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Springs Map (War for the Atlas)

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Springs MapMap Level: 70
Map Tier: 3
Guild Character: d
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Springs Map (War for the Atlas) inventory icon.png
Acquisition
Level: 70
Purchase Costs
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsSprings
Springs
Map area
No Waypoint
IdMapWorldsSprings
Act11
Area level70
Area type tagsforest
Tagsmap, area_with_water
The Shaper: Clear water springs forth. A moment of purity before it too gathers filth.
Clear water springs forth. A moment of purity before it too gathers filth.
Maps loading screen.png

Springs Map (War for the Atlas) is a map area.

Layout

Springs is an outdoor map that uses the Forest tileset. There is a central mountain where the portal is located, surrounded by an approximately circular map. The area is a very large field with small streams, and a fenced bandit camp sits on top of a hill at the far end of the map. The boss waits in the camp, similar to the Oak fight.

Encounters

Boss

Aulen Greychain, Duelist that uses same skillset as Oak.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The BetrayalThe Betrayal9Maligaro's VirtuosityIt's sad times we live in when a friendship has a price people are willing to pay.1
Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek.
Decisive and final.
For malice and righteousness.
There's but one solution.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Emperor of PurityEmperor of Purity7Six-Link Holy Chainmail
Item Level: 60
True to his title,
Voll, newly crowned,
had many of the
Eternal Empire's signature
extravagances destroyed.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
  • 3x Marshes MapMarshes MapMap Level: 69
    Map Tier: 2
    Guild Character: 2
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
  • Chateau MapChateau MapMap Level: 71
    Map Tier: 4
    Guild Character: O
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    (3x Springs MapSprings MapMap Level: 70
    Map Tier: 3
    Guild Character: d
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    )

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Springs MapSprings MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Springs MapSprings MapMap Level: 78
    Map Tier: 11
    Guild Character:
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Springs MapSprings MapMap Level: 68
    Map Tier: 3
    Guild Character: B
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.