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Ailment

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An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze and shock are collectively referred to as elemental ailments.

List of ailments

Ailment Associated with Effect
Bleed

Bleed status icon.png

Physical Bleed causes the affected target to take physical damage over time. The amount of damage is greater while the target is moving. Bleed can only be inflicted by physical damage from attacks.
Poison

Poison status icon.png

Physical and chaos Poison causes the affected target to take chaos damage over time. Poison can stack multiple times on a single target.
Ignite

Ignite status icon.png

Fire Ignite causes the affected target to burn, taking fire damage over time.
Chill

Chill status icon.png

Cold Chill slows all actions of the affected target. Cold damage always inflicts chill.
Freeze

Freeze status icon.png

Cold Freeze prevents the affected target from taking actions.
Shock

Shock status icon.png

Lightning Shock causes the affected target to take increased damage from all sources.

Mechanics

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]

There is no limit on the number of different ailments a target can have at any given time.

Application by damage

Ailments can be applied by hits of damage.

Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by certain effects. As an example, The Three DragonsThe Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
changes which damage types have the potential to inflict elemental ailments.

A hit of damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill.[2] Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from passive skills and equipment.

Targets may also have immunity or a chance to avoid certain ailments.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means

Ailments can be applied in ways other than direct hits of damage.

  • Elemental proliferation causes elemental ailments to spread to other targets within a radius.
  • Certain ground effects apply ailments.
  • Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Dagger
    Quality: +20%
    Physical Damage: (72-84)(247.2-271.2)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    equipped spreads poison to other targets within a radius.
  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Skill Effect Duration
    Chill Enemy for 0.5 seconds when Hit, slowing them by 30%
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    chills enemies when hit.
  • A strongbox with the "Incandescent" prefix ignites the character that activates it.

Damage with ailments

Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the base damage of the skill that inflicts the ailment. Only the damage types that have the potential to inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[3]

Damage with hits and damage with ailments are calculated separately and have different modifiers. Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not contribute to damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances. Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments. Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage. Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[3][1]

The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. A character's base damage multiplier for ailments from critical strikes is 150%. There currently exist no modifiers to this stat. However, the Perfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.[1]

Unique items

ItemLvl.Stats
Conqueror's Longevity
Conqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Maelström of Chaos
Maelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Guild Character: Ç
Item Quantity: (+40%-+60%)
Item Rarity: (+200%-+400%)
Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Pillars of Arun
Pillars of Arun
Dunes Map
Map Level: 74
Map Tier: 7
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
(60-100)% increased Experience gain
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
(60-100)% increased Experience gain
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Tear of Purity
Tear of Purity
Lapis Amulet
Requires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
A shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
The Taming
The Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
Story of the Vaal
Story of the Vaal
Variscite Blade
One Handed Sword
Quality: +20%
Physical Damage: (57.5-60)(121.9-127.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 9
Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating(110-120)% increased Physical Damage
(10-15)% increased Attack Speed
+(20-30) Life gained on Kill
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always inflict Elemental Ailments
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
35+240 to Accuracy Rating(110-120)% increased Physical Damage
(10-15)% increased Attack Speed
+(20-30) Life gained on Kill
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always inflict Elemental Ailments
Drillneck
Drillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Doedre's Scorn
Doedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165-189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
(30-50)% increased Curse Duration
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
(30-50)% increased Curse Duration
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Kongming's Stratagem
Kongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Chance to Block: 22%
Energy Shield: (66-79)
Requires Level 41, 100 Int3% reduced Movement Speed (Hidden)
(15-20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(80-120)% increased Energy Shield
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
413% reduced Movement Speed (Hidden)
(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(80-120)% increased Energy Shield
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Fenumus' Weave
Fenumus' Weave
Carnal Mitts
Quality: +20%
Evasion: (216-261)
Energy Shield: (43-52)
Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
50Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
Maloney's Nightfall
Maloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fate of the Vaal
Fate of the Vaal
Gemstone Sword
One Handed Sword
Quality: +20%
Physical Damage: (109.2-117)(232.4-249)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 9
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always inflict Elemental Ailments
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action.
56+400 to Accuracy Rating(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always inflict Elemental Ailments
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Farrul's Bite
Farrul's Bite
Harlequin Mask
Quality: +20%
Evasion: (471-533)
Energy Shield: (93-105)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
Null and Void
Null and Void
Legion Gloves
Quality: +20%
Armour: (278-309)
Energy Shield: (54-60)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
Blasphemer's Grasp
Blasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280-332)
Energy Shield: (54-64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
15% increased Damage with Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
15% increased Damage with Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Farrul's Pounce
Farrul's Pounce
Hydrascale Gauntlets
Quality: +20%
Armour: (233-275)
Evasion: (233-275)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
Rashkaldor's Patience
Rashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Singularity
Singularity
Platinum Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 61.291.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Death's Door
Death's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Leper's Alms
Leper's Alms
Mirrored Spiked Shield
Quality: +20%
Chance to Block: (29%-30%)
Evasion: (377-407)
Energy Shield: (72-78)
Requires Level 66, 85 Dex, 85 Int3% reduced Movement Speed (Hidden)
4% chance to Dodge Attack Hits
(130-150)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
663% reduced Movement Speed (Hidden)
4% chance to Dodge Attack Hits(130-150)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
Yoke of Suffering
Yoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock

