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Shrine Map (War for the Atlas)

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Shrine MapMap Level: 80
Map Tier: 13
Guild Character: è
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shrine Map (War for the Atlas) inventory icon.png
Acquisition
Level: 80
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsShrine

Shrine
Map area
No Waypoint
IdMapWorldsShrine
Act11
Area level80
Area type tagstemple, dungeon
Tagsindoors_area, map, area_with_water, einharmaps, lunaris_blood_area
The Shaper: Black tiles don't stain so easily.
Black tiles don't stain so easily.
Maps loading screen.png

Shrine Map (War for the Atlas) is a map area.

Layout

The tileset is based upon the The Lunaris Temple Level 2 (Act 3). Layout is maze-like and pretty large compared to most maps, although hard to navigate.

Encounters

Boss

Piety the Empyrean, based on Piety of Theopolis in The Crematorium (pre-arena fight) and The Lunaris Temple Level 2 (arena fight).

Boss video

Items found in this area

ItemLvl.
Vinia's TokenVinia's Token510x Orb of RegretYou can change your name, but you cannot change your history.1
The FiendThe Fiend11Headhunter
Corrupted
Your era is now,
your power unwavered,
soon we will see
who the gods truly favoured.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The ThaumaturgistThe Thaumaturgist8Shavronne's Revelation
Corrupted
"Mastery of thaumaturgy is like any other pursuit; it requires dedication and sacrifice. Sometimes several sacrifices."
- Shavronne of Umbra
1
The Lunaris PriestessThe Lunaris Priestess5Sire of ShardsEmbrace the Light,
Await the Morrow,
No more Spite,
And no more Sorrow.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The Army of BloodThe Army of Blood6BloodbondI gave my mind without a fight,
The twelfth hour I lost control.
The day is gone but there is light,
eyes that glow like red-hot coal.
1
Convoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Defiled Cathedral MapDefiled Cathedral MapMap Level: 79
Map Tier: 12
Guild Character: ú
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Acid Caverns MapAcid Caverns MapMap Level: 81
Map Tier: 14
Guild Character: ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shrine MapShrine MapMap Level: 80
Map Tier: 13
Guild Character: è
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shrine MapShrine MapMap Level: 78
    Map Tier: 11
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Shrine MapShrine MapMap Level: 80
    Map Tier: 13
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Shrine MapShrine MapMap Level: 81
    Map Tier: 14
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Shrine MapShrine MapMap Level: 80
    Map Tier: 13
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shrine MapShrine MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shrine MapShrine MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Shrine MapShrine MapMap Level: 77
    Map Tier: 12
    Guild Character: *
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.