Sea Witch

From Path of Exile Wiki
Jump to: navigation, search

Sea Witches are a type of monster found throughout Act 1.

Abilities

  • Resists Cold
  • Energy Shield

Variations

Sea Witches come in two sizes: the full sized Daughters, and their smaller spawn. Note that although all summoned spawn are simply called "Spawn", they share the appearance and abilities of one of the types of Spawn found in that area - in the case of The Cavern of Anger, Unstable Larvae are spawned.

Daughters

Name Location Special Attributes
Merveil's Daughter The Submerged Passage, The Cavern of Anger Summons Spawn, Casts Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
Merveil's Chosen The Ship Graveyard Casts VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:123Attacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deals Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
Merveil's Chosen The Ship Graveyard Cave Summons Spawn, Casts Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1230.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
Merveil's Favoured The Cavern of Wrath N/A
Merveil's Attendant The Ship Graveyard, The Cavern of Anger Summons Spawn, Screech
Singing Siren The Cavern of Wrath Casts Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
, Screech

Spawn

Name Location Special Attributes
Cursed Spawn The Fetid Pool, The Submerged Passage, The Cavern of Anger N/A
Siren's Spawn The Flooded Depths N/A
Flesh Eater N/A N/A
Fathom Screamer The Ship Graveyard Cave N/A
Slimy Bloodsucker The Ship Graveyard, The Cavern of Wrath, The Cavern of Anger N/A
Unstable Larvae The Ship Graveyard, The Cavern of Anger Explodes
Venomous Spawn N/A Uses Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-135%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:12340.5% increased Attack Speed
0.5% increased Poison Duration
1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison
Deals (90-135)% of Base Attack Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
Slimy Nemesis The Caverns Uses Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1230.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon.png

Uniques

Name Location Special Attributes
Brood Princess The Submerged Passage Summons Broodlings, Casts Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
Amarissa, Daughter of Merveil The Cavern of Wrath Casts SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:12341% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
, Lightning aura
Ambrosia, Daughter of Merveil The Cavern of Anger Casts FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
and FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (13-25)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1231% increased DamageFirst Impact deals 3% more damage
Base duration is 0 seconds
1% reduced Enemy Stun Threshold
Base duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 150% more damage
First Impact has 100% more area of effect
Maximum 3 Firestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
, Fire aura
Merveil, the Siren The Cavern of Anger Act 1 boss
Rima, Deep Temptress Neglected Cellar Throws Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
and Ice NovaIce NovaSpell, AoE, Cold, Nova
Radius: 30
Mana Cost: (8-23)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:12340.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
traps
Fire and Fury Grotto Map Casts FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
and FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (13-25)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1231% increased DamageFirst Impact deals 3% more damage
Base duration is 0 seconds
1% reduced Enemy Stun Threshold
Base duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 150% more damage
First Impact has 100% more area of effect
Maximum 3 Firestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
, Fire aura
Lady of the Brood Tunnel Map Summons Broodlings, Casts Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
, Resists Elemental Damage, Resists Chaos
The Duchess Invasion Boss Soul Eater, Quick, Resists Elemental Damage, Casts Raise ZombieRaise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:12341% increased Minion Maximum Life
1% increased Minion Movement Speed
Raised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos Damage
Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png
Tormented Temptress Whakawairua Tuahu Casts Ice NovaIce NovaSpell, AoE, Cold, Nova
Radius: 30
Mana Cost: (8-23)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:12340.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
and Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:10.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4-1495.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png
, Teleports. Quick, Proximity Shield. Resists Fire and Chaos, Cannot be Chilled or Frozen.