Passive skills

These passive skills are related to ailments.

Ailment damage with weapon or wielding type

Ailment damage with melee weapons

These passive skills grant increased ailment damage while wielding melee weapons.

NameStats
Claw, Dagger and Sword Damage
ClawDaggerSwordAttackDamage2 passive skill icon.png
12% increased Physical Damage with Claws
12% increased Physical Damage with Daggers
12% increased Physical Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
Melee Damage
Damagemelee passive skill icon.png
12% increased Melee Physical Damage [1]
10% increased Melee Physical Damage [1] [2]
14% increased Melee Physical Damage [1]
12% increased Melee Physical Damage
12% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]

4% increased Melee Physical Damage
4% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1] [2]
Melee Damage and Life
Damagemelee passive skill icon.png
16% increased Melee Physical Damage
+16 to maximum Life [1]
Melee Damage while Fortified
FortifyNode passive skill icon.png
10% increased Melee Physical Damage while you have Fortify
10% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1] [2]
By The Blade
ByTheBlade passive skill icon.png
24% increased Physical Damage with Axes
24% increased Physical Damage with Swords
16% increased Evasion Rating
10% increased Global Accuracy Rating
24% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
Deadly Dilettante
DeadlyDilettante passive skill icon.png
24% increased Physical Damage with Claws
24% increased Physical Damage with Daggers
24% increased Physical Damage with Swords
24% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
Rampart
FortifyNotable passive skill icon.png
10% increased Effect of Fortify on you
15% increased Melee Physical Damage while you have Fortify
20% increased Armour while you have Fortify
15% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]

Ailment damage with one-handed weapons

These passive skills grant increased ailment damage while wielding one-handed weapons. {{passive table|width=500px

NameStats
One Handed Attack Speed and Ailment Damage
Onehandspeed passive skill icon.png
3% increased Attack Speed with One Handed Melee Weapons
10% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1]
One Handed Melee Damage
Onehanddamage passive skill icon.png
10% increased Physical Damage with One Handed Melee Weapons
10% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1] [2] [3] [4]

10% increased Physical Damage with One Handed Melee Weapons
15% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1]

12% increased Physical Damage with One Handed Melee Weapons
12% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1] [2]
Fencing
Fencing passive skill icon.png
24% increased Physical Damage with One Handed Melee Weapons
30% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1]
Sleight of Hand
Swashbuckler passive skill icon.png
20% increased Physical Damage with One Handed Melee Weapons
8% increased Attack Speed with One Handed Melee Weapons
20% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1]
Strong Arm
Strongarm passive skill icon.png
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
25% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1]
Studious Combatant
StudiousCombatant passive skill icon.png
16% increased Physical Damage with One Handed Melee Weapons
4% increased Attack Speed with One Handed Melee Weapons
10% increased Accuracy Rating with One Handed Melee Weapons
10% increased Critical Strike Chance with One Handed Melee Weapons
16% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon [1]

Ailment damage with two-handed weapons

These passive skills grant increased ailment damage while wielding a two-handed weapon.

