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Spider Forest Map (War for the Atlas)

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Spider Forest MapMap Level: 78
Map Tier: 11
Guild Character: Ã
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Spider Forest Map (War for the Atlas) inventory icon.png
Acquisition
Level: 78
Purchase Costs
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsSpiderForest
Spider Forest
Map area
No Waypoint
IdMapWorldsSpiderForest
Act11
Area level78
Area type tagsforest
Tagsmap
The Shaper: Each branch, each leaf, an extension of a web that spans sanity.
Each branch, each leaf,

an extension of a web

that spans sanity.
Maps loading screen.png

Spider Forest Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

The boss is based on Alira

Boss video

Items found in this area

ItemLvl.
The DoctorThe Doctor8Headhunter"They said I needed my head examined, but I'd rather just take yours." - Klopek the Cannibal1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The IncantationThe Incantation4The Whispering IceWhen there is no other choice, even the meekest whisper can bring about the greatest storm.1
The BetrayalThe Betrayal9Maligaro's VirtuosityIt's sad times we live in when a friendship has a price people are willing to pay.1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (30-40)% increased Damage
73
The WitchThe Witch8Kiara's DeterminationA wanderer in the wild strives
Against countless foes he survives
A fool pursues a quest contrived
By the gift of the witch, alive.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Arachnid Tomb MapArachnid Tomb MapMap Level: 77
Map Tier: 10
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Castle Ruins MapCastle Ruins MapMap Level: 79
Map Tier: 12
Guild Character: ê
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Spider Forest MapSpider Forest MapMap Level: 78
Map Tier: 11
Guild Character: Ã
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shaped Spider Forest MapShaped Spider Forest MapMap Level: 78
    Map Tier: 11
    Guild Character: Z
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Spider Forest MapSpider Forest MapMap Level: 73
    Map Tier: 6
    Guild Character: Z
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Spider Forest MapSpider Forest MapMap Level: 71
    Map Tier: 4
    Guild Character: Z
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Spider Forest MapSpider Forest MapMap Level: 69
    Map Tier: 4
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.