(Redirected page to Spells) |
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+ | {{redirect|Spell Damage|the passive skill|Spell Damage (passive skill)}} |
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− | #REDIRECT [[Spells]] |
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+ | |||
+ | '''Spell''' is an offensive ability that deals damage to targets based on damage defined by a [[skill gem]]. Skills that deal spell damage have a ''Spell'' gem tag. |
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+ | |||
+ | Spell damage is one of four [[damage source]]s. |
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+ | |||
+ | ==Related skill gems== |
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+ | {{main|List of skill gems dealing spell damage}} |
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+ | {{:List_of_skill_gems_dealing_spell_damage}} |
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+ | |||
+ | ==Related passive skills== |
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+ | ===Spell Damage=== |
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+ | {{Query base passive skills |
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+ | |where= |
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+ | passive_skill_stats.id = "spell_damage_+%" |
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+ | }} |
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+ | ===Spell critical strike chance=== |
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+ | {{Query base passive skills |
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+ | |where= |
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+ | passive_skill_stats.id = "spell_critical_strike_chance_+%" |
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+ | }} |
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+ | ===Spell critical strike multiplier=== |
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+ | {{Query base passive skills |
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+ | |where= |
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+ | passive_skill_stats.id = "base_spell_critical_strike_multiplier_+" |
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+ | }} |
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+ | ===Chance to block spells=== |
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+ | {{Query base passive skills |
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+ | |where= |
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+ | passive_skill_stats.id LIKE "%spell_block%" |
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+ | }} |
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+ | ===Miscellaneous=== |
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+ | {{Query base passive skills |
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+ | |where= |
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+ | passive_skill_stats.id LIKE "%spell%" |
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+ | AND passive_skill_stats.id NOT LIKE "%spell_block%" |
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+ | AND passive_skill_stats.id NOT IN ("spell_damage_+%","spell_critical_strike_chance_+%","base_spell_critical_strike_multiplier_+") |
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+ | }} |
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+ | ===Ascendancy passive skills=== |
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+ | {{Query ascendancy passive skills |
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+ | |where= |
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+ | passive_skill_stats.id LIKE "%spell%" |
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+ | }} |
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+ | |||
+ | ==Spell Damage Item Mod Prefixes== |
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+ | '''Spell Damage''' is available as three different families of '''[[Item Affix]]es''', all of which are prefixes: |
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+ | *Spell Damage |
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+ | *Weapon Spell Damage |
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+ | *Weapon Spell Damage and Mana |
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+ | |||
+ | The Spell Damage prefix is only found on [[amulet]]s. The other two families of prefixes are found on [[wand]]s, [[daggers]], [[sceptres]], int-only [[shield]]s, and [[Staff|staves]]. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items. |
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+ | |||
+ | In addition, most [[wand]]s come with an [[implicit modifier]] for increased Spell Damage. |
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+ | |||
+ | {{il|Righteous Fire}} adds [[more]] Spell Damage to your other spells while it is in effect. |
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+ | |||
+ | {{stub}} |
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+ | [[Category:Damage sources]] |
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+ | [[ru:Чары]] |
Revision as of 15:38, 16 February 2020
Spell is an offensive ability that deals damage to targets based on damage defined by a skill gem. Skills that deal spell damage have a Spell gem tag.
Spell damage is one of four damage sources.
Related skill gems
Active skill gems that deal spell damage.