NameStats
Two Handed Melee Damage
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
12% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1] [2] [3] [4] [5] [6] [7] [8]

10% increased Physical Damage with Two Handed Melee Weapons
10% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]

15% increased Physical Damage with Two Handed Melee Weapons
15% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1] [2]
Two Handed Melee Damage and Accuracy
Accuracy2h passive skill icon.png
8% increased Physical Damage with Two Handed Melee Weapons
8% increased Accuracy Rating with Two Handed Melee Weapons
8% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]
Two Handed Melee Damage and Attack Speed
2handedspeed passive skill icon.png
10% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
10% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1] [2]
Butchery
Butchery passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]
Destroyer
Executioner passive skill icon.png
20% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]
Executioner
Reaver passive skill icon.png
24% increased Physical Damage with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies
20% increased Damage with Hits against Enemies that are on Low Life
24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]
Martial Experience
MartialExperience passive skill icon.png
16% increased Physical Damage with Two Handed Melee Weapons
4% increased Attack Speed with Two Handed Melee Weapons
10% increased Stun Duration with Two Handed Melee Weapons on Enemies
30% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]
Wrecking Ball
Wreckingball passive skill icon.png
20% increased Physical Damage with Two Handed Melee Weapons
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon [1]

Ailment damage while dual wielding

These passive skills grant increased ailment damage while dual wielding.

NameStats
Dual Wield Damage
Damagedualwield passive skill icon.png
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] [3] [4]

12% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 12% increased Damage with Ailments while Dual Wielding [1] [2] [3] [4]
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon.png
3% increased Attack Speed while Dual Wielding
8% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 8% increased Damage with Ailments while Dual Wielding [1] [2]

3% increased Attack Speed while Dual Wielding
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Dual Wield Damage and Block
Dualwieldblock passive skill icon.png
6% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 6% increased Damage with Ailments while Dual Wielding [1] [2]
Ambidexterity
Ambidexterity passive skill icon.png
26% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 26% increased Damage with Ailments while Dual Wielding [1]
Aspect of the Panther
Heartofthepanther passive skill icon.png
16% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
+10 to maximum Life
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding [1]
Blade Barrier
Dualwieldblock passive skill icon.png
+3% Chance to Block Attack Damage while Dual Wielding
18% increased Physical Weapon Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 18% increased Damage with Ailments while Dual Wielding [1]
Dervish
Bladebarrier passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding
24% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Duality
Twinslice passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Gemini
Gemini passive skill icon.png
15% increased Accuracy Rating while Dual Wielding
20% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage with Ailments while Dual Wielding [1]
Swagger
Swagger passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]

Ailment damage with specific weapon class

Ailment damage while wielding a shield

These passive skills grant increased ailment damage from attack skills while wielding a shield.

NameStats
Block Chance and Physical Attack Damage with Shield
ShieldAttackDamage passive skill icon.png
8% increased Physical Attack Damage while holding a Shield
+1% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 8% increased Damage with Ailments while holding a Shield [1]
Physical Attack Damage and Attack Speed with Shield
ShieldAttackDamage passive skill icon.png
10% increased Physical Attack Damage while holding a Shield
3% increased Attack Speed while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1] [2]
Physical Attack Damage with Shield
ShieldAttackDamage passive skill icon.png
10% increased Physical Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1] [2]

12% increased Physical Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] [2] [3]
Shield Block and Physical Attack Damage with Shield
ShieldAttackDamage passive skill icon.png
+1% Chance to Block Attack Damage while holding a Shield
15% increased Physical Attack Damage while holding a Shield
Attack Skills deal 15% increased Damage with Ailments while holding a Shield [1] [2]
Shield Defences and Physical Attack Damage with Shields
Blockstr passive skill icon.png
30% increased Defences from Equipped Shield
10% increased Physical Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1]
Command of Steel
CommandofSteel passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
40% increased Defences from Equipped Shield
20% increased Physical Attack Damage while holding a Shield
Attack Skills deal 20% increased Damage with Ailments while holding a Shield [1]
Defiance
Shieldwall passive skill icon.png
20% increased Physical Attack Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
25% increased Defences from Equipped Shield
Attack Skills deal 20% increased Damage with Ailments while holding a Shield [1]
Precise Interception
Preciseinterception passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
60% increased Defences from Equipped Shield
15% increased Physical Attack Damage while holding a Shield
Attack Skills deal 15% increased Damage with Ailments while holding a Shield [1]
Retaliation
Retaliation passive skill icon.png
24% increased Physical Attack Damage while holding a Shield
25% increased Defences from Equipped Shield
6% increased Attack Speed while holding a Shield
Attack Skills deal 24% increased Damage with Ailments while holding a Shield [1]
Solidity
ShieldAttackDamage passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
25% increased Defences from Equipped Shield
10% increased Physical Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1]

