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Sceptres

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Sceptres
Also referred to as:

    Sceptres is an item class of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier.

    Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit instead.

    List of Sceptres

    ItemLvl.Str.Int.DamageAPSCritDPSStats
    Driftwood SceptreDriftwood SceptreSceptre
    Physical Damage: 58
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.55
    Weapon Range: 11
    Requires 8 Str, 8 Int10% increased Elemental Damage
    188581.556.00%10.110% increased Elemental Damage
    Darkwood SceptreDarkwood SceptreSceptre
    Physical Damage: 812
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 5, 14 Str, 14 Int12% increased Elemental Damage
    514148121.506.00%15.012% increased Elemental Damage
    Bronze SceptreBronze SceptreSceptre
    Physical Damage: 1019
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 10, 22 Str, 22 Int12% increased Elemental Damage
    10222210191.406.00%20.312% increased Elemental Damage
    Quartz SceptreQuartz SceptreSceptre
    Physical Damage: 1422
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 15, 25 Str, 35 Int20% increased Elemental Damage
    15253514221.406.50%25.220% increased Elemental Damage
    Iron SceptreIron SceptreSceptre
    Physical Damage: 1827
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage
    20383818271.406.00%31.514% increased Elemental Damage
    Ochre SceptreOchre SceptreSceptre
    Physical Damage: 1731
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.45
    Weapon Range: 11
    Requires Level 24, 44 Str, 44 Int16% increased Elemental Damage
    24444417311.456.00%34.816% increased Elemental Damage
    Ritual SceptreRitual SceptreSceptre
    Physical Damage: 2150
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage
    28515121501.206.00%42.616% increased Elemental Damage
    Shadow SceptreShadow SceptreSceptre
    Physical Damage: 2944
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage
    32526229441.256.20%45.622% increased Elemental Damage
    Grinning FetishGrinning FetishSceptre
    Physical Damage: 2436
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage
    35626224361.506.00%45.018% increased Elemental Damage
    Horned SceptreHorned SceptreSceptre
    Physical Damage: 2750
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 36, 66 Str, 66 IntDamage Penetrates 4% Elemental Resistances
    36666627501.306.00%50.1Damage Penetrates 4% Elemental Resistances
    SekhemSekhemSceptre
    Physical Damage: 3055
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 38, 67 Str, 67 Int18% increased Elemental Damage
    38676730551.256.00%53.118% increased Elemental Damage
    Crystal SceptreCrystal SceptreSceptre
    Physical Damage: 3552
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage
    41598535521.256.50%54.430% increased Elemental Damage
    Lead SceptreLead SceptreSceptre
    Physical Damage: 3857
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 44, 77 Str, 77 Int22% increased Elemental Damage
    44777738571.256.00%59.422% increased Elemental Damage
    Blood SceptreBlood SceptreSceptre
    Physical Damage: 3055
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage
    47818130551.406.00%59.524% increased Elemental Damage
    Royal SceptreRoyal SceptreSceptre
    Physical Damage: 3480
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage
    50868634801.206.00%68.424% increased Elemental Damage
    Abyssal SceptreAbyssal SceptreSceptre
    Physical Damage: 4567
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 53, 83 Str, 99 Int30% increased Elemental Damage
    53839945671.256.20%70.030% increased Elemental Damage
    Stag SceptreStag SceptreSceptre
    Physical Damage: 3972
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 55, 98 Str, 98 IntDamage Penetrates 4% Elemental Resistances
    55989839721.306.00%72.2Damage Penetrates 4% Elemental Resistances
    Karui SceptreKarui SceptreSceptre
    Physical Damage: 3755
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 56, 96 Str, 96 Int26% increased Elemental Damage
    56969637551.506.00%69.026% increased Elemental Damage
    Tyrant's SekhemTyrant's SekhemSceptre
    Physical Damage: 4380
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage
    58999943801.256.00%76.926% increased Elemental Damage
    Opal SceptreOpal SceptreSceptre
    Physical Damage: 4973
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 60, 95 Str, 131 Int40% increased Elemental Damage
    609513149731.256.50%76.240% increased Elemental Damage
    Platinum SceptrePlatinum SceptreSceptre
    Physical Damage: 5176
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental Damage
    6211311351761.256.00%79.430% increased Elemental Damage
    Vaal SceptreVaal SceptreSceptre
    Physical Damage: 3770
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage
    6411311337701.406.00%74.932% increased Elemental Damage
    Carnal SceptreCarnal SceptreSceptre
    Physical Damage: 4195
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage
    6611311341951.206.00%81.632% increased Elemental Damage
    Void SceptreVoid SceptreSceptre
    Physical Damage: 5076
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage
    6810412250761.256.20%78.840% increased Elemental Damage
    Sambar SceptreSambar SceptreSceptre
    Physical Damage: 4278
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 70, 121 Str, 113 IntDamage Penetrates 6% Elemental Resistances
    7012111342781.306.00%78.0Damage Penetrates 6% Elemental Resistances

