Sorcerer Boots

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Sorcerer BootsEnergy Shield: 49Requires Level 67, 123 IntSorcerer Boots inventory icon.pngAcquisition
Level: 67
Purchase Costs
Normal3x Orb of Transmutation
Magic1x Chaos Orb
Rare3x Chaos Orb
Unique8x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Boots
Metadata ID: Metadata/Items/Armours/Boots/BootsInt9

Sorcerer Boots is a pair of boots base type.

Sorcerer Boots shared the 2D model with sister variants: Scholar BootsScholar BootsEnergy Shield: 21Requires Level 32, 59 Int and Conjurer BootsConjurer BootsEnergy Shield: 34Requires Level 53, 94 Int.

Unique versions

ItemLvl.
Steppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67
SkyforthSkyforth
Sorcerer Boots
Quality: +20%
Energy Shield: 58
Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
The quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.
67
Doryani's DelusionDoryani's Delusion
Sorcerer Boots
Quality: +20%
Energy Shield: (147-166)
Requires Level 67, 123 Int(180-220)% increased Energy Shield
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
67

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4The InoculatedThe Inoculated4Seraphim's ArmourChaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.random Seraphim'sSeraphim's
Prefix
(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
Armour
Automatic
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
random Life ArmourAutomatic

Gallery

Version history

Version Changes
3.6.4
  • Fixed a bug where the Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Quality: +20%
    Energy Shield: (327-381)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby Allies' Action Speed cannot be modified to below base value
    Nearby Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
    unique body armour would clip into Sorcerer Boots.
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
Unknown
  • Introduced to the game.