Ailment damage while wielding an axe

These passive skills grant increased ailment damage from attack skills while wielding an axe.

NameStats
Axe and Sword Damage
Masterysword passive skill icon.png
12% increased Physical Damage with Axes
12% increased Physical Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword
12% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]
Axe Damage
Attackspeedaxe passive skill icon.png
12% increased Physical Damage with Axes
12% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]

14% increased Physical Damage with Axes
14% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Axe Damage and Attack Speed
Attackspeedaxe passive skill icon.png
10% increased Physical Damage with Axes
3% increased Attack Speed with Axes
10% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2] [3]

8% increased Physical Damage with Axes
3% increased Attack Speed with Axes
8% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]
Axe Damage and Bleed Chance
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
15% increased Damage with Ailments from Attack Skills while wielding an Axe
Attacks have 5% chance to cause Bleeding [1] [2] [3]
Axe Damage and Life Leech
Damageaxe passive skill icon.png
10% increased Physical Damage with Axes
0.2% of Physical Attack Damage Leeched as Life
10% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Axe Damage and Life Leech Rate
Attackspeedaxe passive skill icon.png
8% increased Physical Damage with Axes
8% increased Life Leeched per second
8% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Cleaving
Hatchetmaster passive skill icon.png
35% increased Physical Damage with Axes
35% increased Damage with Ailments from Attack Skills while wielding an Axe
Attacks have 10% chance to cause Bleeding [1]
Hatchet Master
Hatchetmaster passive skill icon.png
20% increased Physical Damage with Axes
8% increased Attack Speed with Axes
20% increased Evasion Rating
20% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Slaughter
Fellingtheweak passive skill icon.png
25% increased Physical Damage with Axes
25% increased Accuracy Rating with Axes
10% chance to gain Onslaught for 4 seconds on Kill
25% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Splitting Strikes
Cleavage passive skill icon.png
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
10% increased Life Leeched per second
0.2% of Physical Attack Damage Leeched as Life
26% increased Damage with Ailments from Attack Skills while wielding an Axe [1]

Ailment damage while wielding a mace

These passive skills grant increased ailment damage with attack skills while wielding a mace.

NameStats
Mace Damage
Macedmg passive skill icon.png
14% increased Physical Damage with Maces
14% increased Damage with Ailments from Attack Skills while wielding a Mace [1]

15% increased Physical Damage with Maces
15% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2]

12% increased Physical Damage with Maces
12% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2]

14% increased Physical Damage with Maces
14% increased Damage with Ailments from Attack Skills while wielding a Mace
16% increased Life Leeched per second [1]
Mace Damage and Attack Speed
Attackspeedmace passive skill icon.png
12% increased Physical Damage with Maces
2% increased Attack Speed with Maces
12% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2]
Mace Damage and Chance to Bleed
Macedmg passive skill icon.png
10% increased Physical Damage with Maces
10% increased Damage with Ailments from Attack Skills while wielding a Mace
Attacks have 15% chance to cause Bleeding [1]

