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Shipyard Map (Betrayal)

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Shipyard MapMap Level: 70
Map Tier: 3
Guild Character: v
The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shipyard Map (Betrayal) inventory icon.png
Acquisition
Level: 69
Purchase Costs
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Shipyard
Map area
No Waypoint
IdMapWorldsShipyard
Act11
Area level77
Area type tagsurban
Tagsmap, area_with_water, einharmaps
The Shaper: The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.
The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.
Maps loading screen.png

Shipyard Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
Lucky ConnectionsLucky Connections720x Orb of FusingLuck is a fool's game, and I know plenty of rich fools.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(15-20)% to Fire and Lightning Resistances
70
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.1
Struck by LightningStruck by Lightning3Electrocuting Jewellery
Item Level: 76
'Lightning never strikes the same place twice'
is really just wishful thinking.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Dungeon MapDungeon MapMap Level: 69
Map Tier: 2
Guild Character: 3
A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Lookout MapLookout MapMap Level: 71
Map Tier: 4
Guild Character: C
A glorious vista once exclusive to emperors. Not anymore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shipyard MapShipyard MapMap Level: 70
Map Tier: 3
Guild Character: v
The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Courtyard MapCourtyard MapMap Level: 71
Map Tier: 4
Guild Character: 4
An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shipyard MapShipyard MapMap Level: 70
Map Tier: 3
Guild Character: v
The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.