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SpellslingerSpellRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Per 1% Quality:
Supported Skills deal 1% increased Spell Damage
This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills have (0-19)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spellslinger skill icon.pngSpellslinger inventory icon.png
Level: 24
Purchase Costs
Normal1x Orb of Alteration
Sell Price
1x Scroll Fragment
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemSpellslinger

Spellslinger Support is a support gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. The linked spell reserves mana while active.

Skill functions and interactions

This skill can be triggered when using the basic attack with a wand equipped, or while using a wand-based skill with a wand equipped.

  • You link it to one or more active spell gems like a standard support gem. Those spells become unavailable for normal use.
  • You have to trigger the Spellslinger effect as you would a mana-reserving buff like an Aura. For each active spell linked to it you will reserve 20% mana; if you don't have enough available the Spellslinger ability will not be available.
  • With the Spellslinger effect active, if you fire a wand projectile, every linked spell triggers simultaneously, without their standard mana-on-use cost.
  • The Spellslinger effect applies a 0.5 second Cooldown to linked spells by default. Spells with their own cooldown period that is longer than this (such as Cold SnapCold SnapSpell, AoE, Cold, Duration
    Radius: 16
    Mana Cost: (11-28)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    ) will use their own cooldown, and your wand will just fire its normal projectiles during this time. For zero cooldown spells with a Casting Time (like Ice SpearIce SpearSpell, Projectile, Cold
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
    2% increased Projectile Speed
    Deals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    or Freezing PulseFreezing PulseSpell, Projectile, Cold
    Mana Cost: (5-21)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
    2% increased Projectile Speed
    Deals (8-888) to (12-1332) Cold Damage
    Projectiles Pierce all Targets
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    ), they instead inherit the 0.5 second cooldown of Spellslinger; even if you can fire your wand faster than every 0.5 seconds, the linked spells will not fire until Spellslinger's cooldown is done and the wand will just fire normal shots. Attack and Cast speed modifiers have no effect on cooldown. Cooldowns are shared between multiple instances of the same spell linked to any Spellslinger gem.

Gem level progression

Exp.Total Exp.

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Lost in Love
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Lost in Love
Act 3
A Fixture of Fate
Act 3
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Spellslinger:


Related helmet enchantments

The following helmet enchantments affect Spellslinger.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Spellslinger Cooldown Recovery 166Skills Supported by Spellslinger have 20% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Spellslinger Cooldown Recovery 275Skills Supported by Spellslinger have 30% increased Cooldown Recovery Ratehelmet 100
default 0
Enchantment Spellslinger Reservation 166Skills Supported by Spellslinger have 10% reduced Mana Reservationhelmet 100
default 0
Enchantment Spellslinger Reservation 275Skills Supported by Spellslinger have 15% reduced Mana Reservationhelmet 100
default 0

Version history

Version Changes
  • Updated the descriptions on the VoidfletcherVoidfletcher
    Penetrating Arrow Quiver
    Requires Level 64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    +(20-40) Mana gained on Kill
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every 0.5 seconds
    Even emptiness may be harnessed.
    unique quiver and Spellslinger gem to clarify that their skills can only be triggered by non-triggered skills.
  • Spellslinger has been added to the game.