10% increased Physical Damage with Maces
10% increased Damage with Ailments from Attack Skills while wielding a Mace
Attacks have 10% chance to cause Bleeding [1]
Mace Damage and Reduced Enemy Stun Threshold
Stunmace passive skill icon.png
10% increased Physical Damage with Maces
4% reduced Enemy Stun Threshold with Maces
10% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2]
Staff and Mace Damage
Damagestaff passive skill icon.png
12% increased Physical Damage with Staves
12% increased Physical Damage with Maces
12% increased Damage with Ailments from Attack Skills while wielding a Staff
12% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2] [3]
Bloody Bludgeon
BloodyBludgeon passive skill icon.png
18% increased Physical Damage with Maces
6% increased Attack Speed with Maces
0.4% of Physical Attack Damage Leeched as Life
30% increased Damage with Ailments from Attack Skills while wielding a Mace [1]
Blunt Instrument
BluntInstrument passive skill icon.png
28% increased Physical Damage with Staves
28% increased Physical Damage with Maces
30% increased Armour
28% increased Damage with Ailments from Attack Skills while wielding a Mace
28% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
Bone Breaker
Macedmg passive skill icon.png
30% increased Physical Damage with Maces
40% increased Stun Duration on Enemies
8% increased Area of Effect
30% increased Damage with Ailments from Attack Skills while wielding a Mace [1]
Skull Cracking
Skullcracking passive skill icon.png
22% increased Physical Damage with Maces
10% reduced Enemy Stun Threshold with Maces
Hits that Stun Enemies have Culling Strike
22% increased Damage with Ailments from Attack Skills while wielding a Mace [1]

Ailment damage while wielding a sword

These passive skills grant increased ailment damage with attack skills while wielding a sword.

NameStats
Axe and Sword Damage
Masterysword passive skill icon.png
12% increased Physical Damage with Axes
12% increased Physical Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword
12% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]
Sword Damage
Attackspeedsworddex passive skill icon.png
12% increased Physical Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2] [3]

10% increased Physical Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Ailment Damage
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
25% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Attack Speed
Attackspeedsworddex passive skill icon.png
8% increased Physical Damage with Swords
4% increased Attack Speed with Swords
8% increased Damage with Ailments from Attack Skills while wielding a Sword [1]

10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2]
Sword Damage and Attack Speed, Chance To Poison
Attackspeedsworddex passive skill icon.png
8% increased Physical Damage with Swords
4% increased Attack Speed with Swords
8% increased Damage with Ailments from Attack Skills while wielding a Sword
10% chance to Poison on Hit [1]
Sword Damage and Attack Speed, Chance to Poison
Attackspeedsworddex passive skill icon.png
8% increased Physical Damage with Swords
4% increased Attack Speed with Swords
8% increased Damage with Ailments from Attack Skills while wielding a Sword
10% chance to Poison on Hit [1]
Sword Damage and Bleed Chance
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
15% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Critical Strike Chance
Accuracysword passive skill icon.png
20% increased Critical Strike Chance with Swords
10% increased Physical Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Blade Master
Blademaster passive skill icon.png
25% increased Physical Damage with Swords
10% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
25% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Blade of Cunning
Legendaryswordsman passive skill icon.png
22% increased Physical Damage with Swords
8% increased Attack Speed with Swords
0.4% of Physical Attack Damage Leeched as Life
22% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Brutal Blade
Cruelblade passive skill icon.png
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+20 to Strength
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
30% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Fatal Blade
FatalBlade passive skill icon.png
+30% to Critical Strike Multiplier with Swords
60% increased Critical Strike Chance with Swords
10% increased Physical Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Razor's Edge
Razorsedge passive skill icon.png
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
+1 to Melee Weapon and Unarmed Attack range
30% increased Damage with Ailments from Attack Skills while wielding a Sword [1]

Ailment damage while wielding a dagger

These passive skills grant increased ailment damage with attack skills while wielding a dagger.

NameStats
Dagger Damage
Criticaldaggerint passive skill icon.png
12% increased Physical Damage with Daggers
12% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
Dagger Damage and Attack Speed
Attackspeeddagger passive skill icon.png
10% increased Physical Damage with Daggers
3% increased Attack Speed with Daggers
10% increased Damage with Ailments from Attack Skills while wielding a Dagger [1] [2] [3]
Dagger Damage and Critical Strike Chance
Criticaldaggerint passive skill icon.png
6% increased Physical Damage with Daggers
20% increased Critical Strike Chance with Daggers
6% increased Damage with Ailments from Attack Skills while wielding a Dagger [1] [2]

