Slam
Slam is a gem tag and a subset of attack skill. Several melee skill are classified as "slam", which they also have the AOE gem tag. None of them have the strike tag. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:12341% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-133)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., a totem skill, also has the slam, AOE and melee gem tags.
Melee Skill can be neither Slam or Strike skill. Such as CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Attack Speed: 300% of Base
Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:12340.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. At present none of the Slam skill is strike skill.
Contents
Skill gems
Active skill gems
There are 13 active skill gems with the Slam gem tag:
Skill gem | ![]() | ![]() | ![]() | ![]() |
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![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:12341% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-133)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 18 / 28 Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 75% of Base Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this SkillDeals (85-120)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (125%-160%)Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage Spikes deal 3% less DamageDeals (125-160)% of Base Attack Damage Base duration is 6 seconds Shattering Spikes deal 30% less damage Creates 5 fissures Maximum 15 Spikes (0-19)% more Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 35 Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (115%-150%)Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1231% increased Stun Duration on enemies 0.5% increased Area of Effect0.5% increased Attack Speed3% increased Area of Effect 2% reduced angleDeals (115-150)% of Base Attack Damage 25% reduced Enemy Stun Threshold Deals up to (40-49)% more Damage to closer targets +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (230%-280%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 15 Mana Cost: 10 Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:12341% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (125%-170%)Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyDeals (125-170)% of Base Attack Damage Creates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 75% of Base Effectiveness of Added Damage: (175%-220%)Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect Wave has 1% increased Area of EffectDeals (175-220)% of Base Attack Damage Shockwaves deal 40% less Damage Wave gains +2 to radius with each Area in the Sequence Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave causes Shockwaves from up to 5 Enemies in each Area (0-19)% more Area of Effect Wave has (0-25)% reduced delay between AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (180%-220%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Cast Time: 1.00 sec Attack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:11% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Cast Time: 1.00 sec Attack Speed: 75% of Base Effectiveness of Added Damage: (60%-71%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased DamageDeals (60-71)% of Base Attack Damage Base duration is 1 seconds Aftershock deals (350-407)% more Damage with Hits and Ailments Base secondary duration is 12 seconds Ongoing effect ends after 7 Aftershocks Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 15 (N) / Can Store 3 Use(s) Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (190%-300%)Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased Stun Duration on enemies 0.5% increased Area of EffectDeals (190-300)% of Base Attack Damage 200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets Stuns Enemies Can't be Evaded +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
Support skill gems
There are 1 support skill gems with the Slam gem tag:
Skill gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: X Mana Multiplier: 120%Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:123Supported Skills have 0.5% increased Area of EffectSupported Skills have 1% reduced Attack Speed Supported Skills deal 3% increased DamageAncestrally Boosted Slams have 0.5% reduced Enemy Stun ThresholdAncestrally Boosted Slams deal (110-148)% more Damage with Hits Ancestrally Boosted Slams deal (70-100)% more Damage with Ailments Ancestrally Boosted Slams have (40-59)% increased Area of Effect Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds Ancestral Boost does not apply to repeats of the AttackThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 38 |
Other
In addition to skill gem, Tawhoa's Chosen is a skill granted from ascendancy notable passive skill. Tawhoa's Chosen will be triggered by player character when using a non-vaal slam skill.
While Seismic CrySeismic CryWarcry, AoE, Duration
Mana Cost: (14-19)
Can Store 1 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 0.80 secRequires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks have a 2% chance to Knock Enemies Back on HitExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Exerts the next 4 Melee Slam Attacks you perform
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks deal 30% more Damage
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
200% increased Knockback Distance
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. did not have slam gem tag, but preforming a Seismic Cry, will exert the next 4 slam attacks of the player character.
Accroding to patch note, Doryani's Touch is also classified as a slam skill.
Related passive skills
Passive skills
The following passive skills are related to Slam: No results found for the given query.
Ascendancy passive skills
The following Ascendancy passive skills are related to slam:
Ascendancy Class | Name | Stats |
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Chieftain![]() | Tawhoa, Forest's Strength | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to slam: No results found for the given query.
