage with Bows
    • 15% increased Physical Damage with Bows
Bow Damage and Accuracy
  • 10% increased Physical Damage with Bows
  • 10% increased Accuracy Rating with Bows
Bow Damage and Attack Speed
    • 6% increased Damage with Bows
    • 3% increased Attack Speed with Bows
    • 6% increased Physical Damage with Bows
    • 2% increased Attack Speed with Bows
    • 10% increased Physical Damage with Bows
    • 3% increased Attack Speed with Bows
Bow Damage and Chance to Bleed
Bow Damage and Chance to Poison
  • 12% increased Physical Damage with Bows
  • 10% chance to Poison on Hit
  • 12% increased Damage with Ailments from Attacks Skills while wielding a Bow
Bow Damage and Critical Strike Chance
  • 10% increased Physical Damage with Bows
  • 10% increased Critical Strike Chance with Bows
Bow Damage and Movement Speed
  • 10% increased Physical Damage with Bows
  • 3% increased Movement Speed
Aspect of the Eagle
  • 20% increased Damage with Bows
  • 20% increased Accuracy Rating
  • +10 to maximum Life
  • 4% increased Movement Speed
Avatar of the Hunt
  • 24% increased Physical Damage with Bows
  • 3% increased Movement Speed
Deadly Draw
  • 12% increased Physical Damage with Bows
  • 12% increased Attack Speed with Bows
  • 20% increased Arrow Speed
  • 12% increased Damage with Ailments from Attack Skills while wielding a Bow
Heavy Draw
  • 24% increased Physical Damage with Bows
  • 10% reduced Enemy Stun Threshold with Bows
  • 20% increased Stun Duration with Bows on Enemies
  • 24% increased Damage with Ailments from Attack Skills while wielding a Bow
Lethality
  • 16% increased Physical Damage with Bows
  • 50% increased Critical Strike Chance with Bows
  • +40% to Critical Strike Multiplier with Bows
Master Fletcher
  • 24% increased Physical Damage with Bows
  • 10% to Poison on Hit with Attacks
  • 24% increased Damage with Ailments from Attacks Skills while wielding a Bow.

Increased elemental ailment duration

These passive skills increase the duration of elemental ailments.

Name Bonuses
Elemental Focus
  • 10% chance to Avoid Elemental Status Ailments
  • 10% increased Duration of Elemental Status Ailments on Enemies
  • 16% increased Elemental Damage
  • 10% increased Effect of non-Damaging Ailments on Enemies

Increased non-damaging ailment effect

These passive skills increase the effects of non-damaging ailments.

Name Bonuses
Celestial Punishment
  • 25% increased Damage with Hits against Frozen, Shocked or Ignited Enemies
  • 30% increased Burning Damage
  • 5% chance to Freeze, Shock and Ignite
  • 15% increased Effect of non-Damaging Ailments on Enemies
Elemental Focus
  • 10% chance to Avoid Elemental Status Ailments
  • 10% increased Duration of Elemental Status Ailments on Enemies
  • 16% increased Elemental Damage
  • 10% increased Effect of non-Damaging Ailments on Enemies

Ascendancy Class Name Bonuses
Elementalist
Elementalist avatar.png
Beacon of Ruin
  • Elemental Ailments caused by your Skills spread to other nearby Enemies
  • Radius: 12
  • 20% increased Effect of non-Damaging Ailments on Enemies

Chance to avoid elemental ailments

These passive skills grant a chance to avoid receiving an elemental ailment.

Name Bonuses
Avoid Status Ailments
  • 5% chance to Avoid Elemental Status Ailments
Thick Skin
  • 10% increased maximum Life
  • 8% chance to Avoid Elemental Status Ailments
Crystal Skin
  • 15% chance to Avoid Elemental Status Ailments

Miscellaney

These passive skills are related to ailments, but do not fit into any other category.

Name Bonuses
Perfect Agony
  • Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strike at 30% of their value
  • 30% less Damage with Hits

Ascendancy Class Name Bonuses
Raider
Raider avatar.png
Avatar of the Veil
  • 40% increased Elemental Damage
  • 20% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spell Damage while Phasing
Gladiator
Gladiator avatar.png
Blood in the Eyes
  • 30% increased Damage against Bleeding Enemies
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance for Attacks to Maim on Hit against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
Saboteur
Saboteur avatar.png
Born in the Shadows
  • 50% increased Blind duration
  • 30% increased Damage against Blinded Enemies
  • 6% reduced Damage taken from Blinded Enemies
Champion
Champion avatar.png
First to Strike, Last to Fall
  • 40% increased Damage when not on Low Life
  • 200% increased Armour and Evasion Rating when on Low Life
  • Elemental Ailments are removed when you reach Low Life
  • Your Hits permanently Intimidate Enemies that are on Full Life
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Ascendant
Ascendant avatar.png
Inquisitor
  • 25% increased Elemental Damage
  • 30% chance to create Consecrated Ground on Kill, lasting 8 seconds
  • Take 8% reduced Elemental Damage while on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
Pathfinder
Pathfinder avatar.png
Master Alchemist
  • Immune to Elemental Status Ailments during Flask Effect
  • 40% increased Elemental Damage during Flask Effect
  • 20% chance to Freeze, Shock and Ignite during Flask Effect
Chieftain
Chieftain avatar.png
Ngamahu, Flame's Advance
  • 15% chance to Ignite
  • 35% increased damage against Burning Enemies
Inquisitor
Inquisitor avatar.png
Pious Path
  • Cannot be affected by Elemental Ailments while on Consecrated Ground
  • 6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground
Inquisitor
Inquisitor avatar.png
Righteous Providence
  • 100% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments
  • +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments
  • 20% increased Effect of non-Damaging Ailments on Enemies
Guardian
Guardian avatar.png
Time of Need
  • 25% reduced Effect of Curses on You
  • Every 5 seconds, remove Curses and Elemental Ailments from you
  • Every 5 seconds, 30% of Maximum Life Regenerated over one second
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Champion
Champion avatar.png
Worthy Foe
  • Enemies you Taunt take 20% increased Damage
  • Enemies you Taunt deal 10% less Damage against other targets

Achievements

Name Description
Elemental Trinity

Elemental Trinity achievement icon.jpg

Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

Version history

Version Changes
3.0.0
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.

References

  1. Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
  2. Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.