10% increased Physical Damage with Daggers
20% increased Critical Strike Chance with Daggers
10% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
Dagger Damage and Critical Strike Multiplier
Masterydaggerdex passive skill icon.png
6% increased Physical Damage with Daggers
+12% to Critical Strike Multiplier with Daggers
6% increased Damage with Ailments from Attack Skills while wielding a Dagger [1] [2]
Flaying
Flaying passive skill icon.png
24% increased Physical Damage with Daggers
10% increased Attack Speed with Daggers
24% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
From the Shadows
Daggerpenetration passive skill icon.png
16% increased Physical Damage with Daggers
60% increased Critical Strike Chance with Daggers
20% increased Accuracy Rating with Daggers
16% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
Nightstalker
Nightstalker passive skill icon.png
20% increased Physical Damage with Daggers
50% increased Critical Strike Chance with Daggers
20% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]

Ailment damage while wielding a claw

These passive skills grant increased ailment damage with attack skills while wielding a claw.

NameStats
Claw Damage
Clawmasterydex passive skill icon.png
12% increased Physical Damage with Claws
12% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Claw Damage and Ailment Damage
Clawmasterydex passive skill icon.png
12% increased Physical Damage with Claws
25% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Claw Damage and Attack Speed
Attackspeedclaw passive skill icon.png
8% increased Physical Damage with Claws
3% increased Attack Speed with Claws
8% increased Damage with Ailments from Attack Skills while wielding a Claw [1] [2]

8% increased Physical Damage with Claws
4% increased Attack Speed with Claws
8% increased Damage with Ailments from Attack Skills while wielding a Claw [1] [2] [3]
Claw Damage and Critical Strike Chance
Criticalclaw passive skill icon.png
10% increased Physical Damage with Claws
20% increased Critical Strike Chance with Claws
10% increased Damage with Ailments from Attack Skills while wielding a Claw [1] [2]
Claw Damage and Poison Chance
Clawmasterydex passive skill icon.png
12% increased Physical Damage with Claws
10% chance to Poison on Hit
12% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Claws of the Falcon
Eagletalons passive skill icon.png
18% increased Physical Damage with Claws
50% increased Critical Strike Chance with Claws
20% increased Accuracy Rating with Claws
18% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Claws of the Magpie
Eagletalons passive skill icon.png
20% increased Physical Damage with Claws
15% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
20% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Claws of the Pride
Clawsofthepride passive skill icon.png
16% increased Physical Damage with Claws
+20% to Critical Strike Multiplier with Claws
40% increased Critical Strike Chance with Claws
20% increased Accuracy Rating with Claws
16% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Poisonous Fangs
Poison passive skill icon.png
20% increased Physical Damage with Claws
10% chance to Poison on Hit
30% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Soul Raker
Soulraker passive skill icon.png
20% increased Physical Damage with Claws
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased Life Leeched per second
20% increased Damage with Ailments from Attack Skills while wielding a Claw [1]

Ailment damage while wielding a staff

These passive skills grant increased ailment damage with attack skills while wielding a staff.

NameStats
Staff and Mace Damage
Damagestaff passive skill icon.png
12% increased Physical Damage with Staves
12% increased Physical Damage with Maces
12% increased Damage with Ailments from Attack Skills while wielding a Staff
12% increased Damage with Ailments from Attack Skills while wielding a Mace [1] [2] [3]
Staff Critical Strike Chance
Staffspeed passive skill icon.png
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage
Damagestaff passive skill icon.png
15% increased Physical Damage with Staves
15% increased Damage with Ailments from Attack Skills while wielding a Staff [1] [2]
Staff Damage and Accuracy
Accuracystaff passive skill icon.png
6% increased Physical Damage with Staves
8% increased Accuracy Rating with Staves
6% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
Staff Damage and Attack Speed
Staffspeed passive skill icon.png
6% increased Physical Damage with Staves
2% increased Attack Speed with Staves
6% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
Staff Damage and Critical Strike Chance
Critstrchnc passive skill icon.png
8% increased Physical Damage with Staves
20% increased Global Critical Strike Chance while wielding a Staff
8% increased Damage with Ailments from Attack Skills while wielding a Staff [1] [2]
Blunt Instrument
BluntInstrument passive skill icon.png
28% increased Physical Damage with Staves
28% increased Physical Damage with Maces
30% increased Armour
28% increased Damage with Ailments from Attack Skills while wielding a Mace
28% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
Smashing Strikes
Stunstaff passive skill icon.png
30% increased Physical Damage with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Damage with Ailments from Attack Skills while wielding a Staff [1]

Ailment damage while wielding a bow

These passive skills grant increased ailment damage with attack skills while wielding a bow.

