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Shaped Acid Caverns Map (Atlas of Worlds)

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Shaped Acid Caverns MapMap Level: 76
Map Tier: 9
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Acid Lakes Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 76
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasAcidLakesShaped

Acid Caverns
Map area
No Waypoint
IdMapAtlasAcidLakes
Act11
Area level71
Area type tagssewers, swamp, mountain, cave
Tagsmap, indoors_area, einharmaps
The Shaper: Clear water springs forth. A moment of purity before it too gathers filth.
Maps loading screen.png
Acid Lakes Map (War for the Atlas) area screenshot.png

Shaped Acid Lakes map was made available by using Shaper's Orb (Tier 4)Shaper's Orb (Tier 4)Upgrades a Tier 4 map on the Atlas by five tiersRight click this item then left click on a map on the Atlas to upgrade it by five tiers. on the Module Error: Item link: No results found for search parameter "Acid Lakes Map (Atlas of Worlds)". entry in their Atlas of Worlds. Since version 3.1.0 (War for the Atlas), it became a legacy variant of Module Error: Item link: No results found for search parameter "Acid Lakes Map (War for the Atlas)"., a red tier map.

Vendor (Atlas of Worlds)

  • Three Module Error: Item link: No results found for search parameter "Shaped Acid Lakes Map (Atlas of Worlds)".s yield one Terrace MapTerrace MapMap Level: 80
    Map Tier: 13
    Guild Character: x
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
    2.4.0
    • Added to the game.