    List of Unique Sceptres

    ItemLvl.Str.Int.DamageAPSCritpDPSeDPSDPSStats
    Axiom PerpetuumAxiom Perpetuum
    Bronze Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 1222.8
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
    Adds (2-3) to (5-6) Cold Damage to Spells
    Adds 1 to (10-12) Lightning Damage to Spells
    (4-6)% increased Cast Speed
    (100-140)% increased Critical Strike Chance for Spells
    The worst of Axiom were imprisoned by more than iron.
    1022221222.81.406.00%24.4N/A24.412% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
    Adds (2-3) to (5-6) Cold Damage to Spells
    Adds 1 to (10-12) Lightning Damage to Spells
    (4-6)% increased Cast Speed
    (100-140)% increased Critical Strike Chance for Spells
    Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (39.6-46.8)(59.4-70.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.47-1.54)
    Weapon Range: 11
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    +(25-35)% to Cold Damage over Time Multiplier
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    203838(39.6-46.8)(59.4-70.2)(1.47-1.54)6.00%(72.8-90.1)N/A(72.8-90.1)14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    +(25-35)% to Cold Damage over Time Multiplier
    Brutus' Lead SprinklerBrutus' Lead Sprinkler
    Ritual Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (40.6-47.6)(106.4-113.4)
    Critical Strike Chance: (7.80%-8.40%)
    Attacks per Second: (1.38-1.44)
    Weapon Range: 11
    Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
    Adds (8-13) to (26-31) Physical Damage
    30% increased Fire Damage
    (15-20)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    "A sprinkle of liquid encouragement is often required
    to garnish the perfect confession."
    - Brutus, Warden of Axiom
    285151(40.6-47.6)(106.4-113.4)(1.38-1.44)(7.80%-8.40%)(101.4-115.9)N/A(101.4-115.9)16% increased Elemental Damage20% increased Physical Damage
    Adds (8-13) to (26-31) Physical Damage
    30% increased Fire Damage
    (15-20)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    BitterdreamBitterdream
    Shadow Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Hypothermia
    Socketed Gems are Supported by Level 1 Ice Bite
    Socketed Gems are Supported by Level 1 Cold Penetration
    Socketed Gems are Supported by Level 1 Mana Leech
    Socketed Gems are Supported by Level 10 Added Cold Damage
    Socketed Gems are Supported by Level 1 Inspiration
    Fight not the cold
    Forsake hope
    Be still.
    32526234.852.81.256.20%54.8N/A54.822% increased Elemental DamageSocketed Gems are Supported by Level 1 Hypothermia
    Socketed Gems are Supported by Level 1 Ice Bite
    Socketed Gems are Supported by Level 1 Cold Penetration
    Socketed Gems are Supported by Level 1 Mana Leech
    Socketed Gems are Supported by Level 10 Added Cold Damage
    Socketed Gems are Supported by Level 1 Inspiration
    The Dark SeerThe Dark Seer
    Shadow Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Global Damage
    7% Global chance to Blind Enemies on hit
    Cannot be Blinded
    +1 Maximum Energy Shield per Level
    +1 Maximum Mana per Level
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
    32526234.852.81.256.20%54.8N/A54.822% increased Elemental Damage(30-50)% increased Global Damage
    7% Global chance to Blind Enemies on hit
    Cannot be Blinded
    +1 Maximum Energy Shield per Level
    +1 Maximum Mana per Level
    The Dark SeerThe Dark Seer
    Shadow Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Global Damage
    7% Global chance to Blind Enemies on hit
    Cannot be Blinded
    +1 Maximum Energy Shield per Level
    +1 Maximum Life per Level
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
    32526234.852.81.256.20%54.8N/A54.822% increased Elemental Damage(30-50)% increased Global Damage
    7% Global chance to Blind Enemies on hit
    Cannot be Blinded
    +1 Maximum Energy Shield per Level
    +1 Maximum Life per Level
    The Dark SeerThe Dark Seer
    Shadow Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Global Damage
    7% Global chance to Blind Enemies on hit
    Cannot be Blinded
    +1 Maximum Life per Level
    +1 Maximum Mana per Level
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
    32526234.852.81.256.20%54.8N/A54.822% increased Elemental Damage(30-50)% increased Global Damage
    7% Global chance to Blind Enemies on hit
    Cannot be Blinded
    +1 Maximum Life per Level
    +1 Maximum Mana per Level
    Earendel's EmbraceEarendel's Embrace
    Grinning Fetish
    Sceptre
    Quality: +20%
    Physical Damage: 28.843.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
