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Atlas of Worlds

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A nearly completed Atlas of Worlds (post 3.9 patch).

The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Officer Kirac.

Overview

The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The player starts at one of four starting maps in the center of the Atlas. These tier 1 maps start dropping on Act 8. Players can find new maps in adjacent, connected maps in the Atlas.

The Atlas is also split into 8 different regions, each affecting a Watchstone or Conqueror's area of influence and what item bases can drop.

Atlas of Worlds screenshot.jpg

Map drops are not completely random; instead a specific tier is chosen first and the map type is chosen from pool of maps completed for that tier or connected to the map the character is currently in. [1]

Atlas Completion Bonus

For each map completed under certain conditions, you gain an Atlas completion mark. Each mark adds a 1% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier however cannot bypass drop restrictions, even if it would have been upgraded[2].

For example, a rare monster in a tier 6 map with 125% completion bonus:

  • a rare monster can drop tier +1 maps, as such it can drop tier 1 to 7 maps
  • it will only drop maps that are adjacent or already unlocked on the atlas
  • a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
  • a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
  • a tier 7 drop is already the highest possible drop, and can't be upgraded any further

Awakened Atlas completion bonuses are acquired by completing the map at a certain Awakening Level or higher. The current Awakening Level is equal to the number of zones on the Atlas that are influenced by four Watchstones. In order to complete an Awakening Bonus Objective it is merely required to finish the map while it is influenced by four Watchstones, while the Awakening Level requirement is met. Rarity or corruption of the map are irrelevant. Each Awakened Atlas completion gives a 0.5% chance to upgrade the tier of a map.

The following maps do not count towards Atlas completion:

  • Untainted ParadiseUntainted Paradise
    Tropical Island Map
    Map Level: 72
    Map Tier: 5
    (300-400)% increased Experience gain
    Area has increased monster variety
    Area is inhabited by wild Animals
    Monsters drop no items
    For this beauty,
    beauty without strength,
    chokes out life.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • The Beachhead
  • Altered Distant MemoryAltered Distant Memory
    Siege Map
    Map Level: 80
    Map Tier: 8
    Item Quantity: +100%
    Monster Pack Size: +25%
    100% increased Experience gain
    Monster Level: 80
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    The winters of my youth were cold and harsh.
    We had nothing, yet to my mother's credit, I wanted for so little.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Augmented Distant MemoryAugmented Distant Memory
    Courthouse Map
    Map Level: 80
    Map Tier: 9
    Item Quantity: +100%
    Monster Pack Size: +25%
    100% increased Experience gain
    Monster Level: 80
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    What had seemed sacred and infallibleso quickly became flawed out of necessity.
    Created from compromises. Vulnerable to mortal whims.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Rewritten Distant MemoryRewritten Distant Memory
    Basilica Map
    Map Level: 80
    Map Tier: 5
    Item Quantity: +100%
    Monster Pack Size: +25%
    100% increased Experience gain
    Monster Level: 80
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    It was in my oath that I found peace.
    In echoing marble halls I found my voice.
    Before the congregation I found purpose.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Twisted Distant MemoryTwisted Distant Memory
    Park Map
    Map Level: 80
    Map Tier: 4
    Item Quantity: +100%
    Monster Pack Size: +25%
    100% increased Experience gain
    Monster Level: 80
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    Without our strict rule, man's destructive side would take hold.
    Our beautiful public spaces, our services for the ill and the needy, all of it would crumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • CortexCortex
    Relic Chambers Map
    Map Level: 83
    Map Tier: 3
    Item Quantity: +100%
    Monster Pack Size: +25%
    100% increased Experience gain
    Monster Level: 83
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    Though my life is gone, my purpose is not.
    My will remains, emboldened and empowered by the righteousness of my cause.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Forge of the Phoenix Map
  • Lair of the Hydra Map
  • Maze of the Minotaur Map
  • Pit of the Chimera Map

Special areas like Map fragment zones also do not add others Atlas completion.