Skill gem | Crit | Cast Time | Dmg. Eff. | ||||
---|---|---|---|---|---|---|---|
Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast SpeedDeals (11-210) to (17-315) Physical Damage 80% more Area of Effect per Blade Vortex blade detonatedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | 6% | 0.5 | 50% | |
Blade VortexBlade VortexSpell, AoE, Duration, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 25% Radius: 15Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage Base duration is 5 seconds Can have up to 10 active spinning blades 10% increased Critical Strike Chance for each blade 35% increased Hit Rate for each blade 35% more Damage for each blade +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.5 | 25% | |
BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 6% | 0.7 | 90% | |
CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 5% | 0.6 | 100% | ||
Detonate DeadDetonate DeadSpell, AoE, Fire Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% Radius: 22Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Deals (15-798) to (22-1197) Fire Damage +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 6% | 0.6 | 160% | ||
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds Deals (7-633) to (10-949) Physical Damage Fires 9 additional Projectiles Maximum 40 Lingering Blades can be left in the ground at a time Leaves a Lingering Blade in the ground for every 3 Projectiles fired Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 6% | 0.6 | 120% | ||
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Burning Damage2% of Physical Damage Converted to Cold DamageTrap lasts 4 seconds Deals (4-309) to (6-464) Physical Damage 50% of Physical Damage Converted to Fire Damage Causes (4-7) smaller explosions +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 6% | 1 | 60% | ||
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200% Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies 1% less Area of EffectTrap lasts 4 seconds Base duration is 1.75 seconds Deals (11-644) to (17-966) Fire Damage Deals (32.5-1832.8) Base Fire Damage per second (4-201) to (5-302) added Fire Damage against Burning Enemies Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 6% | 1 | 200% | ||
Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration 3% increased Cooldown Recovery Rate1% increased Cast SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (5-211) to (8-319) Fire Damage 25% more Damage against Burning Enemies Has 4 FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 5% | 1 | 30% | ||
Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeAdds (4-38) to (5-56) Cold Damage to Spells Adds (4-38) to (5-56) Cold Damage to Attacks Deals (18-308) to (26-462) Cold Damage Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | N/A | 0 | 80% | ||
Ice TrapIce TrapTrap, Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds Deals (88-898) to (133-1347) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 5% | 1 | 200% | ||
Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed 5% increased DamageTrap lasts 4 seconds Base duration is 3.5 seconds Deals (47-610) to (70-914) Physical Damage Releases 5 waves Releases waves every 0.9 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 5% | 1 | 140% | ||
UnearthUnearthSpell, Projectile, AoE, Physical Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | 6% | 0.3 | 90% | ||
Vaal Blade VortexVaal Blade VortexVaal, Spell, AoE, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 75%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-331) to (20-496) Physical Damage Base duration is 3 seconds +(8-12) to radius Hits Enemies every 0.13 Seconds 100% increased Critical Strike Chance Has 10 blades Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.8 | 75% | |
Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, Fire Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality:1Superior1% increased Area DamageExplosion deals base Fire Damage equal to 9% of the corpse's Maximum Life Deals (23-1395) to (33-2092) Fire Damage +(0-4) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 5% | 0.6 | 200% | ||
Volatile DeadVolatile DeadSpell, AoE, Fire Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 120%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage Consumes up to 3 corpses Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life Maximum of 60 Orbs at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 5% | 0.8 | 120% | ||
ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times (10-29)% increased Effect of Lightning Ailments 15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 5% | 0.7 | 80% | |
Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds Activates every 0.75 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (34-398) to (51-597) Fire Damage (120-250)% more Damage with Ignite 25% chance to Ignite enemies Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 6% | 0.4 | 85% | ||
Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50% Projectile Speed: 400 Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.7 | 50% | |
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage Fires (4-6) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.7 | 40% | |
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage 300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | 6% | 0.7 | 70% | ||
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage Base duration is 5 seconds Deals (26.3-1193.2) Base Cold Damage per second 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | 6% | 0.85 | 140% | ||
