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Shipyard Map (War for the Atlas)

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Shipyard MapMap Level: 77
Map Tier: 10
Guild Character: v
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shipyard Map (War for the Atlas) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsShipyard
Shipyard
Map area
No Waypoint
IdMapWorldsShipyard
Act11
Area level77
Area type tagsurban
Tagsmap, area_with_water
The Shaper: The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.
The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.
Maps loading screen.png

Shipyard Map (War for the Atlas) is a map area based on The Docks.

Layout

It's a large continuous area with lots of unsurmountable pathing obstacles forcing the player's way. There is no separate boss arena, but the area is easily noticeable by a wide stair leading down to a platform at the height of the water surface.

Encounters

Boss

A Brinerot Warband led by one of their unique bosses.

Chaos damage does not bypass their energy shield.[1]

Boss video

Items found in this area

ItemLvl.
Lucky ConnectionsLucky Connections720x Orb of FusingLuck is a fool's game, and I know plenty of rich fools.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
The Coming StormThe Coming Storm8Module Error: Item link: Too many results for search parameter "Lightning Coil". Consider using page parameter instead.No man may hope to turn back the storm. You can only hope you do not attract its ire.1
Struck by LightningStruck by Lightning3Electrocuting Jewellery
Item Level: 76
'Lightning never strikes the same place twice'
is really just wishful thinking.
1

Item acquisition
Questionmark.png

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Coves MapCoves MapMap Level: 78
Map Tier: 11
Guild Character: Ê
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shipyard MapShipyard MapMap Level: 77
Map Tier: 10
Guild Character: v
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shipyard MapShipyard MapMap Level: 79
    Map Tier: 12
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shipyard MapShipyard MapMap Level: 79
    Map Tier: 12
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Shipyard MapShipyard MapMap Level: 77
    Map Tier: 12
    Guild Character: =
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.