Atlas Mission

Each time you complete a map, there is a chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen.

Once per day, when you log in, you will receive one Atlas missions for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC.

Spawning Conquerors

Atlas with 4 Watchstones socketed in a region

The new end-game Atlas quest introduced in Conquerors of the Atlas requires the player to track down and defeat different Conquerors in order to fight the end-game boss The Awakener. The first step in spawning the 4 Conquerors is to reach the 4 corners of the Atlas. In this process you may discover Zana as well as different Conquerors' Citadels (which contain Watchstones Altars).

Players have to run 3 different maps from the same corner to spawn their first Conqueror. Otherwise, there is a 33% chance per map if you are running the same map. By this method, the lowest level encounters of Al-Hezmin, the Hunter, Veritania, the Redeemer, Drox, the Warlord and Baran, the Crusader can be spawned without acquiring any Watchstones.

The second to fifth encounters of the same Conqueror require the player to upgrade a region of the Atlas. Players need to discover the Altar (if applicable) of that region and insert a minimum number of Watchstone(s) in it. Typically, the second encounter requires 1 Stone, the third requires 2 Stones, the fourth requires 3 Stones and the fifth requires 4 Stones inserted into the Watchstones Altars. Inserting Watchstones also increase the map Tier of that region.

Before the first encounter with the Awakener, a Conqueror is guaranteed to spawn if you have met:

  1. Number of Watchstones requirement
  2. Running a map of tier equal to or higher than[citation needed] the current tier of that map on the Atlas (for example, with 1 Watchstone in Glennach Cairns, a Beach map would need to be at least tier 4 to trigger the Conqueror).

If both conditions (1) and (2) are met, the Conqueror will spawn. Killing the Conqueror for the 5th time (in 5 different regions) will acquire the 4th Watchstone of that Conqueror, ending the quest. The aforementioned guaranteed spawn will be removed.

For spawning and beating a Conqueror the fifth time and beyond, it is required to insert 4 Watchstones into a region and meet the Conqueror 3 times before spawning the final arena. According to GGG, the spawn rate is 33% chance per Map or 10 maps on average.[3]

Each Conqueror can have one available Citadel on the Atlas at the same time. Meaning, leaving a Citadel map for later will not prevent you from discovering Citadels from other Conquerors if they don't have one yet.

Also, once a region is influenced by a Conqueror, it is possible to progress the encounter and eventually have Zana open a map to the Citadel by running lower tier maps corresponding to the region and finding the Conqueror there. While this looks like a loophole, this mechanic is important because once influence is triggered you no longer have access to the Watchstones socketed in that region. This could create a scenario where someone immediately sockets the first four obtained Watchstones in one region, runs a map of the corresponding tier, triggers influence and loses access to the only four Watchstones. If no more maps of the current tier are available, it would mean having them missing for potentially a long time. The possibility to progress the encounter with lower tier maps, even white ones, averts this scenario entirely.

Optimizing Watchstone drops

Atlas progression can be divided into two parts: Pre-Awakener fight and Post-Awakener fight.

The Awakener fight will first be available upon obtaining 20 Wachstones and completing each Conquerors quest line. During this time the Atlas must be progressively upgraded with the obtained Watchstones in order to reach the required region level for another Conqueror to spawn.

Post-Awakener, after the quest line is completed and the Conquerors begin spawning randomly, you will be able to obtain the remaining 12 Wachstones from whichever regions still have unobtained ones. Each Conqueror can be defeated exactly once on the Atlas and upon defeating all four Zana will offer another Awakener fight. Having her open the portals to the fight resets the cycle and the Conquerors will be able to spawn once more. Actually fighting the Awakener is not necessary. However, to ensure this progress goes smoothly, it is important to keep a few things in mind.