Crackling LanceCrackling LanceSpell, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 115%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% of Lightning Damage Converted to Chaos DamageLoses Intensity with 1% reduced frequency while moving0.5% increased Cast SpeedDeals (28-317) to (85-952) Lightning Damage +2 to Beam Width Per Intensity 33% less branching angle per Intensity 30% more Damage with Hits and Ailments per Intensity This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 6% | 0.7 | 115% | |
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Soul Gain Prevention: 0 sec Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80% Projectile Speed: 844 Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds Deals (11-383) to (16-572) Cold Damage Can have up to 10 Chilling Areas Deals (16.7-1391.2) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 6% | 0.6 | 80% | ||
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage Deals (24-241) to (36-362) Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.5 | 100% | |
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 450% Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed 20% increased Area of Effect per charge consumed 30% less Damage with AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 7% | 0.75 | 450% | |
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 6% | 0.22 | 30% | ||
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second Regenerate 0.5% of Debuff Damage as Life Base duration is 3.8 seconds Deals (9-433) to (14-649) Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 5% | 0.7 | 60% | ||
FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 1040 Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed 3% increased Area of Effect3% increased Effect of non-Damaging Ailments on Enemies -2% more Damage with Ignite0.25% chance to Debilitate Enemies for 1 second on HitDeals (9-1095) to (14-1643) Fire Damage (20-39)% chance to Ignite enemies Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 6% | 0.75 | 240% | |
FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 6% | 0.75 | 55% | |
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies 2% more Burning DamageDeals (7-479) to (11-718) Fire Damage Deals (18.9-1262.7) Base Fire Damage per second Base duration is 4 seconds (0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | 6% | 0.7 | 100% | |
Flame SurgeFlame SurgeSpell, AoE, Fire Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect lengthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.5 | 120% | |
FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.2 | 60% | |
Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate Deals 99% of DamageCannot Pierce EnemiesDeals (8-888) to (12-1332) Cold Damage Projectiles Pierce all Targets Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 6% | 0.65 | 200% | |
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage0.5% chance to Freeze enemies1% increased Area of Effect1% less Skill Effect Duration 1% increased Cooldown Recovery RateDeals (14-1336) to (21-2003) Cold Damage Base duration is 2 seconds Base secondary duration is 5 seconds Cold Exposure applies -15% to Cold Resistance 75% reduced Life Regeneration rate 75% reduced Energy Shield Regeneration rate 25% reduced Energy Shield Recharge rate +(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 6% | 0.5 | 300% | |
Frost WallFrost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secCreates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds 0.15 seconds between appearance of Wall sections Wall will be (28-56) units long Deals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | N/A | 0.5 | 100% | |
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE Level: (1-20) Cost: (12-22) Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area 2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in AreaBase duration is 3 seconds (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area Deals (9-832) to (14-1248) Cold Damage (0-38)% increased maximum travel distance +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 5% | 0 | 140% | |
Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 45% Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage Causes 4 Bursts 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.6 | 45% | |
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage Buff grants 0.5% increased Damage takenBuff grants (2-19) to (7-76) Added Spell Lightning Damage Buff grants (2-19) to (7-76) Added Attack Lightning Damage Deals (1-23) to (31-1108) Lightning Damage Base duration is 6 seconds Storm Hits an Enemy every 0.25 Seconds Cannot inflict Shock Creates a storm when you Kill a Shocked EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | N/A | 0 | 100% | |
HexblastHexblastSpell, AoE, Chaos, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 150%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments 1% increased Effect of non-Damaging Ailments on EnemiesHexblast has 0.5% chance to not remove a HexDeals (74-689) to (110-1034) Chaos Damage 60% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging 40% more Damage with Ailments per 5 Doom on Hex with most Doom All Damage can Ignite All Damage can Freeze All Damage can Shock Chaos Damage with Hits is Resisted by lowest Resistance insteadPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 4% | 0.6 | 150% | |
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds Deals (37-356) to (56-533) Physical Damage Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Base secondary duration is 4 seconds Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittlePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 34 | 5% | 0.6 | 80% | |