Related modifiers
Explicit modifiers
No results found
Enchantments
Name | Labyrinth | Stats | Spawn Weighting |
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Enchantment Ground Slam Damage 1 | Merciless Labyrinth | 25% increased Ground Slam Damage | helmet 100 default 0 |
Enchantment Ground Slam Damage 2 | Eternal Labyrinth | 40% increased Ground Slam Damage | helmet 100 default 0 |
Enchantment Ice Crash Damage 1 | Merciless Labyrinth | 25% increased Ice Crash Damage | helmet 100 default 0 |
Enchantment Ice Crash Damage 2 | Eternal Labyrinth | 40% increased Ice Crash Damage | helmet 100 default 0 |
Enchantment Leap Slam Damage 1 | Merciless Labyrinth | 25% increased Leap Slam Damage | helmet 100 default 0 |
Enchantment Leap Slam Damage 2 | Eternal Labyrinth | 40% increased Leap Slam Damage | helmet 100 default 0 |
Enchantment Sunder Damage 1 | Merciless Labyrinth | Sunder has 25% increased Damage | helmet 100 default 0 |
Enchantment Sunder Damage 2 | Eternal Labyrinth | Sunder has 40% increased Damage | helmet 100 default 0 |
Enchantment Ground Slam Area Of Effect 1 | Merciless Labyrinth | 16% increased Ground Slam Area of Effect | helmet 100 default 0 |
Enchantment Ground Slam Area Of Effect 2 | Eternal Labyrinth | 24% increased Ground Slam Area of Effect | helmet 100 default 0 |
Enchantment Ground Slam Angle 2 | Eternal Labyrinth | Ground Slam has a 24% increased angle | helmet 100 default 0 |
Enchantment Ground Slam Angle 1 | Merciless Labyrinth | Ground Slam has a 16% increased angle | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 1 | Merciless Labyrinth | 10% of Ice Crash Physical Damage gained as Extra Cold Damage | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 2 | Eternal Labyrinth | 15% of Ice Crash Physical Damage gained as Extra Cold Damage | helmet 100 default 0 |
Enchantment Ice Crash Area Of Effect 1 | Merciless Labyrinth | 16% increased Ice Crash Area of Effect | helmet 100 default 0 |
Enchantment Ice Crash Area Of Effect 2 | Eternal Labyrinth | 24% increased Ice Crash Area of Effect | helmet 100 default 0 |
Enchantment Leap Slam Attack Speed 1 | Merciless Labyrinth | 10% increased Leap Slam Attack Speed | helmet 100 default 0 |
Enchantment Leap Slam Attack Speed 2 | Eternal Labyrinth | 15% increased Leap Slam Attack Speed | helmet 100 default 0 |
Enchantment Leap Slam Area Of Effect 1 | Merciless Labyrinth | 16% increased Leap Slam Area of Effect | helmet 100 default 0 |
Enchantment Leap Slam Area Of Effect 2 | Eternal Labyrinth | 24% increased Leap Slam Area of Effect | helmet 100 default 0 |
Enchantment Sunder Radius 1 | Merciless Labyrinth | Sunder has 16% increased Area of Effect | helmet 100 default 0 |
Enchantment Sunder Radius 2 | Eternal Labyrinth | Sunder has 24% increased Area of Effect | helmet 100 default 0 |
Enchantment Ancestral Warchief Damage 1 | Merciless Labyrinth | 25% increased Ancestral Warchief Totem Damage | helmet 100 default 0 |
Enchantment Ancestral Warchief Damage 2 | Eternal Labyrinth | 40% increased Ancestral Warchief Totem Damage | helmet 100 default 0 |
Enchantment Ancestor Warchief Area Of Effect 1 | Merciless Labyrinth | 16% increased Ancestral Warchief Totem Area of Effect | helmet 100 default 0 |
Enchantment Ancestor Warchief Area Of Effect 2 | Eternal Labyrinth | 24% increased Ancestral Warchief Totem Area of Effect | helmet 100 default 0 |
Enchantment Ancestor Warchief Melee Damage 1 | Merciless Labyrinth | Ancestral Warchief Totem grants 20% increased Melee Damage while Active | helmet 100 default 0 |
Enchantment Ancestor Warchief Melee Damage 2 | Eternal Labyrinth | Ancestral Warchief Totem grants 30% increased Melee Damage while Active | helmet 100 default 0 |
Enchantment Tectonic Slam Damage 1 | Merciless Labyrinth | Tectonic Slam deals 25% increased Damage | helmet 100 default 0 |
Enchantment Tectonic Slam Damage 2 | Eternal Labyrinth | Tectonic Slam deals 40% increased Damage | helmet 100 default 0 |
Enchantment Tectonic Slam Area Of Effect 1 | Merciless Labyrinth | Tectonic Slam has 16% increased Area of Effect | helmet 100 default 0 |
Enchantment Tectonic Slam Area Of Effect 2 | Eternal Labyrinth | Tectonic Slam has 24% increased Area of Effect | helmet 100 default 0 |
Enchantment Tectonic Slam Chance For Side Crack 1 | Merciless Labyrinth | Tectonic Slam has +12% fissure branching chance | helmet 100 default 0 |
Enchantment Tectonic Slam Chance For Side Crack 2 | Eternal Labyrinth | Tectonic Slam has +20% fissure branching chance | helmet 100 default 0 |
Enchantment Perforate Number Of Spikes 1 | Merciless Labyrinth | Perforate creates +1 Spike | helmet 100 default 0 |
Enchantment Perforate Number Of Spikes 2 | Eternal Labyrinth | Perforate creates +2 Spikes | helmet 100 default 0 |
Enchantment Perforate Area Of Effect 1 | Merciless Labyrinth | Perforate has 16% increased Area of Effect | helmet 100 default 0 |
Enchantment Perforate Area Of Effect 2 | Eternal Labyrinth | Perforate has 24% increased Area of Effect | helmet 100 default 0 |
Enchantment Perforate Damage 1 | Merciless Labyrinth | Perforate deals 25% increased Damage | helmet 100 default 0 |
Enchantment Perforate Damage 2 | Eternal Labyrinth | Perforate deals 40% increased Damage | helmet 100 default 0 |
Enchantment Earthshatter Damage 1 | Merciless Labyrinth | Earthshatter deals 25% increased Damage | helmet 100 default 0 |
Enchantment Earthshatter Damage 2 | Eternal Labyrinth | Earthshatter deals 40% increased Damage | helmet 100 default 0 |
Enchantment Earthshatter Radius 1 | Merciless Labyrinth | Earthshatter has 16% increased Area of Effect | helmet 100 default 0 |
Enchantment Earthshatter Radius 2 | Eternal Labyrinth | Earthshatter has 24% increased Area of Effect | helmet 100 default 0 |
Enchantment Earthshatter Additional Spike 1 | Eternal Labyrinth | Earthshatter creates +1 fissures | helmet 100 default 0 |
Version history
Version | Changes |
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3.11.0 |
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