    Minions deal (30-40)% increased Damage
    Summoned Skeletons Cover Enemies in Ash on Hit
    Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
    Summoned Skeletons have Avatar of Fire
    There the weary multitude of man-kind
    shall turn in their masses into the wide fire,
    where the destroying flame embraces the living,
    some will go up, some down, filled with misery.
    35626228.843.21.506.00%54.0N/A54.018% increased Elemental Damage+(20-30) to all Attributes
    Minions deal (30-40)% increased Damage
    Summoned Skeletons Cover Enemies in Ash on Hit
    Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
    Summoned Skeletons have Avatar of Fire
    Nycta's LanternNycta's Lantern
    Crystal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (94.5-112)(140.4-166.4)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage+2 to Level of Socketed Fire Gems
    Socketed Gems are Supported by Level 10 Fire Penetration
    Socketed Gems deal 63 to 94 additional Fire Damage
    (20-30)% increased Spell Damage
    (150-200)% increased Physical Damage
    +(6-10) Life gained for each Enemy hit by Attacks
    25% increased Light Radius
    Left in her tomb by the lynch mob,
    the flame inside still blazed bright after her death,
    and so did hers.
    415985(94.5-112)(140.4-166.4)1.256.50%(146.8-174.0)N/A(146.8-174.0)30% increased Elemental Damage+2 to Level of Socketed Fire Gems
    Socketed Gems are Supported by Level 10 Fire Penetration
    Socketed Gems deal 63 to 94 additional Fire Damage
    (20-30)% increased Spell Damage
    (150-200)% increased Physical Damage
    +(6-10) Life gained for each Enemy hit by Attacks
    25% increased Light Radius
    The Supreme TruthThe Supreme Truth
    Crystal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (70-77)(104-114.4)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.38-1.50)
    Weapon Range: 11
    Requires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems
    (80-100)% increased Physical Damage
    (10-20)% increased Attack Speed
    3% increased Experience gain
    60% increased Intelligence Requirement
    20% increased Elemental Damage
    Knowledge brings power, and with power you can
    grab truth by the throat and shape it as you wish.
    4159136(70-77)(104-114.4)(1.38-1.50)6.50%(119.6-143.6)N/A(119.6-143.6)30% increased Elemental Damage+1 to Level of Socketed Gems
    (80-100)% increased Physical Damage
    (10-20)% increased Attack Speed
    3% increased Experience gain
    60% increased Intelligence Requirement
    20% increased Elemental Damage
    Cerberus LimbCerberus Limb
    Blood Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 3666
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
    (15-20)% increased Cast Speed
    0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
    +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
    +5 to Armour per 5 Evasion Rating on Equipped Shield
    +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
    The greatest of guardians make the greatest of sacrifices.
    47818136661.406.00%71.4N/A71.424% increased Elemental Damage(70-100)% increased Spell Damage
    (15-20)% increased Cast Speed
    0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
    +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
    +5 to Armour per 5 Evasion Rating on Equipped Shield
    +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
    Death's HandDeath's Hand
    Karui Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (86.4-99.6)(168-219.6)
    Critical Strike Chance: (7.50%-9.00%)
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
    (25-50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 4 seconds on Critical Strike
    "All are welcome in Hinekora's eternal home."
    - Karui Proverb
    569696(86.4-99.6)(168-219.6)1.50(7.50%-9.00%)(190.8-239.4)N/A(190.8-239.4)26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
    (25-50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 4 seconds on Critical Strike
    Sign of the Sin EaterSign of the Sin Eater
    Tyrant's Sekhem
    Sceptre
    Quality: +20%
    Physical Damage: 51.696
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
    Grants Level 30 Smite Skill
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    A secret few among the Templars grant absolution by bearing the guilt of others.
    58999951.6961.256.00%92.2N/A92.226% increased Elemental Damage+(10-30) to Strength and Intelligence
    Grants Level 30 Smite Skill
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    BalefireBalefire
    Opal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 58.887.6