Ice NovaIce NovaSpell, AoE, Cold, Nova Level: (1-20) Cost: (8-23) Mana Soul Gain Prevention: 0 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage Can expand from up to 2 Frostbolt Projectiles Adds (3-79) to (4-116) Cold Damage against Chilled Enemies 20% less Area of Effect when Cast on Frostbolt +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.7 | 120% | |
Ice SpearIce SpearSpell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Soul Gain Prevention: 0 sec Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 80% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage Second form has 600% increased Critical Strike Chance Second form has 300% more Projectile Speed Second form has +(30-49)% to Critical Strike Multiplier Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 7% | 0.7 | 80% | |
Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.3 seconds Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Fires 4 additional Projectiles Fires Projectiles in a circle Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 6% | 0.75 | 110% | ||
Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos Icon: X Level: (1-20) Cast Time: 1.00 secRequires Level 31Deals chaos damage in an area based on the amount of Doom on the triggering Hex.Per 1% Quality:1Superior2Anomalous3DivergentDoom Blast has 0.5% increased Area of EffectCurse Skills have 2% reduced Skill Effect DurationDoom Blast has +0.05 Cooldown Use Doom Blast deals 1.25% less Damage per 5 Doom on HexTrigger Doom Blast when a Hex from Supported Curse Skills ends Deals (39-430) to (58-645) Chaos Damage 60% more Damage per 5 Doom on Hex Trigger This Skill when a Hex from Supported Skills endsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | N/A | 1 | N/A | |
IncinerateIncinerateSpell, Fire, Channelling, AoE Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage Final wave deals -10% more Damage with Hits Final wave deals -10% more Damage with IgniteDeals (3-140) to (5-210) Fire Damage 8 maximum stages Final wave deals 500% more Damage with Ignite Final wave deals 500% more Damage with Hits 25% more Damage with Hits and Ailments for each stage +(4-5) to radius per stage, up to +(15-19) 100% increased angle per stage, up to 300% Final wave always IgnitesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 5% | 0.2 | 30% | |
Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 6% | 1 | 60% | ||
Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling Level: (1-20) Cost: (1-5) Mana Cast Time: 0.23 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 65% Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Lightning Damage0.5% increased Area of Effect0.5% increased Cast SpeedDeals 98% of Damage Stronger Pulses deal 10% more Damage with Hits and AilmentsDeals (1-37) to (4-703) Lightning Damage Stronger Pulses deal 100% more Damage with Hits and Ailments Releases a Stronger Pulse every 4 Pulses +(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 6% | 0.23 | 65% | |
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage 0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies Fires Projectiles in a circle (0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 6% | 1 | 170% | ||
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel Level: (1-20) Cost: (9-26) Mana Soul Gain Prevention: 0 sec Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration 3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage (30-49)% reduced Duration Can queue up to 50 uses +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | 5% | 0.7 | 60% | |
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed 1% less Skill Effect DurationDeals (2-185) to (7-555) Lightning Damage Base duration is 6 seconds Beams Split towards (2-4) additional targets Strikes every (1.5-1.02) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 5% | 0.5 | 65% | |
Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 6% | 0.75 | 40% | ||
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 180%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds Deals (7-803) to (10-1205) Physical Damage 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage +(0-6) to radius of Consecrated Ground +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 5.5% | 0.7 | 180% | ||
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage 1% chance to Ignite enemies1% increased effect of Aura2% increased Damage if firing at least 7 ProjectilesDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | 5.5% | 0.18 | 80% | ||
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining Level: (1-20) Cost: (6-23) Mana Soul Gain Prevention: 0 sec Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 230%Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-1031) to (12-1546) Fire Damage Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 5% | 0.7 | 230% | |
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 6% | 0.7 | 120% | |
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.8 | 100% | |
SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 125% Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (2-29) to (70-1326) Lightning Damage Base duration is 2 seconds Fires (4-6) additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 6% | 0.65 | 125% | |
Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (3-92) to (8-277) Lightning Damage Sends beams to 3 Enemies, including the Branded Enemy Deals (80-130)% more Damage to Branded Enemy Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.75 | 30% | |
