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Slam

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Slam is a gem tag and a subset of attack skill. Several melee skill are classified as "slam", which they also have the AOE gem tag. None of them have the strike tag. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
, a totem skill, also has the slam, AOE and melee gem tags.

Skill gems

Active skill gems

There are 13 active skill gems with the Slam gem tag:

Skill gemStr.Dex.Int.Lvl.
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Damage
Deals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon.png
yesN/AN/A28
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-160%)
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png
yesN/AN/A12
Ground SlamGround SlamAttack, AoE, Slam, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (115%-150%)
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (115-150)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (230%-280%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Damage
Deals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-170%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1
SunderSunderAttack, AoE, Slam, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (175%-220%)
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png
yesN/AN/A12
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (180%-220%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Attack Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 12.000 sec
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (60%-71%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Damage
Deals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png
yesN/AN/A28
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (190%-300%)
Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (190-300)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1

Support skill gems

There are 1 support skill gems with the Slam gem tag:

Skill gemStr.Dex.Int.Lvl.
Fist of War SupportFist of War SupportSlam, Attack, Melee, AoE, Support
Icon: X
Mana Multiplier: 120%
Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
Ancestrally Boosted Slams deal (110-148)% more Damage with Hits
Ancestrally Boosted Slams deal (70-100)% more Damage with Ailments
Ancestrally Boosted Slams have (40-59)% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
Ancestral Boost does not apply to repeats of the Attack
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A38

Other

In addition to skill gem, Tawhoa's Chosen skill icon.pngTawhoa's Chosen is a skill granted from ascendancy notable passive skill. Tawhoa's Chosen will be triggered by player character when using a non-vaal slam skill.

While Seismic CrySeismic CryWarcry, AoE, Duration
Mana Cost: (14-19)
Can Store 1 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 0.80 sec
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Base duration is (4-4.9) seconds
Exerts the next 4 Melee Slam Attacks you perform
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks deal 30% more Damage
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
200% increased Knockback Distance
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Cry skill icon.png
did not have slam gem tag, but preforming a Seismic Cry, will exert the next 4 slam attacks of the player character.

Accroding to patch note, Doryani's Touch skill icon.pngDoryani's Touch is also classified as a slam skill.

Related passive skills

Passive skills

The following passive skills are related to Slam: No results found for the given query.

Ascendancy passive skills

The following Ascendancy passive skills are related to slam:

Ascendancy
Class
NameStats
Chieftain
Chieftain avatar.png
Tawhoa, Forest's Strength
TawhoaForestsStrength (Chieftain) passive skill icon.png
Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy [1]

Cluster jewel passives

The following cluster jewel-only passives are related to slam: No results found for the given query.