NameStats

Ailment damage while wielding a wand

These passive skills grant increased ailment damage with attack skills while wielding a wand.

NameStats
Wand Damage
Masterywand passive skill icon.png
15% increased Damage with Wands
15% increased Damage with Ailments from Attack Skills while wielding a Wand [1] [2] [3] [4]

12% increased Damage with Wands
12% increased Damage with Ailments from Attack Skills while wielding a Wand [1]
Wand Damage and Accuracy
Masterywand passive skill icon.png
10% increased Damage with Wands
15% increased Accuracy Rating with Wands
10% increased Damage with Ailments from Attack Skills while wielding a Wand [1]
Wand Physical Damage
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
12% increased Damage with Ailments from Attack Skills while wielding a Wand [1] [2] [3]
Elder Power
Elderpower passive skill icon.png
40% increased Physical Damage with Wands
40% increased Damage with Ailments from Attack Skills while wielding a Wand [1]
Wandslinger
Wandslingersprowess passive skill icon.png
16% increased Damage with Wands
8% increased Attack Speed with Wands
16% increased Damage with Ailments from Attack Skills while wielding a Wand [1]

Increased elemental ailment duration

These passive skills increase the duration of elemental ailments.

NameStats
Elemental Focus
ElementalFocus passive skill icon.png
16% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
10% increased Effect of non-Damaging Ailments on Enemies [1]

Increased non-damaging ailment effect

These passive skills increase the effects of non-damaging ailments.

NameStats
Celestial Punishment
CelestialPunishment passive skill icon.png
25% increased Damage with Hits against Frozen, Shocked or Ignited Enemies
5% chance to Freeze, Shock and Ignite
15% increased Effect of non-Damaging Ailments on Enemies
30% increased Burning Damage [1]
Elemental Focus
ElementalFocus passive skill icon.png
16% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
10% increased Effect of non-Damaging Ailments on Enemies [1]

Misc

These passive skills are related to ailments, but do not fit into any other category.

NameStats

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
+30% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies Take 10% increased Elemental Damage [1]
Champion
Champion avatar.png
Armour and Evasion, Melee Damage
AnEFortify (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
14% increased Melee Damage
14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1] [2] [3]
Champion
Champion avatar.png
First to Strike, Last to Fall
FirstStrikeLastFall (Champion) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline [1]
Guardian
Guardian avatar.png
Time of Need
TimeOfNeed (Guardian) passive skill icon.png
Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, 30% of Maximum Life Regenerated over one second
25% reduced Effect of Curses on you [1]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge (Hierophant) passive skill icon.png
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Immune to Elemental Ailments while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar.png
Pious Path
GloryOfTheSavant (Inquistitor) passive skill icon.png
6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
25% increased Attack and Cast Speed while on Consecrated Ground
Immune to Elemental Ailments while on Consecrated Ground [1]
Inquisitor
Inquisitor avatar.png
Righteous Providence
ElementalMastery (Inquistitor) passive skill icon.png
100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Ailments
+45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
20% increased Effect of non-Damaging Ailments on Enemies [1]
Pathfinder
Pathfinder avatar.png
Master Alchemist
MasterAlchemist (PathFinder) passive skill icon.png
Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect [1]
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
MasterFletcher (PathFinder) passive skill icon.png
Damage Penetrates 10% Elemental Resistances
Gain 10% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges [1]
Raider
Raider avatar.png
Avatar of the Veil
QuartzInfusion (Raider) passive skill icon.png
Immune to Elemental Ailments while Phasing
10% chance to Dodge Spell Hits while Phasing
10% increased Movement Speed while Phasing
40% increased Elemental Damage [1]
Saboteur
Saboteur avatar.png
Born in the Shadows
ShadowsDarknessBlind (Saboteur) passive skill icon.png
Cannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
30% increased Damage with Hits and Ailments against Blinded Enemies
[1]

Achievements

Name Description
Elemental Trinity

Elemental Trinity achievement icon.jpg

Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

Version history

Version Changes
3.0.0
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.

References

  1. 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
  2. Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
  3. 3.0 3.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.