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling 2% reduced Explosion Area of EffectBase duration is 1.2 seconds Deals (6-114) to (8-171) Physical Damage Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration 50% of Physical Damage Converted to Lightning Damage Orbs jump every 0.4 seconds +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 6% | 0.25 | 25% | ||
Storm CallStorm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect 2% reduced Cast Speed0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when CastDeals (21-510) to (38-947) Lightning Damage Base duration is 1.5 seconds (10-29)% increased Effect of Lightning Ailments +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.5 | 130% | |
StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | N/A | 0.2 | N/A | |
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies 0.5% increased Effect of Lightning Ailments0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning DamageDeals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 6% | 0.75 | 110% | ||
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration Level: (1-20) Cost: (7-16) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times +0.05% Chance to Block Spell Damage while holding a ShieldDeals (24-284) to (36-426) Lightning Damage +3% Chance to Block Attack Damage while holding a Shield Chains +1 Times Base duration is 12 seconds +3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | 6% | 0.25 | 60% | ||
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds Deals (38-924) to (64-1539) Lightning Damage 100% chance to Shock enemies Chains +(5-9) Times 100% increased Effect of Lightning Ailments 100% increased Duration of Lightning Ailments 15% more Damage for each remaining Chain Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 5% | 0.8 | 180% | |
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage Base duration is 4 seconds Always Freezes enemies Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29.4-1495.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Effect of Chill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | 6% | 0.85 | 200% | ||
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral (20-39)% chance to Ignite enemies (50-88)% more Damage with Ignite Projectiles gain Radius as they travel farther, up to +(0-9) Radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 6% | 0.75 | 240% | |
Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:1Superior1% increased DamageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies -1 to Radius for each Stage CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.5 | 60% | |
Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, Cold, Nova Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (11-274) to (17-428) Cold Damage Causes smaller novas up to 5 times on enemies hit 20% reduced Area of Effect each repeat CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.8 | 70% | |
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles Base duration is 4 seconds Shocked Ground causes 15% increased Damage taken Fires Projectiles in a circle Projectiles leave Shocked Ground Projectiles Pierce all Targets Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | 6% | 1 | 170% | ||
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage Base duration is 2 seconds Fires Projectiles in random directions Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Projectile Speed CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | 5% | 0.65 | 40% | |
Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage Base duration is 6 seconds (10-29)% increased Effect of Lightning Ailments Strikes an Enemy every 0.25 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | 6% | 0.5 | 100% | |
Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 55%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration 2% increased Cooldown Recovery Rate3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse FrequencyBase duration is 5 seconds Deals (27-241) to (41-361) Physical Damage Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere 40% of Physical Damage Converted to Chaos Damage Pulses every 0.4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 34 | 5% | 0.6 | 55% | |
VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate 1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage Base duration is 3 seconds Deals (106.5-1456.9) Base Cold Damage per second Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 6.5% | 0.75 | 100% | |
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds Deals (32-972) to (48-1459) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% of Physical Damage Converted to Lightning Damage Base secondary duration is 4 seconds Exposure applies -15% to Elemental Resistance matching highest Damage taken (0-38)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | 6% | 0.7 | 220% | ||
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 6% | 0.25 | 50% | |
AngerAngerAura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | N/A | 0 | 100% | ||
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Soul Gain Prevention: 0 sec Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed 1% increased Totem DurationTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | 5% | 0.25 | 30% | ||
Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | 5% | 0.6 | 100% |
Related passive skills
Spell Damage
Name | Stats |
---|---|
Mana and Spell Damage | 5% increased maximum Mana 10% increased Spell Damage [1] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] [2] |
Spell Damage | 10% increased Spell Damage [1] [2] [3] 12% increased Spell Damage [3] [4] 6% increased Spell Damage [7] [8] [9] 16% increased Spell Damage [4] |