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
    (12-20)% increased Cast Speed
    Recover (1-3)% of Life on Kill
    Recover (1-3)% of Mana on Kill
    10% increased Scorching Ray beam length
    After the fires swept down from the sky and swallowed the city,
    all that lingered, as if locked in time,
    was a memory of that which was gone, a whisper of deeds undone.
    609513158.887.61.256.50%91.5N/A91.540% increased Elemental DamageGrants Level 25 Scorching Ray Skill
    (12-20)% increased Cast Speed
    Recover (1-3)% of Life on Kill
    Recover (1-3)% of Mana on Kill
    10% increased Scorching Ray beam length
    SingularitySingularity
    Platinum Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 61.291.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    6211311361.291.21.256.00%95.2N/A95.230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage with Hits and Ailments against Hindered Enemies
    Doon CuebiyariDoon Cuebiyari
    Vaal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 44.484
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
    +(50-70) to Strength
    (15-18)% increased Cast Speed
    +(20-30) to maximum Mana
    1% increased Damage per 8 Strength when in Main Hand
    1% increased Armour per 16 Strength when in Off Hand
    My Iron heart will beat when yours is rust.
    I take your Strength, your power, your lust.
    By Iron Will alone I set my mind in motion.
    Through endless storms of fervent devotion.
    6411311344.4841.406.00%89.9N/A89.932% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
    +(50-70) to Strength
    (15-18)% increased Cast Speed
    +(20-30) to maximum Mana
    1% increased Damage per 8 Strength when in Main Hand
    1% increased Armour per 16 Strength when in Off Hand
    Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (155.8-176.3)(361-408.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
    66113113(155.8-176.3)(361-408.5)1.206.00%(310.1-350.9)N/A(310.1-350.9)32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    AugyreAugyre
    Void Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (150-170)(228-258.4)
    Critical Strike Chance: (11.16%-12.40%)
    Attacks per Second: (1.38-1.44)
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    When the world spins out of control,
    the safest place to be is in the centre.
    68104122(150-170)(228-258.4)(1.38-1.44)(11.16%-12.40%)(259.9-307.9)N/A(259.9-307.9)40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 6091.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies killed by Zombies explode dealing 20% of their Maximum Life as Fire Damage
    Raised Zombies deal (80-100)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    681041226091.21.256.20%94.5N/A94.540% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies killed by Zombies explode dealing 20% of their Maximum Life as Fire Damage
    Raised Zombies deal (80-100)% more Physical Damage
    NebulisNebulis
    Void Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 6091.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage
    <One to three random synthesis implicit modifiers>
    (15-20)% increased Cast Speed
    (15-20)% increased Cold Damage per 1% Cold Resistance above 75%
    (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%
    The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them.
    681041226091.21.256.20%94.5N/A94.540% increased Elemental Damage
    <One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed
    (15-20)% increased Cold Damage per 1% Cold Resistance above 75%
    (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%
    Doryani's CatalystDoryani's Catalyst
    Vaal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (122.4-146.4)(204-276)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.55-1.61)
    Weapon Range: 11
    Requires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation
    Adds (65-85) to (100-160) Physical Damage
    (11-15)% increased Attack Speed
    (6-10)% increased Cast Speed
    (30-40)% increased Global Critical Strike Chance
    0.2% of Elemental Damage Leeched as Life
    (80-100)% increased Elemental Damage
    The result of the catalytic reaction would be either immortality for all,
    or death for all. It was a risk Doryani was willing to take.
    75113113(122.4-146.4)(204-276)(1.55-1.61)6.00%(253.6-340.0)N/A(253.6-340.0)32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation
    Adds (65-85) to (100-160) Physical Damage
    (11-15)% increased Attack Speed
    (6-10)% increased Cast Speed
    (30-40)% increased Global Critical Strike Chance
    0.2% of Elemental Damage Leeched as Life
    (80-100)% increased Elemental Damage

