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Shore Map (War for the Atlas)

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Shore MapMap Level: 75
Map Tier: 8
Guild Character: /
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shore Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsShore

Shore
Map area
No Waypoint
IdMapWorldsShore
Act11
Area level75
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, has_road_area, coast_boat_area
The Shaper: Each life, each act, as fleeting as footprints in the sand.
Each life, each act, as fleeting as footprints in the sand.
Maps loading screen.png

Shore Map (War for the Atlas) is a map area based on the tileset from The Coast (Act 1).

Layout

The layout is a wide rectangular zone with multiple terraces. Two of the sides are warded off by cliffs, and one side is blocked off by the open sea. The third edge slowly descends towards a beach. The boss doesn't have a separate arena, but waits near a shipwreck at the beach.

Encounters

Boss

Belcer, the Pirate Lord, based on Fairgraves Eternal.

  • Uses Spectral Throw with 4 projectiles
  • Casts Summon Raging Spirit
  • At 50% health spawns a Tormented Bootlegger
  • At 25% health spawns a Tormented Buccaneer
  • Creates Pirate Lord's Treasure when killed

Tormented Bootlegger is a Tormented Spirit. When absorbed by Belcer:

  • gains power charges on hit
  • throws a small bouncing fire bomb in random direction

Tormented Buccaneer is a Tormented Spirit. When absorbed by Belcer:

Pirate Lord's Treasure is a medium quantity chest that spawns a pack of Pirate Lord's Crewman skeletons when opened.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
The LandingThe Landing5The Beachhead
Map Tier: 15
Corrupted
Warriors of a distant land, you embark on a journey from which you may not return, but which we will be all the better for.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Dunes MapDunes MapMap Level: 74
Map Tier: 7
Guild Character: A
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Tower MapTower MapMap Level: 76
Map Tier: 9
Guild Character: 0
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shore MapShore MapMap Level: 75
Map Tier: 8
Guild Character: /
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

ItemLvl.
Mao KunMao Kun
Shore Map
Map Level: 75
Map Tier: 8
Guild Character: À
Item Quantity: (+100%-+120%)
Monsters deal (175-190)% extra Damage as Lightning
(60-100)% increased Experience gain
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
The Treasures of the Tides wait
in agony at the End of the World.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Shore MapShore MapMap Level: 76
    Map Tier: 9
    Guild Character: /
    Each life, each act, as fleeting as footprints in the sand.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Shore MapShore MapMap Level: 74
    Map Tier: 7
    Guild Character: /
    Each life, each act, as fleeting as footprints in the sand.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Shore MapShore MapMap Level: 75
    Map Tier: 8
    Guild Character: /
    Each life, each act, as fleeting as footprints in the sand.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shaped Shore MapShaped Shore MapMap Level: 80
    Map Tier: 13
    Guild Character: Q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shore MapShore MapMap Level: 75
    Map Tier: 8
    Guild Character: Q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shore MapShore MapMap Level: 71
    Map Tier: 4
    Guild Character: Q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Shore MapShore MapMap Level: 69
    Map Tier: 4
    Guild Character: Z
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.