When a random Conqueror encounter is triggered and a region is influenced, the game will spawn a Conqueror that has yet to drop the Watchstone for that regions, if available[4]. Only one set of Watchstones can be obtained in any region of the Atlas and each Conqueror can only influence one regions each cycle. But this can lead to a number of undesirable scenarios where a Conqueror cannot drop a Watchstone after being defeated. The following are a couple of broad examples where a Watchstone would fail to drop after defeating a Conqueror.

  • If you are triggering a Conqueror encounter in a region where you are only missing the Cobalt WatchstoneCobalt WatchstoneThe memories and emotions of countless victims of
    the Elder, locked in stone for eternity.
    but Veritania, the Redeemer, who drops the Cobalt Watchstone, is already influencing another region of the Atlas, you will get one of the remaining free Conquerors as an encounter.
  • If a Conqueror encounter is triggered in a region where all Watchstones were already obtained.
  • One region has the yellow and blue Watchstones unobtained and another one only the yellow one, otherwise no influences on the Atlas. If you first trigger a Conqueror encounter in the former region and get yellow influence instead of blue, then you cannot spawn the right Conqueror in the second region. In such a case it would be better to first trigger a Conqueror encounter in the later region, forcing yellow influence, and then the first, which would then pick the only remaining blue influence.
  • If, after resetting the cycle with an Awakener fight, one blue Watchstone was already claimed from a region by defeating the respective Conqueror no other blue influence can be triggered during that cycle. In regions with an unobtained blue Watchstone a different influence would be triggered. So only one Wachstone from each color can be obtained during each cycle.

In order to get all Watchstones as quickly as possible and not waste any encounter-cycles it is therefore advisable to:

  1. Prioritize running maps in regions that have the most unobtained Watchstones remaining to trigger Conqueror encounters.
  2. Pay attention to how many Watchstones the regions Citadel needs to have socketed, in order to spawn a Conqueror.
  3. Only run maps that match the regions current map-tier in order to trigger the first encounter. After a region is influenced lower tiers will suffice.
  4. Pre-Awakener: Obtain Watchstones equally from all regions. Ideally, this would mean that by the time of the first Awakener encounter, after obtaining 20 Watchstones, four regions have 2 and four regions have 3 obtained Watchstones.
  5. ALTERNATIVELY Pre-Awakener: A straightforward approach would be to only run maps in one region, forcing Conqueror encounters only there and one after another, until all the regions Watchstones are obtained and then moving on to the next. This works in the beginning as the requirements for socketed Watchstones only rises slowly. The atlas completion bonus, which nets higher tiered map returns, will also rise more slowly though.
  6. Post-Awakener: At the beginning of each cycle, after an Awakener fight, plan ahead which Conqueror you can encounter where. If possible make sure every Conqueror has a region to go to where the respective Watchstone is still unobtained.
  7. Post-Awakener: Try to obtain 3 Watchstones from each region before going for each fourth and therefore last one.

Awakening Level

When four Watchstones are socketed to one region, it adds one Awakening Level to the Atlas. Awakening Levels increase the difficulty of all maps, but grant bonuses to item drops. It also enables Awakened Atlas completion bonuses at higher levels, granting further bonuses to map drops.

Each Awakening Level adds the following:

  • Unique Map Boss has 3% more Life
  • 3% increased effect of Modifiers on non-unique Maps
  • +1% chance for an additional connected Map to drop from Unique Map Boss
  • +0.5% chance for a Shaper Guardian Map to drop from Unique Map Boss (Tier 14+)
  • +0.5% chance for an Elder Guardian Map to drop from Unique Map Boss (Tier 14+)
  • +1% chance for an additional Unique Item to drop from Unique Map Boss
  • +1% chance for additional Map Currency Item to drop from Unique Map Boss
  • Increased chance per Awakening Level for the Conquerors of the Atlas to drop additional rewards
  • 5% increased chance for Influenced Items to drop in Maps influenced by the Conquerors of the Atlas

Currency

  • Sextants are used on Watchstones to add a special modifier to all the maps on the region where the Watchstone is socketed. Sextants last for 3 maps, and multiple Watchstones with sextant modifiers can stack.[1]

End of league transfer

When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.