    Passive skills

    There are passive skills that grant sceptre bonuses.

    NameStats
    Mace Accuracy and Attack Speed
    Macedmg passive skill icon.png
    8% increased Accuracy Rating with Maces and Sceptres
    4% increased Attack Speed with Maces and Sceptres [1] [2]
    Mace Critical Strike Chance and Multiplier
    Macecritdmgspeed passive skill icon.png
    +16% to Critical Strike Multiplier with Maces and Sceptres
    20% increased Critical Strike Chance with Maces and Sceptres [1] [2] [3]
    Mace Damage
    Macedmg passive skill icon.png
    14% increased Damage with Maces and Sceptres
    14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1]

    14% increased Physical Damage with Maces and Sceptres
    14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1]

    12% increased Damage with Maces and Sceptres
    12% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1]
    Mace Damage and Accuracy
    Macedmg passive skill icon.png
    10% increased Damage with Maces and Sceptres
    10% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    6% increased Accuracy Rating with Maces and Sceptres [1]
    Mace Damage and Area of Effect
    Macedmg passive skill icon.png
    10% increased Damage with Maces and Sceptres
    10% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    5% increased Area of Effect [1] [2]

    14% increased Physical Damage with Maces and Sceptres
    14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    5% increased Area of Effect [1] [2]
    Mace Damage and Attack Speed
    Macedmg passive skill icon.png
    8% increased Damage with Maces and Sceptres
    8% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    3% increased Attack Speed with Maces and Sceptres [1]
    Mace Damage and Critical Strike Chance
    Macedmg passive skill icon.png
    10% increased Physical Damage with Maces and Sceptres
    10% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    20% increased Critical Strike Chance with Maces and Sceptres [1]

    8% increased Physical Damage with Maces and Sceptres
    8% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    20% increased Critical Strike Chance with Maces and Sceptres [1]
    Mace Damage and Critical Strike Multiplier
    Macedmg passive skill icon.png
    10% increased Physical Damage with Maces and Sceptres
    10% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    +15% to Critical Strike Multiplier with Maces and Sceptres [1]
    Mace Damage and Reduced Enemy Stun Threshold
    Macedmg passive skill icon.png
    14% increased Physical Damage with Maces and Sceptres
    14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    5% reduced Enemy Stun Threshold with Maces and Sceptres [1]

    14% increased Physical Damage with Maces and Sceptres
    4% reduced Enemy Stun Threshold with Maces and Sceptres
    14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1] [2]
    Mace Damage and Stun Duration
    Macedmg passive skill icon.png
    12% increased Physical Damage with Maces and Sceptres
    12% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    10% increased Stun Duration on Enemies [1]

    14% increased Physical Damage with Maces and Sceptres
    14% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    5% chance to double Stun Duration [1]

