Shaped Cemetery Map (Atlas of Worlds)

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Shaped Cemetery MapMap Level: 80
Map Tier: 13
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Cemetery Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 80
DROP DISABLED
Sell Price
1x Scroll Fragment
Cemetery
Map area
No Waypoint
IdMapAtlasCemetery
Act11
Area level75
Area type tagstemple, swamp
Tagsmap, cannot_be_twinned
The Shaper: A stone forest of forgotten names.
Maps loading screen.png

Shaped Cemetery map is made available by using Shaper's Orb (Tier 8)Shaper's Orb (Tier 8)Upgrades a Tier 8 map on the Atlas by five tiersRight click this item then left click on a map on the atlas to upgrade it by five tiers. on the Cemetery MapCemetery MapMap Level: 75
Map Tier: 8
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in their Atlas of Worlds. Since version 3.1.0 it is a legacy variant of Module Error: Item link: No results found for search parameter "Shaped Cemetery Map (War for the Atlas)"..

Vendor

  • Three Shaped Cemetery MapsShaped Cemetery MapMap Level: 80
    Map Tier: 13
    Guild Character: L
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Volcano MapVolcano MapMap Level: 81
    Map Tier: 14
    Guild Character: \
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.