Sniper's Mark

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Sniper's MarkSpell, Duration, Curse, Mark
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:123Cursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sniper's Mark skill icon.pngSniper's Mark inventory icon.png
Acquisition
Level: 24
Purchase Costs
Normal1x Orb of Alteration
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemProjectileWeakness

Sniper's Mark skill screenshot.jpg

Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.

Skill functions and interactions

  • Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
  • Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from minions, totems, etc.).

Gem level progression

LevelLvl.dexterityMana
Cost
Base
Duration
increased
Projectile
Damage
RadiusExp.Total Exp.
1245816616%N/A00
22764176.217%N/A118,383118,383
33071186.418%N/A175,816294,199
43377196.619%N/A254,061548,260
53683216.820%N/A359,090907,350
6399022721%N/A498,5081,405,858
74296237.222%N/A682,0572,087,915
845102247.423%N/A921,7773,009,692
948109257.624%N/A1,727,8794,737,571
1050113267.825%N/A1,138,8775,876,448
115211726826%N/A1,368,2337,244,681
1254121278.227%N/A1,638,3388,883,019
1356125288.428%N/A1,956,64810,839,667
1458130298.629%N/A3,655,18414,494,851
1560134298.830%N/A3,017,32717,512,178
166213830931%N/A7,793,91425,306,092
1764142319.232%N/A15,206,03140,512,123
1866146319.433%N/A26,185,58266,697,705
1968151329.634%N/A62,755,923129,453,628
2070155339.835%N/A211,877,683341,331,311
2172159341036%N/AN/AN/A
2274N/A3410.237%N/AN/AN/A
2376N/A3510.438%N/AN/AN/A
2478N/A3610.639%N/AN/AN/A
2580N/A3610.840%N/AN/AN/A
2682N/A371141%N/AN/AN/A
2784N/A3811.242%N/AN/AN/A
2886N/A3911.443%N/AN/AN/A
2988N/A3911.644%N/AN/AN/A
3090N/A4011.845%N/AN/AN/A
3191N/A4011.945%N/AN/AN/A
3292N/A411246%N/AN/AN/A
3393N/A4112.146%N/AN/AN/A
3494N/A4212.247%N/AN/AN/A
3595N/A4212.347%N/AN/AN/A
3696N/A4212.448%N/AN/AN/A
3797N/A4312.548%N/AN/AN/A
3898N/A4312.649%N/AN/AN/A
3999N/A4312.749%N/AN/AN/A
40100N/A4412.850%N/AN/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Related modifiers

The following mods are related to Sniper's Mark: No results found

Legacy mods

The following mods can only be find in legacy item in permanent leagues:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ProjectileWeaknessSkillCorruptedCorrupted58Grants Level 15 Sniper's Mark Skillquiver 0
default 0

Related helmet enchantments

The following helmet enchantments affect Sniper's Mark.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Projectile Weakness Curse Effect 166Sniper's Mark has 20% increased Curse Effecthelmet 100
default 0
Enchantment Projectile Weakness Curse Effect 275Sniper's Mark has 30% increased Curse Effecthelmet 100
default 0
Enchantment Projectile Weakness Duration 166Sniper's Mark has 30% increased Durationhelmet 100
default 0
Enchantment Projectile Weakness Duration 275Sniper's Mark has 45% increased Durationhelmet 100
default 0

Related Unique items

ItemLvl.Stats
Mercenary's LotMercenary's Lot
Slink Gloves
Quality: +20%
Evasion: (386-434)
Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies

Version history

Version Changes
3.12.0
Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.
  • Renamed from Projectiles Weakness to Sniper's Mark.
  • No longer causes projectiles to pierce or knock back cursed enemies.
  • Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
  • Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
  • Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
  • Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).
  • The Putrid CloisterThe Putrid Cloister
    Museum Map
    Map Level: 78
    Map Tier: 11
    Guild Character: Õ
    Item Quantity: +90%
    Item Rarity: +45%
    Players are Cursed with Vulnerability, with 60% increased Effect
    Players are Cursed with Conductivity, with 60% increased Effect
    Players are Cursed with Flammability, with 60% increased Effect
    Players are Cursed with Frostbite, with 60% increased Effect
    Players are Cursed with Despair, with 60% increased Effect
    Unique Boss drops divination cards
    Please take out your blades,
    your whips, and your spikes.
    Class is now in session.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : No longer applies Projectile Weakness to players. Now applies DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:123Cursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies have -(20-29)% to Chaos Resistance
    Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
    Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Despair skill icon.png
    instead.
3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
3.0.0
  • Now causes projectiles to pierce cursed enemies (up from 50% chance).
2.6.0
  • Increased Area of Effect mod and its progression per level doubled.[citation needed]
2.2.0
  • Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
2.0.0
  • Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality).
1.2.0
  • No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark.
1.1.0
  • Undocumented Change: Projectile damage taken changed from "more" to "increased".
0.9.5
  • Now increases damage taken from projectiles.
0.9.2
  • Projectile Weakness has been added to the game.