Related modifiers

Explicit modifiers

No results found

Enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Ground Slam Damage 166Merciless Labyrinth25% increased Ground Slam Damagehelmet 100
default 0
Enchantment Ground Slam Damage 275Eternal Labyrinth40% increased Ground Slam Damagehelmet 100
default 0
Enchantment Ice Crash Damage 166Merciless Labyrinth25% increased Ice Crash Damagehelmet 100
default 0
Enchantment Ice Crash Damage 275Eternal Labyrinth40% increased Ice Crash Damagehelmet 100
default 0
Enchantment Leap Slam Damage 166Merciless Labyrinth25% increased Leap Slam Damagehelmet 100
default 0
Enchantment Leap Slam Damage 275Eternal Labyrinth40% increased Leap Slam Damagehelmet 100
default 0
Enchantment Sunder Damage 166Merciless LabyrinthSunder has 25% increased Damagehelmet 100
default 0
Enchantment Sunder Damage 275Eternal LabyrinthSunder has 40% increased Damagehelmet 100
default 0
Enchantment Ground Slam Area Of Effect 166Merciless Labyrinth16% increased Ground Slam Area of Effecthelmet 100
default 0
Enchantment Ground Slam Area Of Effect 275Eternal Labyrinth24% increased Ground Slam Area of Effecthelmet 100
default 0
Enchantment Ground Slam Angle 275Eternal LabyrinthGround Slam has a 24% increased anglehelmet 100
default 0
Enchantment Ground Slam Angle 166Merciless LabyrinthGround Slam has a 16% increased anglehelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 166Merciless Labyrinth10% of Ice Crash Physical Damage gained as Extra Cold Damagehelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 275Eternal Labyrinth15% of Ice Crash Physical Damage gained as Extra Cold Damagehelmet 100
default 0
Enchantment Ice Crash Area Of Effect 166Merciless Labyrinth16% increased Ice Crash Area of Effecthelmet 100
default 0
Enchantment Ice Crash Area Of Effect 275Eternal Labyrinth24% increased Ice Crash Area of Effecthelmet 100
default 0
Enchantment Leap Slam Attack Speed 166Merciless Labyrinth10% increased Leap Slam Attack Speedhelmet 100
default 0
Enchantment Leap Slam Attack Speed 275Eternal Labyrinth15% increased Leap Slam Attack Speedhelmet 100
default 0
Enchantment Leap Slam Area Of Effect 166Merciless Labyrinth16% increased Leap Slam Area of Effecthelmet 100
default 0
Enchantment Leap Slam Area Of Effect 275Eternal Labyrinth24% increased Leap Slam Area of Effecthelmet 100
default 0
Enchantment Sunder Radius 166Merciless LabyrinthSunder has 16% increased Area of Effecthelmet 100
default 0
Enchantment Sunder Radius 275Eternal LabyrinthSunder has 24% increased Area of Effecthelmet 100
default 0
Enchantment Ancestral Warchief Damage 166Merciless Labyrinth25% increased Ancestral Warchief Totem Damagehelmet 100
default 0
Enchantment Ancestral Warchief Damage 275Eternal Labyrinth40% increased Ancestral Warchief Totem Damagehelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 166Merciless Labyrinth16% increased Ancestral Warchief Totem Area of Effecthelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 275Eternal Labyrinth24% increased Ancestral Warchief Totem Area of Effecthelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 166Merciless LabyrinthAncestral Warchief Totem grants 20% increased Melee Damage while Activehelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 275Eternal LabyrinthAncestral Warchief Totem grants 30% increased Melee Damage while Activehelmet 100
default 0
Enchantment Tectonic Slam Damage 166Merciless LabyrinthTectonic Slam deals 25% increased Damagehelmet 100
default 0
Enchantment Tectonic Slam Damage 275Eternal LabyrinthTectonic Slam deals 40% increased Damagehelmet 100
default 0
Enchantment Tectonic Slam Area Of Effect 166Merciless LabyrinthTectonic Slam has 16% increased Area of Effecthelmet 100
default 0
Enchantment Tectonic Slam Area Of Effect 275Eternal LabyrinthTectonic Slam has 24% increased Area of Effecthelmet 100
default 0
Enchantment Tectonic Slam Chance For Side Crack 166Merciless LabyrinthTectonic Slam has +12% fissure branching chancehelmet 100
default 0
Enchantment Tectonic Slam Chance For Side Crack 275Eternal LabyrinthTectonic Slam has +20% fissure branching chancehelmet 100
default 0
Enchantment Perforate Number Of Spikes 166Merciless LabyrinthPerforate creates +1 Spikehelmet 100
default 0
Enchantment Perforate Number Of Spikes 275Eternal LabyrinthPerforate creates +2 Spikeshelmet 100
default 0
Enchantment Perforate Area Of Effect 166Merciless LabyrinthPerforate has 16% increased Area of Effecthelmet 100
default 0
Enchantment Perforate Area Of Effect 275Eternal LabyrinthPerforate has 24% increased Area of Effecthelmet 100
default 0
Enchantment Perforate Damage 166Merciless LabyrinthPerforate deals 25% increased Damagehelmet 100
default 0
Enchantment Perforate Damage 275Eternal LabyrinthPerforate deals 40% increased Damagehelmet 100
default 0
Enchantment Earthshatter Damage 166Merciless LabyrinthEarthshatter deals 25% increased Damagehelmet 100
default 0
Enchantment Earthshatter Damage 275Eternal LabyrinthEarthshatter deals 40% increased Damagehelmet 100
default 0
Enchantment Earthshatter Radius 166Merciless LabyrinthEarthshatter has 16% increased Area of Effecthelmet 100
default 0
Enchantment Earthshatter Radius 275Eternal LabyrinthEarthshatter has 24% increased Area of Effecthelmet 100
default 0
Enchantment Earthshatter Additional Spike 175Eternal LabyrinthEarthshatter creates +1 fissureshelmet 100
default 0

Version history

Version Changes
3.11.0
  • Introduced to the game as gem tag.
  • A number of existing skills are now tagged as 'Slam' skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are: Ground SlamGround SlamAttack, AoE, Slam, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (115%-150%)
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Deals (115-150)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    Deals up to (40-49)% more Damage to closer targets
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    , Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 2.000 sec
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (190%-300%)
    Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Deals (190-300)% of Base Attack Damage
    200% increased Stun Duration on enemies
    Deals up to (40-49)% more Damage to closer targets
    Stuns Enemies
    Can't be Evaded
    +(0-9) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    , Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Attack Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    , Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (230%-280%)
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:
    1% increased Damage
    Deals (230-280)% of Base Attack Damage
    100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    , EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Radius: 18 / 28
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (85%-120%)
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    1% increased Damage
    Deals (85-120)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals 150% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    , Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 12.000 sec
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (60%-71%)
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    1% increased Damage
    Deals (60-71)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals (350-407)% more Damage with Hits and Ailments
    Base secondary duration is 12 seconds
    Ongoing effect ends after 7 Aftershocks
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Earthquake skill icon.png
    , SunderSunderAttack, AoE, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    , Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (110%-133%)
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (110-133)% of Base Attack Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    +10 to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    , Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (180%-220%)
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (180-220)% of Base Attack Damage
    +5% fissure branching chance per Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    5% more Area of Effect per Endurance Charge
    30% fissure branching chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    , PerforatePerforatePhysical, Attack, AoE, Slam, Melee
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (125%-170%)
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (125-170)% of Base Attack Damage
    Creates 7 Spikes
    75% less Damage while in Blood Stance
    Creates 2 additional Spikes if you've changed Stance Recently
    (2-75) to (3-113) Added Attack Physical Damage
    (0-76)% more Area of Effect while in Sand Stance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Perforate skill icon.png
    , Doryani's Touch skill form Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Quality: +20%
    Armour: 278
    Energy Shield: (96-120)
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +(80-100) to maximum Energy Shield
    30% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +(200-250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Shock
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    , and Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (150%-184%)
    Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (150-184.25)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 4 seconds
    Deals up to 20% more Damage to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Consecrated Path skill icon.png
    .