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Shrine Map (War for the Atlas)

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Shrine MapMap Level: 80
Map Tier: 13
Guild Character: è
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shrine Map (War for the Atlas) inventory icon.png
Acquisition
Level: 80
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsShrine
Shrine
Map area
No Waypoint
IdMapWorldsShrine
Act11
Area level80
Area type tagstemple, dungeon
Tagsindoors_area, map, area_with_water
The Shaper: Black tiles don't stain so easily.
Black tiles don't stain so easily.
Maps loading screen.png

Shrine Map (War for the Atlas) is a map area.

Layout

The tileset is based upon the The Lunaris Temple Level 2 (Act 3). Layout is maze-like and pretty large compared to most maps, although hard to navigate.

Encounters

Boss

Piety the Empyrean, based on Piety of Theopolis in The Crematorium (pre-arena fight) and The Lunaris Temple Level 2 (arena fight).

Boss video

Items found in this area

ItemLvl.
Vinia's TokenVinia's Token510x Orb of RegretYou can change your name, but you cannot change your history.1
The FiendThe Fiend11Headhunter
Corrupted
Your era is now,
your power unwavered,
soon we will see
who the gods truly favoured.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The ThaumaturgistThe Thaumaturgist8Shavronne's Revelation
Corrupted
"Mastery of thaumaturgy is like any other pursuit; it requires dedication and sacrifice. Sometimes several sacrifices."
- Shavronne of Umbra
1
The Lunaris PriestessThe Lunaris Priestess5Sire of ShardsEmbrace the Light,
Await the Morrow,
No more Spite,
And no more Sorrow.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(15-20)% to Fire and Lightning Resistances
70
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77
The Army of BloodThe Army of Blood6BloodbondI gave my mind without a fight,
The twelfth hour I lost control.
The day is gone but there is light,
eyes that glow like red-hot coal.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Defiled Cathedral MapDefiled Cathedral MapMap Level: 79
Map Tier: 12
Guild Character: ú
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Acid Lakes MapAcid Lakes MapMap Level: 81
Map Tier: 14
Guild Character: ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shrine MapShrine MapMap Level: 80
Map Tier: 13
Guild Character: è
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shrine MapShrine MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shrine MapShrine MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Shrine MapShrine MapMap Level: 77
    Map Tier: 12
    Guild Character: *
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.