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Savage hit

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A savage hit is a hit that removes at least 15% of the target's maximum life. Damage to energy shield and mana are not counted toward the savage hit threshold.[1]

Related Mechanics

The Soul of Garukhan provides +5% chance to Evade Attacks if you've taken a Savage Hit Recently. The way Evasion works makes it so that the chance of taking another hit immediately after taking a savage hit with the Garukhan pantheon is significantly reduced. This pantheon works best with other forms of damage prevention, such as evasion, dodge, block, or avoidance.

While using Hale Negator 5 seconds and 5 abyss jewels, and a 3% life recovery mod are the minimum values needed to fully recover from a minimum savage hit of 15% of maximum life.

Related unique items

ItemLvl.Stats
Hale NegatorHale Negator
Mind Cage
Quality: +20%
Energy Shield: 82
Requires Level 65, 138 IntHas 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
65Has 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
Hale NegatorHale Negator
Mind Cage
Quality: +20%
Energy Shield: 82
Requires Level 65, 138 IntHas 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
65Has 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge

Related passive skills

Ascendancy
Class
NameStats
Berserker
Berserker avatar.png
Pain Reaver
PainReaver (Berserker) passive skill icon.png
2% of Attack Damage Leeched as Life
2% of Attack Damage Leeched as Mana
50% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently
25% increased Attack Speed if you've been Hit Recently [1]

Version history

Version Changes
2.3.0
  • Savage Hit removed life threshold decreased from 20% to 15%.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (March 1, 2016). "Savage Hit and Chaos Inoculation". Path of Exile. Retrieved March 1, 2016.