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Slayer
This page is about the Ascendancy class. For the Ascendant passive, see Slayer (Ascendant passive).
The Slayer is an Ascendancy class for Duelists.
Overview
The Slayer class focuses on raw power and maintaining sustainability as they fight. They possess bonuses to life leech and stun and passives such as Bane of Legends gives them an edge against tougher monsters. Due to the minor nodes all having increased attack speed and two-handed damage bonuses, this class is well suited for attack skills for two-handed weapons and bows.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Two Handed Damage, Area of Effect | 10% increased Area of Effect 14% increased Damage with Two Handed Weapons [1] |
Two Handed Damage, Attack Speed | 5% increased Attack Speed 14% increased Damage with Two Handed Weapons [1] [2] |
Two Handed Damage, Life Leech | 0.2% of Attack Damage Leeched as Life 14% increased Damage with Two Handed Weapons [1] [2] |
Two Handed Damage, Reduced Enemy Stun Threshold | 5% reduced Enemy Stun Threshold 14% increased Damage with Two Handed Weapons [1] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Headsman | 20% increased Area of Effect if you've Killed Recently 20% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Two Handed Damage, Attack Speed | |
Bane of Legends | Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Headsman | Two Handed Damage, Attack Speed |
Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Immune to Bleeding while Leeching |
Two Handed Damage, Life Leech | |
Brutal Fervour | Life Leech effects are not removed at Full Life 100% increased Life Leeched per second 30% increased Damage while Leeching |
Endless Hunger | Two Handed Damage, Life Leech |
Overwhelm | Your Damaging Hits always Stun Enemies that are on Full Life 20% chance to double Stun Duration 100% increased Stun Duration on Enemies Cannot be Stunned |
Two Handed Damage, Reduced Enemy Stun Threshold | |
Impact | Single-target Melee attacks deal Splash Damage to surrounding targets 20% increased Area of Effect |
Two Handed Damage, Area of Effect Radius |
Version history
Version | Changes |
---|---|
3.2.0 |
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2.3.0 |
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