Spell Damage and Intelligence | 8% increased Spell Damage +5 to Intelligence [1] |
Arcane Expanse | Spell Skills have 10% increased Area of Effect 15% increased Spell Damage 10% increased Area of Effect if you've Killed Recently +10 to Intelligence [1] |
Arcanist's Dominion | +20 to Intelligence 5% increased Cast Speed 20% increased Spell Damage [1] |
Light of Divinity | 20% increased Spell Damage +10 to Strength and Intelligence 10% increased Light Radius 20% increased Critical Strike Chance for Spells [1] |
Path of the Savant | +20 to Intelligence +20 to maximum Mana 16% increased Spell Damage [1] |
Prodigal Perfection | 15% increased maximum Mana 10% increased Spell Damage 2% increased Spell Damage per 100 Maximum Mana, up to 40% [1] |
Spell critical strike chance
Name | Stats |
---|---|
Cast Speed and Spell Critical Strike Chance | 3% increased Cast Speed 10% increased Critical Strike Chance for Spells [1] [2] |
Spell Critical Strike Chance | 25% increased Critical Strike Chance for Spells [1] [2] 20% increased Critical Strike Chance for Spells [5] [6] [7] [8] |
Spell Critical Strike Chance and Critical Ignite Damage Multiplier | 15% increased Critical Strike Chance for Spells +5% to Damage over Time Multiplier for Ignite from Critical Strikes [1] [2] |
Annihilation | +15% to Critical Strike Multiplier for Spells 50% increased Critical Strike Chance for Spells [1] |
Arcane Potency | +30% to Critical Strike Multiplier for Spells 30% increased Critical Strike Chance for Spells [1] |
Doom Cast | 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spells [1] |
Light of Divinity | 20% increased Spell Damage +10 to Strength and Intelligence 10% increased Light Radius 20% increased Critical Strike Chance for Spells [1] |
Searing Heat | 45% increased Critical Strike Chance for Spells +20% to Damage over Time Multiplier for Ignite from Critical Strikes +20% to Critical Strike Multiplier against Burning Enemies [1] |
Thunderous Salvos | 30% increased Critical Strike Chance for Spells Skills supported by Unleash have +1 to maximum number of Seals [1] |
Spell critical strike multiplier
Name | Stats |
---|---|
Spell Critical Strike Multiplier | +10% to Critical Strike Multiplier for Spells [1] [2] [3] |
Annihilation | +15% to Critical Strike Multiplier for Spells 50% increased Critical Strike Chance for Spells [1] |
Arcane Potency | +30% to Critical Strike Multiplier for Spells 30% increased Critical Strike Chance for Spells [1] |
Doom Cast | 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spells [1] |
Nimbleness | 6% increased Cast Speed 4% increased Movement Speed 15% chance to Avoid interruption from Stuns while Casting +12% to Critical Strike Multiplier for Spells [1] |
Chance to block spells
Name | Stats |
---|---|
Dual Wield Spell Damage and Spell Block | 10% increased Spell Damage while Dual Wielding +2% Chance to Block Spell Damage while Dual Wielding [1] |
Mana and Spell Block | 5% increased maximum Mana 2% Chance to Block Spell Damage [1] |
Minion Life and Spell Block | Minions have 10% increased maximum Life Minions have +10% Chance to Block Spell Damage [1] |
Shield Spell Block and Block Recovery | +2% Chance to Block Spell Damage while holding a Shield 40% increased Block Recovery [1] |
Shield Spell Block and Elemental Resistances with a Shield | +2% Chance to Block Spell Damage while holding a Shield +6% Elemental Resistances while holding a Shield [1] [2] |
Shield Spell Damage and Spell Block | 10% increased Spell Damage while holding a Shield +3% Chance to Block Spell Damage while holding a Shield [1] [2] |
Staff Block, Attack and Cast Speed | +2% Chance to Block Attack Damage while wielding a Staff +2% Chance to Block Spell Damage while wielding a Staff 3% increased Attack Speed with Staves 3% increased Cast Speed while wielding a Staff [1] [2] |
Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Spell Damage while wielding a Staff [1] |
Arcane Guarding | 60% increased Energy Shield from Equipped Shield 20% increased Spell Damage if you've Blocked Recently 15% increased Spell Damage while holding a Shield +6% Chance to Block Spell Damage while holding a Shield [1] |
Decay Ward | Minions have +10% Chance to Block Attack Damage Minions have +10% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block [1] |
Deflection | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield 40% increased Defences from Equipped Shield +8% Chance to Block Projectile Attack Damage [1] |
Enigmatic Defence | 15% increased Spell Damage while wielding a Staff +5% Chance to Block Attack Damage while wielding a Staff +5% Chance to Block Spell Damage while wielding a Staff 10% chance to gain Unholy Might on block for 3 seconds [1] |
Mystic Bulwark | 15% increased maximum Mana 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1] |
Mysticism | 16% increased Spell Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding +4% Chance to Block Spell Damage while Dual Wielding 10% chance to gain a Power Charge when you Block Spell Damage 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Sanctuary | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield [1] |
Whirling Barrier | +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block [1] |
Miscellaneous
Name | Stats |
---|---|
Chance to Poison with Spells | 10% chance to Poison on Hit with Spell Damage [1] |
Dual Wield Spell Damage and Attack and Cast Speed | 8% increased Spell Damage while Dual Wielding 3% increased Attack Speed while Dual Wielding 3% increased Cast Speed while Dual Wielding [1] |
Dual Wield Spell Damage and Movement Speed | 10% increased Spell Damage while Dual Wielding 2% increased Movement Speed [1] [2] |
