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Shaped Factory Map (Atlas of Worlds)

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Shaped Factory MapMap Level: 74
Map Tier: 7
Guild Character: b
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Factory Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 74
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasFactoryShaped

Factory
Map area
No Waypoint
IdMapAtlasFactory
Act11
Area level69
Area type tagsurban
Tagsindoors_area, map, einharmaps, warehouse_area
The Shaper: Repetition. Convention. Duplication. Creation distilled to perfection.
Maps loading screen.png

Shaped Factory map was made available by using Shaper's Orb (Tier 2)Shaper's Orb (Tier 2)Upgrades a Tier 2 map on the Atlas by five tiersRight click this item then left click on a map on the Atlas to upgrade it by five tiers. on the Factory MapFactory MapMap Level: 69
Map Tier: 2
Guild Character: b
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in their Atlas of Worlds. Since version 3.1.0 it is a legacy variant of Factory MapFactory MapMap Level: 78
Map Tier: 11
Guild Character: Î
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
, a tier 11 map. Using the legacy variant would generate the new layout and boss of the map, but retained the tier (7).

Vendor (Atlas of Worlds)

  • Three Shaped Factory MapsShaped Factory MapMap Level: 74
    Map Tier: 7
    Guild Character: b
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Barrows MapBarrows MapMap Level: 75
    Map Tier: 8
    Guild Character: q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.