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Scriptorium Map (War for the Atlas)

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Scriptorium MapMap Level: 76
Map Tier: 9
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Scriptorium Map (War for the Atlas) inventory icon.png
Acquisition
Level: 76
Purchase Costs
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsScriptorium
Scriptorium
Map area
No Waypoint
IdMapWorldsScriptorium
Act11
Area level76
Area type tagsswamp
Tagsindoors_area, map, delve_chest
The Shaper: Knowledge balanced atop a vast pit. Hold on, or perish in the darkness of ignorance.
Knowledge balanced atop a vast pit. Hold on, or perish in the darkness of ignorance.
Maps loading screen.png

Scriptorium Map (War for the Atlas) is a map area based on the tilesets of The Library and The Crypt Level 1.

Layout

The map is a large area of rooms and corridor segments arranged in a complex pattern. The boss waits in a separate arena, which can be opened by clicking on a loose candle in one of the rooms with a bookshelf, revealing a hidden door, similar to the transition between The Library and The Archives.

Encounters

Boss

Gisale, Thought Thief, based on Shavronne of Umbra.

Location: Pocket area behind candle.

Boss video

Items found in this area

ItemLvl.
The ScholarThe Scholar340x Scroll of WisdomIt is with the smallest of words that we find the largest of truths.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The AestheteThe Aesthete8Shavronne Item"Some see our mortal flesh as a limitation. I see it as an opportunity for vast, miraculous improvements."
- Shavronne of Umbra
1
The OfferingThe Offering8Shavronne's WrappingsEternal beauty has a cost, one which Shavronne was happy to pay with the lives of others.1
Destined to CrumbleDestined to Crumble5Body Armour
Item Level: 100
"Let us not forget the most important lesson the Vaal taught us:
Nothing is eternal."
- Siosa Foaga, Imperial Scholar
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(15-20)% to Fire and Cold Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Laboratory MapLaboratory MapMap Level: 75
Map Tier: 8
Guild Character: Ä
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Siege MapSiege MapMap Level: 77
Map Tier: 10
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Scriptorium MapScriptorium MapMap Level: 76
Map Tier: 9
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Scriptorium MapScriptorium MapMap Level: 80
    Map Tier: 13
    Guild Character: y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.