Comment Board: Molldust

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Avatar for Illviljan

Which synthesis mods are you looking for? I've found some lightning damage taken ones here: User:Illviljan/cargo#Synthesis_mods

Avatar for Molldust

Thanks a lot! I've looked for the exact string here on the wiki and so it didn't match because of the brackets. On poedb the "full" mod list is only prefixes/suffixes. To sum it up: I messed up :)

Do you happen to know if corrupted implicit mods could spawn on non-corrupted items during the Synthesis league? Synthesised item seems to indicate that e.g. "Vaal Skills deal (13-16)% increased Damage" could spawn from non-corrupted components.

Right now (Blight) the corrupted mods can definitely spawn on synthesised unique items, so I'm wondering if this has been changed.

The Synthesiser is gone as well, so the thresholds don't have a purpose anymore. I guess it's nice for legacy reasons. Perhaps the synthesis_mods table should be moved to synthesis_uncorrupted_mods and synthesis_mods may then be used for the up to date mod spawn list for the uniques.

Avatar for OmegaK2

I'm not sure why you're creating a new template when I already made one for that purpose, use {{tlx|Prophecy description}}. Don't use {{tlx|item}} on user pages or wip pages

Avatar for Molldust

Haven't seen it :( I noticed the flaming yesterday and tried to prototype rn.

Avatar for OmegaK2

Also, on another please don't add Category:Essences manually to the essence pages. This can be done through the template (but as I said, the property will not be removed). In addition Category:Stackable Currency will stay

Avatar for Molldust

Well it's the same risk for putting "|is_essence=true" in the item template. The difference is that it takes a longer route over the item module.

Adding three new boolean traits/properties for Splinters, Blessings and Shards doesn't sound too promising. With manual categories new currency (e.g.Harbinger Currency) can be separated from the main currency for as long as necessary.

Avatar for OmegaK2

The bot for the game data will override any changes to variables not specifically marked as possible to override. The properties that do exist are there because there is a functional difference between those (essences have additional properties). Splinters/Shards/Blessings are basically functionally identical to other items, categorization here just serves a different purpose. In regards the categories, the point is that when on a large number of pages a categorization can be automated it should be. It's fine to add manual categories, except when it can be streamlined through a template or module to ensure it's consistent. It also has the benefit of not requiring a wikibot to change them if needed.

Avatar for Molldust

Is fine if I create those subcategories for Stackable Currency and add those manually:

Avatar for OmegaK2

Fractured is intended for splinters/shards I assume and functional for the rest? It seems to me like this is something I could just do in the module as well.

Avatar for Molldust

Yes. Standard (TM) currency to be exact. Excluding Prophecies, Essences and League restricted currency.

It could eventually be done by the module, but not without sacrificing flexibility, pimping up the module size and running into the same issue as before: indefinite small subsets while eventually hitting the query limit.

Avatar for OmegaK2

FYI: The point of moving those lists into their own page is that people can browse Category:Item lists to find things instead of having to go to particular pages, and be able to transclude it or link it if it is needed in other places. Currently it is only being done for some the lists, usually excluding the more complex ones but I suppose it should be done for all of them (with more specific categorization)

Avatar for Molldust

Special:WhatLinksHere/Category:Item_lists. For real? The same goes for the specific list pages, almost no links point towards them.

The difference between Belt and List of belts is two sentences. I don't think this justifies a new page.

If the same query is used on more pages, it sounds much more like a Concept.

Avatar for OmegaK2

See something like Mace and don't cherry pick. The pages are for any additional information relating to the topic if there is anything.

Avatar for Molldust

This is visual design related so take this with a grain of salt. I suck with visuals:

If I search for One Hand Maces, I'll find One Hand Maces faster than the according list.

Avatar for OmegaK2

I'll delete those properties you've created since they're redundant. There are subobjects containing the price vendors sell items for on the item pages. In addition, the templates on the item pages for the master sell price are subject to deletion (it's just that nobody bothered to delete them). The main reason for the list as is has been that at the point, was to tell whether it is necessary in the first place - the conclusion was drawn that non-drop restricted items could be sold by lv8 masters.

Avatar for OmegaK2

If you want to fire up a bot to do that sure thing. Just be wary of potential mishaps if you use regex because in some cases it contains nested braces due to PAGENAME usage.

Avatar for OmegaK2

Also on another note, for bot edits you should be using a separate account with the bot flag to avoid clogging up recent changes.

Avatar for Molldust

I created User:Mollborg finally. I hoped MediaWiki would fix the bot flag at some point.

Avatar for OmegaK2

I'll let curse know to set the bot usergroup to the account. They're not in office today so it will probably be tomorrow. And yeah the bot flag only really works in cojunction with bot user flag unfortunatly

Avatar for Molldust

You'll get Bureaucrat status for sure, then you can add/remove user groups at will.

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