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Shock Nova

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Shock NovaSpell, AoE, Lightning
Radius: 26 / 14
Mana Cost: (13 to 26)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (26-275) to (79-825) Lightning Damage
Ring deals 80% less Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.pngShock Nova inventory icon.png
Acquisition
Level: 28
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment

Shock Nova skill screenshot.jpg


Shock Nova is a lightning spell with a high chance to shock that casts an initial ring of lightning followed by a larger circular area of lightning damage.

Skill functions and interactions

Shaded region indicates initial ring, outer circle indicates radius of second area damage. Red enemies are hit twice for 120% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.

Shock Nova has two damaging components: an initial ring of lightning, and then a larger, circular area of lightning damage. The initial ring has a fixed width such that monsters near the center 'dead zone' will not be hit. The subsequent lightning area damage has a larger radius than the initial ring, and all monsters up to that radius will be hit. Therefore it is possible for monsters to be hit by either both components, or just the larger area damage, or neither.

Gem level progression

LevelLvl.intelligenceMana
Cost
Lightning
Damage
Shock
Effect
Exp.Total Exp.
128671326 to 7920%00
231731432 to 9521%199,345199,345
334791538 to 11522%285,815485,160
437851646 to 13723%401,344886,504
540921755 to 16424%554,3791,440,883
642961861 to 18425%477,4371,918,320
7441001869 to 20626%583,7862,502,106
8461041977 to 23127%710,3593,212,465
9481091986 to 25828%1,355,5114,567,976
10501132096 to 28829%1,138,8775,706,853
115211720107 to 32130%1,368,2337,075,086
125412121119 to 35831%1,638,3388,713,424
135612522133 to 39932%1,956,64810,670,072
145813022148 to 44333%3,655,18414,325,256
156013423164 to 49334%3,017,32717,342,583
166213823182 to 54735%7,759,99525,102,578
176414224202 to 60736%15,138,19340,240,771
186614625224 to 67337%26,083,82566,324,596
196815125248 to 74538%62,620,247128,944,843
207015526275 to 82539%211,708,088340,652,931
217215926304 to 91340%N/AN/A
2274N/A27336 to 100941%N/AN/A
2376N/A28372 to 111542%N/AN/A
2478N/A28411 to 123243%N/AN/A
2580N/A29453 to 136044%N/AN/A
2682N/A29500 to 150145%N/AN/A
2784N/A30552 to 165546%N/AN/A
2886N/A31608 to 182447%N/AN/A
2988N/A31670 to 201048%N/AN/A
3090N/A32738 to 221449%N/AN/A

Quest reward

This skill is given as quest reward for the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Sever the Right Hand
Act 3
no
yes
no
no
no
no
no

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
A Fixture of Fate
Act 3
Siosa
yes
Sever the Right Hand
Act 3
Clarissa
no
yes
yes
yes
no
no
yes
Fallen from Grace
Act 6
Lilly Roth
yes

Alternate skill effect

Name Cost Description
Rift Worm Shock Nova Effect
Rift Worm Shock Nova EffectShock Nova Skin
Stack Size: 20
Your Shock Nova becomes a nova of purple rift worms.Right click this item then left click a Shock Nova Gem to apply it.
Shop Item Coin.png100 Replaces the standard effect on a Shock NovaShock NovaSpell, AoE, Lightning
Radius: 26 / 14
Mana Cost: (13 to 26)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (26-275) to (79-825) Lightning Damage
Ring deals 80% less Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png
skill gem with rotating rift worms.

Shop Item Video Icon.png Preview

Related helmet enchantments

The following helmet enchantments affect Shock Nova:

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s)
EnchantmentShockNovaDamage16625% increased Shock Nova Damage
EnchantmentShockNovaDamage2_7540% increased Shock Nova Damage
EnchantmentShockNovaLargerRingDamage166Shock Nova ring deals 40% increased Damage
EnchantmentShockNovaLargerRingDamage275Shock Nova ring deals 60% increased Damage
EnchantmentShockNovaRadius1668% increased Shock Nova Area of Effect
EnchantmentShockNovaRadius2_7512% increased Shock Nova Area of Effect

Version history

Version Changes
2.6.0
  • Damage increased by 33% at level 1, scaling up to 49% increased damage by level 20.
  • Additional damage dealt by the Shock Nova ring reduced to 20% of base damage (down from 50%).
2.1.0
  • Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Damage effectiveness increased from 50% to 60%.
1.0.0
  • Reduced mana cost.
0.10.0
  • Increased base critical strike chance from 3% to 4%.
  • Mana cost has been reduced.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 14% more damage than before.
0.9.12
  • Damage increased by 14%.
0.9.9
  • Increased cast speed.
0.9.7
  • Improved the effects.
0.9.6
  • Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
0.9.5g
  • Increased the critical strike chance.
0.9.4c
  • Set the default critical strike chance of Shock Nova (2,6%).
0.9.3c
  • Now scales all damage from support gems in the same way as the main skill damage (based on distance).
  • Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage).
    The outside damage is dealt first. It is a linear damage progression (not exponential) now.
0.9.2
  • Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
  • Reduced upper Shock Nova damage by 30%.
0.9.1
  • Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.
    It's now much more important to have enemies at maximum range.
  • Reduced damage and collision size.
0.8.7
  • Shock Nova added to the game.