Dual Wield Spell Damage and Spell Block | 10% increased Spell Damage while Dual Wielding +2% Chance to Block Spell Damage while Dual Wielding [1] |
Energy Shield Leech | 10% increased total Recovery per second from Energy Shield Leech 0.2% of Spell Damage Leeched as Energy Shield [1] 0.3% of Spell Damage Leeched as Energy Shield [3] [4] 0.4% of Spell Damage Leeched as Energy Shield [3] |
Poison Damage Multiplier with Spells | Spell Skills have +5% to Damage over Time Multiplier for Poison [1] |
Shield Spell Damage | 12% increased Spell Damage while holding a Shield [1] 10% increased Spell Damage while holding a Shield [2] |
Shield Spell Damage and Block | 8% increased Spell Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield [1] [2] |
Shield Spell Damage and Spell Block | 10% increased Spell Damage while holding a Shield +3% Chance to Block Spell Damage while holding a Shield [1] [2] |
Shield Spell Damage, Block Recovery and Energy Shield | 10% increased Spell Damage while holding a Shield 40% increased Energy Shield from Equipped Shield 40% increased Block Recovery [1] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] [2] |
Spell Damage per Power Charge | 4% increased Spell Damage per Power Charge [1] |
Staff Spell Damage | 12% increased Spell Damage while wielding a Staff [1] |
Staff Spell Damage and Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Spell Damage and Chaos Resistance | 12% increased Spell Damage while wielding a Staff +6% to Chaos Resistance [1] |
Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Spell Damage while wielding a Staff [1] |
Arcane Expanse | Spell Skills have 10% increased Area of Effect 15% increased Spell Damage 10% increased Area of Effect if you've Killed Recently +10 to Intelligence [1] |
Arcane Guarding | 60% increased Energy Shield from Equipped Shield 20% increased Spell Damage if you've Blocked Recently 15% increased Spell Damage while holding a Shield +6% Chance to Block Spell Damage while holding a Shield [1] |
Arcane Swiftness | 5% increased Spell Damage per 5% Chance to Block Attack Damage +3% Chance to Block Attack Damage while holding a Shield 20% chance to Avoid being Stunned while holding a Shield 20% chance to Avoid Elemental Ailments while holding a Shield 5% increased Cast Speed while holding a Shield [1] |
Divine Fury | 12% increased Elemental Damage 12% increased Physical Damage Fire Spells have 25% of Physical Damage Converted to Fire Damage Gain 5% of Physical Damage as Extra Fire Damage [1] |
Divine Wrath | 12% increased Elemental Damage 12% increased Physical Damage Lightning Spells have 25% of Physical Damage Converted to Lightning Damage Gain 5% of Physical Damage as Extra Lightning Damage [1] |
Enigmatic Defence | 15% increased Spell Damage while wielding a Staff +5% Chance to Block Attack Damage while wielding a Staff +5% Chance to Block Spell Damage while wielding a Staff 10% chance to gain Unholy Might on block for 3 seconds [1] |
Ethereal Feast | 0.6% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Recovery per second from Energy Shield Leech 6% increased Attack and Cast Speed while Leeching Energy Shield [1] |
Light Eater | 0.8% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 24% increased Damage while on Full Energy Shield [1] |
Mysticism | 16% increased Spell Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding +4% Chance to Block Spell Damage while Dual Wielding 10% chance to gain a Power Charge when you Block Spell Damage 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Prodigal Perfection | 15% increased maximum Mana 10% increased Spell Damage 2% increased Spell Damage per 100 Maximum Mana, up to 40% [1] |
Serpentine Spellslinger | 15% chance to Poison on Hit with Spell Damage Spell Skills have +8% to Damage over Time Multiplier for Poison Enemies Poisoned by you have -5% to Chaos Resistance [1] |
Soul Thief | 12% increased maximum Energy Shield 18% increased Evasion Rating 0.3% of Spell Damage Leeched as Energy Shield [1] |
Wandslinger | 25% increased Damage while wielding a Wand Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand 5% increased Attack Speed with Wands [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Gladiator | 15% Chance to Block Spell Damage +3% to maximum Chance to Block Attack Damage 25% more Damage with Bleeding 25% chance to Blind Enemies on Hit with Attacks 15% Chance to Block Attack Damage [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 25% increased Effect of Arcane Surge on you [1] |
Gladiator | Versatile Combatant | Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage [1] |
Guardian | Bastion of Hope | +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Hierophant | Arcane Blessing | 50% increased Effect of Arcane Surge on you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1] |
Inquisitor | Instruments of Virtue | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage [1] |
Occultist | Forbidden Power | 6% increased Area of Effect per Power Charge 6% increased Spell Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges [1] |
Raider | Quartz Infusion | 15% chance to Dodge Attack Hits 15% chance to Dodge Spell Hits Phasing [1] |
Spell Damage Item Mod Prefixes
Spell Damage is available as three different families of Item Affixes, all of which are prefixes:
- Spell Damage
- Weapon Spell Damage
- Weapon Spell Damage and Mana
The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.
In addition, most wands come with an implicit modifier for increased Spell Damage.
Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. adds more Spell Damage to your other spells while it is in effect.