    16% increased Physical Damage with Maces and Sceptres
    16% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    20% increased Stun Duration on Enemies [1] [2]
    Mace Elemental Damage and Accuracy
    MaceElemental passive skill icon.png
    12% increased Elemental Damage with Maces and Sceptres
    6% increased Accuracy Rating with Maces and Sceptres [1] [2]
    Blacksmith's Clout
    MaceNotable1 passive skill icon.png
    18% increased Physical Damage with Maces and Sceptres
    18% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    40% increased Critical Strike Chance with Maces and Sceptres
    +25% to Critical Strike Multiplier with Maces and Sceptres [1]
    Bludgeon Blitz
    MaceNotable3 passive skill icon.png
    18% increased Damage with Maces and Sceptres
    18% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    8% increased Attack Speed with Maces and Sceptres
    +200 to Accuracy Rating with Maces and Sceptres
    6% increased Movement Speed if you've Hit an Enemy Recently [1]
    Bone Breaker
    Macedmg passive skill icon.png
    30% increased Physical Damage with Maces and Sceptres
    12% increased Area of Effect
    30% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    +2 to Melee range with Maces and Sceptres [1]
    Galvanic Hammer
    Galvanichammer passive skill icon.png
    25% increased Elemental Damage with Maces and Sceptres
    10% increased Accuracy Rating with Maces and Sceptres
    Damage with Weapons Penetrates 5% Elemental Resistance [1]
    Pain Forger
    MaceNotable2 passive skill icon.png
    8% chance to gain a Power Charge when you Stun with Melee Damage
    60% increased Critical Strike Chance with Maces and Sceptres
    5% reduced Enemy Stun Threshold with Maces and Sceptres [1]
    Ribcage Crusher
    BloodyBludgeon passive skill icon.png
    18% increased Damage with Maces and Sceptres
    6% increased Attack Speed with Maces and Sceptres
    18% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    15% increased Area of Effect if you have Stunned an Enemy Recently [1]
    Skull Cracking
    Skullcracking passive skill icon.png
    30% increased Physical Damage with Maces and Sceptres
    10% reduced Enemy Stun Threshold with Maces and Sceptres
    Hits that Stun Enemies have Culling Strike
    30% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre [1]
    Spinecruncher
    Stunmace passive skill icon.png
    28% increased Physical Damage with Maces and Sceptres
    28% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
    50% increased Stun Duration against Enemies that are on Full Life
    10% chance to double Stun Duration [1]

    Active skills

    Active Skill Gems that are usable with Sceptres.

