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Shaped Dungeon Map (Atlas of Worlds)

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Shaped Dungeon MapMap Level: 76
Map Tier: 9
Guild Character: E
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Dungeon Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 76
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasDungeonShaped

Dungeon
Map area
No Waypoint
IdMapAtlasDungeon
Act11
Area level71
Area type tagsdungeon
Tagsindoors_area, map, einharmaps, prison_area
The Shaper: A penitentiary for those who are not penitent is nothing more than an inn for the evil.
Maps loading screen.png

Shaped Dungeon Map is a map made available by using Shaper's Orb (Tier 4)Shaper's Orb (Tier 4)Upgrades a Tier 4 map on the Atlas by five tiersRight click this item then left click on a map on the Atlas to upgrade it by five tiers. on the Dungeon MapDungeon MapMap Level: 71
Map Tier: 4
Guild Character: E
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in the Atlas of Worlds. Since version 3.1.0 (War for the Atlas) it is a legacy variant of a shaped Dungeon MapDungeon MapMap Level: 68
Map Tier: 1
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Item acquisition
Questionmark.png

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Arsenal MapArsenal MapMap Level: 77
Map Tier: 10
Guild Character: ]
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shaped Dungeon MapShaped Dungeon MapMap Level: 76
Map Tier: 9
Guild Character: E
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
    2.4.0
    • Introduced to the game.