The merge has the following rules:[5]

  • Maps or bonus objectives completed transferred to the parent league
  • Sextant mods:
    • They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
    • Legacy modifiers continue to exist and work as long they have not been overridden

Atlas exclusive base items

This is a list of base item types that can only drop on particular maps on the Atlas of Worlds based on the map's region.

Item types

ItemLvl.Stats
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70(12-16)% increased Spell Damage
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70+(8-12)% to Fire and Lightning Resistances
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70+(8-12)% to Fire and Cold Resistances
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70+(8-12)% to Cold and Lightning Resistances
Convoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72Can roll Minion Modifiers
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73Minions deal (15-20)% increased Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second74Regenerate (1.2-1.6)% of Life per second
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77(48-56)% increased Mana Regeneration Rate
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78+(260-320) to Armour and Evasion Rating
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79+(60-80) to maximum Energy Shield
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80(8-10)% increased maximum Mana
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80(15-25)% increased Elemental Damage
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80Adds (3-4) to (10-14) Physical Damage to Attacks
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80(5-7)% increased maximum Life

Drop location based on atlas region

Atlas RegionWhite maps (T1-T5)Yellow maps (T6-T10)Red maps (T11+)
Glennach CairnsGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Haewark HamletMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Lex EjorisConvoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Convoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Convoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Lex ProximaTwo-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Lira ArthainBone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
New VastirBlue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration RateBlue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Tirn's EndTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Valdo's RestFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating


Gallery

Version history

Version Changes
3.9.1
  • You can now run the same Map multiple times to encounter the Conquerors of the Atlas. After the first encounter it will have a 33% chance to occur again in the same Map. Running different maps will still cause it to be deterministic. Once you have encountered the final boss all are once again chance-based.
3.9.0c
  • When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.
3.9.0
  • Atlas of Worlds has been reworked.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
    • From this point on, the Atlas layout will be changed at the start of every new league.
3.4.0
  • Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
3.3.0
  • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
  • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
  • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
3.1.0
  • Introducing the War for the Atlas expansion.
  • If you complete a map that was created before the expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.
2.4.0
  • Introduced to the game. Non-unique maps pre-Atlas of Worlds do not count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the Shaper's Orb does not drop in old versions (affecting Oba's Cursed TroveOba's Cursed Trove
    Primordial Blocks Map
    Map Level: 78
    Map Tier: 11
    Guild Character: #
    Item Quantity: +40%
    Area has patches of desecrated ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 10 (Hidden)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Area becomes fatal after some time
    "Here the soil is more deadly than any swing of the axe."
    - Oba of the Karui, Conqueror of Corruption.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Poorjoy's AsylumPoorjoy's Asylum
    Temple Map
    Map Level: 76
    Map Tier: 9
    Guild Character: ß
    Item Quantity: +100%
    Item Rarity: +250%
    150% increased Experience gain
    (140-160)% more Monster Life
    (140-160)% increased Monster Damage
    25% increased Monster Movement Speed
    25% increased Monster Attack Speed
    25% increased Monster Cast Speed
    Area is a large Maze
    Unique Boss drops (10-15) additional Rare (Life Flasks-Boots)
    Laughs of all the twisted
    Echo through these halls of gold.
    In this cold forgotten void
    They wander, forever uncontrolled.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Death and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 10000% increased Experience
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and The Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 77
    Map Tier: 10
    Guild Character: ²
    Item Quantity: (+100%-+150%)
    Item Rarity: (+100%-+150%)
    Monster Pack Size: (+30%-+50%)
    20% more Monster Life
    Monsters cannot be Shocked
    30% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    ).

References

  1. 1.0 1.1 Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
  2. Chris (August 29, 2016). "Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile". Grinding Gear Games. Retrieved August 29, 2016.
  3. Version 3.9.0c
  4. https://pathofexile.gamepedia.com/Talk:Atlas_of_Worlds#Influence_spawning_Demonstration
  5. Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.