    Skill gemStr.Dex.Int.Lvl.
    Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Mana Cost: 4
    Cast Time: 1.00 sec
    Attack Speed: 160% of Base
    Effectiveness of Added Damage: (95%-110%)
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (95-110)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Final wave deals 75% of Damage per stage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Illusion moves at 130% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Charged Dash skill icon.png
    N/AyesN/A28
    CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-54)% of Base Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    8% increased Area of Effect per 1 additional Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    yesyesN/A28
    Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Mana Cost: 5
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (91%-112%)
    Performs two fast strikes with a melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91.3-112)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    25% chance to cause Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    N/AyesN/A1
    Dual StrikeDual StrikeAttack, Melee, Strike
    Mana Cost: 5
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (125%-170%)
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
    1% increased Critical Strike Chance
    +0.5% to Critical Strike Multiplier
    Deals (125-170)% of Base Damage
    (50-107)% increased Critical Strike Chance
    100% more Critical Strike Chance against Enemies that are on Full Life
    30% more Damage with Hits and Ailments against Enemies that are on Full Life
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    yesyesN/A1
    Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    (23-590) to (43-1096) Added Attack Fire Damage
    (19-483) to (35-896) Added Attack Cold Damage
    (4-95) to (70-1802) Added Attack Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    N/AyesN/A12
    Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (142%-168%)
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    Deals (142.2-168)% of Base Damage
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed
    Base duration is 3 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    N/AyesN/A10
    FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (115%-135%)
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-135)% of Base Damage
    5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    N/AyesN/A16
    Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
    1% increased Damage
    1% increased Projectile Speed
    Deals (100-140)% of Base Damage
    Fires (4-7) additional Projectiles
    +(18-21) to Melee Weapon Range
    60% of Physical Damage Converted to Cold Damage
    (2-75) to (3-113) Added Attack Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    N/AyesN/A1
    Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (135%-180%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
    1% increased Damage
    1% increased Projectile Speed
    Deals (135-180)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    Projectiles deal 25% less Damage
    Damage Over Time caused by Projectiles deals 25% less Damage
    (1-9) to (13-179) Added Attack Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    N/Ayesyes12
    RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Can Store 1 Use(s)
    Cooldown Time: 0.80 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (160%-230%)
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
    1% increased Damage
    Deals (160-230)% of Base Damage
    Trigger this Skill when you Block
    (2-56) to (3-85) Added Attack Physical Damage
    You cannot use this Attack directly
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Riposte skill icon.png
    N/AyesN/A4
    Spectral ThrowSpectral ThrowAttack, Projectile
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    yesyesN/A1
    Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
    Souls Per Use: 35 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 7.000 sec
    Cast Time: 1.00 sec
    Attack Speed: 400% of Base
    Effectiveness of Added Damage: (50%-61%)
    Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (50-61.4)% of Base Damage
    Base duration is 5 seconds
    (5-28) to (8-42) Added Attack Physical Damage
    8% increased Area of Effect per 1 additional Melee range
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cyclone skill icon.png
    yesyesN/A28
    Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
    Souls Per Use: 30 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (28%-33%)
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (28-33)% of Base Damage
    Base duration is 6 seconds
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    25% chance to cause Bleeding
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    +(0-2) to Melee range
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Double Strike skill icon.png
    N/AyesN/A1
    Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
    Souls Per Use: 20 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 10.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (80%-98%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
    1% increased Damage
    1% increased Projectile Speed
    Deals (80-98.2)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 8 seconds
    Fires (4-8) additional Projectiles
    (1-9) to (13-179) Added Attack Lightning Damage
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Lightning Strike skill icon.png
    N/Ayesyes12
    Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
    Souls Per Use: 10 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (91%-135%)
    Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91-135.46)% of Base Damage
    Fires 4 additional Projectiles
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spectral Throw skill icon.png
    yesyesN/A1
    Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (160%-185%)
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (160-185)% of Base Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Chains +(4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    yesyesN/A28
    Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, Strike
    Mana Cost: 8
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (90%-144%)
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
    1% increased Totem Damage
    Deals (90.2-144)% of Base Damage
    Totem lasts 12 seconds
    +(16-18) to Melee range
    50% increased Totem Placement speed
    (10-20)% more Attack Speed while Totem is Active
    Summons a Totem which uses the Supported Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Protector skill icon.png
    yesN/AN/A4
    Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (110%-133%)
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (110-133)% of Base Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    +10 to Melee range
    Summons a Totem which uses the Supported Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    yesN/AN/A28
    Chain HookChain HookAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (115%-135%)
    Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (115-135)% of Base Damage
    +1 Radius per 5 Rage
    Gain 1 Rage if this Skill Hits any Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Chain Hook skill icon.png
    yesN/AN/A12
    Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (150%-184%)
    Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (150-184.25)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 4 seconds
    Deals up to 20% more Damage to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Consecrated Path skill icon.png
    yesN/Ayes28
    Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Mana Cost: 8
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (165%-190%)
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
    Minions deal 1% increased Damage
    Deals (165-190)% of Base Damage
    Base duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    yesN/Ayes28
    EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 28
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (85%-120%)
    Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Damage
    Deals (85-120)% of Base Damage
    Base duration is 1 seconds
    Aftershock deals 70% more Damage with Hits and Ailments
    Aftershock deals (30-169) to (46-254) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    yesN/AN/A28
    Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (155%-200%)
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (155-200)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    +(2-4) to Melee range
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    yesN/AN/A1
    Ground SlamGround SlamAttack, AoE, Physical, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (95%-125%)
    The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:
    1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Deals (95-125)% of Base Damage
    25% reduced Enemy Stun Threshold
    Deals up to (40-49)% more Damage to closer targets
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    yesN/AN/A1
    Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Mana Cost: 5
    Cast Time: 1.00 sec
    Attack Speed: 85% of Base
    Effectiveness of Added Damage: (176%-222%)
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
    1% increased Stun Duration on enemies
    1% increased Damage
    Deals (176-222)% of Base Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +(2-4) to Melee range
    20% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    yesN/AN/A1
    Ice CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (190%-240%)
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:
    1% increased Damage
    Deals (190-240)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    Second Stage deals 10% less Damage
    Third Stage deals 20% less Damage
    (30-169) to (46-254) Added Attack Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    yesN/Ayes28
    Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (104%-133%)
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (103.9-133)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Debuff deals 66% of Damage per Charge
    (5-75) to (8-113) Added Attack Fire Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    yesN/AN/A12
    Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    yesN/AN/A10
    Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (120%-130%)
    Projectile Speed: 750
    Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-130)% of Base Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 2 additional Projectiles
    Projectiles deal 50% less Damage
    Damage Over Time caused by Projectiles deals 50% less Damage
    +(2-6) to Melee range
    (2-75) to (3-113) Added Attack Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    yesN/AN/A1
    ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
    Can Store 1 Use(s)
    Cooldown Time: 0.40 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (115%-175%)
    Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (115-175)% of Base Damage
    Trigger this Skill when you Block
    (2-56) to (3-85) Added Attack Physical Damage
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reckoning skill icon.png
    yesN/AN/A4
    SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 85% of Base
    Effectiveness of Added Damage: (196%-218%)
    Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (195.5-218)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    Aura grants (1-12) to (4-220) added Lightning Damage
    (30-20)% less Area Damage
    Aura grants (0-19)% chance to Shock
    +(0-6) to radius
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smite skill icon.png
    yesN/Ayes1
    Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (107%-160%)
    Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
    1% increased Skill Effect Duration
    Deals (106.8-160)% of Base Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    Beams Hit Enemies every 0.4 seconds
    10% increased Beam frequency per Buff stack
    (4-6) maximum Beam Targets
    Beams deal (60-54)% less Damage while Stationary
    Beams deal (40-31)% less Damage while Moving
    Chains +1 Times
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    yesN/Ayes12
    SunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (175-220)% of Base Damage
    Shockwaves deal 60% less Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    yesN/AN/A12
    Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (170%-200%)
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (170-200)% of Base Damage
    Charged Slam Deals 60% more Damage
    60% of Physical Damage Converted to Fire Damage
    35% chance to consume an Endurance Charge to create a Charged Slam
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    yesN/AN/A28
    Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
    Souls Per Use: 20 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 9.000 sec
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 6 seconds
    50% increased Totem Placement speed
    32% more Melee Damage while Totem is Active
    +1 to maximum number of Summoned Totems
    Summons a Totem which uses the Supported Skill
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ancestral Warchief skill icon.png
    yesN/AN/A28
    Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Melee
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 12.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (50%-61%)
    Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Damage
    Base duration is 1 seconds
    Aftershock deals (350-407)% more Damage with Hits and Ailments
    Base secondary duration is 12 seconds
    Ongoing effect ends after 7 Aftershocks
    Aftershock deals (30-169) to (46-254) Added Attack Physical Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Earthquake skill icon.png
    yesN/AN/A28
    Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 4.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (155%-200%)
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (155-200)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Base duration is (3.4-4.35) seconds
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    (10-29)% increased Effect of Chill
    Freezes enemies as though dealing (200-390)% more Damage
    +(2-4) to Melee range
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Glacial Hammer skill icon.png
    yesN/AN/A1
    Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Physical, Melee
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 2.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (185%-227%)
    The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies.Per 1% Quality:
    1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Deals (185-226.8)% of Base Damage
    200% increased Stun Duration on enemies
    Deals up to (40-49)% more Damage to closer targets
    (2-75) to (3-113) Added Attack Physical Damage
    Stuns Enemies
    Can't be Evaded
    +(0-9) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    yesN/AN/A1
    VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (170%-255%)
    Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
    0.5% chance to Trigger this Skill when Hit
    Deals (170-255)% of Base Damage
    30% chance to Trigger this Skill when Hit
    (8-56) to (12-85) Added Attack Physical Damage
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vengeance skill icon.png
    yesN/AN/A24
    Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Mana Cost: 6
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Attack Speed: 85% of Base
    Effectiveness of Added Damage: (222%-260%)
    Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
    2% increased Fortify duration
    Deals (222-260)% of Base Damage
    (75-170)% increased Fortify duration
    Grants Fortify on Melee Hit
    +(2-4) to Melee range
    Can't be Evaded
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike skill icon.png
    yesN/Ayes4