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'''Sap''' is an [[Ailment|Elemental Ailment]] associated with [[lightning]] that causes the affected targets to deal up to 20% less [[damage]], based on the amount of Lightning Damage in the hit,<ref name=Bex/> for 4 seconds.
 
'''Sap''' is an [[Ailment|Elemental Ailment]] associated with [[lightning]] that causes the affected targets to deal up to 20% less [[damage]], based on the amount of Lightning Damage in the hit,<ref name=Bex/> for 4 seconds.
   
==Unique items==
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==Related items==
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===Base items===
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The following base items are related to Sap:
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{{Query base items
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|where=items.stat_text LIKE "%Sap%"
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|large=1
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|level=1
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|stat=1
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===Unique items===
 
The following [[unique item]]s are related to Sap:
 
The following [[unique item]]s are related to Sap:
 
{{Query unique items
 
{{Query unique items
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===Cluster jewel passives===
 
===Cluster jewel passives===
The following [[cluster jewel]]-only passives are related to Sap :
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The following [[cluster jewel]]-only passives are related to Sap:
 
{{Passive skill table
 
{{Passive skill table
 
|q_where=
 
|q_where=

Revision as of 19:30, 8 November 2020

Scroll Fragment inventory icon
This article is a stub. Please help improve the article by expanding it.
Sap
Ailment
Sap status icon
Sap status icon
You deal less damage.

Sap is an Elemental Ailment associated with lightning that causes the affected targets to deal up to 20% less damage, based on the amount of Lightning Damage in the hit,[1] for 4 seconds.

Related items

Base items

The following base items are related to Sap:

ItemLvl.Stats
Exhausting Spirit ShieldExhausting Spirit Shield inventory iconExhausting Spirit ShieldChance to Block: 20%
Energy Shield: 23
Movement Speed: -3%
Requires Level 30, 76 IntSap Enemies when you Block their Damage
Exhausting Spirit Shield inventory icon
30Sap Enemies when you Block their Damage
HydrosphereHydrosphere inventory iconHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon
Hydrosphere inventory icon
34Base duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Subsuming Spirit ShieldSubsuming Spirit Shield inventory iconSubsuming Spirit ShieldChance to Block: 20%
Energy Shield: 36
Movement Speed: -3%
Requires Level 50, 121 IntSap Enemies when you Block their Damage
Subsuming Spirit Shield inventory icon
50Sap Enemies when you Block their Damage
Transfer-attuned Spirit ShieldTransfer-attuned Spirit Shield inventory iconTransfer-attuned Spirit ShieldChance to Block: 20%
Energy Shield: 53
Movement Speed: -3%
Requires Level 70, 159 IntSap Enemies when you Block their Damage
Transfer-attuned Spirit Shield inventory icon
70Sap Enemies when you Block their Damage

Unique items

The following unique items are related to Sap:

ItemBase ItemLvl.Stats
Algor MortisAlgor Mortis inventory iconAlgor Mortis
Carnal Mitts
Quality: +20%
Evasion: 108
Energy Shield: (81-105)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
Algor Mortis inventory icon
Carnal Mitts50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
ThundersightThundersight inventory iconThundersight
Solaris Circlet
Quality: +20%
Energy Shield: (205-228)
Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
25% chance to Sap Enemies
Cannot inflict Shock
10% increased Elemental Damage per Sextant affecting the area
See creation as it is, energetic and storming.
Thundersight inventory icon
Solaris Circlet59(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
25% chance to Sap Enemies
Cannot inflict Shock
10% increased Elemental Damage per Sextant affecting the area
Leadership's PriceLeadership's Price inventory iconLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
Leadership's Price inventory icon
Onyx Amulet68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted

Passive skills

Base passive skills

No results found for the given query.

Cluster jewel passives

The following cluster jewel-only passives are related to Sap:

NameStats
Secrets of Suffering
SecretOfAgony passive skill icon
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]

Version history

Version Changes
3.10.0
  • Scorch, Brittle and Sap now all have a base duration of 4 seconds (from 2).
3.9.0
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The alternate ailments Sap, Scorch and Brittle have a slightly different calculation as they have lower caps on their magnitudes.
3.5.0
  • Introduced to the game.

References

  1. Bex_GGG (December 6, 2018). "Here are the new ailments and information about what they do!". Path of Exile Forums. Retrieved March 1, 2020.